Direct3D9.pas 203 KB

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  1. {******************************************************************************}
  2. {* *}
  3. {* Copyright (C) Microsoft Corporation. All Rights Reserved. *}
  4. {* *}
  5. {* Files: d3d9types.h d3d9caps.h d3d9.h *}
  6. {* Content: Direct3D9 include files *}
  7. {* *}
  8. {* DirectX 9.0 Delphi adaptation by Alexey Barkovoy *}
  9. {* E-Mail: clootie@reactor.ru *}
  10. {* *}
  11. {* Modified: 26-Jan-2003 *}
  12. {* *}
  13. {* Latest version can be downloaded from: *}
  14. {* http://clootie.narod.ru/delphi *}
  15. {* *}
  16. {* This File contains only Direct3D 9.0 definitions. *}
  17. {* If you want to use previous versions - use Direct3D.pas and Direct3D8.pas *}
  18. {* *}
  19. {******************************************************************************}
  20. { }
  21. { Obtained through: Joint Endeavour of Delphi Innovators (Project JEDI) }
  22. { }
  23. { The contents of this file are used with permission, subject to the Mozilla }
  24. { Public License Version 1.1 (the "License"); you may not use this file except }
  25. { in compliance with the License. You may obtain a copy of the License at }
  26. { http://www.mozilla.org/MPL/MPL-1.1.html }
  27. { }
  28. { Software distributed under the License is distributed on an "AS IS" basis, }
  29. { WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for }
  30. { the specific language governing rights and limitations under the License. }
  31. { }
  32. { Alternatively, the contents of this file may be used under the terms of the }
  33. { GNU Lesser General Public License (the "LGPL License"), in which case the }
  34. { provisions of the LGPL License are applicable instead of those above. }
  35. { If you wish to allow use of your version of this file only under the terms }
  36. { of the LGPL License and not to allow others to use your version of this file }
  37. { under the MPL, indicate your decision by deleting the provisions above and }
  38. { replace them with the notice and other provisions required by the LGPL }
  39. { License. If you do not delete the provisions above, a recipient may use }
  40. { your version of this file under either the MPL or the LGPL License. }
  41. { }
  42. { For more information about the LGPL: http://www.gnu.org/copyleft/lesser.html }
  43. { }
  44. {******************************************************************************}
  45. {$I DirectX.inc}
  46. unit Direct3D9;
  47. interface
  48. // Global level dynamic loading support
  49. {$IFDEF DYNAMIC_LINK_ALL}
  50. {$DEFINE DIRECT3D9_DYNAMIC_LINK}
  51. {$ENDIF}
  52. {$IFDEF DYNAMIC_LINK_EXPLICIT_ALL}
  53. {$DEFINE DIRECT3D9_DYNAMIC_LINK_EXPLICIT}
  54. {$ENDIF}
  55. // Remove "dots" below to force some kind of dynamic linking
  56. {.$DEFINE DIRECT3D9_DYNAMIC_LINK}
  57. {.$DEFINE DIRECT3D9_DYNAMIC_LINK_EXPLICIT}
  58. {$NOINCLUDE DXTypes}
  59. (*$HPPEMIT '#include "d3d9.h"' *)
  60. (*$HPPEMIT '#include "d3d9types.h"' *)
  61. (*$HPPEMIT '#include "d3d9caps.h"' *)
  62. uses Windows, DXTypes;
  63. ///// Helper constants (for use in SetRenderState) /////
  64. const
  65. iTrue = DWORD(True);
  66. iFalse = DWORD(False);
  67. (*==========================================================================;
  68. *
  69. * Copyright (C) Microsoft Corporation. All Rights Reserved.
  70. *
  71. * File: d3d9types.h
  72. * Content: Direct3D capabilities include file
  73. *
  74. ***************************************************************************)
  75. type
  76. // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
  77. D3DCOLOR = DXTypes.D3DCOLOR;
  78. {$EXTERNALSYM D3DCOLOR}
  79. TD3DColor = DXTypes.TD3DColor;
  80. {$NODEFINE TD3DColor}
  81. {$HPPEMIT 'typedef D3DCOLOR TD3DColor;'}
  82. // maps unsigned 8 bits/channel to D3DCOLOR
  83. // #define D3DCOLOR_ARGB(a,r,g,b) \
  84. // ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
  85. function D3DCOLOR_ARGB(a,r,g,b: DWord): TD3DColor;
  86. {$EXTERNALSYM D3DCOLOR_ARGB}
  87. // #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
  88. function D3DCOLOR_RGBA(r,g,b,a: DWord): TD3DColor;
  89. {$EXTERNALSYM D3DCOLOR_RGBA}
  90. // #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
  91. function D3DCOLOR_XRGB(r,g,b: DWord): TD3DColor;
  92. {$EXTERNALSYM D3DCOLOR_XRGB}
  93. // #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xff,y,u,v)
  94. function D3DCOLOR_XYUV(y,u,v: DWord): TD3DColor;
  95. {$EXTERNALSYM D3DCOLOR_XYUV}
  96. // #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
  97. function D3DCOLOR_AYUV(a,y,u,v: DWord): TD3DColor;
  98. {$EXTERNALSYM D3DCOLOR_AYUV}
  99. // maps floating point channels (0.f to 1.f range) to D3DCOLOR
  100. // #define D3DCOLOR_COLORVALUE(r,g,b,a) \
  101. // D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
  102. function D3DCOLOR_COLORVALUE(r,g,b,a: Single): TD3DColor;
  103. {$EXTERNALSYM D3DCOLOR_COLORVALUE}
  104. type
  105. _D3DVECTOR = DXTypes._D3DVECTOR;
  106. {$EXTERNALSYM _D3DVECTOR}
  107. D3DVECTOR = DXTypes.D3DVECTOR;
  108. {$EXTERNALSYM D3DVECTOR}
  109. TD3DVector = DXTypes.TD3DVector;
  110. {$NODEFINE TD3DVector}
  111. PD3DVector = DXTypes.PD3DVector;
  112. {$NODEFINE PD3DVector}
  113. {$HPPEMIT 'typedef _D3DVECTOR TD3DVector;'}
  114. {$HPPEMIT 'typedef _D3DVECTOR *PD3DVector;'}
  115. PD3DColorValue = ^TD3DColorValue;
  116. _D3DCOLORVALUE = packed record
  117. r: Single;
  118. g: Single;
  119. b: Single;
  120. a: Single;
  121. end {_D3DCOLORVALUE};
  122. {$EXTERNALSYM _D3DCOLORVALUE}
  123. D3DCOLORVALUE = _D3DCOLORVALUE;
  124. {$EXTERNALSYM D3DCOLORVALUE}
  125. TD3DColorValue = _D3DCOLORVALUE;
  126. PD3DRect = ^TD3DRect;
  127. _D3DRECT = packed record
  128. x1: LongInt;
  129. y1: LongInt;
  130. x2: LongInt;
  131. y2: LongInt;
  132. end {_D3DRECT};
  133. {$EXTERNALSYM _D3DRECT}
  134. D3DRECT = _D3DRECT;
  135. {$EXTERNALSYM D3DRECT}
  136. TD3DRect = _D3DRECT;
  137. PD3DMatrix = ^TD3DMatrix;
  138. _D3DMATRIX = packed record
  139. case integer of
  140. 0 : (_11, _12, _13, _14: Single;
  141. _21, _22, _23, _24: Single;
  142. _31, _32, _33, _34: Single;
  143. _41, _42, _43, _44: Single);
  144. 1 : (m : array [0..3, 0..3] of Single);
  145. end {_D3DMATRIX};
  146. {$EXTERNALSYM _D3DMATRIX}
  147. D3DMATRIX = _D3DMATRIX;
  148. {$EXTERNALSYM D3DMATRIX}
  149. TD3DMatrix = _D3DMATRIX;
  150. PD3DViewport9 = ^TD3DViewport9;
  151. _D3DVIEWPORT9 = packed record
  152. X: DWord;
  153. Y: DWord; { Viewport Top left }
  154. Width: DWord;
  155. Height: DWord; { Viewport Dimensions }
  156. MinZ: Single; { Min/max of clip Volume }
  157. MaxZ: Single;
  158. end {_D3DVIEWPORT9};
  159. {$EXTERNALSYM _D3DVIEWPORT9}
  160. D3DVIEWPORT9 = _D3DVIEWPORT9;
  161. {$EXTERNALSYM D3DVIEWPORT9}
  162. TD3DViewport9 = _D3DVIEWPORT9;
  163. (*
  164. * Values for clip fields.
  165. *)
  166. const
  167. // Max number of user clipping planes, supported in D3D.
  168. D3DMAXUSERCLIPPLANES = 32;
  169. {$EXTERNALSYM D3DMAXUSERCLIPPLANES}
  170. // These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
  171. //
  172. D3DCLIPPLANE0 = (1 shl 0);
  173. {$EXTERNALSYM D3DCLIPPLANE0}
  174. D3DCLIPPLANE1 = (1 shl 1);
  175. {$EXTERNALSYM D3DCLIPPLANE1}
  176. D3DCLIPPLANE2 = (1 shl 2);
  177. {$EXTERNALSYM D3DCLIPPLANE2}
  178. D3DCLIPPLANE3 = (1 shl 3);
  179. {$EXTERNALSYM D3DCLIPPLANE3}
  180. D3DCLIPPLANE4 = (1 shl 4);
  181. {$EXTERNALSYM D3DCLIPPLANE4}
  182. D3DCLIPPLANE5 = (1 shl 5);
  183. {$EXTERNALSYM D3DCLIPPLANE5}
  184. // The following bits are used in the ClipUnion and ClipIntersection
  185. // members of the D3DCLIPSTATUS9
  186. //
  187. D3DCS_LEFT = $00000001;
  188. {$EXTERNALSYM D3DCS_LEFT}
  189. D3DCS_RIGHT = $00000002;
  190. {$EXTERNALSYM D3DCS_RIGHT}
  191. D3DCS_TOP = $00000004;
  192. {$EXTERNALSYM D3DCS_TOP}
  193. D3DCS_BOTTOM = $00000008;
  194. {$EXTERNALSYM D3DCS_BOTTOM}
  195. D3DCS_FRONT = $00000010;
  196. {$EXTERNALSYM D3DCS_FRONT}
  197. D3DCS_BACK = $00000020;
  198. {$EXTERNALSYM D3DCS_BACK}
  199. D3DCS_PLANE0 = $00000040;
  200. {$EXTERNALSYM D3DCS_PLANE0}
  201. D3DCS_PLANE1 = $00000080;
  202. {$EXTERNALSYM D3DCS_PLANE1}
  203. D3DCS_PLANE2 = $00000100;
  204. {$EXTERNALSYM D3DCS_PLANE2}
  205. D3DCS_PLANE3 = $00000200;
  206. {$EXTERNALSYM D3DCS_PLANE3}
  207. D3DCS_PLANE4 = $00000400;
  208. {$EXTERNALSYM D3DCS_PLANE4}
  209. D3DCS_PLANE5 = $00000800;
  210. {$EXTERNALSYM D3DCS_PLANE5}
  211. D3DCS_ALL = D3DCS_LEFT or
  212. D3DCS_RIGHT or
  213. D3DCS_TOP or
  214. D3DCS_BOTTOM or
  215. D3DCS_FRONT or
  216. D3DCS_BACK or
  217. D3DCS_PLANE0 or
  218. D3DCS_PLANE1 or
  219. D3DCS_PLANE2 or
  220. D3DCS_PLANE3 or
  221. D3DCS_PLANE4 or
  222. D3DCS_PLANE5;
  223. {$EXTERNALSYM D3DCS_ALL}
  224. type
  225. PD3DClipStatus9 = ^TD3DClipStatus9;
  226. _D3DCLIPSTATUS9 = packed record
  227. ClipUnion: DWord;
  228. ClipIntersection: DWord;
  229. end {_D3DCLIPSTATUS9};
  230. {$EXTERNALSYM _D3DCLIPSTATUS9}
  231. D3DCLIPSTATUS9 = _D3DCLIPSTATUS9;
  232. {$EXTERNALSYM D3DCLIPSTATUS9}
  233. TD3DClipStatus9 = _D3DCLIPSTATUS9;
  234. PD3DMaterial9 = ^TD3DMaterial9;
  235. _D3DMATERIAL9 = packed record
  236. Diffuse: TD3DColorValue; { Diffuse color RGBA }
  237. Ambient: TD3DColorValue; { Ambient color RGB }
  238. Specular: TD3DColorValue; { Specular 'shininess' }
  239. Emissive: TD3DColorValue; { Emissive color RGB }
  240. Power: Single; { Sharpness if specular highlight }
  241. end {_D3DMATERIAL9};
  242. {$EXTERNALSYM _D3DMATERIAL9}
  243. D3DMATERIAL9 = _D3DMATERIAL9;
  244. {$EXTERNALSYM D3DMATERIAL9}
  245. TD3DMaterial9 = _D3DMATERIAL9;
  246. _D3DLIGHTTYPE = (
  247. {$IFNDEF COMPILER6_UP}
  248. D3DLIGHT_INVALID_0, {= 0}
  249. D3DLIGHT_POINT, {= 1}
  250. D3DLIGHT_SPOT, {= 2}
  251. D3DLIGHT_DIRECTIONAL{= 3}
  252. {$ELSE}
  253. D3DLIGHT_POINT = 1,
  254. D3DLIGHT_SPOT = 2,
  255. D3DLIGHT_DIRECTIONAL = 3
  256. {$ENDIF}
  257. );
  258. {$EXTERNALSYM _D3DLIGHTTYPE}
  259. D3DLIGHTTYPE = _D3DLIGHTTYPE;
  260. {$EXTERNALSYM D3DLIGHTTYPE}
  261. TD3DLightType = _D3DLIGHTTYPE;
  262. PD3DLight9 = ^TD3DLight9;
  263. _D3DLIGHT9 = packed record
  264. _Type: TD3DLightType; { Type of light source }
  265. Diffuse: TD3DColorValue; { Diffuse color of light }
  266. Specular: TD3DColorValue; { Specular color of light }
  267. Ambient: TD3DColorValue; { Ambient color of light }
  268. Position: TD3DVector; { Position in world space }
  269. Direction: TD3DVector; { Direction in world space }
  270. Range: Single; { Cutoff range }
  271. Falloff: Single; { Falloff }
  272. Attenuation0: Single; { Constant attenuation }
  273. Attenuation1: Single; { Linear attenuation }
  274. Attenuation2: Single; { Quadratic attenuation }
  275. Theta: Single; { Inner angle of spotlight cone }
  276. Phi: Single; { Outer angle of spotlight cone }
  277. end {_D3DLIGHT9};
  278. {$EXTERNALSYM _D3DLIGHT9}
  279. D3DLIGHT9 = _D3DLIGHT9;
  280. {$EXTERNALSYM D3DLIGHT9}
  281. TD3DLight9 = _D3DLIGHT9;
  282. (*
  283. * Options for clearing
  284. *)
  285. const
  286. D3DCLEAR_TARGET = $00000001; { Clear target surface }
  287. {$EXTERNALSYM D3DCLEAR_TARGET}
  288. D3DCLEAR_ZBUFFER = $00000002; { Clear target z buffer }
  289. {$EXTERNALSYM D3DCLEAR_ZBUFFER}
  290. D3DCLEAR_STENCIL = $00000004; { Clear stencil planes }
  291. {$EXTERNALSYM D3DCLEAR_STENCIL}
  292. (*
  293. * The following defines the rendering states
  294. *)
  295. type
  296. _D3DSHADEMODE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  297. {$EXTERNALSYM _D3DSHADEMODE}
  298. D3DSHADEMODE = _D3DSHADEMODE;
  299. {$EXTERNALSYM D3DSHADEMODE}
  300. TD3DShadeMode = _D3DSHADEMODE;
  301. const
  302. D3DSHADE_FLAT = 1;
  303. {$EXTERNALSYM D3DSHADE_FLAT}
  304. D3DSHADE_GOURAUD = 2;
  305. {$EXTERNALSYM D3DSHADE_GOURAUD}
  306. D3DSHADE_PHONG = 3;
  307. {$EXTERNALSYM D3DSHADE_PHONG}
  308. type
  309. _D3DFILLMODE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  310. {$EXTERNALSYM _D3DFILLMODE}
  311. D3DFILLMODE = _D3DFILLMODE;
  312. {$EXTERNALSYM D3DFILLMODE}
  313. TD3DFillMode = _D3DFILLMODE;
  314. const
  315. D3DFILL_POINT = 1;
  316. {$EXTERNALSYM D3DFILL_POINT}
  317. D3DFILL_WIREFRAME = 2;
  318. {$EXTERNALSYM D3DFILL_WIREFRAME}
  319. D3DFILL_SOLID = 3;
  320. {$EXTERNALSYM D3DFILL_SOLID}
  321. type
  322. _D3DBLEND = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  323. {$EXTERNALSYM _D3DBLEND}
  324. D3DBLEND = _D3DBLEND;
  325. {$EXTERNALSYM D3DBLEND}
  326. TD3DBlend = _D3DBLEND;
  327. const
  328. D3DBLEND_ZERO = 1;
  329. {$EXTERNALSYM D3DBLEND_ZERO}
  330. D3DBLEND_ONE = 2;
  331. {$EXTERNALSYM D3DBLEND_ONE}
  332. D3DBLEND_SRCCOLOR = 3;
  333. {$EXTERNALSYM D3DBLEND_SRCCOLOR}
  334. D3DBLEND_INVSRCCOLOR = 4;
  335. {$EXTERNALSYM D3DBLEND_INVSRCCOLOR}
  336. D3DBLEND_SRCALPHA = 5;
  337. {$EXTERNALSYM D3DBLEND_SRCALPHA}
  338. D3DBLEND_INVSRCALPHA = 6;
  339. {$EXTERNALSYM D3DBLEND_INVSRCALPHA}
  340. D3DBLEND_DESTALPHA = 7;
  341. {$EXTERNALSYM D3DBLEND_DESTALPHA}
  342. D3DBLEND_INVDESTALPHA = 8;
  343. {$EXTERNALSYM D3DBLEND_INVDESTALPHA}
  344. D3DBLEND_DESTCOLOR = 9;
  345. {$EXTERNALSYM D3DBLEND_DESTCOLOR}
  346. D3DBLEND_INVDESTCOLOR = 10;
  347. {$EXTERNALSYM D3DBLEND_INVDESTCOLOR}
  348. D3DBLEND_SRCALPHASAT = 11;
  349. {$EXTERNALSYM D3DBLEND_SRCALPHASAT}
  350. D3DBLEND_BOTHSRCALPHA = 12;
  351. {$EXTERNALSYM D3DBLEND_BOTHSRCALPHA}
  352. D3DBLEND_BOTHINVSRCALPHA = 13;
  353. {$EXTERNALSYM D3DBLEND_BOTHINVSRCALPHA}
  354. D3DBLEND_BLENDFACTOR = 14; (* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on *)
  355. {$EXTERNALSYM D3DBLEND_BLENDFACTOR}
  356. D3DBLEND_INVBLENDFACTOR = 15; (* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on *)
  357. {$EXTERNALSYM D3DBLEND_INVBLENDFACTOR}
  358. type
  359. _D3DBLENDOP = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  360. {$EXTERNALSYM _D3DBLENDOP}
  361. D3DBLENDOP = _D3DBLENDOP;
  362. {$EXTERNALSYM D3DBLENDOP}
  363. TD3DBlendOp = _D3DBLENDOP;
  364. const
  365. D3DBLENDOP_ADD = 1;
  366. {$EXTERNALSYM D3DBLENDOP_ADD}
  367. D3DBLENDOP_SUBTRACT = 2;
  368. {$EXTERNALSYM D3DBLENDOP_SUBTRACT}
  369. D3DBLENDOP_REVSUBTRACT = 3;
  370. {$EXTERNALSYM D3DBLENDOP_REVSUBTRACT}
  371. D3DBLENDOP_MIN = 4;
  372. {$EXTERNALSYM D3DBLENDOP_MIN}
  373. D3DBLENDOP_MAX = 5;
  374. {$EXTERNALSYM D3DBLENDOP_MAX}
  375. type
  376. _D3DTEXTUREADDRESS = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  377. {$EXTERNALSYM _D3DTEXTUREADDRESS}
  378. D3DTEXTUREADDRESS = _D3DTEXTUREADDRESS;
  379. {$EXTERNALSYM D3DTEXTUREADDRESS}
  380. TD3DTextureAddress = _D3DTEXTUREADDRESS;
  381. const
  382. D3DTADDRESS_WRAP = 1;
  383. {$EXTERNALSYM D3DTADDRESS_WRAP}
  384. D3DTADDRESS_MIRROR = 2;
  385. {$EXTERNALSYM D3DTADDRESS_MIRROR}
  386. D3DTADDRESS_CLAMP = 3;
  387. {$EXTERNALSYM D3DTADDRESS_CLAMP}
  388. D3DTADDRESS_BORDER = 4;
  389. {$EXTERNALSYM D3DTADDRESS_BORDER}
  390. D3DTADDRESS_MIRRORONCE = 5;
  391. {$EXTERNALSYM D3DTADDRESS_MIRRORONCE}
  392. type
  393. _D3DCULL = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  394. {$EXTERNALSYM _D3DCULL}
  395. D3DCULL = _D3DCULL;
  396. {$EXTERNALSYM D3DCULL}
  397. TD3DCull = _D3DCULL;
  398. const
  399. D3DCULL_NONE = 1;
  400. {$EXTERNALSYM D3DCULL_NONE}
  401. D3DCULL_CW = 2;
  402. {$EXTERNALSYM D3DCULL_CW}
  403. D3DCULL_CCW = 3;
  404. {$EXTERNALSYM D3DCULL_CCW}
  405. type
  406. _D3DCMPFUNC = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  407. {$EXTERNALSYM _D3DCMPFUNC}
  408. D3DCMPFUNC = _D3DCMPFUNC;
  409. {$EXTERNALSYM D3DCMPFUNC}
  410. TD3DCmpFunc = _D3DCMPFUNC;
  411. const
  412. D3DCMP_NEVER = 1;
  413. {$EXTERNALSYM D3DCMP_NEVER}
  414. D3DCMP_LESS = 2;
  415. {$EXTERNALSYM D3DCMP_LESS}
  416. D3DCMP_EQUAL = 3;
  417. {$EXTERNALSYM D3DCMP_EQUAL}
  418. D3DCMP_LESSEQUAL = 4;
  419. {$EXTERNALSYM D3DCMP_LESSEQUAL}
  420. D3DCMP_GREATER = 5;
  421. {$EXTERNALSYM D3DCMP_GREATER}
  422. D3DCMP_NOTEQUAL = 6;
  423. {$EXTERNALSYM D3DCMP_NOTEQUAL}
  424. D3DCMP_GREATEREQUAL = 7;
  425. {$EXTERNALSYM D3DCMP_GREATEREQUAL}
  426. D3DCMP_ALWAYS = 8;
  427. {$EXTERNALSYM D3DCMP_ALWAYS}
  428. type
  429. _D3DSTENCILOP = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  430. {$EXTERNALSYM _D3DSTENCILOP}
  431. D3DSTENCILOP = _D3DSTENCILOP;
  432. {$EXTERNALSYM D3DSTENCILOP}
  433. TD3DStencilOp = _D3DSTENCILOP;
  434. const
  435. D3DSTENCILOP_KEEP = 1;
  436. {$EXTERNALSYM D3DSTENCILOP_KEEP}
  437. D3DSTENCILOP_ZERO = 2;
  438. {$EXTERNALSYM D3DSTENCILOP_ZERO}
  439. D3DSTENCILOP_REPLACE = 3;
  440. {$EXTERNALSYM D3DSTENCILOP_REPLACE}
  441. D3DSTENCILOP_INCRSAT = 4;
  442. {$EXTERNALSYM D3DSTENCILOP_INCRSAT}
  443. D3DSTENCILOP_DECRSAT = 5;
  444. {$EXTERNALSYM D3DSTENCILOP_DECRSAT}
  445. D3DSTENCILOP_INVERT = 6;
  446. {$EXTERNALSYM D3DSTENCILOP_INVERT}
  447. D3DSTENCILOP_INCR = 7;
  448. {$EXTERNALSYM D3DSTENCILOP_INCR}
  449. D3DSTENCILOP_DECR = 8;
  450. {$EXTERNALSYM D3DSTENCILOP_DECR}
  451. type
  452. _D3DFOGMODE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  453. {$EXTERNALSYM _D3DFOGMODE}
  454. D3DFOGMODE = _D3DFOGMODE;
  455. {$EXTERNALSYM D3DFOGMODE}
  456. TD3DFogMode = _D3DFOGMODE;
  457. const
  458. D3DFOG_NONE = 0;
  459. {$EXTERNALSYM D3DFOG_NONE}
  460. D3DFOG_EXP = 1;
  461. {$EXTERNALSYM D3DFOG_EXP}
  462. D3DFOG_EXP2 = 2;
  463. {$EXTERNALSYM D3DFOG_EXP2}
  464. D3DFOG_LINEAR = 3;
  465. {$EXTERNALSYM D3DFOG_LINEAR}
  466. type
  467. _D3DZBUFFERTYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  468. {$EXTERNALSYM _D3DZBUFFERTYPE}
  469. D3DZBUFFERTYPE = _D3DZBUFFERTYPE;
  470. {$EXTERNALSYM D3DZBUFFERTYPE}
  471. TD3DZBufferType = _D3DZBUFFERTYPE;
  472. const
  473. D3DZB_FALSE = 0;
  474. {$EXTERNALSYM D3DZB_FALSE}
  475. D3DZB_TRUE = 1;
  476. {$EXTERNALSYM D3DZB_TRUE}
  477. D3DZB_USEW = 2;
  478. {$EXTERNALSYM D3DZB_USEW}
  479. type
  480. // Primitives supported by draw-primitive API
  481. _D3DPRIMITIVETYPE = (
  482. {$IFNDEF COMPILER6_UP}
  483. D3DPT_INVALID_0 {= 0},
  484. D3DPT_POINTLIST {= 1},
  485. D3DPT_LINELIST {= 2},
  486. D3DPT_LINESTRIP {= 3},
  487. D3DPT_TRIANGLELIST {= 4},
  488. D3DPT_TRIANGLESTRIP{= 5},
  489. D3DPT_TRIANGLEFAN {= 6}
  490. {$ELSE}
  491. D3DPT_POINTLIST = 1,
  492. D3DPT_LINELIST = 2,
  493. D3DPT_LINESTRIP = 3,
  494. D3DPT_TRIANGLELIST = 4,
  495. D3DPT_TRIANGLESTRIP = 5,
  496. D3DPT_TRIANGLEFAN = 6
  497. {$ENDIF}
  498. );
  499. {$EXTERNALSYM _D3DPRIMITIVETYPE}
  500. D3DPRIMITIVETYPE = _D3DPRIMITIVETYPE;
  501. {$EXTERNALSYM D3DPRIMITIVETYPE}
  502. TD3DPrimitiveType = _D3DPRIMITIVETYPE;
  503. {$IFNDEF COMPILER6_UP}
  504. const
  505. D3DTS_VIEW = 2;
  506. {$EXTERNALSYM D3DTS_VIEW}
  507. D3DTS_PROJECTION = 3;
  508. {$EXTERNALSYM D3DTS_PROJECTION}
  509. D3DTS_TEXTURE0 = 16;
  510. {$EXTERNALSYM D3DTS_TEXTURE0}
  511. D3DTS_TEXTURE1 = 17;
  512. {$EXTERNALSYM D3DTS_TEXTURE1}
  513. D3DTS_TEXTURE2 = 18;
  514. {$EXTERNALSYM D3DTS_TEXTURE2}
  515. D3DTS_TEXTURE3 = 19;
  516. {$EXTERNALSYM D3DTS_TEXTURE3}
  517. D3DTS_TEXTURE4 = 20;
  518. {$EXTERNALSYM D3DTS_TEXTURE4}
  519. D3DTS_TEXTURE5 = 21;
  520. {$EXTERNALSYM D3DTS_TEXTURE5}
  521. D3DTS_TEXTURE6 = 22;
  522. {$EXTERNALSYM D3DTS_TEXTURE6}
  523. D3DTS_TEXTURE7 = 23;
  524. {$EXTERNALSYM D3DTS_TEXTURE7}
  525. D3DTS_FORCE_DWORD = $7fffffff; (* force 32-bit size enum *)
  526. {$EXTERNALSYM D3DTS_FORCE_DWORD}
  527. type
  528. _D3DTRANSFORMSTATETYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  529. {$ELSE}
  530. type
  531. _D3DTRANSFORMSTATETYPE = (
  532. D3DTS_VIEW = 2,
  533. D3DTS_PROJECTION = 3,
  534. D3DTS_TEXTURE0 = 16,
  535. D3DTS_TEXTURE1 = 17,
  536. D3DTS_TEXTURE2 = 18,
  537. D3DTS_TEXTURE3 = 19,
  538. D3DTS_TEXTURE4 = 20,
  539. D3DTS_TEXTURE5 = 21,
  540. D3DTS_TEXTURE6 = 22,
  541. D3DTS_TEXTURE7 = 23
  542. );
  543. {$ENDIF}
  544. {$EXTERNALSYM _D3DTRANSFORMSTATETYPE}
  545. D3DTRANSFORMSTATETYPE = _D3DTRANSFORMSTATETYPE;
  546. {$EXTERNALSYM D3DTRANSFORMSTATETYPE}
  547. TD3DTransformStateType = _D3DTRANSFORMSTATETYPE;
  548. // #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
  549. function D3DTS_WORLDMATRIX(index: Byte): TD3DTransformStateType;
  550. {$EXTERNALSYM D3DTS_WORLDMATRIX}
  551. const
  552. D3DTS_WORLD = TD3DTransformStateType(0 + 256); // #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
  553. {$EXTERNALSYM D3DTS_WORLD}
  554. D3DTS_WORLD1 = TD3DTransformStateType(1 + 256); // #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
  555. {$EXTERNALSYM D3DTS_WORLD1}
  556. D3DTS_WORLD2 = TD3DTransformStateType(2 + 256); // #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
  557. {$EXTERNALSYM D3DTS_WORLD2}
  558. D3DTS_WORLD3 = TD3DTransformStateType(3 + 256); // #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
  559. {$EXTERNALSYM D3DTS_WORLD3}
  560. {$IFNDEF COMPILER6_UP}
  561. type
  562. _D3DRENDERSTATETYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  563. {$EXTERNALSYM _D3DRENDERSTATETYPE}
  564. D3DRENDERSTATETYPE = _D3DRENDERSTATETYPE;
  565. {$EXTERNALSYM D3DRENDERSTATETYPE}
  566. TD3DRenderStateType = _D3DRENDERSTATETYPE;
  567. const
  568. D3DRS_ZENABLE = TD3DRenderStateType(7); { D3DZBUFFERTYPE (or TRUE/FALSE for legacy) }
  569. {$EXTERNALSYM D3DRS_ZENABLE}
  570. D3DRS_FILLMODE = TD3DRenderStateType(8); { D3DFILLMODE }
  571. {$EXTERNALSYM D3DRS_FILLMODE}
  572. D3DRS_SHADEMODE = TD3DRenderStateType(9); { D3DSHADEMODE }
  573. {$EXTERNALSYM D3DRS_SHADEMODE}
  574. D3DRS_ZWRITEENABLE = TD3DRenderStateType(14); { TRUE to enable z writes }
  575. {$EXTERNALSYM D3DRS_ZWRITEENABLE}
  576. D3DRS_ALPHATESTENABLE = TD3DRenderStateType(15); { TRUE to enable alpha tests }
  577. {$EXTERNALSYM D3DRS_ALPHATESTENABLE}
  578. D3DRS_LASTPIXEL = TD3DRenderStateType(16); { TRUE for last-pixel on lines }
  579. {$EXTERNALSYM D3DRS_LASTPIXEL}
  580. D3DRS_SRCBLEND = TD3DRenderStateType(19); { D3DBLEND }
  581. {$EXTERNALSYM D3DRS_SRCBLEND}
  582. D3DRS_DESTBLEND = TD3DRenderStateType(20); { D3DBLEND }
  583. {$EXTERNALSYM D3DRS_DESTBLEND}
  584. D3DRS_CULLMODE = TD3DRenderStateType(22); { D3DCULL }
  585. {$EXTERNALSYM D3DRS_CULLMODE}
  586. D3DRS_ZFUNC = TD3DRenderStateType(23); { D3DCMPFUNC }
  587. {$EXTERNALSYM D3DRS_ZFUNC}
  588. D3DRS_ALPHAREF = TD3DRenderStateType(24); { D3DFIXED }
  589. {$EXTERNALSYM D3DRS_ALPHAREF}
  590. D3DRS_ALPHAFUNC = TD3DRenderStateType(25); { D3DCMPFUNC }
  591. {$EXTERNALSYM D3DRS_ALPHAFUNC}
  592. D3DRS_DITHERENABLE = TD3DRenderStateType(26); { TRUE to enable dithering }
  593. {$EXTERNALSYM D3DRS_DITHERENABLE}
  594. D3DRS_ALPHABLENDENABLE = TD3DRenderStateType(27); { TRUE to enable alpha blending }
  595. {$EXTERNALSYM D3DRS_ALPHABLENDENABLE}
  596. D3DRS_FOGENABLE = TD3DRenderStateType(28); { TRUE to enable fog blending }
  597. {$EXTERNALSYM D3DRS_FOGENABLE}
  598. D3DRS_SPECULARENABLE = TD3DRenderStateType(29); { TRUE to enable specular }
  599. {$EXTERNALSYM D3DRS_SPECULARENABLE}
  600. D3DRS_FOGCOLOR = TD3DRenderStateType(34); { D3DCOLOR }
  601. {$EXTERNALSYM D3DRS_FOGCOLOR}
  602. D3DRS_FOGTABLEMODE = TD3DRenderStateType(35); { D3DFOGMODE }
  603. {$EXTERNALSYM D3DRS_FOGTABLEMODE}
  604. D3DRS_FOGSTART = TD3DRenderStateType(36); { Fog start (for both vertex and pixel fog) }
  605. {$EXTERNALSYM D3DRS_FOGSTART}
  606. D3DRS_FOGEND = TD3DRenderStateType(37); { Fog end }
  607. {$EXTERNALSYM D3DRS_FOGEND}
  608. D3DRS_FOGDENSITY = TD3DRenderStateType(38); { Fog density }
  609. {$EXTERNALSYM D3DRS_FOGDENSITY}
  610. D3DRS_RANGEFOGENABLE = TD3DRenderStateType(48); { Enables range-based fog }
  611. {$EXTERNALSYM D3DRS_RANGEFOGENABLE}
  612. D3DRS_STENCILENABLE = TD3DRenderStateType(52); { BOOL enable/disable stenciling }
  613. {$EXTERNALSYM D3DRS_STENCILENABLE}
  614. D3DRS_STENCILFAIL = TD3DRenderStateType(53); { D3DSTENCILOP to do if stencil test fails }
  615. {$EXTERNALSYM D3DRS_STENCILFAIL}
  616. D3DRS_STENCILZFAIL = TD3DRenderStateType(54); { D3DSTENCILOP to do if stencil test passes and Z test fails }
  617. {$EXTERNALSYM D3DRS_STENCILZFAIL}
  618. D3DRS_STENCILPASS = TD3DRenderStateType(55); { D3DSTENCILOP to do if both stencil and Z tests pass }
  619. {$EXTERNALSYM D3DRS_STENCILPASS}
  620. D3DRS_STENCILFUNC = TD3DRenderStateType(56); { D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true }
  621. {$EXTERNALSYM D3DRS_STENCILFUNC}
  622. D3DRS_STENCILREF = TD3DRenderStateType(57); { Reference value used in stencil test }
  623. {$EXTERNALSYM D3DRS_STENCILREF}
  624. D3DRS_STENCILMASK = TD3DRenderStateType(58); { Mask value used in stencil test }
  625. {$EXTERNALSYM D3DRS_STENCILMASK}
  626. D3DRS_STENCILWRITEMASK = TD3DRenderStateType(59); { Write mask applied to values written to stencil buffer }
  627. {$EXTERNALSYM D3DRS_STENCILWRITEMASK}
  628. D3DRS_TEXTUREFACTOR = TD3DRenderStateType(60); { D3DCOLOR used for multi-texture blend }
  629. {$EXTERNALSYM D3DRS_TEXTUREFACTOR}
  630. D3DRS_WRAP0 = TD3DRenderStateType(128); { wrap for 1st texture coord. set }
  631. {$EXTERNALSYM D3DRS_WRAP0}
  632. D3DRS_WRAP1 = TD3DRenderStateType(129); { wrap for 2nd texture coord. set }
  633. {$EXTERNALSYM D3DRS_WRAP1}
  634. D3DRS_WRAP2 = TD3DRenderStateType(130); { wrap for 3rd texture coord. set }
  635. {$EXTERNALSYM D3DRS_WRAP2}
  636. D3DRS_WRAP3 = TD3DRenderStateType(131); { wrap for 4th texture coord. set }
  637. {$EXTERNALSYM D3DRS_WRAP3}
  638. D3DRS_WRAP4 = TD3DRenderStateType(132); { wrap for 5th texture coord. set }
  639. {$EXTERNALSYM D3DRS_WRAP4}
  640. D3DRS_WRAP5 = TD3DRenderStateType(133); { wrap for 6th texture coord. set }
  641. {$EXTERNALSYM D3DRS_WRAP5}
  642. D3DRS_WRAP6 = TD3DRenderStateType(134); { wrap for 7th texture coord. set }
  643. {$EXTERNALSYM D3DRS_WRAP6}
  644. D3DRS_WRAP7 = TD3DRenderStateType(135); { wrap for 8th texture coord. set }
  645. {$EXTERNALSYM D3DRS_WRAP7}
  646. D3DRS_CLIPPING = TD3DRenderStateType(136);
  647. {$EXTERNALSYM D3DRS_CLIPPING}
  648. D3DRS_LIGHTING = TD3DRenderStateType(137);
  649. {$EXTERNALSYM D3DRS_LIGHTING}
  650. D3DRS_AMBIENT = TD3DRenderStateType(139);
  651. {$EXTERNALSYM D3DRS_AMBIENT}
  652. D3DRS_FOGVERTEXMODE = TD3DRenderStateType(140);
  653. {$EXTERNALSYM D3DRS_FOGVERTEXMODE}
  654. D3DRS_COLORVERTEX = TD3DRenderStateType(141);
  655. {$EXTERNALSYM D3DRS_COLORVERTEX}
  656. D3DRS_LOCALVIEWER = TD3DRenderStateType(142);
  657. {$EXTERNALSYM D3DRS_LOCALVIEWER}
  658. D3DRS_NORMALIZENORMALS = TD3DRenderStateType(143);
  659. {$EXTERNALSYM D3DRS_NORMALIZENORMALS}
  660. D3DRS_DIFFUSEMATERIALSOURCE = TD3DRenderStateType(145);
  661. {$EXTERNALSYM D3DRS_DIFFUSEMATERIALSOURCE}
  662. D3DRS_SPECULARMATERIALSOURCE = TD3DRenderStateType(146);
  663. {$EXTERNALSYM D3DRS_SPECULARMATERIALSOURCE}
  664. D3DRS_AMBIENTMATERIALSOURCE = TD3DRenderStateType(147);
  665. {$EXTERNALSYM D3DRS_AMBIENTMATERIALSOURCE}
  666. D3DRS_EMISSIVEMATERIALSOURCE = TD3DRenderStateType(148);
  667. {$EXTERNALSYM D3DRS_EMISSIVEMATERIALSOURCE}
  668. D3DRS_VERTEXBLEND = TD3DRenderStateType(151);
  669. {$EXTERNALSYM D3DRS_VERTEXBLEND}
  670. D3DRS_CLIPPLANEENABLE = TD3DRenderStateType(152);
  671. {$EXTERNALSYM D3DRS_CLIPPLANEENABLE}
  672. D3DRS_POINTSIZE = TD3DRenderStateType(154); { float point size }
  673. {$EXTERNALSYM D3DRS_POINTSIZE}
  674. D3DRS_POINTSIZE_MIN = TD3DRenderStateType(155); { float point size min threshold }
  675. {$EXTERNALSYM D3DRS_POINTSIZE_MIN}
  676. D3DRS_POINTSPRITEENABLE = TD3DRenderStateType(156); { BOOL point texture coord control }
  677. {$EXTERNALSYM D3DRS_POINTSPRITEENABLE}
  678. D3DRS_POINTSCALEENABLE = TD3DRenderStateType(157); { BOOL point size scale enable }
  679. {$EXTERNALSYM D3DRS_POINTSCALEENABLE}
  680. D3DRS_POINTSCALE_A = TD3DRenderStateType(158); { float point attenuation A value }
  681. {$EXTERNALSYM D3DRS_POINTSCALE_A}
  682. D3DRS_POINTSCALE_B = TD3DRenderStateType(159); { float point attenuation B value }
  683. {$EXTERNALSYM D3DRS_POINTSCALE_B}
  684. D3DRS_POINTSCALE_C = TD3DRenderStateType(160); { float point attenuation C value }
  685. {$EXTERNALSYM D3DRS_POINTSCALE_C}
  686. D3DRS_MULTISAMPLEANTIALIAS = TD3DRenderStateType(161); // BOOL - set to do FSAA with multisample buffer
  687. {$EXTERNALSYM D3DRS_MULTISAMPLEANTIALIAS}
  688. D3DRS_MULTISAMPLEMASK = TD3DRenderStateType(162); // DWORD - per-sample enable/disable
  689. {$EXTERNALSYM D3DRS_MULTISAMPLEMASK}
  690. D3DRS_PATCHEDGESTYLE = TD3DRenderStateType(163); // Sets whether patch edges will use float style tessellation
  691. {$EXTERNALSYM D3DRS_PATCHEDGESTYLE}
  692. D3DRS_DEBUGMONITORTOKEN = TD3DRenderStateType(165); // DEBUG ONLY - token to debug monitor
  693. {$EXTERNALSYM D3DRS_DEBUGMONITORTOKEN}
  694. D3DRS_POINTSIZE_MAX = TD3DRenderStateType(166); { float point size max threshold }
  695. {$EXTERNALSYM D3DRS_POINTSIZE_MAX}
  696. D3DRS_INDEXEDVERTEXBLENDENABLE = TD3DRenderStateType(167);
  697. {$EXTERNALSYM D3DRS_INDEXEDVERTEXBLENDENABLE}
  698. D3DRS_COLORWRITEENABLE = TD3DRenderStateType(168); // per-channel write enable
  699. {$EXTERNALSYM D3DRS_COLORWRITEENABLE}
  700. D3DRS_TWEENFACTOR = TD3DRenderStateType(170); // float tween factor
  701. {$EXTERNALSYM D3DRS_TWEENFACTOR}
  702. D3DRS_BLENDOP = TD3DRenderStateType(171); // D3DBLENDOP setting
  703. {$EXTERNALSYM D3DRS_BLENDOP}
  704. D3DRS_POSITIONDEGREE = TD3DRenderStateType(172); // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
  705. {$EXTERNALSYM D3DRS_POSITIONDEGREE}
  706. D3DRS_NORMALDEGREE = TD3DRenderStateType(173); // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
  707. {$EXTERNALSYM D3DRS_NORMALDEGREE}
  708. D3DRS_SCISSORTESTENABLE = TD3DRenderStateType(174);
  709. {$EXTERNALSYM D3DRS_SCISSORTESTENABLE}
  710. D3DRS_SLOPESCALEDEPTHBIAS = TD3DRenderStateType(175);
  711. {$EXTERNALSYM D3DRS_SLOPESCALEDEPTHBIAS}
  712. D3DRS_ANTIALIASEDLINEENABLE = TD3DRenderStateType(176);
  713. {$EXTERNALSYM D3DRS_ANTIALIASEDLINEENABLE}
  714. D3DRS_MINTESSELLATIONLEVEL = TD3DRenderStateType(178);
  715. {$EXTERNALSYM D3DRS_MINTESSELLATIONLEVEL}
  716. D3DRS_MAXTESSELLATIONLEVEL = TD3DRenderStateType(179);
  717. {$EXTERNALSYM D3DRS_MAXTESSELLATIONLEVEL}
  718. D3DRS_ADAPTIVETESS_X = TD3DRenderStateType(180);
  719. {$EXTERNALSYM D3DRS_ADAPTIVETESS_X}
  720. D3DRS_ADAPTIVETESS_Y = TD3DRenderStateType(181);
  721. {$EXTERNALSYM D3DRS_ADAPTIVETESS_Y}
  722. D3DRS_ADAPTIVETESS_Z = TD3DRenderStateType(182);
  723. {$EXTERNALSYM D3DRS_ADAPTIVETESS_Z}
  724. D3DRS_ADAPTIVETESS_W = TD3DRenderStateType(183);
  725. {$EXTERNALSYM D3DRS_ADAPTIVETESS_W}
  726. D3DRS_ENABLEADAPTIVETESSELLATION = TD3DRenderStateType(184);
  727. {$EXTERNALSYM D3DRS_ENABLEADAPTIVETESSELLATION}
  728. D3DRS_TWOSIDEDSTENCILMODE = TD3DRenderStateType(185); (* BOOL enable/disable 2 sided stenciling *)
  729. {$EXTERNALSYM D3DRS_TWOSIDEDSTENCILMODE}
  730. D3DRS_CCW_STENCILFAIL = TD3DRenderStateType(186); (* D3DSTENCILOP to do if ccw stencil test fails *)
  731. {$EXTERNALSYM D3DRS_CCW_STENCILFAIL}
  732. D3DRS_CCW_STENCILZFAIL = TD3DRenderStateType(187); (* D3DSTENCILOP to do if ccw stencil test passes and Z test fails *)
  733. {$EXTERNALSYM D3DRS_CCW_STENCILZFAIL}
  734. D3DRS_CCW_STENCILPASS = TD3DRenderStateType(188); (* D3DSTENCILOP to do if both ccw stencil and Z tests pass *)
  735. {$EXTERNALSYM D3DRS_CCW_STENCILPASS}
  736. D3DRS_CCW_STENCILFUNC = TD3DRenderStateType(189); (* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true *)
  737. {$EXTERNALSYM D3DRS_CCW_STENCILFUNC}
  738. D3DRS_COLORWRITEENABLE1 = TD3DRenderStateType(190); (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
  739. {$EXTERNALSYM D3DRS_COLORWRITEENABLE1}
  740. D3DRS_COLORWRITEENABLE2 = TD3DRenderStateType(191); (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
  741. {$EXTERNALSYM D3DRS_COLORWRITEENABLE2}
  742. D3DRS_COLORWRITEENABLE3 = TD3DRenderStateType(192); (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
  743. {$EXTERNALSYM D3DRS_COLORWRITEENABLE3}
  744. D3DRS_BLENDFACTOR = TD3DRenderStateType(193); (* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR *)
  745. {$EXTERNALSYM D3DRS_BLENDFACTOR}
  746. D3DRS_SRGBWRITEENABLE = TD3DRenderStateType(194); (* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) *)
  747. {$EXTERNALSYM D3DRS_SRGBWRITEENABLE}
  748. D3DRS_DEPTHBIAS = TD3DRenderStateType(195);
  749. {$EXTERNALSYM D3DRS_DEPTHBIAS}
  750. D3DRS_WRAP8 = TD3DRenderStateType(198); (* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD *)
  751. {$EXTERNALSYM D3DRS_WRAP8}
  752. D3DRS_WRAP9 = TD3DRenderStateType(199);
  753. {$EXTERNALSYM D3DRS_WRAP9}
  754. D3DRS_WRAP10 = TD3DRenderStateType(200);
  755. {$EXTERNALSYM D3DRS_WRAP10}
  756. D3DRS_WRAP11 = TD3DRenderStateType(201);
  757. {$EXTERNALSYM D3DRS_WRAP11}
  758. D3DRS_WRAP12 = TD3DRenderStateType(202);
  759. {$EXTERNALSYM D3DRS_WRAP12}
  760. D3DRS_WRAP13 = TD3DRenderStateType(203);
  761. {$EXTERNALSYM D3DRS_WRAP13}
  762. D3DRS_WRAP14 = TD3DRenderStateType(204);
  763. {$EXTERNALSYM D3DRS_WRAP14}
  764. D3DRS_WRAP15 = TD3DRenderStateType(205);
  765. {$EXTERNALSYM D3DRS_WRAP15}
  766. D3DRS_SEPARATEALPHABLENDENABLE = TD3DRenderStateType(206); (* TRUE to enable a separate blending function for the alpha channel *)
  767. {$EXTERNALSYM D3DRS_SEPARATEALPHABLENDENABLE}
  768. D3DRS_SRCBLENDALPHA = TD3DRenderStateType(207); (* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
  769. {$EXTERNALSYM D3DRS_SRCBLENDALPHA}
  770. D3DRS_DESTBLENDALPHA = TD3DRenderStateType(208); (* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
  771. {$EXTERNALSYM D3DRS_DESTBLENDALPHA}
  772. D3DRS_BLENDOPALPHA = TD3DRenderStateType(209); (* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
  773. {$EXTERNALSYM D3DRS_BLENDOPALPHA}
  774. D3DRS_FORCE_DWORD = TD3DRenderStateType($7fffffff); { force 32-bit size enum }
  775. {$EXTERNALSYM D3DRS_FORCE_DWORD}
  776. {$ELSE}
  777. type
  778. _D3DRENDERSTATETYPE = (
  779. D3DRS_ZENABLE = 7, (* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) *)
  780. D3DRS_FILLMODE = 8, (* D3DFILLMODE *)
  781. D3DRS_SHADEMODE = 9, (* D3DSHADEMODE *)
  782. D3DRS_ZWRITEENABLE = 14, (* TRUE to enable z writes *)
  783. D3DRS_ALPHATESTENABLE = 15, (* TRUE to enable alpha tests *)
  784. D3DRS_LASTPIXEL = 16, (* TRUE for last-pixel on lines *)
  785. D3DRS_SRCBLEND = 19, (* D3DBLEND *)
  786. D3DRS_DESTBLEND = 20, (* D3DBLEND *)
  787. D3DRS_CULLMODE = 22, (* D3DCULL *)
  788. D3DRS_ZFUNC = 23, (* D3DCMPFUNC *)
  789. D3DRS_ALPHAREF = 24, (* D3DFIXED *)
  790. D3DRS_ALPHAFUNC = 25, (* D3DCMPFUNC *)
  791. D3DRS_DITHERENABLE = 26, (* TRUE to enable dithering *)
  792. D3DRS_ALPHABLENDENABLE = 27, (* TRUE to enable alpha blending *)
  793. D3DRS_FOGENABLE = 28, (* TRUE to enable fog blending *)
  794. D3DRS_SPECULARENABLE = 29, (* TRUE to enable specular *)
  795. D3DRS_FOGCOLOR = 34, (* D3DCOLOR *)
  796. D3DRS_FOGTABLEMODE = 35, (* D3DFOGMODE *)
  797. D3DRS_FOGSTART = 36, (* Fog start (for both vertex and pixel fog) *)
  798. D3DRS_FOGEND = 37, (* Fog end *)
  799. D3DRS_FOGDENSITY = 38, (* Fog density *)
  800. D3DRS_RANGEFOGENABLE = 48, (* Enables range-based fog *)
  801. D3DRS_STENCILENABLE = 52, (* BOOL enable/disable stenciling *)
  802. D3DRS_STENCILFAIL = 53, (* D3DSTENCILOP to do if stencil test fails *)
  803. D3DRS_STENCILZFAIL = 54, (* D3DSTENCILOP to do if stencil test passes and Z test fails *)
  804. D3DRS_STENCILPASS = 55, (* D3DSTENCILOP to do if both stencil and Z tests pass *)
  805. D3DRS_STENCILFUNC = 56, (* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true *)
  806. D3DRS_STENCILREF = 57, (* Reference value used in stencil test *)
  807. D3DRS_STENCILMASK = 58, (* Mask value used in stencil test *)
  808. D3DRS_STENCILWRITEMASK = 59, (* Write mask applied to values written to stencil buffer *)
  809. D3DRS_TEXTUREFACTOR = 60, (* D3DCOLOR used for multi-texture blend *)
  810. D3DRS_WRAP0 = 128, (* wrap for 1st texture coord. set *)
  811. D3DRS_WRAP1 = 129, (* wrap for 2nd texture coord. set *)
  812. D3DRS_WRAP2 = 130, (* wrap for 3rd texture coord. set *)
  813. D3DRS_WRAP3 = 131, (* wrap for 4th texture coord. set *)
  814. D3DRS_WRAP4 = 132, (* wrap for 5th texture coord. set *)
  815. D3DRS_WRAP5 = 133, (* wrap for 6th texture coord. set *)
  816. D3DRS_WRAP6 = 134, (* wrap for 7th texture coord. set *)
  817. D3DRS_WRAP7 = 135, (* wrap for 8th texture coord. set *)
  818. D3DRS_CLIPPING = 136,
  819. D3DRS_LIGHTING = 137,
  820. D3DRS_AMBIENT = 139,
  821. D3DRS_FOGVERTEXMODE = 140,
  822. D3DRS_COLORVERTEX = 141,
  823. D3DRS_LOCALVIEWER = 142,
  824. D3DRS_NORMALIZENORMALS = 143,
  825. D3DRS_DIFFUSEMATERIALSOURCE = 145,
  826. D3DRS_SPECULARMATERIALSOURCE = 146,
  827. D3DRS_AMBIENTMATERIALSOURCE = 147,
  828. D3DRS_EMISSIVEMATERIALSOURCE = 148,
  829. D3DRS_VERTEXBLEND = 151,
  830. D3DRS_CLIPPLANEENABLE = 152,
  831. D3DRS_POINTSIZE = 154, (* float point size *)
  832. D3DRS_POINTSIZE_MIN = 155, (* float point size min threshold *)
  833. D3DRS_POINTSPRITEENABLE = 156, (* BOOL point texture coord control *)
  834. D3DRS_POINTSCALEENABLE = 157, (* BOOL point size scale enable *)
  835. D3DRS_POINTSCALE_A = 158, (* float point attenuation A value *)
  836. D3DRS_POINTSCALE_B = 159, (* float point attenuation B value *)
  837. D3DRS_POINTSCALE_C = 160, (* float point attenuation C value *)
  838. D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer
  839. D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable
  840. D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation
  841. D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor
  842. D3DRS_POINTSIZE_MAX = 166, (* float point size max threshold *)
  843. D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
  844. D3DRS_COLORWRITEENABLE = 168, // per-channel write enable
  845. D3DRS_TWEENFACTOR = 170, // float tween factor
  846. D3DRS_BLENDOP = 171, // D3DBLENDOP setting
  847. D3DRS_POSITIONDEGREE = 172, // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
  848. D3DRS_NORMALDEGREE = 173, // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
  849. D3DRS_SCISSORTESTENABLE = 174,
  850. D3DRS_SLOPESCALEDEPTHBIAS = 175,
  851. D3DRS_ANTIALIASEDLINEENABLE = 176,
  852. D3DRS_MINTESSELLATIONLEVEL = 178,
  853. D3DRS_MAXTESSELLATIONLEVEL = 179,
  854. D3DRS_ADAPTIVETESS_X = 180,
  855. D3DRS_ADAPTIVETESS_Y = 181,
  856. D3DRS_ADAPTIVETESS_Z = 182,
  857. D3DRS_ADAPTIVETESS_W = 183,
  858. D3DRS_ENABLEADAPTIVETESSELLATION = 184,
  859. D3DRS_TWOSIDEDSTENCILMODE = 185, (* BOOL enable/disable 2 sided stenciling *)
  860. D3DRS_CCW_STENCILFAIL = 186, (* D3DSTENCILOP to do if ccw stencil test fails *)
  861. D3DRS_CCW_STENCILZFAIL = 187, (* D3DSTENCILOP to do if ccw stencil test passes and Z test fails *)
  862. D3DRS_CCW_STENCILPASS = 188, (* D3DSTENCILOP to do if both ccw stencil and Z tests pass *)
  863. D3DRS_CCW_STENCILFUNC = 189, (* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true *)
  864. D3DRS_COLORWRITEENABLE1 = 190, (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
  865. D3DRS_COLORWRITEENABLE2 = 191, (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
  866. D3DRS_COLORWRITEENABLE3 = 192, (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
  867. D3DRS_BLENDFACTOR = 193, (* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR *)
  868. D3DRS_SRGBWRITEENABLE = 194, (* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) *)
  869. D3DRS_DEPTHBIAS = 195,
  870. D3DRS_WRAP8 = 198, (* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD *)
  871. D3DRS_WRAP9 = 199,
  872. D3DRS_WRAP10 = 200,
  873. D3DRS_WRAP11 = 201,
  874. D3DRS_WRAP12 = 202,
  875. D3DRS_WRAP13 = 203,
  876. D3DRS_WRAP14 = 204,
  877. D3DRS_WRAP15 = 205,
  878. D3DRS_SEPARATEALPHABLENDENABLE = 206, (* TRUE to enable a separate blending function for the alpha channel *)
  879. D3DRS_SRCBLENDALPHA = 207, (* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
  880. D3DRS_DESTBLENDALPHA = 208, (* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
  881. D3DRS_BLENDOPALPHA = 209 (* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
  882. );
  883. {$EXTERNALSYM _D3DRENDERSTATETYPE}
  884. D3DRENDERSTATETYPE = _D3DRENDERSTATETYPE;
  885. {$EXTERNALSYM D3DRENDERSTATETYPE}
  886. TD3DRenderStateType = _D3DRENDERSTATETYPE;
  887. {$ENDIF}
  888. const
  889. // Maximum number of simultaneous render targets D3D supports
  890. D3D_MAX_SIMULTANEOUS_RENDERTARGETS = 4;
  891. {$EXTERNALSYM D3D_MAX_SIMULTANEOUS_RENDERTARGETS}
  892. type
  893. // Values for material source
  894. _D3DMATERIALCOLORSOURCE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  895. {$EXTERNALSYM _D3DMATERIALCOLORSOURCE}
  896. D3DMATERIALCOLORSOURCE = _D3DMATERIALCOLORSOURCE;
  897. {$EXTERNALSYM D3DMATERIALCOLORSOURCE}
  898. TD3DMaterialSource = _D3DMATERIALCOLORSOURCE;
  899. const
  900. D3DMCS_MATERIAL = TD3DMaterialSource(0); // Color from material is used
  901. {$EXTERNALSYM D3DMCS_MATERIAL}
  902. D3DMCS_COLOR1 = TD3DMaterialSource(1); // Diffuse vertex color is used
  903. {$EXTERNALSYM D3DMCS_COLOR1}
  904. D3DMCS_COLOR2 = TD3DMaterialSource(2); // Specular vertex color is used
  905. {$EXTERNALSYM D3DMCS_COLOR2}
  906. D3DMCS_FORCE_DWORD = TD3DMaterialSource($7fffffff); // force 32-bit size enum
  907. {$EXTERNALSYM D3DMCS_FORCE_DWORD}
  908. // Bias to apply to the texture coordinate set to apply a wrap to.
  909. D3DRENDERSTATE_WRAPBIAS = DWORD(128);
  910. {$EXTERNALSYM D3DRENDERSTATE_WRAPBIAS}
  911. { Flags to construct the WRAP render states }
  912. D3DWRAP_U = $00000001;
  913. {$EXTERNALSYM D3DWRAP_U}
  914. D3DWRAP_V = $00000002;
  915. {$EXTERNALSYM D3DWRAP_V}
  916. D3DWRAP_W = $00000004;
  917. {$EXTERNALSYM D3DWRAP_W}
  918. { Flags to construct the WRAP render states for 1D thru 4D texture coordinates }
  919. D3DWRAPCOORD_0 = $00000001; // same as D3DWRAP_U
  920. {$EXTERNALSYM D3DWRAPCOORD_0}
  921. D3DWRAPCOORD_1 = $00000002; // same as D3DWRAP_V
  922. {$EXTERNALSYM D3DWRAPCOORD_1}
  923. D3DWRAPCOORD_2 = $00000004; // same as D3DWRAP_W
  924. {$EXTERNALSYM D3DWRAPCOORD_2}
  925. D3DWRAPCOORD_3 = $00000008;
  926. {$EXTERNALSYM D3DWRAPCOORD_3}
  927. { Flags to construct D3DRS_COLORWRITEENABLE }
  928. D3DCOLORWRITEENABLE_RED = (1 shl 0);
  929. {$EXTERNALSYM D3DCOLORWRITEENABLE_RED}
  930. D3DCOLORWRITEENABLE_GREEN = (1 shl 1);
  931. {$EXTERNALSYM D3DCOLORWRITEENABLE_GREEN}
  932. D3DCOLORWRITEENABLE_BLUE = (1 shl 2);
  933. {$EXTERNALSYM D3DCOLORWRITEENABLE_BLUE}
  934. D3DCOLORWRITEENABLE_ALPHA = (1 shl 3);
  935. {$EXTERNALSYM D3DCOLORWRITEENABLE_ALPHA}
  936. (*
  937. * State enumerants for per-stage processing of fixed function pixel processing
  938. * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX.
  939. *)
  940. {$IFNDEF COMPILER6_UP}
  941. type
  942. _D3DTEXTURESTAGESTATETYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  943. {$EXTERNALSYM _D3DTEXTURESTAGESTATETYPE}
  944. D3DTEXTURESTAGESTATETYPE = _D3DTEXTURESTAGESTATETYPE;
  945. {$EXTERNALSYM D3DTEXTURESTAGESTATETYPE}
  946. TD3DTextureStageStateType = _D3DTEXTURESTAGESTATETYPE;
  947. const
  948. D3DTSS_COLOROP = TD3DTextureStageStateType( 1); { D3DTEXTUREOP - per-stage blending controls for color channels }
  949. {$EXTERNALSYM D3DTSS_COLOROP}
  950. D3DTSS_COLORARG1 = TD3DTextureStageStateType( 2); { D3DTA_* (texture arg) }
  951. {$EXTERNALSYM D3DTSS_COLORARG1}
  952. D3DTSS_COLORARG2 = TD3DTextureStageStateType( 3); { D3DTA_* (texture arg) }
  953. {$EXTERNALSYM D3DTSS_COLORARG2}
  954. D3DTSS_ALPHAOP = TD3DTextureStageStateType( 4); { D3DTEXTUREOP - per-stage blending controls for alpha channel }
  955. {$EXTERNALSYM D3DTSS_ALPHAOP}
  956. D3DTSS_ALPHAARG1 = TD3DTextureStageStateType( 5); { D3DTA_* (texture arg) }
  957. {$EXTERNALSYM D3DTSS_ALPHAARG1}
  958. D3DTSS_ALPHAARG2 = TD3DTextureStageStateType( 6); { D3DTA_* (texture arg) }
  959. {$EXTERNALSYM D3DTSS_ALPHAARG2}
  960. D3DTSS_BUMPENVMAT00 = TD3DTextureStageStateType( 7); { float (bump mapping matrix) }
  961. {$EXTERNALSYM D3DTSS_BUMPENVMAT00}
  962. D3DTSS_BUMPENVMAT01 = TD3DTextureStageStateType( 8); { float (bump mapping matrix) }
  963. {$EXTERNALSYM D3DTSS_BUMPENVMAT01}
  964. D3DTSS_BUMPENVMAT10 = TD3DTextureStageStateType( 9); { float (bump mapping matrix) }
  965. {$EXTERNALSYM D3DTSS_BUMPENVMAT10}
  966. D3DTSS_BUMPENVMAT11 = TD3DTextureStageStateType(10); { float (bump mapping matrix) }
  967. {$EXTERNALSYM D3DTSS_BUMPENVMAT11}
  968. D3DTSS_TEXCOORDINDEX = TD3DTextureStageStateType(11); { identifies which set of texture coordinates index this texture }
  969. {$EXTERNALSYM D3DTSS_TEXCOORDINDEX}
  970. D3DTSS_BUMPENVLSCALE = TD3DTextureStageStateType(22); { float scale for bump map luminance }
  971. {$EXTERNALSYM D3DTSS_BUMPENVLSCALE}
  972. D3DTSS_BUMPENVLOFFSET = TD3DTextureStageStateType(23); { float offset for bump map luminance }
  973. {$EXTERNALSYM D3DTSS_BUMPENVLOFFSET}
  974. D3DTSS_TEXTURETRANSFORMFLAGS = TD3DTextureStageStateType(24); { D3DTEXTURETRANSFORMFLAGS controls texture transform }
  975. {$EXTERNALSYM D3DTSS_TEXTURETRANSFORMFLAGS}
  976. D3DTSS_COLORARG0 = TD3DTextureStageStateType(26); { D3DTA_* third arg for triadic ops }
  977. {$EXTERNALSYM D3DTSS_COLORARG0}
  978. D3DTSS_ALPHAARG0 = TD3DTextureStageStateType(27); { D3DTA_* third arg for triadic ops }
  979. {$EXTERNALSYM D3DTSS_ALPHAARG0}
  980. D3DTSS_RESULTARG = TD3DTextureStageStateType(28); { D3DTA_* arg for result (CURRENT or TEMP) }
  981. {$EXTERNALSYM D3DTSS_RESULTARG}
  982. D3DTSS_CONSTANT = TD3DTextureStageStateType(32); { Per-stage constant D3DTA_CONSTANT }
  983. {$EXTERNALSYM D3DTSS_CONSTANT}
  984. D3DTSS_FORCE_DWORD = TD3DTextureStageStateType($7fffffff); { force 32-bit size enum }
  985. {$EXTERNALSYM D3DTSS_FORCE_DWORD}
  986. {$ELSE}
  987. type
  988. _D3DTEXTURESTAGESTATETYPE = (
  989. D3DTSS_COLOROP = 1, { D3DTEXTUREOP - per-stage blending controls for color channels }
  990. D3DTSS_COLORARG1 = 2, { D3DTA_* (texture arg) }
  991. D3DTSS_COLORARG2 = 3, { D3DTA_* (texture arg) }
  992. D3DTSS_ALPHAOP = 4, { D3DTEXTUREOP - per-stage blending controls for alpha channel }
  993. D3DTSS_ALPHAARG1 = 5, { D3DTA_* (texture arg) }
  994. D3DTSS_ALPHAARG2 = 6, { D3DTA_* (texture arg) }
  995. D3DTSS_BUMPENVMAT00 = 7, { float (bump mapping matrix) }
  996. D3DTSS_BUMPENVMAT01 = 8, { float (bump mapping matrix) }
  997. D3DTSS_BUMPENVMAT10 = 9, { float (bump mapping matrix) }
  998. D3DTSS_BUMPENVMAT11 = 10, { float (bump mapping matrix) }
  999. D3DTSS_TEXCOORDINDEX = 11, { identifies which set of texture coordinates index this texture }
  1000. D3DTSS_BUMPENVLSCALE = 22, { float scale for bump map luminance }
  1001. D3DTSS_BUMPENVLOFFSET = 23, { float offset for bump map luminance }
  1002. D3DTSS_TEXTURETRANSFORMFLAGS = 24, { D3DTEXTURETRANSFORMFLAGS controls texture transform }
  1003. D3DTSS_COLORARG0 = 26, { D3DTA_* third arg for triadic ops }
  1004. D3DTSS_ALPHAARG0 = 27, { D3DTA_* third arg for triadic ops }
  1005. D3DTSS_RESULTARG = 28, { D3DTA_* arg for result (CURRENT or TEMP) }
  1006. D3DTSS_CONSTANT = 32 { Per-stage constant D3DTA_CONSTANT }
  1007. );
  1008. {$EXTERNALSYM _D3DTEXTURESTAGESTATETYPE}
  1009. D3DTEXTURESTAGESTATETYPE = _D3DTEXTURESTAGESTATETYPE;
  1010. {$EXTERNALSYM D3DTEXTURESTAGESTATETYPE}
  1011. TD3DTextureStageStateType = _D3DTEXTURESTAGESTATETYPE;
  1012. {$ENDIF}
  1013. type
  1014. (*
  1015. * State enumerants for per-sampler texture processing.
  1016. *)
  1017. _D3DSAMPLERSTATETYPE = (
  1018. {$IFNDEF COMPILER6_UP}
  1019. D3DSAMP_invalid_0 {= 0},
  1020. D3DSAMP_ADDRESSU {= 1}, { D3DTEXTUREADDRESS for U coordinate }
  1021. D3DSAMP_ADDRESSV {= 2}, { D3DTEXTUREADDRESS for V coordinate }
  1022. D3DSAMP_ADDRESSW {= 3}, { D3DTEXTUREADDRESS for W coordinate }
  1023. D3DSAMP_BORDERCOLOR {= 4}, { D3DCOLOR }
  1024. D3DSAMP_MAGFILTER {= 5}, { D3DTEXTUREFILTER filter to use for magnification }
  1025. D3DSAMP_MINFILTER {= 6}, { D3DTEXTUREFILTER filter to use for minification }
  1026. D3DSAMP_MIPFILTER {= 7}, { D3DTEXTUREFILTER filter to use between mipmaps during minification }
  1027. D3DSAMP_MIPMAPLODBIAS {= 8}, { float Mipmap LOD bias }
  1028. D3DSAMP_MAXMIPLEVEL {= 9}, { DWORD 0..(n-1) LOD index of largest map to use (0 == largest) }
  1029. D3DSAMP_MAXANISOTROPY {= 10}, { DWORD maximum anisotropy }
  1030. D3DSAMP_SRGBTEXTURE {= 11}, { Default = 0 (which means Gamma 1.0,
  1031. no correction required.) else correct for
  1032. Gamma = 2.2 }
  1033. D3DSAMP_ELEMENTINDEX {= 12}, { When multi-element texture is assigned to sampler, this
  1034. indicates which element index to use. Default = 0. }
  1035. D3DSAMP_DMAPOFFSET {= 13} { Offset in vertices in the pre-sampled displacement map.
  1036. Only valid for D3DDMAPSAMPLER sampler }
  1037. {$ELSE}
  1038. D3DSAMP_ADDRESSU = 1, { D3DTEXTUREADDRESS for U coordinate }
  1039. D3DSAMP_ADDRESSV = 2, { D3DTEXTUREADDRESS for V coordinate }
  1040. D3DSAMP_ADDRESSW = 3, { D3DTEXTUREADDRESS for W coordinate }
  1041. D3DSAMP_BORDERCOLOR = 4, { D3DCOLOR }
  1042. D3DSAMP_MAGFILTER = 5, { D3DTEXTUREFILTER filter to use for magnification }
  1043. D3DSAMP_MINFILTER = 6, { D3DTEXTUREFILTER filter to use for minification }
  1044. D3DSAMP_MIPFILTER = 7, { D3DTEXTUREFILTER filter to use between mipmaps during minification }
  1045. D3DSAMP_MIPMAPLODBIAS = 8, { float Mipmap LOD bias }
  1046. D3DSAMP_MAXMIPLEVEL = 9, { DWORD 0..(n-1) LOD index of largest map to use (0 == largest) }
  1047. D3DSAMP_MAXANISOTROPY = 10, { DWORD maximum anisotropy }
  1048. D3DSAMP_SRGBTEXTURE = 11, { Default = 0 (which means Gamma 1.0,
  1049. no correction required.) else correct for
  1050. Gamma = 2.2 }
  1051. D3DSAMP_ELEMENTINDEX = 12, { When multi-element texture is assigned to sampler, this
  1052. indicates which element index to use. Default = 0. }
  1053. D3DSAMP_DMAPOFFSET = 13 { Offset in vertices in the pre-sampled displacement map.
  1054. Only valid for D3DDMAPSAMPLER sampler }
  1055. {$ENDIF}
  1056. );
  1057. {$EXTERNALSYM _D3DSAMPLERSTATETYPE}
  1058. D3DSAMPLERSTATETYPE = _D3DSAMPLERSTATETYPE;
  1059. {$EXTERNALSYM D3DSAMPLERSTATETYPE}
  1060. TD3DSamplerStateType = _D3DSAMPLERSTATETYPE;
  1061. const
  1062. { Special sampler which is used in the tesselator }
  1063. D3DDMAPSAMPLER = 256;
  1064. {$EXTERNALSYM D3DDMAPSAMPLER}
  1065. // Samplers used in vertex shaders
  1066. D3DVERTEXTEXTURESAMPLER0 = (D3DDMAPSAMPLER+1);
  1067. {$EXTERNALSYM D3DVERTEXTEXTURESAMPLER0}
  1068. D3DVERTEXTEXTURESAMPLER1 = (D3DDMAPSAMPLER+2);
  1069. {$EXTERNALSYM D3DVERTEXTEXTURESAMPLER1}
  1070. D3DVERTEXTEXTURESAMPLER2 = (D3DDMAPSAMPLER+3);
  1071. {$EXTERNALSYM D3DVERTEXTEXTURESAMPLER2}
  1072. D3DVERTEXTEXTURESAMPLER3 = (D3DDMAPSAMPLER+4);
  1073. {$EXTERNALSYM D3DVERTEXTEXTURESAMPLER3}
  1074. // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
  1075. // and normal in the camera space) should be taken as texture coordinates
  1076. // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
  1077. //
  1078. D3DTSS_TCI_PASSTHRU = $00000000;
  1079. {$EXTERNALSYM D3DTSS_TCI_PASSTHRU}
  1080. D3DTSS_TCI_CAMERASPACENORMAL = $00010000;
  1081. {$EXTERNALSYM D3DTSS_TCI_CAMERASPACENORMAL}
  1082. D3DTSS_TCI_CAMERASPACEPOSITION = $00020000;
  1083. {$EXTERNALSYM D3DTSS_TCI_CAMERASPACEPOSITION}
  1084. D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = $00030000;
  1085. {$EXTERNALSYM D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR}
  1086. D3DTSS_TCI_SPHEREMAP = $00040000;
  1087. {$EXTERNALSYM D3DTSS_TCI_SPHEREMAP}
  1088. (*
  1089. * Enumerations for COLOROP and ALPHAOP texture blending operations set in
  1090. * texture processing stage controls in D3DTSS.
  1091. *)
  1092. type
  1093. _D3DTEXTUREOP = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  1094. {$EXTERNALSYM _D3DTEXTUREOP}
  1095. D3DTEXTUREOP = _D3DTEXTUREOP;
  1096. {$EXTERNALSYM D3DTEXTUREOP}
  1097. TD3DTextureOp = _D3DTEXTUREOP;
  1098. const
  1099. // Control
  1100. D3DTOP_DISABLE = 1; // disables stage
  1101. {$EXTERNALSYM D3DTOP_DISABLE}
  1102. D3DTOP_SELECTARG1 = 2; // the default
  1103. {$EXTERNALSYM D3DTOP_SELECTARG1}
  1104. D3DTOP_SELECTARG2 = 3;
  1105. {$EXTERNALSYM D3DTOP_SELECTARG2}
  1106. // Modulate
  1107. D3DTOP_MODULATE = 4; // multiply args together
  1108. {$EXTERNALSYM D3DTOP_MODULATE}
  1109. D3DTOP_MODULATE2X = 5; // multiply and 1 bit
  1110. {$EXTERNALSYM D3DTOP_MODULATE2X}
  1111. D3DTOP_MODULATE4X = 6; // multiply and 2 bits
  1112. {$EXTERNALSYM D3DTOP_MODULATE4X}
  1113. // Add
  1114. D3DTOP_ADD = 7; // add arguments together
  1115. {$EXTERNALSYM D3DTOP_ADD}
  1116. D3DTOP_ADDSIGNED = 8; // add with -0.5 bias
  1117. {$EXTERNALSYM D3DTOP_ADDSIGNED}
  1118. D3DTOP_ADDSIGNED2X = 9; // as above but left 1 bit
  1119. {$EXTERNALSYM D3DTOP_ADDSIGNED2X}
  1120. D3DTOP_SUBTRACT = 10; // Arg1 - Arg2, with no saturation
  1121. {$EXTERNALSYM D3DTOP_SUBTRACT}
  1122. D3DTOP_ADDSMOOTH = 11; // add 2 args, subtract product
  1123. // Arg1 + Arg2 - Arg1*Arg2
  1124. // = Arg1 + (1-Arg1)*Arg2
  1125. {$EXTERNALSYM D3DTOP_ADDSMOOTH}
  1126. // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
  1127. D3DTOP_BLENDDIFFUSEALPHA = 12; // iterated alpha
  1128. {$EXTERNALSYM D3DTOP_BLENDDIFFUSEALPHA}
  1129. D3DTOP_BLENDTEXTUREALPHA = 13; // texture alpha
  1130. {$EXTERNALSYM D3DTOP_BLENDTEXTUREALPHA}
  1131. D3DTOP_BLENDFACTORALPHA = 14; // alpha from D3DRS_TEXTUREFACTOR
  1132. {$EXTERNALSYM D3DTOP_BLENDFACTORALPHA}
  1133. // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
  1134. D3DTOP_BLENDTEXTUREALPHAPM = 15; // texture alpha
  1135. {$EXTERNALSYM D3DTOP_BLENDTEXTUREALPHAPM}
  1136. D3DTOP_BLENDCURRENTALPHA = 16; // by alpha of current color
  1137. {$EXTERNALSYM D3DTOP_BLENDCURRENTALPHA}
  1138. // Specular mapping
  1139. D3DTOP_PREMODULATE = 17; // modulate with next texture before use
  1140. {$EXTERNALSYM D3DTOP_PREMODULATE}
  1141. D3DTOP_MODULATEALPHA_ADDCOLOR = 18; // Arg1.RGB + Arg1.A*Arg2.RGB
  1142. // COLOROP only
  1143. {$EXTERNALSYM D3DTOP_MODULATEALPHA_ADDCOLOR}
  1144. D3DTOP_MODULATECOLOR_ADDALPHA = 19; // Arg1.RGB*Arg2.RGB + Arg1.A
  1145. // COLOROP only
  1146. {$EXTERNALSYM D3DTOP_MODULATECOLOR_ADDALPHA}
  1147. D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20; // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
  1148. // COLOROP only
  1149. {$EXTERNALSYM D3DTOP_MODULATEINVALPHA_ADDCOLOR}
  1150. D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21; // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
  1151. // COLOROP only
  1152. {$EXTERNALSYM D3DTOP_MODULATEINVCOLOR_ADDALPHA}
  1153. // Bump mapping
  1154. D3DTOP_BUMPENVMAP = 22; // per pixel env map perturbation
  1155. {$EXTERNALSYM D3DTOP_BUMPENVMAP}
  1156. D3DTOP_BUMPENVMAPLUMINANCE = 23; // with luminance channel
  1157. {$EXTERNALSYM D3DTOP_BUMPENVMAPLUMINANCE}
  1158. // This can do either diffuse or specular bump mapping with correct input.
  1159. // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
  1160. // where each component has been scaled and offset to make it signed.
  1161. // The result is replicated into all four (including alpha) channels.
  1162. // This is a valid COLOROP only.
  1163. D3DTOP_DOTPRODUCT3 = 24;
  1164. {$EXTERNALSYM D3DTOP_DOTPRODUCT3}
  1165. // Triadic ops
  1166. D3DTOP_MULTIPLYADD = 25; // Arg0 + Arg1*Arg2
  1167. {$EXTERNALSYM D3DTOP_MULTIPLYADD}
  1168. D3DTOP_LERP = 26; // (Arg0)*Arg1 + (1-Arg0)*Arg2
  1169. {$EXTERNALSYM D3DTOP_LERP}
  1170. (*
  1171. * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
  1172. * operations set in texture processing stage controls in D3DRENDERSTATE.
  1173. *)
  1174. const
  1175. D3DTA_SELECTMASK = $0000000f; // mask for arg selector
  1176. {$EXTERNALSYM D3DTA_SELECTMASK}
  1177. D3DTA_DIFFUSE = $00000000; // select diffuse color (read only)
  1178. {$EXTERNALSYM D3DTA_DIFFUSE}
  1179. D3DTA_CURRENT = $00000001; // select stage destination register (read/write)
  1180. {$EXTERNALSYM D3DTA_CURRENT}
  1181. D3DTA_TEXTURE = $00000002; // select texture color (read only)
  1182. {$EXTERNALSYM D3DTA_TEXTURE}
  1183. D3DTA_TFACTOR = $00000003; // select D3DRS_TEXTUREFACTOR (read only)
  1184. {$EXTERNALSYM D3DTA_TFACTOR}
  1185. D3DTA_SPECULAR = $00000004; // select specular color (read only)
  1186. {$EXTERNALSYM D3DTA_SPECULAR}
  1187. D3DTA_TEMP = $00000005; // select temporary register color (read/write)
  1188. {$EXTERNALSYM D3DTA_TEMP}
  1189. D3DTA_CONSTANT = $00000006; // select texture stage constant
  1190. {$EXTERNALSYM D3DTA_CONSTANT}
  1191. D3DTA_COMPLEMENT = $00000010; // take 1.0 - x (read modifier)
  1192. {$EXTERNALSYM D3DTA_COMPLEMENT}
  1193. D3DTA_ALPHAREPLICATE = $00000020; // replicate alpha to color components (read modifier)
  1194. {$EXTERNALSYM D3DTA_ALPHAREPLICATE}
  1195. type
  1196. //
  1197. // Values for D3DSAMP_***FILTER texture stage states
  1198. //
  1199. _D3DTEXTUREFILTERTYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  1200. {$EXTERNALSYM _D3DTEXTUREFILTERTYPE}
  1201. D3DTEXTUREFILTERTYPE = _D3DTEXTUREFILTERTYPE;
  1202. {$EXTERNALSYM D3DTEXTUREFILTERTYPE}
  1203. TD3DTextureFilterType = _D3DTEXTUREFILTERTYPE;
  1204. const
  1205. D3DTEXF_NONE = 0; // filtering disabled (valid for mip filter only)
  1206. {$EXTERNALSYM D3DTEXF_NONE}
  1207. D3DTEXF_POINT = 1; // nearest
  1208. {$EXTERNALSYM D3DTEXF_POINT}
  1209. D3DTEXF_LINEAR = 2; // linear interpolation
  1210. {$EXTERNALSYM D3DTEXF_LINEAR}
  1211. D3DTEXF_ANISOTROPIC = 3; // anisotropic
  1212. {$EXTERNALSYM D3DTEXF_ANISOTROPIC}
  1213. D3DTEXF_PYRAMIDALQUAD = 6; // 4-sample tent
  1214. {$EXTERNALSYM D3DTEXF_PYRAMIDALQUAD}
  1215. D3DTEXF_GAUSSIANQUAD = 7; // 4-sample gaussian
  1216. {$EXTERNALSYM D3DTEXF_GAUSSIANQUAD}
  1217. const
  1218. { Bits for Flags in ProcessVertices call }
  1219. D3DPV_DONOTCOPYDATA = (1 shl 0);
  1220. {$EXTERNALSYM D3DPV_DONOTCOPYDATA}
  1221. //-------------------------------------------------------------------
  1222. // Flexible vertex format bits
  1223. //
  1224. D3DFVF_RESERVED0 = $001;
  1225. {$EXTERNALSYM D3DFVF_RESERVED0}
  1226. D3DFVF_POSITION_MASK = $400E;
  1227. {$EXTERNALSYM D3DFVF_POSITION_MASK}
  1228. D3DFVF_XYZ = $002;
  1229. {$EXTERNALSYM D3DFVF_XYZ}
  1230. D3DFVF_XYZRHW = $004;
  1231. {$EXTERNALSYM D3DFVF_XYZRHW}
  1232. D3DFVF_XYZB1 = $006;
  1233. {$EXTERNALSYM D3DFVF_XYZB1}
  1234. D3DFVF_XYZB2 = $008;
  1235. {$EXTERNALSYM D3DFVF_XYZB2}
  1236. D3DFVF_XYZB3 = $00a;
  1237. {$EXTERNALSYM D3DFVF_XYZB3}
  1238. D3DFVF_XYZB4 = $00c;
  1239. {$EXTERNALSYM D3DFVF_XYZB4}
  1240. D3DFVF_XYZB5 = $00e;
  1241. {$EXTERNALSYM D3DFVF_XYZB5}
  1242. D3DFVF_XYZW = $4002;
  1243. {$EXTERNALSYM D3DFVF_XYZW}
  1244. D3DFVF_NORMAL = $010;
  1245. {$EXTERNALSYM D3DFVF_NORMAL}
  1246. D3DFVF_PSIZE = $020;
  1247. {$EXTERNALSYM D3DFVF_PSIZE}
  1248. D3DFVF_DIFFUSE = $040;
  1249. {$EXTERNALSYM D3DFVF_DIFFUSE}
  1250. D3DFVF_SPECULAR = $080;
  1251. {$EXTERNALSYM D3DFVF_SPECULAR}
  1252. D3DFVF_TEXCOUNT_MASK = $f00;
  1253. {$EXTERNALSYM D3DFVF_TEXCOUNT_MASK}
  1254. D3DFVF_TEXCOUNT_SHIFT = 8;
  1255. {$EXTERNALSYM D3DFVF_TEXCOUNT_SHIFT}
  1256. D3DFVF_TEX0 = $000;
  1257. {$EXTERNALSYM D3DFVF_TEX0}
  1258. D3DFVF_TEX1 = $100;
  1259. {$EXTERNALSYM D3DFVF_TEX1}
  1260. D3DFVF_TEX2 = $200;
  1261. {$EXTERNALSYM D3DFVF_TEX2}
  1262. D3DFVF_TEX3 = $300;
  1263. {$EXTERNALSYM D3DFVF_TEX3}
  1264. D3DFVF_TEX4 = $400;
  1265. {$EXTERNALSYM D3DFVF_TEX4}
  1266. D3DFVF_TEX5 = $500;
  1267. {$EXTERNALSYM D3DFVF_TEX5}
  1268. D3DFVF_TEX6 = $600;
  1269. {$EXTERNALSYM D3DFVF_TEX6}
  1270. D3DFVF_TEX7 = $700;
  1271. {$EXTERNALSYM D3DFVF_TEX7}
  1272. D3DFVF_TEX8 = $800;
  1273. {$EXTERNALSYM D3DFVF_TEX8}
  1274. D3DFVF_LASTBETA_UBYTE4 = $1000;
  1275. {$EXTERNALSYM D3DFVF_LASTBETA_UBYTE4}
  1276. D3DFVF_LASTBETA_D3DCOLOR = $8000;
  1277. {$EXTERNALSYM D3DFVF_LASTBETA_D3DCOLOR}
  1278. D3DFVF_RESERVED2 = $6000; // 2 reserved bits
  1279. {$EXTERNALSYM D3DFVF_RESERVED2}
  1280. //---------------------------------------------------------------------
  1281. // Vertex Shaders
  1282. //
  1283. // Vertex shader declaration
  1284. // Forces TD3DDeclUsage, TD3DDeclMethod, TD3DDeclType be 1 byte enums
  1285. {$MINENUMSIZE 1}
  1286. type
  1287. // Vertex element semantics
  1288. //
  1289. _D3DDECLUSAGE = (
  1290. D3DDECLUSAGE_POSITION, // = 0
  1291. D3DDECLUSAGE_BLENDWEIGHT, // 1
  1292. D3DDECLUSAGE_BLENDINDICES, // 2
  1293. D3DDECLUSAGE_NORMAL, // 3
  1294. D3DDECLUSAGE_PSIZE, // 4
  1295. D3DDECLUSAGE_TEXCOORD, // 5
  1296. D3DDECLUSAGE_TANGENT, // 6
  1297. D3DDECLUSAGE_BINORMAL, // 7
  1298. D3DDECLUSAGE_TESSFACTOR, // 8
  1299. D3DDECLUSAGE_POSITIONT, // 9
  1300. D3DDECLUSAGE_COLOR, // 10
  1301. D3DDECLUSAGE_FOG, // 11
  1302. D3DDECLUSAGE_DEPTH, // 12
  1303. D3DDECLUSAGE_SAMPLE // 13
  1304. );
  1305. {$EXTERNALSYM _D3DDECLUSAGE}
  1306. D3DDECLUSAGE = _D3DDECLUSAGE;
  1307. {$EXTERNALSYM D3DDECLUSAGE}
  1308. TD3DDeclUsage = _D3DDECLUSAGE;
  1309. const
  1310. MAXD3DDECLUSAGE = DWORD(D3DDECLUSAGE_SAMPLE);
  1311. {$EXTERNALSYM MAXD3DDECLUSAGE}
  1312. MAXD3DDECLUSAGEINDEX = 15;
  1313. {$EXTERNALSYM MAXD3DDECLUSAGEINDEX}
  1314. MAXD3DDECLLENGTH = 64; // does not include "end" marker vertex element
  1315. {$EXTERNALSYM MAXD3DDECLLENGTH}
  1316. type
  1317. _D3DDECLMETHOD = (
  1318. D3DDECLMETHOD_DEFAULT, // = 0,
  1319. D3DDECLMETHOD_PARTIALU,
  1320. D3DDECLMETHOD_PARTIALV,
  1321. D3DDECLMETHOD_CROSSUV, // Normal
  1322. D3DDECLMETHOD_UV,
  1323. D3DDECLMETHOD_LOOKUP, // Lookup a displacement map
  1324. D3DDECLMETHOD_LOOKUPPRESAMPLED // Lookup a pre-sampled displacement map
  1325. );
  1326. {$EXTERNALSYM _D3DDECLMETHOD}
  1327. D3DDECLMETHOD = _D3DDECLMETHOD;
  1328. {$EXTERNALSYM D3DDECLMETHOD}
  1329. TD3DDeclMethod = _D3DDECLMETHOD;
  1330. const
  1331. MAXD3DDECLMETHOD = DWORD(D3DDECLMETHOD_LOOKUPPRESAMPLED);
  1332. {$EXTERNALSYM MAXD3DDECLMETHOD}
  1333. type
  1334. // Declarations for _Type fields
  1335. //
  1336. _D3DDECLTYPE = (
  1337. {$IFNDEF COMPILER6_UP}
  1338. D3DDECLTYPE_FLOAT1 {= 0}, // 1D float expanded to (value, 0., 0., 1.)
  1339. D3DDECLTYPE_FLOAT2 {= 1}, // 2D float expanded to (value, value, 0., 1.)
  1340. D3DDECLTYPE_FLOAT3 {= 2}, // 3D float expanded to (value, value, value, 1.)
  1341. D3DDECLTYPE_FLOAT4 {= 3}, // 4D float
  1342. D3DDECLTYPE_D3DCOLOR {= 4}, // 4D packed unsigned bytes mapped to 0. to 1. range
  1343. // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
  1344. D3DDECLTYPE_UBYTE4 {= 5}, // 4D unsigned byte
  1345. D3DDECLTYPE_SHORT2 {= 6}, // 2D signed short expanded to (value, value, 0., 1.)
  1346. D3DDECLTYPE_SHORT4 {= 7}, // 4D signed short
  1347. // The following types are valid only with vertex shaders >= 2.0
  1348. D3DDECLTYPE_UBYTE4N {= 8}, // Each of 4 bytes is normalized by dividing to 255.0
  1349. D3DDECLTYPE_SHORT2N {= 9}, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
  1350. D3DDECLTYPE_SHORT4N {= 10}, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
  1351. D3DDECLTYPE_USHORT2N {= 11}, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
  1352. D3DDECLTYPE_USHORT4N {= 12}, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
  1353. D3DDECLTYPE_UDEC3 {= 13}, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
  1354. D3DDECLTYPE_DEC3N {= 14}, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
  1355. D3DDECLTYPE_FLOAT16_2{= 15}, // Two 16-bit floating point values, expanded to (value, value, 0, 1)
  1356. D3DDECLTYPE_FLOAT16_4{= 16}, // Four 16-bit floating point values
  1357. D3DDECLTYPE_UNUSED {= 17} // When the type field in a decl is unused.
  1358. {$ELSE}
  1359. D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.)
  1360. D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.)
  1361. D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.)
  1362. D3DDECLTYPE_FLOAT4 = 3, // 4D float
  1363. D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range
  1364. // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
  1365. D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte
  1366. D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.)
  1367. D3DDECLTYPE_SHORT4 = 7, // 4D signed short
  1368. // The following types are valid only with vertex shaders >= 2.0
  1369. D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0
  1370. D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
  1371. D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
  1372. D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
  1373. D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
  1374. D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
  1375. D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
  1376. D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1)
  1377. D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values
  1378. D3DDECLTYPE_UNUSED = 17 // When the type field in a decl is unused.
  1379. {$ENDIF}
  1380. );
  1381. {$EXTERNALSYM _D3DDECLTYPE}
  1382. D3DDECLTYPE = _D3DDECLTYPE;
  1383. {$EXTERNALSYM D3DDECLTYPE}
  1384. TD3DDeclType = _D3DDECLTYPE;
  1385. // Restores enums to be 4 byte in size
  1386. {$MINENUMSIZE 4}
  1387. const
  1388. MAXD3DDECLTYPE = DWORD(D3DDECLTYPE_UNUSED);
  1389. {$EXTERNALSYM MAXD3DDECLTYPE}
  1390. type
  1391. PD3DVertexElement9 = ^TD3DVertexElement9;
  1392. _D3DVERTEXELEMENT9 = packed record
  1393. Stream: Word; // Stream index
  1394. Offset: Word; // Offset in the stream in bytes
  1395. _Type: TD3DDeclType{Byte}; // Data type
  1396. Method: TD3DDeclMethod{Byte}; // Processing method
  1397. Usage: TD3DDeclUsage{Byte}; // Semantics
  1398. UsageIndex: Byte; // Semantic index
  1399. end;
  1400. {$EXTERNALSYM _D3DVERTEXELEMENT9}
  1401. D3DVERTEXELEMENT9 = _D3DVERTEXELEMENT9;
  1402. {$EXTERNALSYM D3DVERTEXELEMENT9}
  1403. TD3DVertexElement9 = _D3DVERTEXELEMENT9;
  1404. // This is used to initialize the last vertex element in a vertex declaration
  1405. // array
  1406. //
  1407. const
  1408. D3DDECL_END: TD3DVertexElement9 = (Stream : $FF;
  1409. Offset : 0;
  1410. _Type : D3DDECLTYPE_UNUSED;
  1411. Method : TD3DDeclMethod(0);
  1412. Usage : TD3DDeclUsage(0);
  1413. UsageIndex : 0);
  1414. {$EXTERNALSYM D3DDECL_END}
  1415. // Maximum supported number of texture coordinate sets
  1416. const
  1417. D3DDP_MAXTEXCOORD = 8;
  1418. {$EXTERNALSYM D3DDP_MAXTEXCOORD}
  1419. //---------------------------------------------------------------------
  1420. //
  1421. // The internal format of Pixel Shader (PS) & Vertex Shader (VS)
  1422. // Instruction Tokens is defined in the Direct3D Device Driver Kit
  1423. //
  1424. //---------------------------------------------------------------------
  1425. //
  1426. // Instruction Token Bit Definitions
  1427. //
  1428. D3DSI_OPCODE_MASK = $0000FFFF;
  1429. {$EXTERNALSYM D3DSI_OPCODE_MASK}
  1430. D3DSI_INSTLENGTH_MASK = $0F000000;
  1431. {$EXTERNALSYM D3DSI_INSTLENGTH_MASK}
  1432. D3DSI_INSTLENGTH_SHIFT = 24;
  1433. {$EXTERNALSYM D3DSI_INSTLENGTH_SHIFT}
  1434. type
  1435. _D3DSHADER_INSTRUCTION_OPCODE_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  1436. {$EXTERNALSYM _D3DSHADER_INSTRUCTION_OPCODE_TYPE}
  1437. D3DSHADER_INSTRUCTION_OPCODE_TYPE = _D3DSHADER_INSTRUCTION_OPCODE_TYPE;
  1438. {$EXTERNALSYM D3DSHADER_INSTRUCTION_OPCODE_TYPE}
  1439. TD3DShaderInstructionOpcodeType = _D3DSHADER_INSTRUCTION_OPCODE_TYPE;
  1440. const
  1441. D3DSIO_NOP = 0;
  1442. {$EXTERNALSYM D3DSIO_NOP}
  1443. D3DSIO_MOV = 1;
  1444. {$EXTERNALSYM D3DSIO_MOV}
  1445. D3DSIO_ADD = 2;
  1446. {$EXTERNALSYM D3DSIO_ADD}
  1447. D3DSIO_SUB = 3;
  1448. {$EXTERNALSYM D3DSIO_SUB}
  1449. D3DSIO_MAD = 4;
  1450. {$EXTERNALSYM D3DSIO_MAD}
  1451. D3DSIO_MUL = 5;
  1452. {$EXTERNALSYM D3DSIO_MUL}
  1453. D3DSIO_RCP = 6;
  1454. {$EXTERNALSYM D3DSIO_RCP}
  1455. D3DSIO_RSQ = 7;
  1456. {$EXTERNALSYM D3DSIO_RSQ}
  1457. D3DSIO_DP3 = 8;
  1458. {$EXTERNALSYM D3DSIO_DP3}
  1459. D3DSIO_DP4 = 9;
  1460. {$EXTERNALSYM D3DSIO_DP4}
  1461. D3DSIO_MIN = 10;
  1462. {$EXTERNALSYM D3DSIO_MIN}
  1463. D3DSIO_MAX = 11;
  1464. {$EXTERNALSYM D3DSIO_MAX}
  1465. D3DSIO_SLT = 12;
  1466. {$EXTERNALSYM D3DSIO_SLT}
  1467. D3DSIO_SGE = 13;
  1468. {$EXTERNALSYM D3DSIO_SGE}
  1469. D3DSIO_EXP = 14;
  1470. {$EXTERNALSYM D3DSIO_EXP}
  1471. D3DSIO_LOG = 15;
  1472. {$EXTERNALSYM D3DSIO_LOG}
  1473. D3DSIO_LIT = 16;
  1474. {$EXTERNALSYM D3DSIO_LIT}
  1475. D3DSIO_DST = 17;
  1476. {$EXTERNALSYM D3DSIO_DST}
  1477. D3DSIO_LRP = 18;
  1478. {$EXTERNALSYM D3DSIO_LRP}
  1479. D3DSIO_FRC = 19;
  1480. {$EXTERNALSYM D3DSIO_FRC}
  1481. D3DSIO_M4x4 = 20;
  1482. {$EXTERNALSYM D3DSIO_M4x4}
  1483. D3DSIO_M4x3 = 21;
  1484. {$EXTERNALSYM D3DSIO_M4x3}
  1485. D3DSIO_M3x4 = 22;
  1486. {$EXTERNALSYM D3DSIO_M3x4}
  1487. D3DSIO_M3x3 = 23;
  1488. {$EXTERNALSYM D3DSIO_M3x3}
  1489. D3DSIO_M3x2 = 24;
  1490. {$EXTERNALSYM D3DSIO_M3x2}
  1491. D3DSIO_CALL = 25;
  1492. {$EXTERNALSYM D3DSIO_CALL}
  1493. D3DSIO_CALLNZ = 26;
  1494. {$EXTERNALSYM D3DSIO_CALLNZ}
  1495. D3DSIO_LOOP = 27;
  1496. {$EXTERNALSYM D3DSIO_LOOP}
  1497. D3DSIO_RET = 28;
  1498. {$EXTERNALSYM D3DSIO_RET}
  1499. D3DSIO_ENDLOOP = 29;
  1500. {$EXTERNALSYM D3DSIO_ENDLOOP}
  1501. D3DSIO_LABEL = 30;
  1502. {$EXTERNALSYM D3DSIO_LABEL}
  1503. D3DSIO_DCL = 31;
  1504. {$EXTERNALSYM D3DSIO_DCL}
  1505. D3DSIO_POW = 32;
  1506. {$EXTERNALSYM D3DSIO_POW}
  1507. D3DSIO_CRS = 33;
  1508. {$EXTERNALSYM D3DSIO_CRS}
  1509. D3DSIO_SGN = 34;
  1510. {$EXTERNALSYM D3DSIO_SGN}
  1511. D3DSIO_ABS = 35;
  1512. {$EXTERNALSYM D3DSIO_ABS}
  1513. D3DSIO_NRM = 36;
  1514. {$EXTERNALSYM D3DSIO_NRM}
  1515. D3DSIO_SINCOS = 37;
  1516. {$EXTERNALSYM D3DSIO_SINCOS}
  1517. D3DSIO_REP = 38;
  1518. {$EXTERNALSYM D3DSIO_REP}
  1519. D3DSIO_ENDREP = 39;
  1520. {$EXTERNALSYM D3DSIO_ENDREP}
  1521. D3DSIO_IF = 40;
  1522. {$EXTERNALSYM D3DSIO_IF}
  1523. D3DSIO_IFC = 41;
  1524. {$EXTERNALSYM D3DSIO_IFC}
  1525. D3DSIO_ELSE = 42;
  1526. {$EXTERNALSYM D3DSIO_ELSE}
  1527. D3DSIO_ENDIF = 43;
  1528. {$EXTERNALSYM D3DSIO_ENDIF}
  1529. D3DSIO_BREAK = 44;
  1530. {$EXTERNALSYM D3DSIO_BREAK}
  1531. D3DSIO_BREAKC = 45;
  1532. {$EXTERNALSYM D3DSIO_BREAKC}
  1533. D3DSIO_MOVA = 46;
  1534. {$EXTERNALSYM D3DSIO_MOVA}
  1535. D3DSIO_DEFB = 47;
  1536. {$EXTERNALSYM D3DSIO_DEFB}
  1537. D3DSIO_DEFI = 48;
  1538. {$EXTERNALSYM D3DSIO_DEFI}
  1539. D3DSIO_TEXCOORD = 64;
  1540. {$EXTERNALSYM D3DSIO_TEXCOORD}
  1541. D3DSIO_TEXKILL = 65;
  1542. {$EXTERNALSYM D3DSIO_TEXKILL}
  1543. D3DSIO_TEX = 66;
  1544. {$EXTERNALSYM D3DSIO_TEX}
  1545. D3DSIO_TEXBEM = 67;
  1546. {$EXTERNALSYM D3DSIO_TEXBEM}
  1547. D3DSIO_TEXBEML = 68;
  1548. {$EXTERNALSYM D3DSIO_TEXBEML}
  1549. D3DSIO_TEXREG2AR = 69;
  1550. {$EXTERNALSYM D3DSIO_TEXREG2AR}
  1551. D3DSIO_TEXREG2GB = 70;
  1552. {$EXTERNALSYM D3DSIO_TEXREG2GB}
  1553. D3DSIO_TEXM3x2PAD = 71;
  1554. {$EXTERNALSYM D3DSIO_TEXM3x2PAD}
  1555. D3DSIO_TEXM3x2TEX = 72;
  1556. {$EXTERNALSYM D3DSIO_TEXM3x2TEX}
  1557. D3DSIO_TEXM3x3PAD = 73;
  1558. {$EXTERNALSYM D3DSIO_TEXM3x3PAD}
  1559. D3DSIO_TEXM3x3TEX = 74;
  1560. {$EXTERNALSYM D3DSIO_TEXM3x3TEX}
  1561. D3DSIO_RESERVED0 = 75;
  1562. {$EXTERNALSYM D3DSIO_RESERVED0}
  1563. D3DSIO_TEXM3x3SPEC = 76;
  1564. {$EXTERNALSYM D3DSIO_TEXM3x3SPEC}
  1565. D3DSIO_TEXM3x3VSPEC = 77;
  1566. {$EXTERNALSYM D3DSIO_TEXM3x3VSPEC}
  1567. D3DSIO_EXPP = 78;
  1568. {$EXTERNALSYM D3DSIO_EXPP}
  1569. D3DSIO_LOGP = 79;
  1570. {$EXTERNALSYM D3DSIO_LOGP}
  1571. D3DSIO_CND = 80;
  1572. {$EXTERNALSYM D3DSIO_CND}
  1573. D3DSIO_DEF = 81;
  1574. {$EXTERNALSYM D3DSIO_DEF}
  1575. D3DSIO_TEXREG2RGB = 82;
  1576. {$EXTERNALSYM D3DSIO_TEXREG2RGB}
  1577. D3DSIO_TEXDP3TEX = 83;
  1578. {$EXTERNALSYM D3DSIO_TEXDP3TEX}
  1579. D3DSIO_TEXM3x2DEPTH = 84;
  1580. {$EXTERNALSYM D3DSIO_TEXM3x2DEPTH}
  1581. D3DSIO_TEXDP3 = 85;
  1582. {$EXTERNALSYM D3DSIO_TEXDP3}
  1583. D3DSIO_TEXM3x3 = 86;
  1584. {$EXTERNALSYM D3DSIO_TEXM3x3}
  1585. D3DSIO_TEXDEPTH = 87;
  1586. {$EXTERNALSYM D3DSIO_TEXDEPTH}
  1587. D3DSIO_CMP = 88;
  1588. {$EXTERNALSYM D3DSIO_CMP}
  1589. D3DSIO_BEM = 89;
  1590. {$EXTERNALSYM D3DSIO_BEM}
  1591. D3DSIO_DP2ADD = 90;
  1592. {$EXTERNALSYM D3DSIO_DP2ADD}
  1593. D3DSIO_DSX = 91;
  1594. {$EXTERNALSYM D3DSIO_DSX}
  1595. D3DSIO_DSY = 92;
  1596. {$EXTERNALSYM D3DSIO_DSY}
  1597. D3DSIO_TEXLDD = 93;
  1598. {$EXTERNALSYM D3DSIO_TEXLDD}
  1599. D3DSIO_SETP = 94;
  1600. {$EXTERNALSYM D3DSIO_SETP}
  1601. D3DSIO_TEXLDL = 95;
  1602. {$EXTERNALSYM D3DSIO_TEXLDL}
  1603. D3DSIO_BREAKP = 96;
  1604. {$EXTERNALSYM D3DSIO_BREAKP}
  1605. D3DSIO_PHASE = $FFFD;
  1606. {$EXTERNALSYM D3DSIO_PHASE}
  1607. D3DSIO_COMMENT = $FFFE;
  1608. {$EXTERNALSYM D3DSIO_COMMENT}
  1609. D3DSIO_END = $FFFF;
  1610. {$EXTERNALSYM D3DSIO_END}
  1611. //---------------------------------------------------------------------
  1612. // Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3
  1613. //
  1614. //#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
  1615. //#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
  1616. //---------------------------------------------------------------------
  1617. // Co-Issue Instruction Modifier - if set then this instruction is to be
  1618. // issued in parallel with the previous instruction(s) for which this bit
  1619. // is not set.
  1620. //
  1621. D3DSI_COISSUE = $40000000;
  1622. {$EXTERNALSYM D3DSI_COISSUE}
  1623. //---------------------------------------------------------------------
  1624. // Opcode specific controls
  1625. D3DSP_OPCODESPECIFICCONTROL_MASK = $00ff0000;
  1626. {$EXTERNALSYM D3DSP_OPCODESPECIFICCONTROL_MASK}
  1627. D3DSP_OPCODESPECIFICCONTROL_SHIFT = 16;
  1628. {$EXTERNALSYM D3DSP_OPCODESPECIFICCONTROL_SHIFT}
  1629. // ps_2_0 texld controls
  1630. D3DSI_TEXLD_PROJECT = ($01 shl D3DSP_OPCODESPECIFICCONTROL_SHIFT);
  1631. {$EXTERNALSYM D3DSI_TEXLD_PROJECT}
  1632. D3DSI_TEXLD_BIAS = ($02 shl D3DSP_OPCODESPECIFICCONTROL_SHIFT);
  1633. {$EXTERNALSYM D3DSI_TEXLD_BIAS}
  1634. type
  1635. // Comparison for dynamic conditional instruction opcodes (i.e. if, breakc)
  1636. {$MINENUMSIZE 1} // Forces TD3DShaderComparison be 1 byte enum
  1637. _D3DSHADER_COMPARISON = (
  1638. // < = >
  1639. {$IFNDEF COMPILER6_UP}
  1640. D3DSPC_RESERVED0{= 0}, // 0 0 0
  1641. D3DSPC_GT {= 1}, // 0 0 1
  1642. D3DSPC_EQ {= 2}, // 0 1 0
  1643. D3DSPC_GE {= 3}, // 0 1 1
  1644. D3DSPC_LT {= 4}, // 1 0 0
  1645. D3DSPC_NE {= 5}, // 1 0 1
  1646. D3DSPC_LE {= 6}, // 1 1 0
  1647. D3DSPC_RESERVED1{= 7} // 1 1 1
  1648. {$ELSE}
  1649. D3DSPC_RESERVED0= 0, // 0 0 0
  1650. D3DSPC_GT = 1, // 0 0 1
  1651. D3DSPC_EQ = 2, // 0 1 0
  1652. D3DSPC_GE = 3, // 0 1 1
  1653. D3DSPC_LT = 4, // 1 0 0
  1654. D3DSPC_NE = 5, // 1 0 1
  1655. D3DSPC_LE = 6, // 1 1 0
  1656. D3DSPC_RESERVED1= 7 // 1 1 1
  1657. {$ENDIF}
  1658. );
  1659. {$EXTERNALSYM _D3DSHADER_COMPARISON}
  1660. D3DSHADER_COMPARISON = _D3DSHADER_COMPARISON;
  1661. {$EXTERNALSYM D3DSHADER_COMPARISON}
  1662. TD3DShaderComparison = _D3DSHADER_COMPARISON;
  1663. {$MINENUMSIZE 4} // Restores enums to be 4 byte in size
  1664. const
  1665. // Comparison is part of instruction opcode token:
  1666. D3DSHADER_COMPARISON_SHIFT = D3DSP_OPCODESPECIFICCONTROL_SHIFT;
  1667. {$EXTERNALSYM D3DSHADER_COMPARISON_SHIFT}
  1668. D3DSHADER_COMPARISON_MASK = ($7 shl D3DSHADER_COMPARISON_SHIFT);
  1669. {$EXTERNALSYM D3DSHADER_COMPARISON_MASK}
  1670. //---------------------------------------------------------------------
  1671. // Predication flags on instruction token
  1672. D3DSHADER_INSTRUCTION_PREDICATED = ($1 shl 28);
  1673. {$EXTERNALSYM D3DSHADER_INSTRUCTION_PREDICATED}
  1674. //---------------------------------------------------------------------
  1675. // DCL Info Token Controls
  1676. // For dcl info tokens requiring a semantic (usage + index)
  1677. D3DSP_DCL_USAGE_SHIFT = 0;
  1678. {$EXTERNALSYM D3DSP_DCL_USAGE_SHIFT}
  1679. D3DSP_DCL_USAGE_MASK = $0000000f;
  1680. {$EXTERNALSYM D3DSP_DCL_USAGE_MASK}
  1681. D3DSP_DCL_USAGEINDEX_SHIFT = 16;
  1682. {$EXTERNALSYM D3DSP_DCL_USAGEINDEX_SHIFT}
  1683. D3DSP_DCL_USAGEINDEX_MASK = $000f0000;
  1684. {$EXTERNALSYM D3DSP_DCL_USAGEINDEX_MASK}
  1685. // DCL pixel shader sampler info token.
  1686. D3DSP_TEXTURETYPE_SHIFT = 27;
  1687. {$EXTERNALSYM D3DSP_TEXTURETYPE_SHIFT}
  1688. D3DSP_TEXTURETYPE_MASK = $78000000;
  1689. {$EXTERNALSYM D3DSP_TEXTURETYPE_MASK}
  1690. {$IFNDEF COMPILER6_UP}
  1691. type
  1692. _D3DSAMPLER_TEXTURE_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  1693. {$EXTERNALSYM _D3DSAMPLER_TEXTURE_TYPE}
  1694. D3DSAMPLER_TEXTURE_TYPE = _D3DSAMPLER_TEXTURE_TYPE;
  1695. {$EXTERNALSYM D3DSAMPLER_TEXTURE_TYPE}
  1696. TD3DSamplerTextureType = _D3DSAMPLER_TEXTURE_TYPE;
  1697. const
  1698. D3DSTT_UNKNOWN = 0 shl D3DSP_TEXTURETYPE_SHIFT; // uninitialized value
  1699. {$EXTERNALSYM D3DSTT_UNKNOWN}
  1700. D3DSTT_2D = 2 shl D3DSP_TEXTURETYPE_SHIFT; // dcl_2d s# (for declaring a 2-D texture)
  1701. {$EXTERNALSYM D3DSTT_2D}
  1702. D3DSTT_CUBE = 3 shl D3DSP_TEXTURETYPE_SHIFT; // dcl_cube s# (for declaring a cube texture)
  1703. {$EXTERNALSYM D3DSTT_CUBE}
  1704. D3DSTT_VOLUME = 4 shl D3DSP_TEXTURETYPE_SHIFT; // dcl_volume s# (for declaring a volume texture)
  1705. {$EXTERNALSYM D3DSTT_VOLUME}
  1706. D3DSTT_FORCE_DWORD = $7fffffff; // force 32-bit size enum
  1707. {$EXTERNALSYM D3DSTT_FORCE_DWORD}
  1708. {$ELSE}
  1709. type
  1710. _D3DSAMPLER_TEXTURE_TYPE = (
  1711. {$IFDEF BCB}
  1712. D3DSTT_DUMMY
  1713. {$ELSE}
  1714. D3DSTT_UNKNOWN = 0 shl D3DSP_TEXTURETYPE_SHIFT, // uninitialized value
  1715. D3DSTT_2D = 2 shl D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture)
  1716. D3DSTT_CUBE = 3 shl D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture)
  1717. D3DSTT_VOLUME = 4 shl D3DSP_TEXTURETYPE_SHIFT, // dcl_volume s# (for declaring a volume texture)
  1718. D3DSTT_FORCE_DWORD = $7fffffff // force 32-bit size enum
  1719. {$ENDIF}
  1720. );
  1721. {$EXTERNALSYM _D3DSAMPLER_TEXTURE_TYPE}
  1722. D3DSAMPLER_TEXTURE_TYPE = _D3DSAMPLER_TEXTURE_TYPE;
  1723. {$EXTERNALSYM D3DSAMPLER_TEXTURE_TYPE}
  1724. TD3DSamplerTextureType = _D3DSAMPLER_TEXTURE_TYPE;
  1725. {$ENDIF}
  1726. const
  1727. //---------------------------------------------------------------------
  1728. // Parameter Token Bit Definitions
  1729. //
  1730. D3DSP_REGNUM_MASK = $000007FF;
  1731. {$EXTERNALSYM D3DSP_REGNUM_MASK}
  1732. // destination parameter write mask
  1733. D3DSP_WRITEMASK_0 = $00010000; // Component 0 (X;Red)
  1734. {$EXTERNALSYM D3DSP_WRITEMASK_0}
  1735. D3DSP_WRITEMASK_1 = $00020000; // Component 1 (Y;Green)
  1736. {$EXTERNALSYM D3DSP_WRITEMASK_1}
  1737. D3DSP_WRITEMASK_2 = $00040000; // Component 2 (Z;Blue)
  1738. {$EXTERNALSYM D3DSP_WRITEMASK_2}
  1739. D3DSP_WRITEMASK_3 = $00080000; // Component 3 (W;Alpha)
  1740. {$EXTERNALSYM D3DSP_WRITEMASK_3}
  1741. D3DSP_WRITEMASK_ALL = $000F0000; // All Components
  1742. {$EXTERNALSYM D3DSP_WRITEMASK_ALL}
  1743. // destination parameter modifiers
  1744. D3DSP_DSTMOD_SHIFT = 20;
  1745. {$EXTERNALSYM D3DSP_DSTMOD_SHIFT}
  1746. D3DSP_DSTMOD_MASK = $00F00000;
  1747. {$EXTERNALSYM D3DSP_DSTMOD_MASK}
  1748. // Bit masks for destination parameter modifiers
  1749. D3DSPDM_NONE = (0 shl D3DSP_DSTMOD_SHIFT); // nop
  1750. {$EXTERNALSYM D3DSPDM_NONE}
  1751. D3DSPDM_SATURATE = (1 shl D3DSP_DSTMOD_SHIFT); // clamp to 0. to 1. range
  1752. {$EXTERNALSYM D3DSPDM_SATURATE}
  1753. D3DSPDM_PARTIALPRECISION = (2 shl D3DSP_DSTMOD_SHIFT); // Partial precision hint
  1754. {$EXTERNALSYM D3DSPDM_PARTIALPRECISION}
  1755. D3DSPDM_MSAMPCENTROID = (4 shl D3DSP_DSTMOD_SHIFT); // Relevant to multisampling only:
  1756. {$EXTERNALSYM D3DSPDM_MSAMPCENTROID}
  1757. // When the pixel center is not covered, sample
  1758. // attribute or compute gradients/LOD
  1759. // using multisample "centroid" location.
  1760. // "Centroid" is some location within the covered
  1761. // region of the pixel.
  1762. // destination parameter
  1763. D3DSP_DSTSHIFT_SHIFT = 24;
  1764. {$EXTERNALSYM D3DSP_DSTSHIFT_SHIFT}
  1765. D3DSP_DSTSHIFT_MASK = $0F000000;
  1766. {$EXTERNALSYM D3DSP_DSTSHIFT_MASK}
  1767. // destination/source parameter register type
  1768. D3DSP_REGTYPE_SHIFT = 28;
  1769. {$EXTERNALSYM D3DSP_REGTYPE_SHIFT}
  1770. D3DSP_REGTYPE_SHIFT2 = 8;
  1771. {$EXTERNALSYM D3DSP_REGTYPE_SHIFT2}
  1772. D3DSP_REGTYPE_MASK = $70000000;
  1773. {$EXTERNALSYM D3DSP_REGTYPE_MASK}
  1774. D3DSP_REGTYPE_MASK2 = $00001800;
  1775. {$EXTERNALSYM D3DSP_REGTYPE_MASK2}
  1776. {$IFNDEF COMPILER6_UP}
  1777. const
  1778. D3DSPR_TEMP = 0; // Temporary Register File
  1779. {$EXTERNALSYM D3DSPR_TEMP}
  1780. D3DSPR_INPUT = 1; // Input Register File
  1781. {$EXTERNALSYM D3DSPR_INPUT}
  1782. D3DSPR_CONST = 2; // Constant Register File
  1783. {$EXTERNALSYM D3DSPR_CONST}
  1784. D3DSPR_ADDR = 3; // Address Register (VS)
  1785. {$EXTERNALSYM D3DSPR_ADDR}
  1786. D3DSPR_TEXTURE = 3; // Texture Register File (PS)
  1787. {$EXTERNALSYM D3DSPR_TEXTURE}
  1788. D3DSPR_RASTOUT = 4; // Rasterizer Register File
  1789. {$EXTERNALSYM D3DSPR_RASTOUT}
  1790. D3DSPR_ATTROUT = 5; // Attribute Output Register File
  1791. {$EXTERNALSYM D3DSPR_ATTROUT}
  1792. D3DSPR_TEXCRDOUT = 6; // Texture Coordinate Output Register File
  1793. {$EXTERNALSYM D3DSPR_TEXCRDOUT}
  1794. D3DSPR_OUTPUT = 6; // Output register file for VS3.0+
  1795. {$EXTERNALSYM D3DSPR_OUTPUT}
  1796. D3DSPR_CONSTINT = 7; // Constant Integer Vector Register File
  1797. {$EXTERNALSYM D3DSPR_CONSTINT}
  1798. D3DSPR_COLOROUT = 8; // Color Output Register File
  1799. {$EXTERNALSYM D3DSPR_COLOROUT}
  1800. D3DSPR_DEPTHOUT = 9; // Depth Output Register File
  1801. {$EXTERNALSYM D3DSPR_DEPTHOUT}
  1802. D3DSPR_SAMPLER = 10; // Sampler State Register File
  1803. {$EXTERNALSYM D3DSPR_SAMPLER}
  1804. D3DSPR_CONST2 = 11; // Constant Register File 2048 - 4095
  1805. {$EXTERNALSYM D3DSPR_CONST2}
  1806. D3DSPR_CONST3 = 12; // Constant Register File 4096 - 6143
  1807. {$EXTERNALSYM D3DSPR_CONST3}
  1808. D3DSPR_CONST4 = 13; // Constant Register File 6144 - 8191
  1809. {$EXTERNALSYM D3DSPR_CONST4}
  1810. D3DSPR_CONSTBOOL = 14; // Constant Boolean register file
  1811. {$EXTERNALSYM D3DSPR_CONSTBOOL}
  1812. D3DSPR_LOOP = 15; // Loop counter register file
  1813. {$EXTERNALSYM D3DSPR_LOOP}
  1814. D3DSPR_TEMPFLOAT16 = 16; // 16-bit float temp register file
  1815. {$EXTERNALSYM D3DSPR_TEMPFLOAT16}
  1816. D3DSPR_MISCTYPE = 17; // Miscellaneous (single) registers.
  1817. {$EXTERNALSYM D3DSPR_MISCTYPE}
  1818. D3DSPR_LABEL = 18; // Label
  1819. {$EXTERNALSYM D3DSPR_LABEL}
  1820. D3DSPR_PREDICATE = 19; // Predicate register
  1821. {$EXTERNALSYM D3DSPR_PREDICATE}
  1822. type
  1823. _D3DSHADER_PARAM_REGISTER_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  1824. {$ELSE}
  1825. type
  1826. _D3DSHADER_PARAM_REGISTER_TYPE = (
  1827. D3DSPR_TEMP = 0, // Temporary Register File
  1828. D3DSPR_INPUT = 1, // Input Register File
  1829. D3DSPR_CONST = 2, // Constant Register File
  1830. D3DSPR_ADDR = 3, // Address Register (VS)
  1831. D3DSPR_TEXTURE = 3, // Texture Register File (PS)
  1832. D3DSPR_RASTOUT = 4, // Rasterizer Register File
  1833. D3DSPR_ATTROUT = 5, // Attribute Output Register File
  1834. D3DSPR_TEXCRDOUT = 6, // Texture Coordinate Output Register File
  1835. D3DSPR_OUTPUT = 6, // Output register file for VS3.0+
  1836. D3DSPR_CONSTINT = 7, // Constant Integer Vector Register File
  1837. D3DSPR_COLOROUT = 8, // Color Output Register File
  1838. D3DSPR_DEPTHOUT = 9, // Depth Output Register File
  1839. D3DSPR_SAMPLER = 10, // Sampler State Register File
  1840. D3DSPR_CONST2 = 11, // Constant Register File 2048 - 4095
  1841. D3DSPR_CONST3 = 12, // Constant Register File 4096 - 6143
  1842. D3DSPR_CONST4 = 13, // Constant Register File 6144 - 8191
  1843. D3DSPR_CONSTBOOL = 14, // Constant Boolean register file
  1844. D3DSPR_LOOP = 15, // Loop counter register file
  1845. D3DSPR_TEMPFLOAT16 = 16, // 16-bit float temp register file
  1846. D3DSPR_MISCTYPE = 17, // Miscellaneous (single) registers.
  1847. D3DSPR_LABEL = 18, // Label
  1848. D3DSPR_PREDICATE = 19 // Predicate register
  1849. );
  1850. {$ENDIF}
  1851. {$EXTERNALSYM _D3DSHADER_PARAM_REGISTER_TYPE}
  1852. D3DSHADER_PARAM_REGISTER_TYPE = _D3DSHADER_PARAM_REGISTER_TYPE;
  1853. {$EXTERNALSYM D3DSHADER_PARAM_REGISTER_TYPE}
  1854. TD3DShaderParamRegisterType = _D3DSHADER_PARAM_REGISTER_TYPE;
  1855. // The miscellaneous register file (D3DSPR_MISCTYPES)
  1856. // contains register types for which there is only ever one
  1857. // register (i.e. the register # is not needed).
  1858. // Rather than use up additional register types for such
  1859. // registers, they are defined
  1860. // as particular offsets into the misc. register file:
  1861. {$MINENUMSIZE 1} // Forces TD3DShaderMiscTypeOffsets be 1 byte enum
  1862. _D3DSHADER_MISCTYPE_OFFSETS = (
  1863. {$IFNDEF COMPILER6_UP}
  1864. D3DSMO_POSITION {= 0}, // Input position x,y,z,rhw (PS)
  1865. D3DSMO_FACE {= 1} // Floating point primitive area (PS)
  1866. {$ELSE}
  1867. D3DSMO_POSITION = 0, // Input position x,y,z,rhw (PS)
  1868. D3DSMO_FACE = 1 // Floating point primitive area (PS)
  1869. {$ENDIF}
  1870. );
  1871. {$EXTERNALSYM _D3DSHADER_MISCTYPE_OFFSETS}
  1872. D3DSHADER_MISCTYPE_OFFSETS = _D3DSHADER_MISCTYPE_OFFSETS;
  1873. {$EXTERNALSYM D3DSHADER_MISCTYPE_OFFSETS}
  1874. TD3DShaderMiscTypeOffsets = _D3DSHADER_MISCTYPE_OFFSETS;
  1875. {$MINENUMSIZE 4} // Restores enums to be 4 byte in size
  1876. // Register offsets in the Rasterizer Register File
  1877. //
  1878. _D3DVS_RASTOUT_OFFSETS = (
  1879. D3DSRO_POSITION, // = 0,
  1880. D3DSRO_FOG,
  1881. D3DSRO_POINT_SIZE
  1882. );
  1883. {$EXTERNALSYM _D3DVS_RASTOUT_OFFSETS}
  1884. D3DVS_RASTOUT_OFFSETS = _D3DVS_RASTOUT_OFFSETS;
  1885. {$EXTERNALSYM D3DVS_RASTOUT_OFFSETS}
  1886. TD3DVSRastoutOffsets = _D3DVS_RASTOUT_OFFSETS;
  1887. // Source operand addressing modes
  1888. const
  1889. D3DVS_ADDRESSMODE_SHIFT = 13;
  1890. {$EXTERNALSYM D3DVS_ADDRESSMODE_SHIFT}
  1891. D3DVS_ADDRESSMODE_MASK = 1 shl D3DVS_ADDRESSMODE_SHIFT;
  1892. {$EXTERNALSYM D3DVS_ADDRESSMODE_MASK}
  1893. type
  1894. _D3DVS_ADDRESSMODE_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  1895. {$EXTERNALSYM _D3DVS_ADDRESSMODE_TYPE}
  1896. D3DVS_ADDRESSMODE_TYPE = _D3DVS_ADDRESSMODE_TYPE;
  1897. {$EXTERNALSYM D3DVS_ADDRESSMODE_TYPE}
  1898. TD3DVSAddressModeType = _D3DVS_ADDRESSMODE_TYPE;
  1899. const
  1900. D3DVS_ADDRMODE_ABSOLUTE = 0 shl D3DVS_ADDRESSMODE_SHIFT;
  1901. {$EXTERNALSYM D3DVS_ADDRMODE_ABSOLUTE}
  1902. D3DVS_ADDRMODE_RELATIVE = 1 shl D3DVS_ADDRESSMODE_SHIFT;
  1903. {$EXTERNALSYM D3DVS_ADDRMODE_RELATIVE}
  1904. D3DVS_ADDRMODE_FORCE_DWORD = $7fffffff; // force 32-bit size enum
  1905. {$EXTERNALSYM D3DVS_ADDRMODE_FORCE_DWORD}
  1906. const
  1907. D3DSHADER_ADDRESSMODE_SHIFT = 13;
  1908. {$EXTERNALSYM D3DSHADER_ADDRESSMODE_SHIFT}
  1909. D3DSHADER_ADDRESSMODE_MASK = (1 shl D3DSHADER_ADDRESSMODE_SHIFT);
  1910. {$EXTERNALSYM D3DSHADER_ADDRESSMODE_MASK}
  1911. type
  1912. _D3DSHADER_ADDRESSMODE_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  1913. {$EXTERNALSYM _D3DSHADER_ADDRESSMODE_TYPE}
  1914. D3DSHADER_ADDRESSMODE_TYPE = _D3DSHADER_ADDRESSMODE_TYPE;
  1915. {$EXTERNALSYM D3DSHADER_ADDRESSMODE_TYPE}
  1916. TD3DShaderAddressModeType = _D3DSHADER_ADDRESSMODE_TYPE;
  1917. const
  1918. D3DSHADER_ADDRMODE_ABSOLUTE = (0 shl D3DSHADER_ADDRESSMODE_SHIFT);
  1919. {$EXTERNALSYM D3DSHADER_ADDRMODE_ABSOLUTE}
  1920. D3DSHADER_ADDRMODE_RELATIVE = (1 shl D3DSHADER_ADDRESSMODE_SHIFT);
  1921. {$EXTERNALSYM D3DSHADER_ADDRMODE_RELATIVE}
  1922. D3DSHADER_ADDRMODE_FORCE_DWORD = $7fffffff; // force 32-bit size enum
  1923. {$EXTERNALSYM D3DSHADER_ADDRMODE_FORCE_DWORD}
  1924. // Source operand swizzle definitions
  1925. //
  1926. D3DVS_SWIZZLE_SHIFT = 16;
  1927. {$EXTERNALSYM D3DVS_SWIZZLE_SHIFT}
  1928. D3DVS_SWIZZLE_MASK = $00FF0000;
  1929. {$EXTERNALSYM D3DVS_SWIZZLE_MASK}
  1930. // The following bits define where to take component X from:
  1931. D3DVS_X_X = 0 shl D3DVS_SWIZZLE_SHIFT;
  1932. {$EXTERNALSYM D3DVS_X_X}
  1933. D3DVS_X_Y = 1 shl D3DVS_SWIZZLE_SHIFT;
  1934. {$EXTERNALSYM D3DVS_X_Y}
  1935. D3DVS_X_Z = 2 shl D3DVS_SWIZZLE_SHIFT;
  1936. {$EXTERNALSYM D3DVS_X_Z}
  1937. D3DVS_X_W = 3 shl D3DVS_SWIZZLE_SHIFT;
  1938. {$EXTERNALSYM D3DVS_X_W}
  1939. // The following bits define where to take component Y from:
  1940. D3DVS_Y_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 2);
  1941. {$EXTERNALSYM D3DVS_Y_X}
  1942. D3DVS_Y_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 2);
  1943. {$EXTERNALSYM D3DVS_Y_Y}
  1944. D3DVS_Y_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 2);
  1945. {$EXTERNALSYM D3DVS_Y_Z}
  1946. D3DVS_Y_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 2);
  1947. {$EXTERNALSYM D3DVS_Y_W}
  1948. // The following bits define where to take component Z from:
  1949. D3DVS_Z_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 4);
  1950. {$EXTERNALSYM D3DVS_Z_X}
  1951. D3DVS_Z_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 4);
  1952. {$EXTERNALSYM D3DVS_Z_Y}
  1953. D3DVS_Z_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 4);
  1954. {$EXTERNALSYM D3DVS_Z_Z}
  1955. D3DVS_Z_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 4);
  1956. {$EXTERNALSYM D3DVS_Z_W}
  1957. // The following bits define where to take component W from:
  1958. D3DVS_W_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 6);
  1959. {$EXTERNALSYM D3DVS_W_X}
  1960. D3DVS_W_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 6);
  1961. {$EXTERNALSYM D3DVS_W_Y}
  1962. D3DVS_W_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 6);
  1963. {$EXTERNALSYM D3DVS_W_Z}
  1964. D3DVS_W_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 6);
  1965. {$EXTERNALSYM D3DVS_W_W}
  1966. // Value when there is no swizzle (X is taken from X, Y is taken from Y,
  1967. // Z is taken from Z, W is taken from W
  1968. //
  1969. D3DVS_NOSWIZZLE = D3DVS_X_X or D3DVS_Y_Y or D3DVS_Z_Z or D3DVS_W_W;
  1970. {$EXTERNALSYM D3DVS_NOSWIZZLE}
  1971. // source parameter swizzle
  1972. D3DSP_SWIZZLE_SHIFT = 16;
  1973. {$EXTERNALSYM D3DSP_SWIZZLE_SHIFT}
  1974. D3DSP_SWIZZLE_MASK = $00FF0000;
  1975. {$EXTERNALSYM D3DSP_SWIZZLE_MASK}
  1976. D3DSP_NOSWIZZLE =
  1977. (0 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
  1978. (1 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
  1979. (2 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
  1980. (3 shl (D3DSP_SWIZZLE_SHIFT + 6));
  1981. {$EXTERNALSYM D3DSP_NOSWIZZLE}
  1982. // pixel-shader swizzle ops
  1983. D3DSP_REPLICATERED =
  1984. (0 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
  1985. (0 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
  1986. (0 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
  1987. (0 shl (D3DSP_SWIZZLE_SHIFT + 6));
  1988. {$EXTERNALSYM D3DSP_REPLICATERED}
  1989. D3DSP_REPLICATEGREEN =
  1990. (1 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
  1991. (1 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
  1992. (1 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
  1993. (1 shl (D3DSP_SWIZZLE_SHIFT + 6));
  1994. {$EXTERNALSYM D3DSP_REPLICATEGREEN}
  1995. D3DSP_REPLICATEBLUE =
  1996. (2 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
  1997. (2 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
  1998. (2 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
  1999. (2 shl (D3DSP_SWIZZLE_SHIFT + 6));
  2000. {$EXTERNALSYM D3DSP_REPLICATEBLUE}
  2001. D3DSP_REPLICATEALPHA =
  2002. (3 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
  2003. (3 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
  2004. (3 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
  2005. (3 shl (D3DSP_SWIZZLE_SHIFT + 6));
  2006. {$EXTERNALSYM D3DSP_REPLICATEALPHA}
  2007. // source parameter modifiers
  2008. D3DSP_SRCMOD_SHIFT = 24;
  2009. {$EXTERNALSYM D3DSP_SRCMOD_SHIFT}
  2010. D3DSP_SRCMOD_MASK = $0F000000;
  2011. {$EXTERNALSYM D3DSP_SRCMOD_MASK}
  2012. type
  2013. _D3DSHADER_PARAM_SRCMOD_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  2014. {$EXTERNALSYM _D3DSHADER_PARAM_SRCMOD_TYPE}
  2015. D3DSHADER_PARAM_SRCMOD_TYPE = _D3DSHADER_PARAM_SRCMOD_TYPE;
  2016. {$EXTERNALSYM D3DSHADER_PARAM_SRCMOD_TYPE}
  2017. TD3DShaderParamSRCModType = _D3DSHADER_PARAM_SRCMOD_TYPE;
  2018. const
  2019. D3DSPSM_NONE = 0 shl D3DSP_SRCMOD_SHIFT; // nop
  2020. {$EXTERNALSYM D3DSPSM_NONE}
  2021. D3DSPSM_NEG = 1 shl D3DSP_SRCMOD_SHIFT; // negate
  2022. {$EXTERNALSYM D3DSPSM_NEG}
  2023. D3DSPSM_BIAS = 2 shl D3DSP_SRCMOD_SHIFT; // bias
  2024. {$EXTERNALSYM D3DSPSM_BIAS}
  2025. D3DSPSM_BIASNEG = 3 shl D3DSP_SRCMOD_SHIFT; // bias and negate
  2026. {$EXTERNALSYM D3DSPSM_BIASNEG}
  2027. D3DSPSM_SIGN = 4 shl D3DSP_SRCMOD_SHIFT; // sign
  2028. {$EXTERNALSYM D3DSPSM_SIGN}
  2029. D3DSPSM_SIGNNEG = 5 shl D3DSP_SRCMOD_SHIFT; // sign and negate
  2030. {$EXTERNALSYM D3DSPSM_SIGNNEG}
  2031. D3DSPSM_COMP = 6 shl D3DSP_SRCMOD_SHIFT; // complement
  2032. {$EXTERNALSYM D3DSPSM_COMP}
  2033. D3DSPSM_X2 = 7 shl D3DSP_SRCMOD_SHIFT; // *2
  2034. {$EXTERNALSYM D3DSPSM_X2}
  2035. D3DSPSM_X2NEG = 8 shl D3DSP_SRCMOD_SHIFT; // *2 and negate
  2036. {$EXTERNALSYM D3DSPSM_X2NEG}
  2037. D3DSPSM_DZ = 9 shl D3DSP_SRCMOD_SHIFT; // divide through by z component
  2038. {$EXTERNALSYM D3DSPSM_DZ}
  2039. D3DSPSM_DW = 10 shl D3DSP_SRCMOD_SHIFT; // divide through by w component
  2040. {$EXTERNALSYM D3DSPSM_DW}
  2041. D3DSPSM_ABS = 11 shl D3DSP_SRCMOD_SHIFT; // abs()
  2042. {$EXTERNALSYM D3DSPSM_ABS}
  2043. D3DSPSM_ABSNEG = 12 shl D3DSP_SRCMOD_SHIFT; // -abs()
  2044. {$EXTERNALSYM D3DSPSM_ABSNEG}
  2045. D3DSPSM_NOT = 13 shl D3DSP_SRCMOD_SHIFT; // for predicate register: "!p0"
  2046. {$EXTERNALSYM D3DSPSM_NOT}
  2047. D3DSPSM_FORCE_DWORD = $7fffffff; // force 32-bit size enum
  2048. {$EXTERNALSYM D3DSPSM_FORCE_DWORD}
  2049. // pixel shader version token
  2050. //#define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor))
  2051. function D3DPS_VERSION(_Major, _Minor: DWord): DWord;
  2052. {$EXTERNALSYM D3DPS_VERSION}
  2053. // vertex shader version token
  2054. //#define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor))
  2055. function D3DVS_VERSION(_Major, _Minor: DWord): DWord;
  2056. {$EXTERNALSYM D3DVS_VERSION}
  2057. // extract major/minor from version cap
  2058. //#define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF)
  2059. function D3DSHADER_VERSION_MAJOR(_Version: DWord): DWord;
  2060. {$EXTERNALSYM D3DSHADER_VERSION_MAJOR}
  2061. //#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF)
  2062. function D3DSHADER_VERSION_MINOR(_Version: DWord): DWord;
  2063. {$EXTERNALSYM D3DSHADER_VERSION_MINOR}
  2064. const
  2065. // destination/source parameter register type
  2066. D3DSI_COMMENTSIZE_SHIFT = 16;
  2067. {$EXTERNALSYM D3DSI_COMMENTSIZE_SHIFT}
  2068. D3DSI_COMMENTSIZE_MASK = $7FFF0000;
  2069. {$EXTERNALSYM D3DSI_COMMENTSIZE_MASK}
  2070. //#define D3DSHADER_COMMENT(_DWordSize) \
  2071. // ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT)
  2072. function D3DSHADER_COMMENT(_DWordSize: DWord) : DWord;
  2073. {$EXTERNALSYM D3DSHADER_COMMENT}
  2074. const
  2075. // pixel/vertex shader end token
  2076. D3DPS_END = $0000FFFF;
  2077. {$EXTERNALSYM D3DPS_END}
  2078. D3DVS_END = $0000FFFF;
  2079. {$EXTERNALSYM D3DVS_END}
  2080. //---------------------------------------------------------------------
  2081. type
  2082. // High order surfaces
  2083. //
  2084. _D3DBASISTYPE = (
  2085. D3DBASIS_BEZIER {= 0},
  2086. D3DBASIS_BSPLINE {= 1},
  2087. D3DBASIS_CATMULL_ROM {= 2} { In D3D8 this used to be D3DBASIS_INTERPOLATE }
  2088. );
  2089. {$EXTERNALSYM _D3DBASISTYPE}
  2090. D3DBASISTYPE = _D3DBASISTYPE;
  2091. {$EXTERNALSYM D3DBASISTYPE}
  2092. TD3DBasisType = _D3DBASISTYPE;
  2093. _D3DDEGREETYPE = (
  2094. {$IFNDEF COMPILER6_UP}
  2095. D3DDEGREE_invalid_0 {= 0},
  2096. D3DDEGREE_LINEAR {= 1},
  2097. D3DDEGREE_QUADRATIC {= 2},
  2098. D3DDEGREE_CUBIC {= 3},
  2099. D3DDEGREE_invalid_4 {= 4},
  2100. D3DDEGREE_QUINTIC {= 5}
  2101. {$ELSE}
  2102. D3DDEGREE_LINEAR = 1,
  2103. D3DDEGREE_QUADRATIC = 2,
  2104. D3DDEGREE_CUBIC = 3,
  2105. D3DDEGREE_QUINTIC = 5
  2106. {$ENDIF}
  2107. );
  2108. {$EXTERNALSYM _D3DDEGREETYPE}
  2109. D3DDEGREETYPE = _D3DDEGREETYPE;
  2110. {$EXTERNALSYM D3DDEGREETYPE}
  2111. TD3DDegreeType = _D3DDEGREETYPE;
  2112. _D3DPATCHEDGESTYLE = (
  2113. D3DPATCHEDGE_DISCRETE {= 0},
  2114. D3DPATCHEDGE_CONTINUOUS {= 1}
  2115. );
  2116. {$EXTERNALSYM _D3DPATCHEDGESTYLE}
  2117. D3DPATCHEDGESTYLE = _D3DPATCHEDGESTYLE;
  2118. {$EXTERNALSYM D3DPATCHEDGESTYLE}
  2119. TD3DPatchEdgeStyle = _D3DPATCHEDGESTYLE;
  2120. _D3DSTATEBLOCKTYPE = (
  2121. {$IFNDEF COMPILER6_UP}
  2122. D3DSBT_INVALID_0,
  2123. D3DSBT_ALL {= 1}, // capture all state
  2124. D3DSBT_PIXELSTATE {= 2}, // capture pixel state
  2125. D3DSBT_VERTEXSTATE {= 3} // capture vertex state
  2126. {$ELSE}
  2127. D3DSBT_ALL = 1, // capture all state
  2128. D3DSBT_PIXELSTATE = 2, // capture pixel state
  2129. D3DSBT_VERTEXSTATE = 3 // capture vertex state
  2130. {$ENDIF}
  2131. );
  2132. {$EXTERNALSYM _D3DSTATEBLOCKTYPE}
  2133. D3DSTATEBLOCKTYPE = _D3DSTATEBLOCKTYPE;
  2134. {$EXTERNALSYM D3DSTATEBLOCKTYPE}
  2135. TD3DStateBlockType = _D3DSTATEBLOCKTYPE;
  2136. type
  2137. // The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.
  2138. //
  2139. _D3DVERTEXBLENDFLAGS = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  2140. {$EXTERNALSYM _D3DVERTEXBLENDFLAGS}
  2141. D3DVERTEXBLENDFLAGS = _D3DVERTEXBLENDFLAGS;
  2142. {$EXTERNALSYM D3DVERTEXBLENDFLAGS}
  2143. TD3DVertexBlendFlags = _D3DVERTEXBLENDFLAGS;
  2144. const
  2145. D3DVBF_DISABLE = 0; // Disable vertex blending
  2146. {$EXTERNALSYM D3DVBF_DISABLE}
  2147. D3DVBF_1WEIGHTS = 1; // 2 matrix blending
  2148. {$EXTERNALSYM D3DVBF_1WEIGHTS}
  2149. D3DVBF_2WEIGHTS = 2; // 3 matrix blending
  2150. {$EXTERNALSYM D3DVBF_2WEIGHTS}
  2151. D3DVBF_3WEIGHTS = 3; // 4 matrix blending
  2152. {$EXTERNALSYM D3DVBF_3WEIGHTS}
  2153. D3DVBF_TWEENING = 255; // blending using D3DRS_TWEENFACTOR
  2154. {$EXTERNALSYM D3DVBF_TWEENING}
  2155. D3DVBF_0WEIGHTS = 256; // one matrix is used with weight 1.0
  2156. {$EXTERNALSYM D3DVBF_0WEIGHTS}
  2157. D3DVBF_FORCE_DWORD = $7fffffff; // force 32-bit size enum
  2158. {$EXTERNALSYM D3DVBF_FORCE_DWORD}
  2159. type
  2160. _D3DTEXTURETRANSFORMFLAGS = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  2161. {$EXTERNALSYM _D3DTEXTURETRANSFORMFLAGS}
  2162. D3DTEXTURETRANSFORMFLAGS = _D3DTEXTURETRANSFORMFLAGS;
  2163. {$EXTERNALSYM D3DTEXTURETRANSFORMFLAGS}
  2164. TD3DTextureTransformFlags = _D3DTEXTURETRANSFORMFLAGS;
  2165. const
  2166. D3DTTFF_DISABLE = 0; // texture coordinates are passed directly
  2167. {$EXTERNALSYM D3DTTFF_DISABLE}
  2168. D3DTTFF_COUNT1 = 1; // rasterizer should expect 1-D texture coords
  2169. {$EXTERNALSYM D3DTTFF_COUNT1}
  2170. D3DTTFF_COUNT2 = 2; // rasterizer should expect 2-D texture coords
  2171. {$EXTERNALSYM D3DTTFF_COUNT2}
  2172. D3DTTFF_COUNT3 = 3; // rasterizer should expect 3-D texture coords
  2173. {$EXTERNALSYM D3DTTFF_COUNT3}
  2174. D3DTTFF_COUNT4 = 4; // rasterizer should expect 4-D texture coords
  2175. {$EXTERNALSYM D3DTTFF_COUNT4}
  2176. D3DTTFF_PROJECTED = 256; // texcoords to be divided by COUNTth element
  2177. {$EXTERNALSYM D3DTTFF_PROJECTED}
  2178. D3DTTFF_FORCE_DWORD = $7fffffff;
  2179. {$EXTERNALSYM D3DTTFF_FORCE_DWORD}
  2180. const
  2181. // Macros to set texture coordinate format bits in the FVF id
  2182. D3DFVF_TEXTUREFORMAT2 = 0; // Two floating point values
  2183. {$EXTERNALSYM D3DFVF_TEXTUREFORMAT2}
  2184. D3DFVF_TEXTUREFORMAT1 = 3; // One floating point value
  2185. {$EXTERNALSYM D3DFVF_TEXTUREFORMAT1}
  2186. D3DFVF_TEXTUREFORMAT3 = 1; // Three floating point values
  2187. {$EXTERNALSYM D3DFVF_TEXTUREFORMAT3}
  2188. D3DFVF_TEXTUREFORMAT4 = 2; // Four floating point values
  2189. {$EXTERNALSYM D3DFVF_TEXTUREFORMAT4}
  2190. //#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
  2191. function D3DFVF_TEXCOORDSIZE3(CoordIndex: DWord): DWord;
  2192. {$EXTERNALSYM D3DFVF_TEXCOORDSIZE3}
  2193. //#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
  2194. function D3DFVF_TEXCOORDSIZE2(CoordIndex: DWord): DWord;
  2195. {$EXTERNALSYM D3DFVF_TEXCOORDSIZE2}
  2196. //#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
  2197. function D3DFVF_TEXCOORDSIZE4(CoordIndex: DWord): DWord;
  2198. {$EXTERNALSYM D3DFVF_TEXCOORDSIZE4}
  2199. //#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
  2200. function D3DFVF_TEXCOORDSIZE1(CoordIndex: DWord): DWord;
  2201. {$EXTERNALSYM D3DFVF_TEXCOORDSIZE1}
  2202. //---------------------------------------------------------------------
  2203. type
  2204. { Direct3D9 Device types }
  2205. _D3DDEVTYPE = (
  2206. {$IFNDEF COMPILER6_UP}
  2207. D3DDEVTYPE_INVALID_0,
  2208. D3DDEVTYPE_HAL {= 1},
  2209. D3DDEVTYPE_REF {= 2},
  2210. D3DDEVTYPE_SW {= 3}
  2211. {$ELSE}
  2212. D3DDEVTYPE_HAL = 1,
  2213. D3DDEVTYPE_REF = 2,
  2214. D3DDEVTYPE_SW = 3
  2215. {$ENDIF}
  2216. );
  2217. {$EXTERNALSYM _D3DDEVTYPE}
  2218. D3DDEVTYPE = _D3DDEVTYPE;
  2219. {$EXTERNALSYM D3DDEVTYPE}
  2220. TD3DDevType = _D3DDEVTYPE;
  2221. { Multi-Sample buffer types }
  2222. _D3DMULTISAMPLE_TYPE = (
  2223. {$IFNDEF COMPILER6_UP}
  2224. D3DMULTISAMPLE_NONE {= 0},
  2225. D3DMULTISAMPLE_NONMASKABLE {= 1},
  2226. D3DMULTISAMPLE_2_SAMPLES {= 2},
  2227. D3DMULTISAMPLE_3_SAMPLES {= 3},
  2228. D3DMULTISAMPLE_4_SAMPLES {= 4},
  2229. D3DMULTISAMPLE_5_SAMPLES {= 5},
  2230. D3DMULTISAMPLE_6_SAMPLES {= 6},
  2231. D3DMULTISAMPLE_7_SAMPLES {= 7},
  2232. D3DMULTISAMPLE_8_SAMPLES {= 8},
  2233. D3DMULTISAMPLE_9_SAMPLES {= 9},
  2234. D3DMULTISAMPLE_10_SAMPLES {= 10},
  2235. D3DMULTISAMPLE_11_SAMPLES {= 11},
  2236. D3DMULTISAMPLE_12_SAMPLES {= 12},
  2237. D3DMULTISAMPLE_13_SAMPLES {= 13},
  2238. D3DMULTISAMPLE_14_SAMPLES {= 14},
  2239. D3DMULTISAMPLE_15_SAMPLES {= 15},
  2240. D3DMULTISAMPLE_16_SAMPLES {= 16}
  2241. {$ELSE}
  2242. D3DMULTISAMPLE_NONE = 0,
  2243. D3DMULTISAMPLE_NONMASKABLE = 1,
  2244. D3DMULTISAMPLE_2_SAMPLES = 2,
  2245. D3DMULTISAMPLE_3_SAMPLES = 3,
  2246. D3DMULTISAMPLE_4_SAMPLES = 4,
  2247. D3DMULTISAMPLE_5_SAMPLES = 5,
  2248. D3DMULTISAMPLE_6_SAMPLES = 6,
  2249. D3DMULTISAMPLE_7_SAMPLES = 7,
  2250. D3DMULTISAMPLE_8_SAMPLES = 8,
  2251. D3DMULTISAMPLE_9_SAMPLES = 9,
  2252. D3DMULTISAMPLE_10_SAMPLES = 10,
  2253. D3DMULTISAMPLE_11_SAMPLES = 11,
  2254. D3DMULTISAMPLE_12_SAMPLES = 12,
  2255. D3DMULTISAMPLE_13_SAMPLES = 13,
  2256. D3DMULTISAMPLE_14_SAMPLES = 14,
  2257. D3DMULTISAMPLE_15_SAMPLES = 15,
  2258. D3DMULTISAMPLE_16_SAMPLES = 16
  2259. {$ENDIF}
  2260. );
  2261. {$EXTERNALSYM _D3DMULTISAMPLE_TYPE}
  2262. D3DMULTISAMPLE_TYPE = _D3DMULTISAMPLE_TYPE;
  2263. {$EXTERNALSYM D3DMULTISAMPLE_TYPE}
  2264. TD3DMultiSampleType = _D3DMULTISAMPLE_TYPE;
  2265. (* Formats
  2266. * Most of these names have the following convention:
  2267. * A = Alpha
  2268. * R = Red
  2269. * G = Green
  2270. * B = Blue
  2271. * X = Unused Bits
  2272. * P = Palette
  2273. * L = Luminance
  2274. * U = dU coordinate for BumpMap
  2275. * V = dV coordinate for BumpMap
  2276. * S = Stencil
  2277. * D = Depth (e.g. Z or W buffer)
  2278. * C = Computed from other channels (typically on certain read operations)
  2279. *
  2280. * Further, the order of the pieces are from MSB first; hence
  2281. * D3DFMT_A8L8 indicates that the high byte of this two byte
  2282. * format is alpha.
  2283. *
  2284. * D16 indicates:
  2285. * - An integer 16-bit value.
  2286. * - An app-lockable surface.
  2287. *
  2288. * All Depth/Stencil formats except D3DFMT_D16_LOCKABLE indicate:
  2289. * - no particular bit ordering per pixel, and
  2290. * - are not app lockable, and
  2291. * - the driver is allowed to consume more than the indicated
  2292. * number of bits per Depth channel (but not Stencil channel).
  2293. *)
  2294. //#ifndef MAKEFOURCC
  2295. // #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
  2296. // ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
  2297. // ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
  2298. //#endif /* defined(MAKEFOURCC) */
  2299. function MAKEFOURCC(ch0, ch1, ch2, ch3: Char): DWord;
  2300. {$EXTERNALSYM MAKEFOURCC}
  2301. {$IFNDEF COMPILER6_UP}
  2302. const
  2303. D3DFMT_UNKNOWN = 0;
  2304. {$EXTERNALSYM D3DFMT_UNKNOWN}
  2305. D3DFMT_R8G8B8 = 20;
  2306. {$EXTERNALSYM D3DFMT_R8G8B8}
  2307. D3DFMT_A8R8G8B8 = 21;
  2308. {$EXTERNALSYM D3DFMT_A8R8G8B8}
  2309. D3DFMT_X8R8G8B8 = 22;
  2310. {$EXTERNALSYM D3DFMT_X8R8G8B8}
  2311. D3DFMT_R5G6B5 = 23;
  2312. {$EXTERNALSYM D3DFMT_R5G6B5}
  2313. D3DFMT_X1R5G5B5 = 24;
  2314. {$EXTERNALSYM D3DFMT_X1R5G5B5}
  2315. D3DFMT_A1R5G5B5 = 25;
  2316. {$EXTERNALSYM D3DFMT_A1R5G5B5}
  2317. D3DFMT_A4R4G4B4 = 26;
  2318. {$EXTERNALSYM D3DFMT_A4R4G4B4}
  2319. D3DFMT_R3G3B2 = 27;
  2320. {$EXTERNALSYM D3DFMT_R3G3B2}
  2321. D3DFMT_A8 = 28;
  2322. {$EXTERNALSYM D3DFMT_A8}
  2323. D3DFMT_A8R3G3B2 = 29;
  2324. {$EXTERNALSYM D3DFMT_A8R3G3B2}
  2325. D3DFMT_X4R4G4B4 = 30;
  2326. {$EXTERNALSYM D3DFMT_X4R4G4B4}
  2327. D3DFMT_A2B10G10R10 = 31;
  2328. {$EXTERNALSYM D3DFMT_A2B10G10R10}
  2329. D3DFMT_A8B8G8R8 = 32;
  2330. {$EXTERNALSYM D3DFMT_A8B8G8R8}
  2331. D3DFMT_X8B8G8R8 = 33;
  2332. {$EXTERNALSYM D3DFMT_X8B8G8R8}
  2333. D3DFMT_G16R16 = 34;
  2334. {$EXTERNALSYM D3DFMT_G16R16}
  2335. D3DFMT_A2R10G10B10 = 35;
  2336. {$EXTERNALSYM D3DFMT_A2R10G10B10}
  2337. D3DFMT_A16B16G16R16 = 36;
  2338. {$EXTERNALSYM D3DFMT_A16B16G16R16}
  2339. D3DFMT_A8P8 = 40;
  2340. {$EXTERNALSYM D3DFMT_A8P8}
  2341. D3DFMT_P8 = 41;
  2342. {$EXTERNALSYM D3DFMT_P8}
  2343. D3DFMT_L8 = 50;
  2344. {$EXTERNALSYM D3DFMT_L8}
  2345. D3DFMT_A8L8 = 51;
  2346. {$EXTERNALSYM D3DFMT_A8L8}
  2347. D3DFMT_A4L4 = 52;
  2348. {$EXTERNALSYM D3DFMT_A4L4}
  2349. D3DFMT_V8U8 = 60;
  2350. {$EXTERNALSYM D3DFMT_V8U8}
  2351. D3DFMT_L6V5U5 = 61;
  2352. {$EXTERNALSYM D3DFMT_L6V5U5}
  2353. D3DFMT_X8L8V8U8 = 62;
  2354. {$EXTERNALSYM D3DFMT_X8L8V8U8}
  2355. D3DFMT_Q8W8V8U8 = 63;
  2356. {$EXTERNALSYM D3DFMT_Q8W8V8U8}
  2357. D3DFMT_V16U16 = 64;
  2358. {$EXTERNALSYM D3DFMT_V16U16}
  2359. D3DFMT_A2W10V10U10 = 67;
  2360. {$EXTERNALSYM D3DFMT_A2W10V10U10}
  2361. // D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y');
  2362. D3DFMT_UYVY = Byte('U') or (Byte('Y') shl 8) or (Byte('V') shl 16) or (Byte('Y') shl 24);
  2363. {$EXTERNALSYM D3DFMT_UYVY}
  2364. // D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
  2365. D3DFMT_R8G8_B8G8 = Byte('R') or (Byte('G') shl 8) or (Byte('B') shl 16) or (Byte('G') shl 24);
  2366. {$EXTERNALSYM D3DFMT_R8G8_B8G8}
  2367. // D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
  2368. D3DFMT_YUY2 = Byte('Y') or (Byte('U') shl 8) or (Byte('Y') shl 16) or (Byte('2') shl 24);
  2369. {$EXTERNALSYM D3DFMT_YUY2}
  2370. // D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
  2371. D3DFMT_G8R8_G8B8 = Byte('G') or (Byte('R') shl 8) or (Byte('G') shl 16) or (Byte('B') shl 24);
  2372. {$EXTERNALSYM D3DFMT_G8R8_G8B8}
  2373. // D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
  2374. D3DFMT_DXT1 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('1') shl 24);
  2375. {$EXTERNALSYM D3DFMT_DXT1}
  2376. // D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
  2377. D3DFMT_DXT2 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('2') shl 24);
  2378. {$EXTERNALSYM D3DFMT_DXT2}
  2379. // D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
  2380. D3DFMT_DXT3 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('3') shl 24);
  2381. {$EXTERNALSYM D3DFMT_DXT3}
  2382. // D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
  2383. D3DFMT_DXT4 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('4') shl 24);
  2384. {$EXTERNALSYM D3DFMT_DXT4}
  2385. // D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
  2386. D3DFMT_DXT5 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('5') shl 24);
  2387. {$EXTERNALSYM D3DFMT_DXT5}
  2388. D3DFMT_D16_LOCKABLE = 70;
  2389. {$EXTERNALSYM D3DFMT_D16_LOCKABLE}
  2390. D3DFMT_D32 = 71;
  2391. {$EXTERNALSYM D3DFMT_D32}
  2392. D3DFMT_D15S1 = 73;
  2393. {$EXTERNALSYM D3DFMT_D15S1}
  2394. D3DFMT_D24S8 = 75;
  2395. {$EXTERNALSYM D3DFMT_D24S8}
  2396. D3DFMT_D24X8 = 77;
  2397. {$EXTERNALSYM D3DFMT_D24X8}
  2398. D3DFMT_D24X4S4 = 79;
  2399. {$EXTERNALSYM D3DFMT_D24X4S4}
  2400. D3DFMT_D16 = 80;
  2401. {$EXTERNALSYM D3DFMT_D16}
  2402. D3DFMT_D32F_LOCKABLE = 82;
  2403. {$EXTERNALSYM D3DFMT_D32F_LOCKABLE}
  2404. D3DFMT_D24FS8 = 83;
  2405. {$EXTERNALSYM D3DFMT_D24FS8}
  2406. D3DFMT_L16 = 81;
  2407. {$EXTERNALSYM D3DFMT_L16}
  2408. D3DFMT_VERTEXDATA =100;
  2409. {$EXTERNALSYM D3DFMT_VERTEXDATA}
  2410. D3DFMT_INDEX16 =101;
  2411. {$EXTERNALSYM D3DFMT_INDEX16}
  2412. D3DFMT_INDEX32 =102;
  2413. {$EXTERNALSYM D3DFMT_INDEX32}
  2414. D3DFMT_Q16W16V16U16 =110;
  2415. {$EXTERNALSYM D3DFMT_Q16W16V16U16}
  2416. // D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'),
  2417. D3DFMT_MULTI2_ARGB8 = Byte('M') or (Byte('E') shl 8) or (Byte('T') shl 16) or (Byte('1') shl 24);
  2418. {$EXTERNALSYM D3DFMT_MULTI2_ARGB8}
  2419. // Floating point surface formats
  2420. // s10e5 formats (16-bits per channel)
  2421. D3DFMT_R16F = 111;
  2422. {$EXTERNALSYM D3DFMT_R16F}
  2423. D3DFMT_G16R16F = 112;
  2424. {$EXTERNALSYM D3DFMT_G16R16F}
  2425. D3DFMT_A16B16G16R16F = 113;
  2426. {$EXTERNALSYM D3DFMT_A16B16G16R16F}
  2427. // IEEE s23e8 formats (32-bits per channel)
  2428. D3DFMT_R32F = 114;
  2429. {$EXTERNALSYM D3DFMT_R32F}
  2430. D3DFMT_G32R32F = 115;
  2431. {$EXTERNALSYM D3DFMT_G32R32F}
  2432. D3DFMT_A32B32G32R32F = 116;
  2433. {$EXTERNALSYM D3DFMT_A32B32G32R32F}
  2434. D3DFMT_CxV8U8 = 117;
  2435. {$EXTERNALSYM D3DFMT_CxV8U8}
  2436. D3DFMT_FORCE_DWORD = $7fffffff;
  2437. {$EXTERNALSYM D3DFMT_FORCE_DWORD}
  2438. type
  2439. _D3DFORMAT = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  2440. {$ELSE}
  2441. type
  2442. _D3DFORMAT = (
  2443. {$IFDEF BCB}
  2444. D3DFMT_DUMMY
  2445. {$ELSE}
  2446. D3DFMT_UNKNOWN = 0,
  2447. D3DFMT_R8G8B8 = 20,
  2448. D3DFMT_A8R8G8B8 = 21,
  2449. D3DFMT_X8R8G8B8 = 22,
  2450. D3DFMT_R5G6B5 = 23,
  2451. D3DFMT_X1R5G5B5 = 24,
  2452. D3DFMT_A1R5G5B5 = 25,
  2453. D3DFMT_A4R4G4B4 = 26,
  2454. D3DFMT_R3G3B2 = 27,
  2455. D3DFMT_A8 = 28,
  2456. D3DFMT_A8R3G3B2 = 29,
  2457. D3DFMT_X4R4G4B4 = 30,
  2458. D3DFMT_A2B10G10R10 = 31,
  2459. D3DFMT_A8B8G8R8 = 32,
  2460. D3DFMT_X8B8G8R8 = 33,
  2461. D3DFMT_G16R16 = 34,
  2462. D3DFMT_A2R10G10B10 = 35,
  2463. D3DFMT_A16B16G16R16 = 36,
  2464. D3DFMT_A8P8 = 40,
  2465. D3DFMT_P8 = 41,
  2466. D3DFMT_L8 = 50,
  2467. D3DFMT_A8L8 = 51,
  2468. D3DFMT_A4L4 = 52,
  2469. D3DFMT_V8U8 = 60,
  2470. D3DFMT_L6V5U5 = 61,
  2471. D3DFMT_X8L8V8U8 = 62,
  2472. D3DFMT_Q8W8V8U8 = 63,
  2473. D3DFMT_V16U16 = 64,
  2474. D3DFMT_A2W10V10U10 = 67,
  2475. D3DFMT_A8X8V8U8 = 68,
  2476. D3DFMT_L8X8V8U8 = 69,
  2477. // D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
  2478. D3DFMT_UYVY = Byte('U') or (Byte('Y') shl 8) or (Byte('V') shl 16) or (Byte('Y') shl 24),
  2479. // D3DFMT_RGBG = MAKEFOURCC('R', 'G', 'B', 'G'),
  2480. D3DFMT_RGBG = Byte('R') or (Byte('G') shl 8) or (Byte('B') shl 16) or (Byte('G') shl 24),
  2481. // D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
  2482. D3DFMT_YUY2 = Byte('Y') or (Byte('U') shl 8) or (Byte('Y') shl 16) or (Byte('2') shl 24),
  2483. // D3DFMT_GRGB = MAKEFOURCC('G', 'R', 'G', 'B'),
  2484. D3DFMT_GRGB = Byte('G') or (Byte('R') shl 8) or (Byte('G') shl 16) or (Byte('B') shl 24),
  2485. // D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
  2486. D3DFMT_DXT1 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('1') shl 24),
  2487. // D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
  2488. D3DFMT_DXT2 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('2') shl 24),
  2489. // D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
  2490. D3DFMT_DXT3 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('3') shl 24),
  2491. // D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
  2492. D3DFMT_DXT4 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('4') shl 24),
  2493. // D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
  2494. D3DFMT_DXT5 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('5') shl 24),
  2495. D3DFMT_D16_LOCKABLE = 70,
  2496. D3DFMT_D32 = 71,
  2497. D3DFMT_D15S1 = 73,
  2498. D3DFMT_D24S8 = 75,
  2499. D3DFMT_D24X8 = 77,
  2500. D3DFMT_D24X4S4 = 79,
  2501. D3DFMT_D16 = 80,
  2502. D3DFMT_D32F_LOCKABLE = 82,
  2503. D3DFMT_D24FS8 = 83,
  2504. D3DFMT_L16 = 81,
  2505. D3DFMT_VERTEXDATA =100,
  2506. D3DFMT_INDEX16 =101,
  2507. D3DFMT_INDEX32 =102,
  2508. D3DFMT_Q16W16V16U16 =110,
  2509. // D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'),
  2510. D3DFMT_MULTI2_ARGB8 = Byte('M') or (Byte('E') shl 8) or (Byte('T') shl 16) or (Byte('1') shl 24),
  2511. // Floating point surface formats
  2512. // s10e5 formats (16-bits per channel)
  2513. D3DFMT_R16F = 111,
  2514. D3DFMT_G16R16F = 112,
  2515. D3DFMT_A16B16G16R16F = 113,
  2516. // IEEE s23e8 formats (32-bits per channel)
  2517. D3DFMT_R32F = 114,
  2518. D3DFMT_G32R32F = 115,
  2519. D3DFMT_A32B32G32R32F = 116,
  2520. D3DFMT_CxV8U8 = 117,
  2521. D3DFMT_FORCE_DWORD = $7fffffff
  2522. {$ENDIF}
  2523. );
  2524. {$ENDIF}
  2525. {$EXTERNALSYM _D3DFORMAT}
  2526. D3DFORMAT = _D3DFORMAT;
  2527. {$EXTERNALSYM D3DFORMAT}
  2528. PD3DFormat = ^TD3DFormat;
  2529. TD3DFormat = _D3DFORMAT;
  2530. { Display Modes }
  2531. PD3DDisplayMode = ^TD3DDisplayMode;
  2532. _D3DDISPLAYMODE = packed record
  2533. Width: LongWord;
  2534. Height: LongWord;
  2535. RefreshRate: LongWord;
  2536. Format: TD3DFormat;
  2537. end {_D3DDISPLAYMODE};
  2538. {$EXTERNALSYM _D3DDISPLAYMODE}
  2539. D3DDISPLAYMODE = _D3DDISPLAYMODE;
  2540. {$EXTERNALSYM D3DDISPLAYMODE}
  2541. TD3DDisplayMode = _D3DDISPLAYMODE;
  2542. { Creation Parameters }
  2543. PD3DDeviceCreationParameters = ^TD3DDeviceCreationParameters;
  2544. _D3DDEVICE_CREATION_PARAMETERS = packed record
  2545. AdapterOrdinal: LongWord;
  2546. DeviceType: TD3DDevType;
  2547. hFocusWindow: HWND;
  2548. BehaviorFlags: LongInt;
  2549. end {_D3DDEVICE_CREATION_PARAMETERS};
  2550. {$EXTERNALSYM _D3DDEVICE_CREATION_PARAMETERS}
  2551. D3DDEVICE_CREATION_PARAMETERS = _D3DDEVICE_CREATION_PARAMETERS;
  2552. {$EXTERNALSYM D3DDEVICE_CREATION_PARAMETERS}
  2553. TD3DDeviceCreationParameters = _D3DDEVICE_CREATION_PARAMETERS;
  2554. { SwapEffects }
  2555. _D3DSWAPEFFECT = (
  2556. {$IFNDEF COMPILER6_UP}
  2557. D3DSWAPEFFECT_INVALID_0 {= 0},
  2558. D3DSWAPEFFECT_DISCARD {= 1},
  2559. D3DSWAPEFFECT_FLIP {= 2},
  2560. D3DSWAPEFFECT_COPY {= 3}
  2561. {$ELSE}
  2562. D3DSWAPEFFECT_DISCARD = 1,
  2563. D3DSWAPEFFECT_FLIP = 2,
  2564. D3DSWAPEFFECT_COPY = 3
  2565. {$ENDIF}
  2566. );
  2567. {$EXTERNALSYM _D3DSWAPEFFECT}
  2568. D3DSWAPEFFECT = _D3DSWAPEFFECT;
  2569. {$EXTERNALSYM D3DSWAPEFFECT}
  2570. TD3DSwapEffect = _D3DSWAPEFFECT;
  2571. { Pool types }
  2572. _D3DPOOL = (
  2573. D3DPOOL_DEFAULT {= 0},
  2574. D3DPOOL_MANAGED {= 1},
  2575. D3DPOOL_SYSTEMMEM {= 2},
  2576. D3DPOOL_SCRATCH {= 3}
  2577. );
  2578. {$EXTERNALSYM _D3DPOOL}
  2579. D3DPOOL = _D3DPOOL;
  2580. {$EXTERNALSYM D3DPOOL}
  2581. TD3DPool = _D3DPOOL;
  2582. const
  2583. { RefreshRate pre-defines }
  2584. D3DPRESENT_RATE_DEFAULT = $00000000;
  2585. {$EXTERNALSYM D3DPRESENT_RATE_DEFAULT}
  2586. type
  2587. { Resize Optional Parameters }
  2588. PD3DPresentParameters = ^TD3DPresentParameters;
  2589. _D3DPRESENT_PARAMETERS_ = packed record
  2590. BackBufferWidth: LongWord;
  2591. BackBufferHeight: LongWord;
  2592. BackBufferFormat: TD3DFormat;
  2593. BackBufferCount: LongWord;
  2594. MultiSampleType: TD3DMultiSampleType;
  2595. MultiSampleQuality: DWORD;
  2596. SwapEffect: TD3DSwapEffect;
  2597. hDeviceWindow: HWND;
  2598. Windowed: Bool;
  2599. EnableAutoDepthStencil: Bool;
  2600. AutoDepthStencilFormat: TD3DFormat;
  2601. Flags: LongInt;
  2602. { FullScreen_RefreshRateInHz must be zero for Windowed mode }
  2603. FullScreen_RefreshRateInHz: LongWord;
  2604. PresentationInterval: LongWord;
  2605. end {_D3DPRESENT_PARAMETERS_};
  2606. {$EXTERNALSYM _D3DPRESENT_PARAMETERS_}
  2607. D3DPRESENT_PARAMETERS = _D3DPRESENT_PARAMETERS_;
  2608. {$EXTERNALSYM D3DPRESENT_PARAMETERS}
  2609. TD3DPresentParameters = _D3DPRESENT_PARAMETERS_;
  2610. // Values for D3DPRESENT_PARAMETERS.Flags
  2611. const
  2612. D3DPRESENTFLAG_LOCKABLE_BACKBUFFER = $00000001;
  2613. {$EXTERNALSYM D3DPRESENTFLAG_LOCKABLE_BACKBUFFER}
  2614. D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = $00000002;
  2615. {$EXTERNALSYM D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL}
  2616. D3DPRESENTFLAG_DEVICECLIP = $00000004;
  2617. {$EXTERNALSYM D3DPRESENTFLAG_DEVICECLIP}
  2618. D3DPRESENTFLAG_VIDEO = $00000010;
  2619. {$EXTERNALSYM D3DPRESENTFLAG_VIDEO}
  2620. { Gamma Ramp: Same as DX7 }
  2621. type
  2622. PD3DGammaRamp = ^TD3DGammaRamp;
  2623. _D3DGAMMARAMP = packed record
  2624. red : array [0..255] of Word;
  2625. green : array [0..255] of Word;
  2626. blue : array [0..255] of Word;
  2627. end;
  2628. {$EXTERNALSYM _D3DGAMMARAMP}
  2629. D3DGAMMARAMP = _D3DGAMMARAMP;
  2630. {$EXTERNALSYM D3DGAMMARAMP}
  2631. TD3DGammaRamp = _D3DGAMMARAMP;
  2632. { Back buffer types }
  2633. _D3DBACKBUFFER_TYPE = (
  2634. D3DBACKBUFFER_TYPE_MONO {= 0},
  2635. D3DBACKBUFFER_TYPE_LEFT {= 1},
  2636. D3DBACKBUFFER_TYPE_RIGHT {= 2}
  2637. );
  2638. {$EXTERNALSYM _D3DBACKBUFFER_TYPE}
  2639. D3DBACKBUFFER_TYPE = _D3DBACKBUFFER_TYPE;
  2640. {$EXTERNALSYM D3DBACKBUFFER_TYPE}
  2641. TD3DBackbufferType = _D3DBACKBUFFER_TYPE;
  2642. { Types }
  2643. _D3DRESOURCETYPE = (
  2644. {$IFNDEF COMPILER6_UP}
  2645. D3DRTYPE_INVALID_0 {= 0},
  2646. D3DRTYPE_SURFACE {= 1},
  2647. D3DRTYPE_VOLUME {= 2},
  2648. D3DRTYPE_TEXTURE {= 3},
  2649. D3DRTYPE_VOLUMETEXTURE {= 4},
  2650. D3DRTYPE_CUBETEXTURE {= 5},
  2651. D3DRTYPE_VERTEXBUFFER {= 6},
  2652. D3DRTYPE_INDEXBUFFER {= 7}
  2653. {$ELSE}
  2654. D3DRTYPE_SURFACE = 1,
  2655. D3DRTYPE_VOLUME = 2,
  2656. D3DRTYPE_TEXTURE = 3,
  2657. D3DRTYPE_VOLUMETEXTURE = 4,
  2658. D3DRTYPE_CUBETEXTURE = 5,
  2659. D3DRTYPE_VERTEXBUFFER = 6,
  2660. D3DRTYPE_INDEXBUFFER = 7
  2661. {$ENDIF}
  2662. );
  2663. {$EXTERNALSYM _D3DRESOURCETYPE}
  2664. D3DRESOURCETYPE = _D3DRESOURCETYPE;
  2665. {$EXTERNALSYM D3DRESOURCETYPE}
  2666. TD3DResourceType = _D3DRESOURCETYPE;
  2667. const
  2668. { Usages }
  2669. D3DUSAGE_RENDERTARGET = $00000001;
  2670. {$EXTERNALSYM D3DUSAGE_RENDERTARGET}
  2671. D3DUSAGE_DEPTHSTENCIL = $00000002;
  2672. {$EXTERNALSYM D3DUSAGE_DEPTHSTENCIL}
  2673. D3DUSAGE_DYNAMIC = $00000200;
  2674. {$EXTERNALSYM D3DUSAGE_DYNAMIC}
  2675. // When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return
  2676. // D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format.
  2677. // D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros
  2678. // will return true and false respectively for this code.
  2679. D3DUSAGE_AUTOGENMIPMAP = $00000400;
  2680. {$EXTERNALSYM D3DUSAGE_AUTOGENMIPMAP}
  2681. D3DUSAGE_DMAP = $00004000;
  2682. {$EXTERNALSYM D3DUSAGE_DMAP}
  2683. // The following usages are valid only for querying CheckDeviceFormat
  2684. D3DUSAGE_QUERY_LEGACYBUMPMAP = $00008000;
  2685. {$EXTERNALSYM D3DUSAGE_QUERY_LEGACYBUMPMAP}
  2686. D3DUSAGE_QUERY_SRGBREAD = $00010000;
  2687. {$EXTERNALSYM D3DUSAGE_QUERY_SRGBREAD}
  2688. D3DUSAGE_QUERY_FILTER = $00020000;
  2689. {$EXTERNALSYM D3DUSAGE_QUERY_FILTER}
  2690. D3DUSAGE_QUERY_SRGBWRITE = $00040000;
  2691. {$EXTERNALSYM D3DUSAGE_QUERY_SRGBWRITE}
  2692. D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = $00080000;
  2693. {$EXTERNALSYM D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING}
  2694. D3DUSAGE_QUERY_VERTEXTEXTURE = $00100000;
  2695. {$EXTERNALSYM D3DUSAGE_QUERY_VERTEXTEXTURE}
  2696. { Usages for Vertex/Index buffers }
  2697. D3DUSAGE_WRITEONLY = $00000008;
  2698. {$EXTERNALSYM D3DUSAGE_WRITEONLY}
  2699. D3DUSAGE_SOFTWAREPROCESSING = $00000010;
  2700. {$EXTERNALSYM D3DUSAGE_SOFTWAREPROCESSING}
  2701. D3DUSAGE_DONOTCLIP = $00000020;
  2702. {$EXTERNALSYM D3DUSAGE_DONOTCLIP}
  2703. D3DUSAGE_POINTS = $00000040;
  2704. {$EXTERNALSYM D3DUSAGE_POINTS}
  2705. D3DUSAGE_RTPATCHES = $00000080;
  2706. {$EXTERNALSYM D3DUSAGE_RTPATCHES}
  2707. D3DUSAGE_NPATCHES = $00000100;
  2708. {$EXTERNALSYM D3DUSAGE_NPATCHES}
  2709. type
  2710. { CubeMap Face identifiers }
  2711. _D3DCUBEMAP_FACES = (
  2712. D3DCUBEMAP_FACE_POSITIVE_X {= 0},
  2713. D3DCUBEMAP_FACE_NEGATIVE_X {= 1},
  2714. D3DCUBEMAP_FACE_POSITIVE_Y {= 2},
  2715. D3DCUBEMAP_FACE_NEGATIVE_Y {= 3},
  2716. D3DCUBEMAP_FACE_POSITIVE_Z {= 4},
  2717. D3DCUBEMAP_FACE_NEGATIVE_Z {= 5}
  2718. );
  2719. {$EXTERNALSYM _D3DCUBEMAP_FACES}
  2720. D3DCUBEMAP_FACES = _D3DCUBEMAP_FACES;
  2721. {$EXTERNALSYM D3DCUBEMAP_FACES}
  2722. TD3DCubemapFaces = _D3DCUBEMAP_FACES;
  2723. const
  2724. { Lock flags }
  2725. D3DLOCK_READONLY = $00000010;
  2726. {$EXTERNALSYM D3DLOCK_READONLY}
  2727. D3DLOCK_DISCARD = $00002000;
  2728. {$EXTERNALSYM D3DLOCK_DISCARD}
  2729. D3DLOCK_NOOVERWRITE = $00001000;
  2730. {$EXTERNALSYM D3DLOCK_NOOVERWRITE}
  2731. D3DLOCK_NOSYSLOCK = $00000800;
  2732. {$EXTERNALSYM D3DLOCK_NOSYSLOCK}
  2733. D3DLOCK_DONOTWAIT = $00004000;
  2734. {$EXTERNALSYM D3DLOCK_DONOTWAIT}
  2735. D3DLOCK_NO_DIRTY_UPDATE = $00008000;
  2736. {$EXTERNALSYM D3DLOCK_NO_DIRTY_UPDATE}
  2737. type
  2738. { Vertex Buffer Description }
  2739. PD3DVertexBufferDesc = ^TD3DVertexBufferDesc;
  2740. _D3DVERTEXBUFFER_DESC = packed record
  2741. Format : TD3DFormat;
  2742. _Type : TD3DResourceType;
  2743. Usage : DWord;
  2744. Pool : TD3DPool;
  2745. Size : LongWord;
  2746. FVF : DWord;
  2747. end;
  2748. {$EXTERNALSYM _D3DVERTEXBUFFER_DESC}
  2749. D3DVERTEXBUFFER_DESC = _D3DVERTEXBUFFER_DESC;
  2750. {$EXTERNALSYM D3DVERTEXBUFFER_DESC}
  2751. TD3DVertexBufferDesc = _D3DVERTEXBUFFER_DESC;
  2752. { Index Buffer Description }
  2753. PD3DIndexBufferDesc = ^TD3DIndexBufferDesc;
  2754. _D3DINDEXBUFFER_DESC = packed record
  2755. Format : TD3DFormat;
  2756. _Type : TD3DResourceType;
  2757. Usage : DWord;
  2758. Pool : TD3DPool;
  2759. Size : LongWord;
  2760. end {_D3DINDEXBUFFER_DESC};
  2761. {$EXTERNALSYM _D3DINDEXBUFFER_DESC}
  2762. D3DINDEXBUFFER_DESC = _D3DINDEXBUFFER_DESC;
  2763. {$EXTERNALSYM D3DINDEXBUFFER_DESC}
  2764. TD3DIndexBufferDesc = _D3DINDEXBUFFER_DESC;
  2765. { Surface Description }
  2766. PD3DSurfaceDesc = ^TD3DSurfaceDesc;
  2767. _D3DSURFACE_DESC = packed record
  2768. Format : TD3DFormat;
  2769. _Type : TD3DResourceType;
  2770. Usage : DWord;
  2771. Pool : TD3DPool;
  2772. MultiSampleType: TD3DMultiSampleType;
  2773. MultiSampleQuality: DWORD;
  2774. Width : LongWord;
  2775. Height : LongWord;
  2776. end {_D3DSURFACE_DESC};
  2777. {$EXTERNALSYM _D3DSURFACE_DESC}
  2778. D3DSURFACE_DESC = _D3DSURFACE_DESC;
  2779. {$EXTERNALSYM D3DSURFACE_DESC}
  2780. TD3DSurfaceDesc = _D3DSURFACE_DESC;
  2781. PD3DVolumeDesc = ^TD3DVolumeDesc;
  2782. _D3DVOLUME_DESC = packed record
  2783. Format : TD3DFormat;
  2784. _Type : TD3DResourceType;
  2785. Usage : DWord;
  2786. Pool : TD3DPool;
  2787. Width : LongWord;
  2788. Height : LongWord;
  2789. Depth : LongWord;
  2790. end {_D3DVOLUME_DESC};
  2791. {$EXTERNALSYM _D3DVOLUME_DESC}
  2792. D3DVOLUME_DESC = _D3DVOLUME_DESC;
  2793. {$EXTERNALSYM D3DVOLUME_DESC}
  2794. TD3DVolumeDesc = _D3DVOLUME_DESC;
  2795. { Structure for LockRect }
  2796. PD3DLockedRect = ^TD3DLockedRect;
  2797. _D3DLOCKED_RECT = packed record
  2798. Pitch: Integer;
  2799. pBits: Pointer; // void*
  2800. end {_D3DLOCKED_RECT};
  2801. {$EXTERNALSYM _D3DLOCKED_RECT}
  2802. D3DLOCKED_RECT = _D3DLOCKED_RECT;
  2803. {$EXTERNALSYM D3DLOCKED_RECT}
  2804. TD3DLockedRect = _D3DLOCKED_RECT;
  2805. { Structures for LockBox }
  2806. PD3DBox = ^TD3DBox;
  2807. _D3DBOX = packed record
  2808. Left : LongWord;
  2809. Top : LongWord;
  2810. Right : LongWord;
  2811. Bottom : LongWord;
  2812. Front : LongWord;
  2813. Back : LongWord;
  2814. end {_D3DBOX};
  2815. {$EXTERNALSYM _D3DBOX}
  2816. D3DBOX = _D3DBOX;
  2817. {$EXTERNALSYM D3DBOX}
  2818. TD3DBox = _D3DBOX;
  2819. PD3DLockedBox = ^TD3DLockedBox;
  2820. _D3DLOCKED_BOX = packed record
  2821. RowPitch : Integer;
  2822. SlicePitch : Integer;
  2823. pBits : Pointer; // void*
  2824. end {_D3DLOCKED_BOX};
  2825. {$EXTERNALSYM _D3DLOCKED_BOX}
  2826. D3DLOCKED_BOX = _D3DLOCKED_BOX;
  2827. {$EXTERNALSYM D3DLOCKED_BOX}
  2828. TD3DLockedBox = _D3DLOCKED_BOX;
  2829. { Structures for LockRange }
  2830. PD3DRange = ^TD3DRange;
  2831. _D3DRANGE = packed record
  2832. Offset : LongWord;
  2833. Size : LongWord;
  2834. end {_D3DRANGE};
  2835. {$EXTERNALSYM _D3DRANGE}
  2836. D3DRANGE = _D3DRANGE;
  2837. {$EXTERNALSYM D3DRANGE}
  2838. TD3DRange = _D3DRANGE;
  2839. { Structures for high order primitives }
  2840. PD3DRectPatchInfo = ^TD3DRectPatchInfo;
  2841. _D3DRECTPATCH_INFO = packed record
  2842. StartVertexOffsetWidth : LongWord;
  2843. StartVertexOffsetHeight : LongWord;
  2844. Width : LongWord;
  2845. Height : LongWord;
  2846. Stride : LongWord;
  2847. Basis : TD3DBasisType;
  2848. Degree : TD3DDegreeType;
  2849. end;
  2850. {$EXTERNALSYM _D3DRECTPATCH_INFO}
  2851. D3DRECTPATCH_INFO = _D3DRECTPATCH_INFO;
  2852. {$EXTERNALSYM D3DRECTPATCH_INFO}
  2853. TD3DRectPatchInfo = _D3DRECTPATCH_INFO;
  2854. PD3DTriPatchInfo = ^TD3DTriPatchInfo;
  2855. _D3DTRIPATCH_INFO = packed record
  2856. StartVertexOffset : LongWord;
  2857. NumVertices : LongWord;
  2858. Basis : TD3DBasisType;
  2859. Degree : TD3DDegreeType;
  2860. end;
  2861. {$EXTERNALSYM _D3DTRIPATCH_INFO}
  2862. D3DTRIPATCH_INFO = _D3DTRIPATCH_INFO;
  2863. {$EXTERNALSYM D3DTRIPATCH_INFO}
  2864. TD3DTriPatchInfo = _D3DTRIPATCH_INFO;
  2865. const
  2866. { Adapter Identifier }
  2867. MAX_DEVICE_IDENTIFIER_STRING = 512;
  2868. {$EXTERNALSYM MAX_DEVICE_IDENTIFIER_STRING}
  2869. type
  2870. PD3DAdapterIdentifier9 = ^TD3DAdapterIdentifier9;
  2871. _D3DADAPTER_IDENTIFIER9 = packed record
  2872. Driver : array [0..MAX_DEVICE_IDENTIFIER_STRING-1] of Char;
  2873. Description : array [0..MAX_DEVICE_IDENTIFIER_STRING-1] of Char;
  2874. DeviceName : array [0..31] of Char; { Device name for GDI (ex. \\.\DISPLAY1) }
  2875. {$IFDEF WIN32}
  2876. DriverVersion : Int64; { Defined for 32 bit components }
  2877. {$ELSE}
  2878. DriverVersionLowPart : DWord; { Defined for 16 bit driver components }
  2879. DriverVersionHighPart : DWord;
  2880. {$ENDIF}
  2881. VendorId : DWord;
  2882. DeviceId : DWord;
  2883. SubSysId : DWord;
  2884. Revision : DWord;
  2885. DeviceIdentifier : TGUID;
  2886. WHQLLevel : DWord;
  2887. end;
  2888. {$EXTERNALSYM _D3DADAPTER_IDENTIFIER9}
  2889. D3DADAPTER_IDENTIFIER9 = _D3DADAPTER_IDENTIFIER9;
  2890. {$EXTERNALSYM D3DADAPTER_IDENTIFIER9}
  2891. TD3DAdapterIdentifier9 = _D3DADAPTER_IDENTIFIER9;
  2892. { Raster Status structure returned by GetRasterStatus }
  2893. PD3DRasterStatus = ^TD3DRasterStatus;
  2894. _D3DRASTER_STATUS = packed record
  2895. InVBlank : Bool;
  2896. ScanLine : LongWord;
  2897. end;
  2898. {$EXTERNALSYM _D3DRASTER_STATUS}
  2899. D3DRASTER_STATUS = _D3DRASTER_STATUS;
  2900. {$EXTERNALSYM D3DRASTER_STATUS}
  2901. TD3DRasterStatus = _D3DRASTER_STATUS;
  2902. { Debug monitor tokens (DEBUG only)
  2903. Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as
  2904. passing a token to the debug monitor. For example, if, after passing
  2905. D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values
  2906. are passed in, the enabled/disabled state of the debug
  2907. monitor will still persist.
  2908. The debug monitor defaults to enabled.
  2909. Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use.
  2910. }
  2911. _D3DDEBUGMONITORTOKENS = DWord;
  2912. {$EXTERNALSYM _D3DDEBUGMONITORTOKENS}
  2913. D3DDEBUGMONITORTOKENS = _D3DDEBUGMONITORTOKENS;
  2914. {$EXTERNALSYM D3DDEBUGMONITORTOKENS}
  2915. TD3DDebugMonitorTokens = _D3DDEBUGMONITORTOKENS;
  2916. const
  2917. D3DDMT_ENABLE = 0; // enable debug monitor
  2918. {$EXTERNALSYM D3DDMT_ENABLE}
  2919. D3DDMT_DISABLE = 1; // disable debug monitor
  2920. {$EXTERNALSYM D3DDMT_DISABLE}
  2921. {$IFNDEF COMPILER6_UP}
  2922. const
  2923. // Async feedback
  2924. D3DQUERYTYPE_VCACHE = 4; { D3DISSUE_END }
  2925. {$EXTERNALSYM D3DQUERYTYPE_VCACHE}
  2926. D3DQUERYTYPE_RESOURCEMANAGER = 5; { D3DISSUE_END }
  2927. {$EXTERNALSYM D3DQUERYTYPE_RESOURCEMANAGER}
  2928. D3DQUERYTYPE_VERTEXSTATS = 6; { D3DISSUE_END }
  2929. {$EXTERNALSYM D3DQUERYTYPE_VERTEXSTATS}
  2930. D3DQUERYTYPE_EVENT = 8; { D3DISSUE_END }
  2931. {$EXTERNALSYM D3DQUERYTYPE_EVENT}
  2932. D3DQUERYTYPE_OCCLUSION = 9; { D3DISSUE_BEGIN, D3DISSUE_END }
  2933. {$EXTERNALSYM D3DQUERYTYPE_OCCLUSION}
  2934. type
  2935. _D3DQUERYTYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  2936. {$ELSE}
  2937. type
  2938. // Async feedback
  2939. {$MINENUMSIZE 1} // Forces TD3DQueryType be 1 byte enum
  2940. _D3DQUERYTYPE = (
  2941. D3DQUERYTYPE_VCACHE = 4, { D3DISSUE_END }
  2942. D3DQUERYTYPE_RESOURCEMANAGER = 5, { D3DISSUE_END }
  2943. D3DQUERYTYPE_VERTEXSTATS = 6, { D3DISSUE_END }
  2944. D3DQUERYTYPE_EVENT = 8, { D3DISSUE_END }
  2945. D3DQUERYTYPE_OCCLUSION = 9 { D3DISSUE_BEGIN, D3DISSUE_END }
  2946. );
  2947. {$MINENUMSIZE 4} // Restores enums to be 4 byte in size
  2948. {$ENDIF}
  2949. {$EXTERNALSYM _D3DQUERYTYPE}
  2950. D3DQUERYTYPE = _D3DQUERYTYPE;
  2951. {$EXTERNALSYM D3DQUERYTYPE}
  2952. TD3DQueryType = _D3DQUERYTYPE;
  2953. const
  2954. // Flags field for Issue
  2955. D3DISSUE_END = (1 shl 0); // Tells the runtime to issue the end of a query, changing it's state to "non-signaled".
  2956. {$EXTERNALSYM D3DISSUE_END}
  2957. D3DISSUE_BEGIN = (1 shl 1); // Tells the runtime to issue the beginng of a query.
  2958. {$EXTERNALSYM D3DISSUE_BEGIN}
  2959. // Flags field for GetData
  2960. D3DGETDATA_FLUSH = (1 shl 0); // Tells the runtime to flush if the query is outstanding.
  2961. {$EXTERNALSYM D3DGETDATA_FLUSH}
  2962. type
  2963. PD3DResourceStats = ^TD3DResourceStats;
  2964. _D3DRESOURCESTATS = packed record
  2965. // Data collected since last Present()
  2966. bThrashing : BOOL; (* indicates if thrashing *)
  2967. ApproxBytesDownloaded : DWORD; (* Approximate number of bytes downloaded by resource manager *)
  2968. NumEvicts : DWORD; (* number of objects evicted *)
  2969. NumVidCreates : DWORD; (* number of objects created in video memory *)
  2970. LastPri : DWORD; (* priority of last object evicted *)
  2971. NumUsed : DWORD; (* number of objects set to the device *)
  2972. NumUsedInVidMem : DWORD; (* number of objects set to the device, which are already in video memory *)
  2973. // Persistent data
  2974. WorkingSet : DWORD; (* number of objects in video memory *)
  2975. WorkingSetBytes : DWORD; (* number of bytes in video memory *)
  2976. TotalManaged : DWORD; (* total number of managed objects *)
  2977. TotalBytes : DWORD; (* total number of bytes of managed objects *)
  2978. end;
  2979. {$EXTERNALSYM _D3DRESOURCESTATS}
  2980. D3DRESOURCESTATS = _D3DRESOURCESTATS;
  2981. {$EXTERNALSYM D3DRESOURCESTATS}
  2982. TD3DResourceStats = _D3DRESOURCESTATS;
  2983. const
  2984. D3DRTYPECOUNT = (DWORD(D3DRTYPE_INDEXBUFFER) + 1);
  2985. {$EXTERNALSYM D3DRTYPECOUNT}
  2986. type
  2987. PD3DDevInfoResourceManager = ^TD3DDevInfoResourceManager;
  2988. _D3DDEVINFO_RESOURCEMANAGER = packed record
  2989. stats: array [0..D3DRTYPECOUNT-1] of TD3DResourceStats;
  2990. end;
  2991. {$EXTERNALSYM _D3DDEVINFO_RESOURCEMANAGER}
  2992. D3DDEVINFO_RESOURCEMANAGER = _D3DDEVINFO_RESOURCEMANAGER;
  2993. {$EXTERNALSYM D3DDEVINFO_RESOURCEMANAGER}
  2994. TD3DDevInfoResourceManager = _D3DDEVINFO_RESOURCEMANAGER;
  2995. PD3DDevInfoD3DVertexStats = ^TD3DDevInfoD3DVertexStats;
  2996. _D3DDEVINFO_D3DVERTEXSTATS = packed record
  2997. NumRenderedTriangles : DWORD; (* total number of triangles that are not clipped in this frame *)
  2998. NumExtraClippingTriangles : DWORD; (* Number of new triangles generated by clipping *)
  2999. end;
  3000. {$EXTERNALSYM _D3DDEVINFO_D3DVERTEXSTATS}
  3001. D3DDEVINFO_D3DVERTEXSTATS = _D3DDEVINFO_D3DVERTEXSTATS;
  3002. {$EXTERNALSYM D3DDEVINFO_D3DVERTEXSTATS}
  3003. TD3DDevInfoD3DVertexStats = _D3DDEVINFO_D3DVERTEXSTATS;
  3004. type
  3005. PD3DDevInfoVCache = ^TD3DDevInfoVCache;
  3006. _D3DDEVINFO_VCACHE = packed record
  3007. Pattern : DWORD; (* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') *)
  3008. OptMethod : DWORD; (* optimization method 0 means longest strips, 1 means vertex cache based *)
  3009. CacheSize : DWORD; (* cache size to optimize for (only required if type is 1) *)
  3010. MagicNumber : DWORD; (* used to determine when to restart strips (only required if type is 1)*)
  3011. end;
  3012. {$EXTERNALSYM _D3DDEVINFO_VCACHE}
  3013. D3DDEVINFO_VCACHE = _D3DDEVINFO_VCACHE;
  3014. {$EXTERNALSYM D3DDEVINFO_VCACHE}
  3015. TD3DDevInfoVCache = _D3DDEVINFO_VCACHE;
  3016. (*==========================================================================;
  3017. *
  3018. * Copyright (C) Microsoft Corporation. All Rights Reserved.
  3019. *
  3020. * File: d3d9caps.h
  3021. * Content: Direct3D capabilities include file
  3022. *
  3023. ***************************************************************************)
  3024. type
  3025. PD3DVShaderCaps2_0 = ^TD3DVShaderCaps2_0;
  3026. _D3DVSHADERCAPS2_0 = packed record
  3027. Caps: DWORD;
  3028. DynamicFlowControlDepth: Integer;
  3029. NumTemps: Integer;
  3030. StaticFlowControlDepth: Integer;
  3031. end;
  3032. {$EXTERNALSYM _D3DVSHADERCAPS2_0}
  3033. D3DVSHADERCAPS2_0 = _D3DVSHADERCAPS2_0;
  3034. {$EXTERNALSYM D3DVSHADERCAPS2_0}
  3035. TD3DVShaderCaps2_0 = _D3DVSHADERCAPS2_0;
  3036. const
  3037. D3DVS20CAPS_PREDICATION = (1 shl 0);
  3038. {$EXTERNALSYM D3DVS20CAPS_PREDICATION}
  3039. D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
  3040. {$EXTERNALSYM D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH}
  3041. D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
  3042. {$EXTERNALSYM D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH}
  3043. D3DVS20_MAX_NUMTEMPS = 32;
  3044. {$EXTERNALSYM D3DVS20_MAX_NUMTEMPS}
  3045. D3DVS20_MIN_NUMTEMPS = 12;
  3046. {$EXTERNALSYM D3DVS20_MIN_NUMTEMPS}
  3047. D3DVS20_MAX_STATICFLOWCONTROLDEPTH = 4;
  3048. {$EXTERNALSYM D3DVS20_MAX_STATICFLOWCONTROLDEPTH}
  3049. D3DVS20_MIN_STATICFLOWCONTROLDEPTH = 1;
  3050. {$EXTERNALSYM D3DVS20_MIN_STATICFLOWCONTROLDEPTH}
  3051. type
  3052. PD3DPShaderCaps2_0 = ^TD3DPShaderCaps2_0;
  3053. _D3DPSHADERCAPS2_0 = packed record
  3054. Caps: DWORD;
  3055. DynamicFlowControlDepth: Integer;
  3056. NumTemps: Integer;
  3057. StaticFlowControlDepth: Integer;
  3058. NumInstructionSlots: Integer;
  3059. end;
  3060. {$EXTERNALSYM _D3DPSHADERCAPS2_0}
  3061. D3DPSHADERCAPS2_0 = _D3DPSHADERCAPS2_0;
  3062. {$EXTERNALSYM D3DPSHADERCAPS2_0}
  3063. TD3DPShaderCaps2_0 = _D3DPSHADERCAPS2_0;
  3064. const
  3065. D3DPS20CAPS_ARBITRARYSWIZZLE = (1 shl 0);
  3066. {$EXTERNALSYM D3DPS20CAPS_ARBITRARYSWIZZLE}
  3067. D3DPS20CAPS_GRADIENTINSTRUCTIONS = (1 shl 1);
  3068. {$EXTERNALSYM D3DPS20CAPS_GRADIENTINSTRUCTIONS}
  3069. D3DPS20CAPS_PREDICATION = (1 shl 2);
  3070. {$EXTERNALSYM D3DPS20CAPS_PREDICATION}
  3071. D3DPS20CAPS_NODEPENDENTREADLIMIT = (1 shl 3);
  3072. {$EXTERNALSYM D3DPS20CAPS_NODEPENDENTREADLIMIT}
  3073. D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT = (1 shl 4);
  3074. {$EXTERNALSYM D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT}
  3075. D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
  3076. {$EXTERNALSYM D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH}
  3077. D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
  3078. {$EXTERNALSYM D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH}
  3079. D3DPS20_MAX_NUMTEMPS = 32;
  3080. {$EXTERNALSYM D3DPS20_MAX_NUMTEMPS}
  3081. D3DPS20_MIN_NUMTEMPS = 12;
  3082. {$EXTERNALSYM D3DPS20_MIN_NUMTEMPS}
  3083. D3DPS20_MAX_STATICFLOWCONTROLDEPTH = 4;
  3084. {$EXTERNALSYM D3DPS20_MAX_STATICFLOWCONTROLDEPTH}
  3085. D3DPS20_MIN_STATICFLOWCONTROLDEPTH = 0;
  3086. {$EXTERNALSYM D3DPS20_MIN_STATICFLOWCONTROLDEPTH}
  3087. D3DPS20_MAX_NUMINSTRUCTIONSLOTS = 512;
  3088. {$EXTERNALSYM D3DPS20_MAX_NUMINSTRUCTIONSLOTS}
  3089. D3DPS20_MIN_NUMINSTRUCTIONSLOTS = 96;
  3090. {$EXTERNALSYM D3DPS20_MIN_NUMINSTRUCTIONSLOTS}
  3091. D3DMIN30SHADERINSTRUCTIONS = 512;
  3092. {$EXTERNALSYM D3DMIN30SHADERINSTRUCTIONS}
  3093. D3DMAX30SHADERINSTRUCTIONS = 32768;
  3094. {$EXTERNALSYM D3DMAX30SHADERINSTRUCTIONS}
  3095. type
  3096. PD3DCaps9 = ^TD3DCaps9;
  3097. _D3DCAPS9 = record
  3098. (* Device Info *)
  3099. DeviceType: TD3DDevType;
  3100. AdapterOrdinal: DWord;
  3101. (* Caps from DX7 Draw *)
  3102. Caps: DWord;
  3103. Caps2: DWord;
  3104. Caps3: DWord;
  3105. PresentationIntervals: DWord;
  3106. (* Cursor Caps *)
  3107. CursorCaps: DWORD;
  3108. (* 3D Device Caps *)
  3109. DevCaps: DWord;
  3110. PrimitiveMiscCaps: DWord;
  3111. RasterCaps: DWord;
  3112. ZCmpCaps: DWord;
  3113. SrcBlendCaps: DWord;
  3114. DestBlendCaps: DWord;
  3115. AlphaCmpCaps: DWord;
  3116. ShadeCaps: DWord;
  3117. TextureCaps: DWord;
  3118. TextureFilterCaps: DWord; // D3DPTFILTERCAPS for IDirect3DTexture9's
  3119. CubeTextureFilterCaps: DWord; // D3DPTFILTERCAPS for IDirect3DCubeTexture9's
  3120. VolumeTextureFilterCaps: DWord; // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's
  3121. TextureAddressCaps: DWord; // D3DPTADDRESSCAPS for IDirect3DTexture9's
  3122. VolumeTextureAddressCaps: DWord; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's
  3123. LineCaps: DWord; // D3DLINECAPS
  3124. MaxTextureWidth, MaxTextureHeight: DWord;
  3125. MaxVolumeExtent: DWord;
  3126. MaxTextureRepeat: DWord;
  3127. MaxTextureAspectRatio: DWord;
  3128. MaxAnisotropy: DWord;
  3129. MaxVertexW: Single;
  3130. GuardBandLeft: Single;
  3131. GuardBandTop: Single;
  3132. GuardBandRight: Single;
  3133. GuardBandBottom: Single;
  3134. ExtentsAdjust: Single;
  3135. StencilCaps: DWord;
  3136. FVFCaps: DWord;
  3137. TextureOpCaps: DWord;
  3138. MaxTextureBlendStages: DWord;
  3139. MaxSimultaneousTextures: DWord;
  3140. VertexProcessingCaps: DWord;
  3141. MaxActiveLights: DWord;
  3142. MaxUserClipPlanes: DWord;
  3143. MaxVertexBlendMatrices: DWord;
  3144. MaxVertexBlendMatrixIndex: DWord;
  3145. MaxPointSize: Single;
  3146. MaxPrimitiveCount: DWord; // max number of primitives per DrawPrimitive call
  3147. MaxVertexIndex: DWord;
  3148. MaxStreams: DWord;
  3149. MaxStreamStride: DWord; // max stride for SetStreamSource
  3150. VertexShaderVersion: DWord;
  3151. MaxVertexShaderConst: DWord; // number of vertex shader constant registers
  3152. PixelShaderVersion: DWord;
  3153. PixelShader1xMaxValue: Single; // max value storable in registers of ps.1.x shaders
  3154. // Here are the DX9 specific ones
  3155. DevCaps2: DWORD;
  3156. MaxNpatchTessellationLevel: Single;
  3157. Reserved5: DWORD;
  3158. MasterAdapterOrdinal: LongWord; // ordinal of master adaptor for adapter group
  3159. AdapterOrdinalInGroup: LongWord; // ordinal inside the adapter group
  3160. NumberOfAdaptersInGroup: LongWord; // number of adapters in this adapter group (only if master)
  3161. DeclTypes: DWORD; // Data types, supported in vertex declarations
  3162. NumSimultaneousRTs: DWORD; // Will be at least 1
  3163. StretchRectFilterCaps: DWORD; // Filter caps supported by StretchRect
  3164. VS20Caps: TD3DVShaderCaps2_0;
  3165. PS20Caps: TD3DPShaderCaps2_0;
  3166. VertexTextureFilterCaps: DWORD; // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders
  3167. MaxVShaderInstructionsExecuted: DWORD; // maximum number of vertex shader instructions that can be executed
  3168. MaxPShaderInstructionsExecuted: DWORD; // maximum number of pixel shader instructions that can be executed
  3169. MaxVertexShader30InstructionSlots: DWORD;
  3170. MaxPixelShader30InstructionSlots: DWORD;
  3171. end {D3DCAPS9};
  3172. {$EXTERNALSYM _D3DCAPS9}
  3173. D3DCAPS9 = _D3DCAPS9;
  3174. {$EXTERNALSYM D3DCAPS9}
  3175. TD3DCaps9 = _D3DCAPS9;
  3176. //
  3177. // BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS
  3178. //
  3179. const
  3180. //
  3181. // Caps
  3182. //
  3183. D3DCAPS_READ_SCANLINE = $00020000;
  3184. {$EXTERNALSYM D3DCAPS_READ_SCANLINE}
  3185. //
  3186. // Caps2
  3187. //
  3188. D3DCAPS2_FULLSCREENGAMMA = $00020000;
  3189. {$EXTERNALSYM D3DCAPS2_FULLSCREENGAMMA}
  3190. D3DCAPS2_CANCALIBRATEGAMMA = $00100000;
  3191. {$EXTERNALSYM D3DCAPS2_CANCALIBRATEGAMMA}
  3192. D3DCAPS2_RESERVED = $02000000;
  3193. {$EXTERNALSYM D3DCAPS2_RESERVED}
  3194. D3DCAPS2_CANMANAGERESOURCE = $10000000;
  3195. {$EXTERNALSYM D3DCAPS2_CANMANAGERESOURCE}
  3196. D3DCAPS2_DYNAMICTEXTURES = $20000000;
  3197. {$EXTERNALSYM D3DCAPS2_DYNAMICTEXTURES}
  3198. D3DCAPS2_CANAUTOGENMIPMAP = $40000000;
  3199. {$EXTERNALSYM D3DCAPS2_CANAUTOGENMIPMAP}
  3200. //
  3201. // Caps3
  3202. //
  3203. D3DCAPS3_RESERVED = $8000001F;
  3204. {$EXTERNALSYM D3DCAPS3_RESERVED}
  3205. // Indicates that the device can respect the ALPHABLENDENABLE render state
  3206. // when fullscreen while using the FLIP or DISCARD swap effect.
  3207. // COPY and COPYVSYNC swap effects work whether or not this flag is set.
  3208. D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD = $00000020;
  3209. {$EXTERNALSYM D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD}
  3210. // Indicates that the device can perform a gamma correction from
  3211. // a windowed back buffer containing linear content to the sRGB desktop.
  3212. D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION = $00000080;
  3213. {$EXTERNALSYM D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION}
  3214. D3DCAPS3_COPY_TO_VIDMEM = $00000100; { Device can acclerate copies from sysmem to local vidmem }
  3215. {$EXTERNALSYM D3DCAPS3_COPY_TO_VIDMEM}
  3216. D3DCAPS3_COPY_TO_SYSTEMMEM = $00000200; { Device can acclerate copies from local vidmem to sysmem }
  3217. {$EXTERNALSYM D3DCAPS3_COPY_TO_SYSTEMMEM}
  3218. //
  3219. // PresentationIntervals
  3220. //
  3221. D3DPRESENT_INTERVAL_DEFAULT = $00000000;
  3222. {$EXTERNALSYM D3DPRESENT_INTERVAL_DEFAULT}
  3223. D3DPRESENT_INTERVAL_ONE = $00000001;
  3224. {$EXTERNALSYM D3DPRESENT_INTERVAL_ONE}
  3225. D3DPRESENT_INTERVAL_TWO = $00000002;
  3226. {$EXTERNALSYM D3DPRESENT_INTERVAL_TWO}
  3227. D3DPRESENT_INTERVAL_THREE = $00000004;
  3228. {$EXTERNALSYM D3DPRESENT_INTERVAL_THREE}
  3229. D3DPRESENT_INTERVAL_FOUR = $00000008;
  3230. {$EXTERNALSYM D3DPRESENT_INTERVAL_FOUR}
  3231. D3DPRESENT_INTERVAL_IMMEDIATE = $80000000;
  3232. {$EXTERNALSYM D3DPRESENT_INTERVAL_IMMEDIATE}
  3233. //
  3234. // CursorCaps
  3235. //
  3236. // Driver supports HW color cursor in at least hi-res modes(height >=400)
  3237. D3DCURSORCAPS_COLOR = $00000001;
  3238. {$EXTERNALSYM D3DCURSORCAPS_COLOR}
  3239. // Driver supports HW cursor also in low-res modes(height < 400)
  3240. D3DCURSORCAPS_LOWRES = $00000002;
  3241. {$EXTERNALSYM D3DCURSORCAPS_LOWRES}
  3242. //
  3243. // DevCaps
  3244. //
  3245. D3DDEVCAPS_EXECUTESYSTEMMEMORY = $00000010; { Device can use execute buffers from system memory }
  3246. {$EXTERNALSYM D3DDEVCAPS_EXECUTESYSTEMMEMORY}
  3247. D3DDEVCAPS_EXECUTEVIDEOMEMORY = $00000020; { Device can use execute buffers from video memory }
  3248. {$EXTERNALSYM D3DDEVCAPS_EXECUTEVIDEOMEMORY}
  3249. D3DDEVCAPS_TLVERTEXSYSTEMMEMORY = $00000040; { Device can use TL buffers from system memory }
  3250. {$EXTERNALSYM D3DDEVCAPS_TLVERTEXSYSTEMMEMORY}
  3251. D3DDEVCAPS_TLVERTEXVIDEOMEMORY = $00000080; { Device can use TL buffers from video memory }
  3252. {$EXTERNALSYM D3DDEVCAPS_TLVERTEXVIDEOMEMORY}
  3253. D3DDEVCAPS_TEXTURESYSTEMMEMORY = $00000100; { Device can texture from system memory }
  3254. {$EXTERNALSYM D3DDEVCAPS_TEXTURESYSTEMMEMORY}
  3255. D3DDEVCAPS_TEXTUREVIDEOMEMORY = $00000200; { Device can texture from device memory }
  3256. {$EXTERNALSYM D3DDEVCAPS_TEXTUREVIDEOMEMORY}
  3257. D3DDEVCAPS_DRAWPRIMTLVERTEX = $00000400; { Device can draw TLVERTEX primitives }
  3258. {$EXTERNALSYM D3DDEVCAPS_DRAWPRIMTLVERTEX}
  3259. D3DDEVCAPS_CANRENDERAFTERFLIP = $00000800; { Device can render without waiting for flip to complete }
  3260. {$EXTERNALSYM D3DDEVCAPS_CANRENDERAFTERFLIP}
  3261. D3DDEVCAPS_TEXTURENONLOCALVIDMEM = $00001000; { Device can texture from nonlocal video memory }
  3262. {$EXTERNALSYM D3DDEVCAPS_TEXTURENONLOCALVIDMEM}
  3263. D3DDEVCAPS_DRAWPRIMITIVES2 = $00002000; { Device can support DrawPrimitives2 }
  3264. {$EXTERNALSYM D3DDEVCAPS_DRAWPRIMITIVES2}
  3265. D3DDEVCAPS_SEPARATETEXTUREMEMORIES = $00004000; { Device is texturing from separate memory pools }
  3266. {$EXTERNALSYM D3DDEVCAPS_SEPARATETEXTUREMEMORIES}
  3267. D3DDEVCAPS_DRAWPRIMITIVES2EX = $00008000; { Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver }
  3268. {$EXTERNALSYM D3DDEVCAPS_DRAWPRIMITIVES2EX}
  3269. D3DDEVCAPS_HWTRANSFORMANDLIGHT = $00010000; { Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also }
  3270. {$EXTERNALSYM D3DDEVCAPS_HWTRANSFORMANDLIGHT}
  3271. D3DDEVCAPS_CANBLTSYSTONONLOCAL = $00020000; { Device supports a Tex Blt from system memory to non-local vidmem }
  3272. {$EXTERNALSYM D3DDEVCAPS_CANBLTSYSTONONLOCAL}
  3273. D3DDEVCAPS_HWRASTERIZATION = $00080000; { Device has HW acceleration for rasterization }
  3274. {$EXTERNALSYM D3DDEVCAPS_HWRASTERIZATION}
  3275. D3DDEVCAPS_PUREDEVICE = $00100000; { Device supports D3DCREATE_PUREDEVICE }
  3276. {$EXTERNALSYM D3DDEVCAPS_PUREDEVICE}
  3277. D3DDEVCAPS_QUINTICRTPATCHES = $00200000; { Device supports quintic Beziers and BSplines }
  3278. {$EXTERNALSYM D3DDEVCAPS_QUINTICRTPATCHES}
  3279. D3DDEVCAPS_RTPATCHES = $00400000; { Device supports Rect and Tri patches }
  3280. {$EXTERNALSYM D3DDEVCAPS_RTPATCHES}
  3281. D3DDEVCAPS_RTPATCHHANDLEZERO = $00800000; { Indicates that RT Patches may be drawn efficiently using handle 0 }
  3282. {$EXTERNALSYM D3DDEVCAPS_RTPATCHHANDLEZERO}
  3283. D3DDEVCAPS_NPATCHES = $01000000; { Device supports N-Patches }
  3284. {$EXTERNALSYM D3DDEVCAPS_NPATCHES}
  3285. //
  3286. // PrimitiveMiscCaps
  3287. //
  3288. D3DPMISCCAPS_MASKZ = $00000002;
  3289. {$EXTERNALSYM D3DPMISCCAPS_MASKZ}
  3290. D3DPMISCCAPS_CULLNONE = $00000010;
  3291. {$EXTERNALSYM D3DPMISCCAPS_CULLNONE}
  3292. D3DPMISCCAPS_CULLCW = $00000020;
  3293. {$EXTERNALSYM D3DPMISCCAPS_CULLCW}
  3294. D3DPMISCCAPS_CULLCCW = $00000040;
  3295. {$EXTERNALSYM D3DPMISCCAPS_CULLCCW}
  3296. D3DPMISCCAPS_COLORWRITEENABLE = $00000080;
  3297. {$EXTERNALSYM D3DPMISCCAPS_COLORWRITEENABLE}
  3298. D3DPMISCCAPS_CLIPPLANESCALEDPOINTS = $00000100; { Device correctly clips scaled points to clip planes }
  3299. {$EXTERNALSYM D3DPMISCCAPS_CLIPPLANESCALEDPOINTS}
  3300. D3DPMISCCAPS_CLIPTLVERTS = $00000200; { device will clip post-transformed vertex primitives }
  3301. {$EXTERNALSYM D3DPMISCCAPS_CLIPTLVERTS}
  3302. D3DPMISCCAPS_TSSARGTEMP = $00000400; { device supports D3DTA_TEMP for temporary register }
  3303. {$EXTERNALSYM D3DPMISCCAPS_TSSARGTEMP}
  3304. D3DPMISCCAPS_BLENDOP = $00000800; { device supports D3DRS_BLENDOP }
  3305. {$EXTERNALSYM D3DPMISCCAPS_BLENDOP}
  3306. D3DPMISCCAPS_NULLREFERENCE = $00001000; { Reference Device that doesnt render }
  3307. {$EXTERNALSYM D3DPMISCCAPS_NULLREFERENCE}
  3308. D3DPMISCCAPS_INDEPENDENTWRITEMASKS = $00004000; { Device supports independent write masks for MET or MRT }
  3309. {$EXTERNALSYM D3DPMISCCAPS_INDEPENDENTWRITEMASKS}
  3310. D3DPMISCCAPS_PERSTAGECONSTANT = $00008000; { Device supports per-stage constants }
  3311. {$EXTERNALSYM D3DPMISCCAPS_PERSTAGECONSTANT}
  3312. D3DPMISCCAPS_FOGANDSPECULARALPHA = $00010000; { Device supports separate fog and specular alpha (many devices
  3313. use the specular alpha channel to store fog factor) }
  3314. {$EXTERNALSYM D3DPMISCCAPS_FOGANDSPECULARALPHA}
  3315. D3DPMISCCAPS_SEPARATEALPHABLEND = $00020000; { Device supports separate blend settings for the alpha channel }
  3316. {$EXTERNALSYM D3DPMISCCAPS_SEPARATEALPHABLEND}
  3317. D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS = $00040000; { Device supports different bit depths for MRT }
  3318. {$EXTERNALSYM D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS}
  3319. D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING = $00080000; { Device supports post-pixel shader operations for MRT }
  3320. {$EXTERNALSYM D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING}
  3321. D3DPMISCCAPS_FOGVERTEXCLAMPED = $00100000; { Device clamps fog blend factor per vertex }
  3322. {$EXTERNALSYM D3DPMISCCAPS_FOGVERTEXCLAMPED}
  3323. //
  3324. // LineCaps
  3325. //
  3326. D3DLINECAPS_TEXTURE = $00000001;
  3327. {$EXTERNALSYM D3DLINECAPS_TEXTURE}
  3328. D3DLINECAPS_ZTEST = $00000002;
  3329. {$EXTERNALSYM D3DLINECAPS_ZTEST}
  3330. D3DLINECAPS_BLEND = $00000004;
  3331. {$EXTERNALSYM D3DLINECAPS_BLEND}
  3332. D3DLINECAPS_ALPHACMP = $00000008;
  3333. {$EXTERNALSYM D3DLINECAPS_ALPHACMP}
  3334. D3DLINECAPS_FOG = $00000010;
  3335. {$EXTERNALSYM D3DLINECAPS_FOG}
  3336. D3DLINECAPS_ANTIALIAS = $00000020;
  3337. {$EXTERNALSYM D3DLINECAPS_ANTIALIAS}
  3338. //
  3339. // RasterCaps
  3340. //
  3341. D3DPRASTERCAPS_DITHER = $00000001;
  3342. {$EXTERNALSYM D3DPRASTERCAPS_DITHER}
  3343. D3DPRASTERCAPS_ZTEST = $00000010;
  3344. {$EXTERNALSYM D3DPRASTERCAPS_ZTEST}
  3345. D3DPRASTERCAPS_FOGVERTEX = $00000080;
  3346. {$EXTERNALSYM D3DPRASTERCAPS_FOGVERTEX}
  3347. D3DPRASTERCAPS_FOGTABLE = $00000100;
  3348. {$EXTERNALSYM D3DPRASTERCAPS_FOGTABLE}
  3349. D3DPRASTERCAPS_MIPMAPLODBIAS = $00002000;
  3350. {$EXTERNALSYM D3DPRASTERCAPS_MIPMAPLODBIAS}
  3351. D3DPRASTERCAPS_ZBUFFERLESSHSR = $00008000;
  3352. {$EXTERNALSYM D3DPRASTERCAPS_ZBUFFERLESSHSR}
  3353. D3DPRASTERCAPS_FOGRANGE = $00010000;
  3354. {$EXTERNALSYM D3DPRASTERCAPS_FOGRANGE}
  3355. D3DPRASTERCAPS_ANISOTROPY = $00020000;
  3356. {$EXTERNALSYM D3DPRASTERCAPS_ANISOTROPY}
  3357. D3DPRASTERCAPS_WBUFFER = $00040000;
  3358. {$EXTERNALSYM D3DPRASTERCAPS_WBUFFER}
  3359. D3DPRASTERCAPS_WFOG = $00100000;
  3360. {$EXTERNALSYM D3DPRASTERCAPS_WFOG}
  3361. D3DPRASTERCAPS_ZFOG = $00200000;
  3362. {$EXTERNALSYM D3DPRASTERCAPS_ZFOG}
  3363. D3DPRASTERCAPS_COLORPERSPECTIVE = $00400000; { Device iterates colors perspective correct }
  3364. {$EXTERNALSYM D3DPRASTERCAPS_COLORPERSPECTIVE}
  3365. D3DPRASTERCAPS_SCISSORTEST = $01000000;
  3366. {$EXTERNALSYM D3DPRASTERCAPS_SCISSORTEST}
  3367. D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS = $02000000;
  3368. {$EXTERNALSYM D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS}
  3369. D3DPRASTERCAPS_DEPTHBIAS = $04000000;
  3370. {$EXTERNALSYM D3DPRASTERCAPS_DEPTHBIAS}
  3371. D3DPRASTERCAPS_MULTISAMPLE_TOGGLE = $08000000;
  3372. {$EXTERNALSYM D3DPRASTERCAPS_MULTISAMPLE_TOGGLE}
  3373. //
  3374. // ZCmpCaps, AlphaCmpCaps
  3375. //
  3376. D3DPCMPCAPS_NEVER = $00000001;
  3377. {$EXTERNALSYM D3DPCMPCAPS_NEVER}
  3378. D3DPCMPCAPS_LESS = $00000002;
  3379. {$EXTERNALSYM D3DPCMPCAPS_LESS}
  3380. D3DPCMPCAPS_EQUAL = $00000004;
  3381. {$EXTERNALSYM D3DPCMPCAPS_EQUAL}
  3382. D3DPCMPCAPS_LESSEQUAL = $00000008;
  3383. {$EXTERNALSYM D3DPCMPCAPS_LESSEQUAL}
  3384. D3DPCMPCAPS_GREATER = $00000010;
  3385. {$EXTERNALSYM D3DPCMPCAPS_GREATER}
  3386. D3DPCMPCAPS_NOTEQUAL = $00000020;
  3387. {$EXTERNALSYM D3DPCMPCAPS_NOTEQUAL}
  3388. D3DPCMPCAPS_GREATEREQUAL = $00000040;
  3389. {$EXTERNALSYM D3DPCMPCAPS_GREATEREQUAL}
  3390. D3DPCMPCAPS_ALWAYS = $00000080;
  3391. {$EXTERNALSYM D3DPCMPCAPS_ALWAYS}
  3392. //
  3393. // SourceBlendCaps, DestBlendCaps
  3394. //
  3395. D3DPBLENDCAPS_ZERO = $00000001;
  3396. {$EXTERNALSYM D3DPBLENDCAPS_ZERO}
  3397. D3DPBLENDCAPS_ONE = $00000002;
  3398. {$EXTERNALSYM D3DPBLENDCAPS_ONE}
  3399. D3DPBLENDCAPS_SRCCOLOR = $00000004;
  3400. {$EXTERNALSYM D3DPBLENDCAPS_SRCCOLOR}
  3401. D3DPBLENDCAPS_INVSRCCOLOR = $00000008;
  3402. {$EXTERNALSYM D3DPBLENDCAPS_INVSRCCOLOR}
  3403. D3DPBLENDCAPS_SRCALPHA = $00000010;
  3404. {$EXTERNALSYM D3DPBLENDCAPS_SRCALPHA}
  3405. D3DPBLENDCAPS_INVSRCALPHA = $00000020;
  3406. {$EXTERNALSYM D3DPBLENDCAPS_INVSRCALPHA}
  3407. D3DPBLENDCAPS_DESTALPHA = $00000040;
  3408. {$EXTERNALSYM D3DPBLENDCAPS_DESTALPHA}
  3409. D3DPBLENDCAPS_INVDESTALPHA = $00000080;
  3410. {$EXTERNALSYM D3DPBLENDCAPS_INVDESTALPHA}
  3411. D3DPBLENDCAPS_DESTCOLOR = $00000100;
  3412. {$EXTERNALSYM D3DPBLENDCAPS_DESTCOLOR}
  3413. D3DPBLENDCAPS_INVDESTCOLOR = $00000200;
  3414. {$EXTERNALSYM D3DPBLENDCAPS_INVDESTCOLOR}
  3415. D3DPBLENDCAPS_SRCALPHASAT = $00000400;
  3416. {$EXTERNALSYM D3DPBLENDCAPS_SRCALPHASAT}
  3417. D3DPBLENDCAPS_BOTHSRCALPHA = $00000800;
  3418. {$EXTERNALSYM D3DPBLENDCAPS_BOTHSRCALPHA}
  3419. D3DPBLENDCAPS_BOTHINVSRCALPHA = $00001000;
  3420. {$EXTERNALSYM D3DPBLENDCAPS_BOTHINVSRCALPHA}
  3421. D3DPBLENDCAPS_BLENDFACTOR = $00002000; { Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR }
  3422. {$EXTERNALSYM D3DPBLENDCAPS_BLENDFACTOR}
  3423. //
  3424. // ShadeCaps
  3425. //
  3426. D3DPSHADECAPS_COLORGOURAUDRGB = $00000008;
  3427. {$EXTERNALSYM D3DPSHADECAPS_COLORGOURAUDRGB}
  3428. D3DPSHADECAPS_SPECULARGOURAUDRGB = $00000200;
  3429. {$EXTERNALSYM D3DPSHADECAPS_SPECULARGOURAUDRGB}
  3430. D3DPSHADECAPS_ALPHAGOURAUDBLEND = $00004000;
  3431. {$EXTERNALSYM D3DPSHADECAPS_ALPHAGOURAUDBLEND}
  3432. D3DPSHADECAPS_FOGGOURAUD = $00080000;
  3433. {$EXTERNALSYM D3DPSHADECAPS_FOGGOURAUD}
  3434. //
  3435. // TextureCaps
  3436. //
  3437. D3DPTEXTURECAPS_PERSPECTIVE = $00000001; { Perspective-correct texturing is supported }
  3438. {$EXTERNALSYM D3DPTEXTURECAPS_PERSPECTIVE}
  3439. D3DPTEXTURECAPS_POW2 = $00000002; { Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. }
  3440. {$EXTERNALSYM D3DPTEXTURECAPS_POW2}
  3441. D3DPTEXTURECAPS_ALPHA = $00000004; { Alpha in texture pixels is supported }
  3442. {$EXTERNALSYM D3DPTEXTURECAPS_ALPHA}
  3443. D3DPTEXTURECAPS_SQUAREONLY = $00000020; { Only square textures are supported }
  3444. {$EXTERNALSYM D3DPTEXTURECAPS_SQUAREONLY}
  3445. D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = $00000040; { Texture indices are not scaled by the texture size prior to interpolation }
  3446. {$EXTERNALSYM D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE}
  3447. D3DPTEXTURECAPS_ALPHAPALETTE = $00000080; { Device can draw alpha from texture palettes }
  3448. {$EXTERNALSYM D3DPTEXTURECAPS_ALPHAPALETTE}
  3449. // Device can use non-POW2 textures if:
  3450. // 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
  3451. // 2) D3DRS_WRAP(N) is zero for this texture's coordinates
  3452. // 3) mip mapping is not enabled (use magnification filter only)
  3453. D3DPTEXTURECAPS_NONPOW2CONDITIONAL = $00000100;
  3454. {$EXTERNALSYM D3DPTEXTURECAPS_NONPOW2CONDITIONAL}
  3455. D3DPTEXTURECAPS_PROJECTED = $00000400; { Device can do D3DTTFF_PROJECTED }
  3456. {$EXTERNALSYM D3DPTEXTURECAPS_PROJECTED}
  3457. D3DPTEXTURECAPS_CUBEMAP = $00000800; { Device can do cubemap textures }
  3458. {$EXTERNALSYM D3DPTEXTURECAPS_CUBEMAP}
  3459. D3DPTEXTURECAPS_VOLUMEMAP = $00002000; { Device can do volume textures }
  3460. {$EXTERNALSYM D3DPTEXTURECAPS_VOLUMEMAP}
  3461. D3DPTEXTURECAPS_MIPMAP = $00004000; { Device can do mipmapped textures }
  3462. {$EXTERNALSYM D3DPTEXTURECAPS_MIPMAP}
  3463. D3DPTEXTURECAPS_MIPVOLUMEMAP = $00008000; { Device can do mipmapped volume textures }
  3464. {$EXTERNALSYM D3DPTEXTURECAPS_MIPVOLUMEMAP}
  3465. D3DPTEXTURECAPS_MIPCUBEMAP = $00010000; { Device can do mipmapped cube maps }
  3466. {$EXTERNALSYM D3DPTEXTURECAPS_MIPCUBEMAP}
  3467. D3DPTEXTURECAPS_CUBEMAP_POW2 = $00020000; { Device requires that cubemaps be power-of-2 dimension }
  3468. {$EXTERNALSYM D3DPTEXTURECAPS_CUBEMAP_POW2}
  3469. D3DPTEXTURECAPS_VOLUMEMAP_POW2 = $00040000; { Device requires that volume maps be power-of-2 dimension }
  3470. {$EXTERNALSYM D3DPTEXTURECAPS_VOLUMEMAP_POW2}
  3471. D3DPTEXTURECAPS_NOPROJECTEDBUMPENV = $00200000; { Device does not support projected bump env lookup operation
  3472. in programmable and fixed function pixel shaders }
  3473. {$EXTERNALSYM D3DPTEXTURECAPS_NOPROJECTEDBUMPENV}
  3474. //
  3475. // TextureFilterCaps, StretchRectFilterCaps
  3476. //
  3477. D3DPTFILTERCAPS_MINFPOINT = $00000100; { Min Filter }
  3478. {$EXTERNALSYM D3DPTFILTERCAPS_MINFPOINT}
  3479. D3DPTFILTERCAPS_MINFLINEAR = $00000200;
  3480. {$EXTERNALSYM D3DPTFILTERCAPS_MINFLINEAR}
  3481. D3DPTFILTERCAPS_MINFANISOTROPIC = $00000400;
  3482. {$EXTERNALSYM D3DPTFILTERCAPS_MINFANISOTROPIC}
  3483. D3DPTFILTERCAPS_MINFPYRAMIDALQUAD = $00000800;
  3484. {$EXTERNALSYM D3DPTFILTERCAPS_MINFPYRAMIDALQUAD}
  3485. D3DPTFILTERCAPS_MINFGAUSSIANQUAD = $00001000;
  3486. {$EXTERNALSYM D3DPTFILTERCAPS_MINFGAUSSIANQUAD}
  3487. D3DPTFILTERCAPS_MIPFPOINT = $00010000; { Mip Filter }
  3488. {$EXTERNALSYM D3DPTFILTERCAPS_MIPFPOINT}
  3489. D3DPTFILTERCAPS_MIPFLINEAR = $00020000;
  3490. {$EXTERNALSYM D3DPTFILTERCAPS_MIPFLINEAR}
  3491. D3DPTFILTERCAPS_MAGFPOINT = $01000000; { Mag Filter }
  3492. {$EXTERNALSYM D3DPTFILTERCAPS_MAGFPOINT}
  3493. D3DPTFILTERCAPS_MAGFLINEAR = $02000000;
  3494. {$EXTERNALSYM D3DPTFILTERCAPS_MAGFLINEAR}
  3495. D3DPTFILTERCAPS_MAGFANISOTROPIC = $04000000;
  3496. {$EXTERNALSYM D3DPTFILTERCAPS_MAGFANISOTROPIC}
  3497. D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD = $08000000;
  3498. {$EXTERNALSYM D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD}
  3499. D3DPTFILTERCAPS_MAGFGAUSSIANQUAD = $10000000;
  3500. {$EXTERNALSYM D3DPTFILTERCAPS_MAGFGAUSSIANQUAD}
  3501. //
  3502. // TextureAddressCaps
  3503. //
  3504. D3DPTADDRESSCAPS_WRAP = $00000001;
  3505. {$EXTERNALSYM D3DPTADDRESSCAPS_WRAP}
  3506. D3DPTADDRESSCAPS_MIRROR = $00000002;
  3507. {$EXTERNALSYM D3DPTADDRESSCAPS_MIRROR}
  3508. D3DPTADDRESSCAPS_CLAMP = $00000004;
  3509. {$EXTERNALSYM D3DPTADDRESSCAPS_CLAMP}
  3510. D3DPTADDRESSCAPS_BORDER = $00000008;
  3511. {$EXTERNALSYM D3DPTADDRESSCAPS_BORDER}
  3512. D3DPTADDRESSCAPS_INDEPENDENTUV = $00000010;
  3513. {$EXTERNALSYM D3DPTADDRESSCAPS_INDEPENDENTUV}
  3514. D3DPTADDRESSCAPS_MIRRORONCE = $00000020;
  3515. {$EXTERNALSYM D3DPTADDRESSCAPS_MIRRORONCE}
  3516. //
  3517. // StencilCaps
  3518. //
  3519. D3DSTENCILCAPS_KEEP = $00000001;
  3520. {$EXTERNALSYM D3DSTENCILCAPS_KEEP}
  3521. D3DSTENCILCAPS_ZERO = $00000002;
  3522. {$EXTERNALSYM D3DSTENCILCAPS_ZERO}
  3523. D3DSTENCILCAPS_REPLACE = $00000004;
  3524. {$EXTERNALSYM D3DSTENCILCAPS_REPLACE}
  3525. D3DSTENCILCAPS_INCRSAT = $00000008;
  3526. {$EXTERNALSYM D3DSTENCILCAPS_INCRSAT}
  3527. D3DSTENCILCAPS_DECRSAT = $00000010;
  3528. {$EXTERNALSYM D3DSTENCILCAPS_DECRSAT}
  3529. D3DSTENCILCAPS_INVERT = $00000020;
  3530. {$EXTERNALSYM D3DSTENCILCAPS_INVERT}
  3531. D3DSTENCILCAPS_INCR = $00000040;
  3532. {$EXTERNALSYM D3DSTENCILCAPS_INCR}
  3533. D3DSTENCILCAPS_DECR = $00000080;
  3534. {$EXTERNALSYM D3DSTENCILCAPS_DECR}
  3535. D3DSTENCILCAPS_TWOSIDED = $00000100;
  3536. {$EXTERNALSYM D3DSTENCILCAPS_TWOSIDED}
  3537. //
  3538. // TextureOpCaps
  3539. //
  3540. D3DTEXOPCAPS_DISABLE = $00000001;
  3541. {$EXTERNALSYM D3DTEXOPCAPS_DISABLE}
  3542. D3DTEXOPCAPS_SELECTARG1 = $00000002;
  3543. {$EXTERNALSYM D3DTEXOPCAPS_SELECTARG1}
  3544. D3DTEXOPCAPS_SELECTARG2 = $00000004;
  3545. {$EXTERNALSYM D3DTEXOPCAPS_SELECTARG2}
  3546. D3DTEXOPCAPS_MODULATE = $00000008;
  3547. {$EXTERNALSYM D3DTEXOPCAPS_MODULATE}
  3548. D3DTEXOPCAPS_MODULATE2X = $00000010;
  3549. {$EXTERNALSYM D3DTEXOPCAPS_MODULATE2X}
  3550. D3DTEXOPCAPS_MODULATE4X = $00000020;
  3551. {$EXTERNALSYM D3DTEXOPCAPS_MODULATE4X}
  3552. D3DTEXOPCAPS_ADD = $00000040;
  3553. {$EXTERNALSYM D3DTEXOPCAPS_ADD}
  3554. D3DTEXOPCAPS_ADDSIGNED = $00000080;
  3555. {$EXTERNALSYM D3DTEXOPCAPS_ADDSIGNED}
  3556. D3DTEXOPCAPS_ADDSIGNED2X = $00000100;
  3557. {$EXTERNALSYM D3DTEXOPCAPS_ADDSIGNED2X}
  3558. D3DTEXOPCAPS_SUBTRACT = $00000200;
  3559. {$EXTERNALSYM D3DTEXOPCAPS_SUBTRACT}
  3560. D3DTEXOPCAPS_ADDSMOOTH = $00000400;
  3561. {$EXTERNALSYM D3DTEXOPCAPS_ADDSMOOTH}
  3562. D3DTEXOPCAPS_BLENDDIFFUSEALPHA = $00000800;
  3563. {$EXTERNALSYM D3DTEXOPCAPS_BLENDDIFFUSEALPHA}
  3564. D3DTEXOPCAPS_BLENDTEXTUREALPHA = $00001000;
  3565. {$EXTERNALSYM D3DTEXOPCAPS_BLENDTEXTUREALPHA}
  3566. D3DTEXOPCAPS_BLENDFACTORALPHA = $00002000;
  3567. {$EXTERNALSYM D3DTEXOPCAPS_BLENDFACTORALPHA}
  3568. D3DTEXOPCAPS_BLENDTEXTUREALPHAPM = $00004000;
  3569. {$EXTERNALSYM D3DTEXOPCAPS_BLENDTEXTUREALPHAPM}
  3570. D3DTEXOPCAPS_BLENDCURRENTALPHA = $00008000;
  3571. {$EXTERNALSYM D3DTEXOPCAPS_BLENDCURRENTALPHA}
  3572. D3DTEXOPCAPS_PREMODULATE = $00010000;
  3573. {$EXTERNALSYM D3DTEXOPCAPS_PREMODULATE}
  3574. D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = $00020000;
  3575. {$EXTERNALSYM D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR}
  3576. D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = $00040000;
  3577. {$EXTERNALSYM D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA}
  3578. D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = $00080000;
  3579. {$EXTERNALSYM D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR}
  3580. D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = $00100000;
  3581. {$EXTERNALSYM D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA}
  3582. D3DTEXOPCAPS_BUMPENVMAP = $00200000;
  3583. {$EXTERNALSYM D3DTEXOPCAPS_BUMPENVMAP}
  3584. D3DTEXOPCAPS_BUMPENVMAPLUMINANCE = $00400000;
  3585. {$EXTERNALSYM D3DTEXOPCAPS_BUMPENVMAPLUMINANCE}
  3586. D3DTEXOPCAPS_DOTPRODUCT3 = $00800000;
  3587. {$EXTERNALSYM D3DTEXOPCAPS_DOTPRODUCT3}
  3588. D3DTEXOPCAPS_MULTIPLYADD = $01000000;
  3589. {$EXTERNALSYM D3DTEXOPCAPS_MULTIPLYADD}
  3590. D3DTEXOPCAPS_LERP = $02000000;
  3591. {$EXTERNALSYM D3DTEXOPCAPS_LERP}
  3592. //
  3593. // FVFCaps
  3594. //
  3595. D3DFVFCAPS_TEXCOORDCOUNTMASK = $0000ffff; { mask for texture coordinate count field }
  3596. {$EXTERNALSYM D3DFVFCAPS_TEXCOORDCOUNTMASK}
  3597. D3DFVFCAPS_DONOTSTRIPELEMENTS = $00080000; { Device prefers that vertex elements not be stripped }
  3598. {$EXTERNALSYM D3DFVFCAPS_DONOTSTRIPELEMENTS}
  3599. D3DFVFCAPS_PSIZE = $00100000; { Device can receive point size }
  3600. {$EXTERNALSYM D3DFVFCAPS_PSIZE}
  3601. //
  3602. // VertexProcessingCaps
  3603. //
  3604. D3DVTXPCAPS_TEXGEN = $00000001; { device can do texgen }
  3605. {$EXTERNALSYM D3DVTXPCAPS_TEXGEN}
  3606. D3DVTXPCAPS_MATERIALSOURCE7 = $00000002; { device can do DX7-level colormaterialsource ops }
  3607. {$EXTERNALSYM D3DVTXPCAPS_MATERIALSOURCE7}
  3608. D3DVTXPCAPS_DIRECTIONALLIGHTS = $00000008; { device can do directional lights }
  3609. {$EXTERNALSYM D3DVTXPCAPS_DIRECTIONALLIGHTS}
  3610. D3DVTXPCAPS_POSITIONALLIGHTS = $00000010; { device can do positional lights (includes point and spot) }
  3611. {$EXTERNALSYM D3DVTXPCAPS_POSITIONALLIGHTS}
  3612. D3DVTXPCAPS_LOCALVIEWER = $00000020; { device can do local viewer }
  3613. {$EXTERNALSYM D3DVTXPCAPS_LOCALVIEWER}
  3614. D3DVTXPCAPS_TWEENING = $00000040; { device can do vertex tweening }
  3615. {$EXTERNALSYM D3DVTXPCAPS_TWEENING}
  3616. D3DVTXPCAPS_TEXGEN_SPHEREMAP = $00000100; { device supports D3DTSS_TCI_SPHEREMAP }
  3617. {$EXTERNALSYM D3DVTXPCAPS_TEXGEN_SPHEREMAP}
  3618. D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER = $00000200; { device does not support TexGen in non-local
  3619. viewer mode }
  3620. {$EXTERNALSYM D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER}
  3621. //
  3622. // DevCaps2
  3623. //
  3624. D3DDEVCAPS2_STREAMOFFSET = $00000001; { Device supports offsets in streams. Must be set by DX9 drivers }
  3625. {$EXTERNALSYM D3DDEVCAPS2_STREAMOFFSET}
  3626. D3DDEVCAPS2_DMAPNPATCH = $00000002; { Device supports displacement maps for N-Patches}
  3627. {$EXTERNALSYM D3DDEVCAPS2_DMAPNPATCH}
  3628. D3DDEVCAPS2_ADAPTIVETESSRTPATCH = $00000004; { Device supports adaptive tesselation of RT-patches}
  3629. {$EXTERNALSYM D3DDEVCAPS2_ADAPTIVETESSRTPATCH}
  3630. D3DDEVCAPS2_ADAPTIVETESSNPATCH = $00000008; { Device supports adaptive tesselation of N-patches}
  3631. {$EXTERNALSYM D3DDEVCAPS2_ADAPTIVETESSNPATCH}
  3632. D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES = $00000010; { Device supports StretchRect calls with a texture as the source}
  3633. {$EXTERNALSYM D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES}
  3634. D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH = $00000020; { Device supports presampled displacement maps for N-Patches }
  3635. {$EXTERNALSYM D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH}
  3636. D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET = $00000040; { Vertex elements in a vertex declaration can share the same stream offset }
  3637. {$EXTERNALSYM D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET}
  3638. //
  3639. // DeclTypes
  3640. //
  3641. D3DDTCAPS_UBYTE4 = $00000001;
  3642. {$EXTERNALSYM D3DDTCAPS_UBYTE4}
  3643. D3DDTCAPS_UBYTE4N = $00000002;
  3644. {$EXTERNALSYM D3DDTCAPS_UBYTE4N}
  3645. D3DDTCAPS_SHORT2N = $00000004;
  3646. {$EXTERNALSYM D3DDTCAPS_SHORT2N}
  3647. D3DDTCAPS_SHORT4N = $00000008;
  3648. {$EXTERNALSYM D3DDTCAPS_SHORT4N}
  3649. D3DDTCAPS_USHORT2N = $00000010;
  3650. {$EXTERNALSYM D3DDTCAPS_USHORT2N}
  3651. D3DDTCAPS_USHORT4N = $00000020;
  3652. {$EXTERNALSYM D3DDTCAPS_USHORT4N}
  3653. D3DDTCAPS_UDEC3 = $00000040;
  3654. {$EXTERNALSYM D3DDTCAPS_UDEC3}
  3655. D3DDTCAPS_DEC3N = $00000080;
  3656. {$EXTERNALSYM D3DDTCAPS_DEC3N}
  3657. D3DDTCAPS_FLOAT16_2 = $00000100;
  3658. {$EXTERNALSYM D3DDTCAPS_FLOAT16_2}
  3659. D3DDTCAPS_FLOAT16_4 = $00000200;
  3660. {$EXTERNALSYM D3DDTCAPS_FLOAT16_4}
  3661. (*==========================================================================;
  3662. *
  3663. * Copyright (C) Microsoft Corporation. All Rights Reserved.
  3664. *
  3665. * File: d3d9.h
  3666. * Content: Direct3D include file
  3667. *
  3668. ****************************************************************************)
  3669. (* This identifier is passed to Direct3DCreate9 in order to ensure that an
  3670. * application was built against the correct header files. This number is
  3671. * incremented whenever a header (or other) change would require applications
  3672. * to be rebuilt. If the version doesn't match, Direct3DCreate9 will fail.
  3673. * (The number itself has no meaning.)*)
  3674. const
  3675. D3D_SDK_VERSION = DWORD(31);
  3676. {$EXTERNALSYM D3D_SDK_VERSION}
  3677. type
  3678. HMONITOR = THandle;
  3679. {$EXTERNALSYM HMONITOR}
  3680. (*
  3681. * Direct3D interfaces
  3682. *)
  3683. // forward interfaces declaration
  3684. IDirect3D9 = interface;
  3685. IDirect3DDevice9 = interface;
  3686. IDirect3DStateBlock9 = interface;
  3687. IDirect3DVertexDeclaration9 = interface;
  3688. IDirect3DVertexShader9 = interface;
  3689. IDirect3DPixelShader9 = interface;
  3690. IDirect3DResource9 = interface;
  3691. IDirect3DBaseTexture9 = interface;
  3692. IDirect3DTexture9 = interface;
  3693. IDirect3DVolumeTexture9 = interface;
  3694. IDirect3DCubeTexture9 = interface;
  3695. IDirect3DVertexBuffer9 = interface;
  3696. IDirect3DIndexBuffer9 = interface;
  3697. IDirect3DSurface9 = interface;
  3698. IDirect3DVolume9 = interface;
  3699. IDirect3DSwapChain9 = interface;
  3700. IDirect3DQuery9 = interface;
  3701. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3D9);'}
  3702. {$EXTERNALSYM IDirect3D9}
  3703. IDirect3D9 = interface(IUnknown)
  3704. ['{81BDCBCA-64D4-426d-AE8D-AD0147F4275C}']
  3705. (*** IDirect3D9 methods ***)
  3706. function RegisterSoftwareDevice(pInitializeFunction: Pointer): HResult; stdcall;
  3707. function GetAdapterCount: LongWord; stdcall;
  3708. function GetAdapterIdentifier(Adapter: LongWord; Flags: DWord; out pIdentifier: TD3DAdapterIdentifier9): HResult; stdcall;
  3709. function GetAdapterModeCount(Adapter: LongWord; Format: TD3DFormat): LongWord; stdcall;
  3710. function EnumAdapterModes(Adapter: LongWord; Format: TD3DFormat; Mode: LongWord; out pMode: TD3DDisplayMode): HResult; stdcall;
  3711. function GetAdapterDisplayMode(Adapter: LongWord; out pMode: TD3DDisplayMode): HResult; stdcall;
  3712. function CheckDeviceType(Adapter: LongWord; CheckType: TD3DDevType; DisplayFormat, BackBufferFormat: TD3DFormat; Windowed: BOOL): HResult; stdcall;
  3713. function CheckDeviceFormat(Adapter: LongWord; DeviceType: TD3DDevType; AdapterFormat: TD3DFormat; Usage: DWord; RType: TD3DResourceType; CheckFormat: TD3DFormat): HResult; stdcall;
  3714. function CheckDeviceMultiSampleType(Adapter: LongWord; DeviceType: TD3DDevType; SurfaceFormat: TD3DFormat; Windowed: BOOL; MultiSampleType: TD3DMultiSampleType; pQualityLevels: PDWORD): HResult; stdcall;
  3715. function CheckDepthStencilMatch(Adapter: LongWord; DeviceType: TD3DDevType; AdapterFormat, RenderTargetFormat, DepthStencilFormat: TD3DFormat): HResult; stdcall;
  3716. function CheckDeviceFormatConversion(Adapter: LongWord; DeviceType: TD3DDevType; SourceFormat, TargetFormat: TD3DFormat): HResult; stdcall;
  3717. function GetDeviceCaps(Adapter: LongWord; DeviceType: TD3DDevType; out pCaps: TD3DCaps9): HResult; stdcall;
  3718. function GetAdapterMonitor(Adapter: LongWord): HMONITOR; stdcall;
  3719. function CreateDevice(Adapter: LongWord; DeviceType: TD3DDevType; hFocusWindow: HWND; BehaviorFlags: DWord; pPresentationParameters: PD3DPresentParameters; out ppReturnedDeviceInterface: IDirect3DDevice9): HResult; stdcall;
  3720. end;
  3721. { SwapChain }
  3722. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DDevice9);'}
  3723. {$EXTERNALSYM IDirect3DDevice9}
  3724. IDirect3DDevice9 = interface(IUnknown)
  3725. ['{D0223B96-BF7A-43fd-92BD-A43B0D82B9EB}']
  3726. (*** IDirect3DDevice9 methods ***)
  3727. function TestCooperativeLevel: HResult; stdcall;
  3728. function GetAvailableTextureMem: LongWord; stdcall;
  3729. function EvictManagedResources: HResult; stdcall;
  3730. function GetDirect3D(out ppD3D9: IDirect3D9): HResult; stdcall;
  3731. function GetDeviceCaps(out pCaps: TD3DCaps9): HResult; stdcall;
  3732. function GetDisplayMode(iSwapChain: LongWord; out pMode: TD3DDisplayMode): HResult; stdcall;
  3733. function GetCreationParameters(out pParameters: TD3DDeviceCreationParameters): HResult; stdcall;
  3734. function SetCursorProperties(XHotSpot, YHotSpot: LongWord; pCursorBitmap: IDirect3DSurface9): HResult; stdcall;
  3735. procedure SetCursorPosition(XScreenSpace, YScreenSpace: LongWord; Flags: DWord); stdcall;
  3736. function ShowCursor(bShow: BOOL): BOOL; stdcall;
  3737. function CreateAdditionalSwapChain(const pPresentationParameters: TD3DPresentParameters; out pSwapChain: IDirect3DSwapChain9): HResult; stdcall;
  3738. function GetSwapChain(iSwapChain: LongWord; out pSwapChain: IDirect3DSwapChain9): HResult; stdcall;
  3739. function GetNumberOfSwapChains: LongWord; stdcall;
  3740. function Reset(const pPresentationParameters: TD3DPresentParameters): HResult; stdcall;
  3741. function Present(pSourceRect, pDestRect: PRect; hDestWindowOverride: HWND; pDirtyRegion: PRgnData): HResult; stdcall;
  3742. function GetBackBuffer(iSwapChain: LongWord; iBackBuffer: LongWord; _Type: TD3DBackBufferType; out ppBackBuffer: IDirect3DSurface9): HResult; stdcall;
  3743. function GetRasterStatus(iSwapChain: LongWord; out pRasterStatus: TD3DRasterStatus): HResult; stdcall;
  3744. function SetDialogBoxMode(bEnableDialogs: BOOL): HResult; stdcall;
  3745. procedure SetGammaRamp(iSwapChain: LongWord; Flags: DWord; const pRamp: TD3DGammaRamp); stdcall;
  3746. procedure GetGammaRamp(iSwapChain: LongWord; out pRamp: TD3DGammaRamp); stdcall;
  3747. function CreateTexture(Width, Height, Levels: LongWord; Usage: DWord; Format: TD3DFormat; Pool: TD3DPool; out ppTexture: IDirect3DTexture9; pSharedHandle: PHandle): HResult; stdcall;
  3748. function CreateVolumeTexture(Width, Height, Depth, Levels: LongWord; Usage: DWord; Format: TD3DFormat; Pool: TD3DPool; out ppVolumeTexture: IDirect3DVolumeTexture9; pSharedHandle: PHandle): HResult; stdcall;
  3749. function CreateCubeTexture(EdgeLength, Levels: LongWord; Usage: DWord; Format: TD3DFormat; Pool: TD3DPool; out ppCubeTexture: IDirect3DCubeTexture9; pSharedHandle: PHandle): HResult; stdcall;
  3750. function CreateVertexBuffer(Length: LongWord; Usage, FVF: DWord; Pool: TD3DPool; out ppVertexBuffer: IDirect3DVertexBuffer9; pSharedHandle: PHandle): HResult; stdcall;
  3751. function CreateIndexBuffer(Length: LongWord; Usage: DWord; Format: TD3DFormat; Pool: TD3DPool; out ppIndexBuffer: IDirect3DIndexBuffer9; pSharedHandle: PHandle): HResult; stdcall;
  3752. function CreateRenderTarget(Width, Height: LongWord; Format: TD3DFormat; MultiSample: TD3DMultiSampleType; MultisampleQuality: DWORD; Lockable: BOOL; out ppSurface: IDirect3DSurface9; pSharedHandle: PHandle): HResult; stdcall;
  3753. function CreateDepthStencilSurface(Width, Height: LongWord; Format: TD3DFormat; MultiSample: TD3DMultiSampleType; MultisampleQuality: DWORD; Discard: BOOL; out ppSurface: IDirect3DSurface9; pSharedHandle: PHandle): HResult; stdcall;
  3754. function UpdateSurface(pSourceSurface: IDirect3DSurface9; pSourceRect: PRect; pDestinationSurface: IDirect3DSurface9; pDestPoint: PPoint): HResult; stdcall;
  3755. function UpdateTexture(pSourceTexture, pDestinationTexture: IDirect3DBaseTexture9): HResult; stdcall;
  3756. function GetRenderTargetData(pRenderTarget, pDestSurface: IDirect3DSurface9): HResult; stdcall;
  3757. function GetFrontBufferData(iSwapChain: LongWord; pDestSurface: IDirect3DSurface9): HResult; stdcall;
  3758. function StretchRect(pSourceSurface: IDirect3DSurface9; pSourceRect: PRect; pDestSurface: IDirect3DSurface9; pDestRect: PRect; Filter: TD3DTextureFilterType): HResult; stdcall;
  3759. function ColorFill(pSurface: IDirect3DSurface9; pRect: PRect; color: TD3DColor): HResult; stdcall;
  3760. function CreateOffscreenPlainSurface(Width, Height: LongWord; Format: TD3DFormat; Pool: TD3DPool; out ppSurface: IDirect3DSurface9; pSharedHandle: PHandle): HResult; stdcall;
  3761. function SetRenderTarget(RenderTargetIndex: DWORD; pRenderTarget: IDirect3DSurface9): HResult; stdcall;
  3762. function GetRenderTarget(RenderTargetIndex: DWORD; out ppRenderTarget: IDirect3DSurface9): HResult; stdcall;
  3763. function SetDepthStencilSurface(pNewZStencil: IDirect3DSurface9): HResult; stdcall;
  3764. function GetDepthStencilSurface(out ppZStencilSurface: IDirect3DSurface9): HResult; stdcall;
  3765. function BeginScene: HResult; stdcall;
  3766. function EndScene: HResult; stdcall;
  3767. function Clear(Count: DWord; pRects: PD3DRect; Flags: DWord; Color: TD3DColor; Z: Single; Stencil: DWord): HResult; stdcall;
  3768. function SetTransform(State: TD3DTransformStateType; const pMatrix: TD3DMatrix): HResult; stdcall;
  3769. function GetTransform(State: TD3DTransformStateType; out pMatrix: TD3DMatrix): HResult; stdcall;
  3770. function MultiplyTransform(State: TD3DTransformStateType; const pMatrix: TD3DMatrix): HResult; stdcall;
  3771. function SetViewport(const pViewport: TD3DViewport9): HResult; stdcall;
  3772. function GetViewport(out pViewport: TD3DViewport9): HResult; stdcall;
  3773. function SetMaterial(const pMaterial: TD3DMaterial9): HResult; stdcall;
  3774. function GetMaterial(out pMaterial: TD3DMaterial9): HResult; stdcall;
  3775. function SetLight(Index: DWord; const pLight: TD3DLight9): HResult; stdcall;
  3776. function GetLight(Index: DWord; out pLight: TD3DLight9): HResult; stdcall;
  3777. function LightEnable(Index: DWord; Enable: BOOL): HResult; stdcall;
  3778. function GetLightEnable(Index: DWord; out pEnable: BOOL): HResult; stdcall;
  3779. function SetClipPlane(Index: DWord; pPlane: PSingle): HResult; stdcall;
  3780. function GetClipPlane(Index: DWord; pPlane: PSingle): HResult; stdcall;
  3781. function SetRenderState(State: TD3DRenderStateType; Value: DWord): HResult; stdcall;
  3782. function GetRenderState(State: TD3DRenderStateType; out pValue: DWord): HResult; stdcall;
  3783. function CreateStateBlock(_Type: TD3DStateBlockType; out ppSB: IDirect3DStateBlock9): HResult; stdcall;
  3784. function BeginStateBlock: HResult; stdcall;
  3785. function EndStateBlock(out ppSB: IDirect3DStateBlock9): HResult; stdcall;
  3786. function SetClipStatus(const pClipStatus: TD3DClipStatus9): HResult; stdcall;
  3787. function GetClipStatus(out pClipStatus: TD3DClipStatus9): HResult; stdcall;
  3788. function GetTexture(Stage: DWord; out ppTexture: IDirect3DBaseTexture9): HResult; stdcall;
  3789. function SetTexture(Stage: DWord; pTexture: IDirect3DBaseTexture9): HResult; stdcall;
  3790. function GetTextureStageState(Stage: DWord; _Type: TD3DTextureStageStateType; out pValue: DWord): HResult; stdcall;
  3791. function SetTextureStageState(Stage: DWord; _Type: TD3DTextureStageStateType; Value: DWord): HResult; stdcall;
  3792. function GetSamplerState(Sampler: DWORD; _Type: TD3DSamplerStateType; out pValue: DWORD): HResult; stdcall;
  3793. function SetSamplerState(Sampler: DWORD; _Type: TD3DSamplerStateType; Value: DWORD): HResult; stdcall;
  3794. function ValidateDevice(out pNumPasses: DWord): HResult; stdcall;
  3795. function SetPaletteEntries(PaletteNumber: LongWord; pEntries: pPaletteEntry): HResult; stdcall;
  3796. function GetPaletteEntries(PaletteNumber: LongWord; pEntries: pPaletteEntry): HResult; stdcall;
  3797. function SetCurrentTexturePalette(PaletteNumber: LongWord): HResult; stdcall;
  3798. function GetCurrentTexturePalette(out PaletteNumber: LongWord): HResult; stdcall;
  3799. function SetScissorRect(pRect: PRect): HResult; stdcall;
  3800. function GetScissorRect(out pRect: TRect): HResult; stdcall;
  3801. function SetSoftwareVertexProcessing(bSoftware: BOOL): HResult; stdcall;
  3802. function GetSoftwareVertexProcessing: BOOL; stdcall;
  3803. function SetNPatchMode(nSegments: Single): HResult; stdcall;
  3804. function GetNPatchMode: Single; stdcall;
  3805. function DrawPrimitive(PrimitiveType: TD3DPrimitiveType; StartVertex, PrimitiveCount: LongWord): HResult; stdcall;
  3806. function DrawIndexedPrimitive(_Type: TD3DPrimitiveType; BaseVertexIndex: Integer; MinVertexIndex, NumVertices, startIndex, primCount: LongWord): HResult; stdcall;
  3807. function DrawPrimitiveUP(PrimitiveType: TD3DPrimitiveType; PrimitiveCount: LongWord; const pVertexStreamZeroData; VertexStreamZeroStride: LongWord): HResult; stdcall;
  3808. function DrawIndexedPrimitiveUP(PrimitiveType: TD3DPrimitiveType; MinVertexIndex, NumVertice, PrimitiveCount: LongWord; const pIndexData; IndexDataFormat: TD3DFormat; const pVertexStreamZeroData; VertexStreamZeroStride: LongWord): HResult; stdcall;
  3809. function ProcessVertices(SrcStartIndex, DestIndex, VertexCount: LongWord; pDestBuffer: IDirect3DVertexBuffer9; pVertexDecl: IDirect3DVertexDeclaration9; Flags: DWord): HResult; stdcall;
  3810. function CreateVertexDeclaration(pVertexElements: PD3DVertexElement9; out ppDecl: IDirect3DVertexDeclaration9): HResult; stdcall;
  3811. function SetVertexDeclaration(pDecl: IDirect3DVertexDeclaration9): HResult; stdcall;
  3812. function GetVertexDeclaration(out ppDecl: IDirect3DVertexDeclaration9): HResult; stdcall;
  3813. function SetFVF(FVF: DWORD): HResult; stdcall;
  3814. function GetFVF(out FVF: DWORD): HResult; stdcall;
  3815. function CreateVertexShader(pFunction: PDWord; out ppShader: IDirect3DVertexShader9): HResult; stdcall;
  3816. function SetVertexShader(pShader: IDirect3DVertexShader9): HResult; stdcall;
  3817. function GetVertexShader(out ppShader: IDirect3DVertexShader9): HResult; stdcall;
  3818. function SetVertexShaderConstantF(StartRegister: LongWord; pConstantData: PSingle; Vector4fCount: LongWord): HResult; stdcall;
  3819. function GetVertexShaderConstantF(StartRegister: LongWord; pConstantData: PSingle; Vector4fCount: LongWord): HResult; stdcall;
  3820. function SetVertexShaderConstantI(StartRegister: LongWord; pConstantData: PInteger; Vector4iCount: LongWord): HResult; stdcall;
  3821. function GetVertexShaderConstantI(StartRegister: LongWord; pConstantData: PInteger; Vector4iCount: LongWord): HResult; stdcall;
  3822. function SetVertexShaderConstantB(StartRegister: LongWord; pConstantData: PBOOL; BoolCount: LongWord): HResult; stdcall;
  3823. function GetVertexShaderConstantB(StartRegister: LongWord; pConstantData: PBOOL; BoolCount: LongWord): HResult; stdcall;
  3824. function SetStreamSource(StreamNumber: LongWord; pStreamData: IDirect3DVertexBuffer9; OffsetInBytes, Stride: LongWord): HResult; stdcall;
  3825. function GetStreamSource(StreamNumber: LongWord; out ppStreamData: IDirect3DVertexBuffer9; out OffsetInBytes, pStride: LongWord): HResult; stdcall;
  3826. function SetStreamSourceFreq(StreamNumber: LongWord; Divider: LongWord): HResult; stdcall;
  3827. function GetStreamSourceFreq(StreamNumber: LongWord; out Divider: LongWord): HResult; stdcall;
  3828. function SetIndices(pIndexData: IDirect3DIndexBuffer9): HResult; stdcall;
  3829. function GetIndices(out ppIndexData: IDirect3DIndexBuffer9): HResult; stdcall;
  3830. function CreatePixelShader(pFunction: PDWord; out ppShader: IDirect3DPixelShader9): HResult; stdcall;
  3831. function SetPixelShader(pShader: IDirect3DPixelShader9): HResult; stdcall;
  3832. function GetPixelShader(out ppShader: IDirect3DPixelShader9): HResult; stdcall;
  3833. function SetPixelShaderConstantF(StartRegister: LongWord; pConstantData: PSingle; Vector4fCount: LongWord): HResult; stdcall;
  3834. function GetPixelShaderConstantF(StartRegister: LongWord; pConstantData: PSingle; Vector4fCount: LongWord): HResult; stdcall;
  3835. function SetPixelShaderConstantI(StartRegister: LongWord; pConstantData: PInteger; Vector4iCount: LongWord): HResult; stdcall;
  3836. function GetPixelShaderConstantI(StartRegister: LongWord; pConstantData: PInteger; Vector4iCount: LongWord): HResult; stdcall;
  3837. function SetPixelShaderConstantB(StartRegister: LongWord; pConstantData: PBOOL; BoolCount: LongWord): HResult; stdcall;
  3838. function GetPixelShaderConstantB(StartRegister: LongWord; pConstantData: PBOOL; BoolCount: LongWord): HResult; stdcall;
  3839. function DrawRectPatch(Handle: LongWord; pNumSegs: PSingle; pTriPatchInfo: PD3DRectPatchInfo): HResult; stdcall;
  3840. function DrawTriPatch(Handle: LongWord; pNumSegs: PSingle; pTriPatchInfo: PD3DTriPatchInfo): HResult; stdcall;
  3841. function DeletePatch(Handle: LongWord): HResult; stdcall;
  3842. function CreateQuery(_Type: TD3DQueryType; out ppQuery: IDirect3DQuery9): HResult; stdcall;
  3843. end;
  3844. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DStateBlock9);'}
  3845. {$EXTERNALSYM IDirect3DStateBlock9}
  3846. IDirect3DStateBlock9 = interface(IUnknown)
  3847. ['{B07C4FE5-310D-4ba8-A23C-4F0F206F218B}']
  3848. (*** IDirect3DStateBlock9 methods ***)
  3849. function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
  3850. function Capture: HResult; stdcall;
  3851. function Apply: HResult; stdcall;
  3852. end;
  3853. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DSwapChain9);'}
  3854. {$EXTERNALSYM IDirect3DSwapChain9}
  3855. IDirect3DSwapChain9 = interface(IUnknown)
  3856. ['{794950F2-ADFC-458a-905E-10A10B0B503B}']
  3857. (*** IDirect3DSwapChain9 methods ***)
  3858. function Present(pSourceRect, pDestRect: PRect; hDestWindowOverride: HWND; pDirtyRegion: PRgnData; dwFlags: DWORD): HResult; stdcall;
  3859. function GetFrontBufferData(pDestSurface: IDirect3DSurface9): HResult; stdcall;
  3860. function GetBackBuffer(iBackBuffer: LongWord; _Type: TD3DBackBufferType; out ppBackBuffer: IDirect3DSurface9): HResult; stdcall;
  3861. function GetRasterStatus(out pRasterStatus: TD3DRasterStatus): HResult; stdcall;
  3862. function GetDisplayMode(out pMode: TD3DDisplayMode): HResult; stdcall;
  3863. function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
  3864. function GetPresentParameters(out pPresentationParameters: TD3DPresentParameters): HResult; stdcall;
  3865. end;
  3866. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DResource9);'}
  3867. {$EXTERNALSYM IDirect3DResource9}
  3868. IDirect3DResource9 = interface(IUnknown)
  3869. ['{05EEC05D-8F7D-4362-B999-D1BAF357C704}']
  3870. (*** IDirect3DResource9 methods ***)
  3871. function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
  3872. function SetPrivateData(const refguid: TGUID; const pData; SizeOfData, Flags: DWord): HResult; stdcall;
  3873. function GetPrivateData(const refguid: TGUID; pData: Pointer; out pSizeOfData: DWord): HResult; stdcall;
  3874. function FreePrivateData(const refguid: TGUID): HResult; stdcall;
  3875. function SetPriority(PriorityNew: DWord): DWord; stdcall;
  3876. function GetPriority: DWord; stdcall;
  3877. procedure PreLoad; stdcall;
  3878. function GetType: TD3DResourceType; stdcall;
  3879. end;
  3880. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DVertexDeclaration9);'}
  3881. {$EXTERNALSYM IDirect3DVertexDeclaration9}
  3882. IDirect3DVertexDeclaration9 = interface(IUnknown)
  3883. ['{DD13C59C-36FA-4098-A8FB-C7ED39DC8546}']
  3884. (*** IDirect3DVertexDeclaration9 methods ***)
  3885. function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
  3886. function GetDeclaration(pDecl: PD3DVertexElement9; out pNumElements: LongWord): HResult; stdcall;
  3887. end;
  3888. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DVertexShader9);'}
  3889. {$EXTERNALSYM IDirect3DVertexShader9}
  3890. IDirect3DVertexShader9 = interface(IUnknown)
  3891. ['{EFC5557E-6265-4613-8A94-43857889EB36}']
  3892. (*** IDirect3DVertexShader9 methods ***)
  3893. function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
  3894. function GetFunction(pData: Pointer; out pSizeOfData: LongWord): HResult; stdcall;
  3895. end;
  3896. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DPixelShader9);'}
  3897. {$EXTERNALSYM IDirect3DPixelShader9}
  3898. IDirect3DPixelShader9 = interface(IUnknown)
  3899. ['{6D3BDBDC-5B02-4415-B852-CE5E8BCCB289}']
  3900. (*** IDirect3DPixelShader9 methods ***)
  3901. function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
  3902. function GetFunction(pData: Pointer; out pSizeOfData: LongWord): HResult; stdcall;
  3903. end;
  3904. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DBaseTexture9);'}
  3905. {$EXTERNALSYM IDirect3DBaseTexture9}
  3906. IDirect3DBaseTexture9 = interface(IDirect3DResource9)
  3907. ['{580CA87E-1D3C-4d54-991D-B7D3E3C298CE}']
  3908. (*** IDirect3DBaseTexture9 methods ***)
  3909. function SetLOD(LODNew: DWord): DWord; stdcall;
  3910. function GetLOD: DWord; stdcall;
  3911. function GetLevelCount: DWord; stdcall;
  3912. function SetAutoGenFilterType(FilterType: TD3DTextureFilterType): HResult; stdcall;
  3913. function GetAutoGenFilterType: TD3DTextureFilterType; stdcall;
  3914. procedure GenerateMipSubLevels;
  3915. end;
  3916. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DTexture9);'}
  3917. {$EXTERNALSYM IDirect3DTexture9}
  3918. IDirect3DTexture9 = interface(IDirect3DBaseTexture9)
  3919. ['{85C31227-3DE5-4f00-9B3A-F11AC38C18B5}']
  3920. (*** IDirect3DTexture9 methods ***)
  3921. function GetLevelDesc(Level: LongWord; out pDesc: TD3DSurfaceDesc): HResult; stdcall;
  3922. function GetSurfaceLevel(Level: LongWord; out ppSurfaceLevel: IDirect3DSurface9): HResult; stdcall;
  3923. function LockRect(Level: LongWord; out pLockedRect: TD3DLockedRect; pRect: PRect; Flags: DWord): HResult; stdcall;
  3924. function UnlockRect(Level: LongWord): HResult; stdcall;
  3925. function AddDirtyRect(pDirtyRect: PRect): HResult; stdcall;
  3926. end;
  3927. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DVolumeTexture9);'}
  3928. {$EXTERNALSYM IDirect3DVolumeTexture9}
  3929. IDirect3DVolumeTexture9 = interface(IDirect3DBaseTexture9)
  3930. ['{2518526C-E789-4111-A7B9-47EF328D13E6}']
  3931. (*** IDirect3DVolumeTexture9 methods ***)
  3932. function GetLevelDesc(Level: LongWord; out pDesc: TD3DVolumeDesc): HResult; stdcall;
  3933. function GetVolumeLevel(Level: LongWord; out ppVolumeLevel: IDirect3DVolume9): HResult; stdcall;
  3934. function LockBox(Level: LongWord; out pLockedVolume: TD3DLockedBox; pBox: PD3DBox; Flags: DWord): HResult; stdcall;
  3935. function UnlockBox(Level: LongWord): HResult; stdcall;
  3936. function AddDirtyBox(pDirtyBox: PD3DBox): HResult; stdcall;
  3937. end;
  3938. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DCubeTexture9);'}
  3939. {$EXTERNALSYM IDirect3DCubeTexture9}
  3940. IDirect3DCubeTexture9 = interface(IDirect3DBaseTexture9)
  3941. ['{FFF32F81-D953-473a-9223-93D652ABA93F}']
  3942. (*** IDirect3DCubeTexture9 methods ***)
  3943. function GetLevelDesc(Level: LongWord; out pDesc: TD3DSurfaceDesc): HResult; stdcall;
  3944. function GetCubeMapSurface(FaceType: TD3DCubeMapFaces; Level: LongWord; out ppCubeMapSurface: IDirect3DSurface9): HResult; stdcall;
  3945. function LockRect(FaceType: TD3DCubeMapFaces; Level: LongWord; out pLockedRect: TD3DLockedRect; pRect: PRect; Flags: DWord): HResult; stdcall;
  3946. function UnlockRect(FaceType: TD3DCubeMapFaces; Level: LongWord): HResult; stdcall;
  3947. function AddDirtyRect(FaceType: TD3DCubeMapFaces; pDirtyRect: PRect): HResult; stdcall;
  3948. end;
  3949. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DVertexBuffer9);'}
  3950. {$EXTERNALSYM IDirect3DVertexBuffer9}
  3951. IDirect3DVertexBuffer9 = interface(IDirect3DResource9)
  3952. ['{B64BB1B5-FD70-4df6-BF91-19D0A12455E3}']
  3953. (*** IDirect3DVertexBuffer9 methods ***)
  3954. function Lock(OffsetToLock, SizeToLock: LongWord; out ppbData: Pointer; Flags: DWord): HResult; stdcall;
  3955. function Unlock: HResult; stdcall;
  3956. function GetDesc(out pDesc: TD3DVertexBufferDesc): HResult; stdcall;
  3957. end;
  3958. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DIndexBuffer9);'}
  3959. {$EXTERNALSYM IDirect3DIndexBuffer9}
  3960. IDirect3DIndexBuffer9 = interface(IDirect3DResource9)
  3961. ['{7C9DD65E-D3F7-4529-ACEE-785830ACDE35}']
  3962. (*** IDirect3DIndexBuffer9 methods ***)
  3963. function Lock(OffsetToLock, SizeToLock: DWord; out ppbData: Pointer; Flags: DWord): HResult; stdcall;
  3964. function Unlock: HResult; stdcall;
  3965. function GetDesc(out pDesc: TD3DIndexBufferDesc): HResult; stdcall;
  3966. end;
  3967. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DSurface9);'}
  3968. {$EXTERNALSYM IDirect3DSurface9}
  3969. IDirect3DSurface9 = interface(IDirect3DResource9)
  3970. ['{0CFBAF3A-9FF6-429a-99B3-A2796AF8B89B}']
  3971. (*** IDirect3DSurface9 methods ***)
  3972. function GetContainer(const riid: TGUID; out ppContainer: Pointer): HResult; stdcall;
  3973. function GetDesc(out pDesc: TD3DSurfaceDesc): HResult; stdcall;
  3974. function LockRect(out pLockedRect: TD3DLockedRect; pRect: PRect; Flags: DWord): HResult; stdcall;
  3975. function UnlockRect: HResult; stdcall;
  3976. function GetDC(out phdc: HDC): HResult; stdcall;
  3977. function ReleaseDC(hdc: HDC): HResult; stdcall;
  3978. end;
  3979. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DVolume9);'}
  3980. {$EXTERNALSYM IDirect3DVolume9}
  3981. IDirect3DVolume9 = interface (IUnknown)
  3982. ['{24F416E6-1F67-4aa7-B88E-D33F6F3128A1}']
  3983. (*** IDirect3DVolume9 methods ***)
  3984. function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
  3985. function SetPrivateData(const refguid: TGUID; const pData; SizeOfData, Flags: DWord): HResult; stdcall;
  3986. function GetPrivateData(const refguid: TGUID; pData: Pointer; out pSizeOfData: DWord): HResult; stdcall;
  3987. function FreePrivateData(const refguid: TGUID): HResult; stdcall;
  3988. function GetContainer(const riid: TGUID; var ppContainer: Pointer): HResult; stdcall;
  3989. function GetDesc(out pDesc: TD3DVolumeDesc): HResult; stdcall;
  3990. function LockBox(out pLockedVolume: TD3DLockedBox; pBox: PD3DBox; Flags: DWord): HResult; stdcall;
  3991. function UnlockBox: HResult; stdcall;
  3992. end;
  3993. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DQuery9);'}
  3994. {$EXTERNALSYM IDirect3DQuery9}
  3995. IDirect3DQuery9 = interface(IUnknown)
  3996. ['{d9771460-a695-4f26-bbd3-27b840b541cc}']
  3997. (*** IDirect3DQuery9 methods ***)
  3998. function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
  3999. function GetType: TD3DQueryType; stdcall;
  4000. function GetDataSize: DWORD; stdcall;
  4001. function Issue(dwIssueFlags: DWORD): HResult; stdcall;
  4002. function GetData(pData: Pointer; dwSize: DWORD; dwGetDataFlags: DWORD): HResult; stdcall;
  4003. end;
  4004. (*
  4005. * Interface IID's
  4006. *)
  4007. type
  4008. IID_IDirect3D9 = IDirect3D9;
  4009. {$EXTERNALSYM IID_IDirect3D9}
  4010. IID_IDirect3DDevice9 = IDirect3DDevice9;
  4011. {$EXTERNALSYM IID_IDirect3DDevice9}
  4012. IID_IDirect3DResource9 = IDirect3DResource9;
  4013. {$EXTERNALSYM IID_IDirect3DResource9}
  4014. IID_IDirect3DBaseTexture9 = IDirect3DBaseTexture9;
  4015. {$EXTERNALSYM IID_IDirect3DBaseTexture9}
  4016. IID_IDirect3DTexture9 = IDirect3DTexture9;
  4017. {$EXTERNALSYM IID_IDirect3DTexture9}
  4018. IID_IDirect3DCubeTexture9 = IDirect3DCubeTexture9;
  4019. {$EXTERNALSYM IID_IDirect3DCubeTexture9}
  4020. IID_IDirect3DVolumeTexture9 = IDirect3DVolumeTexture9;
  4021. {$EXTERNALSYM IID_IDirect3DVolumeTexture9}
  4022. IID_IDirect3DVertexBuffer9 = IDirect3DVertexBuffer9;
  4023. {$EXTERNALSYM IID_IDirect3DVertexBuffer9}
  4024. IID_IDirect3DIndexBuffer9 = IDirect3DIndexBuffer9;
  4025. {$EXTERNALSYM IID_IDirect3DIndexBuffer9}
  4026. IID_IDirect3DSurface9 = IDirect3DSurface9;
  4027. {$EXTERNALSYM IID_IDirect3DSurface9}
  4028. IID_IDirect3DVolume9 = IDirect3DVolume9;
  4029. {$EXTERNALSYM IID_IDirect3DVolume9}
  4030. IID_IDirect3DSwapChain9 = IDirect3DSwapChain9;
  4031. {$EXTERNALSYM IID_IDirect3DSwapChain9}
  4032. IID_IDirect3DVertexDeclaration9 = IDirect3DVertexDeclaration9;
  4033. {$EXTERNALSYM IID_IDirect3DVertexDeclaration9}
  4034. IID_IDirect3DVertexShader9 = IDirect3DVertexShader9;
  4035. {$EXTERNALSYM IID_IDirect3DVertexShader9}
  4036. IID_IDirect3DPixelShader9 = IDirect3DPixelShader9;
  4037. {$EXTERNALSYM IID_IDirect3DPixelShader9}
  4038. IID_IDirect3DStateBlock9 = IDirect3DStateBlock9;
  4039. {$EXTERNALSYM IID_IDirect3DStateBlock9}
  4040. IID_IDirect3DQuery9 = IDirect3DQuery9;
  4041. {$EXTERNALSYM IID_IDirect3DQuery9}
  4042. const
  4043. {****************************************************************************
  4044. * Flags for SetPrivateData method on all D3D9 interfaces
  4045. *
  4046. * The passed pointer is an IUnknown ptr. The SizeOfData argument to SetPrivateData
  4047. * must be set to sizeof(IUnknown*). Direct3D will call AddRef through this
  4048. * pointer and Release when the private data is destroyed. The data will be
  4049. * destroyed when another SetPrivateData with the same GUID is set, when
  4050. * FreePrivateData is called, or when the D3D9 object is freed.
  4051. ****************************************************************************}
  4052. D3DSPD_IUNKNOWN = $00000001;
  4053. {$EXTERNALSYM D3DSPD_IUNKNOWN}
  4054. (****************************************************************************
  4055. *
  4056. * Flags for IDirect3D9::CreateDevice's BehaviorFlags
  4057. *
  4058. ****************************************************************************)
  4059. D3DCREATE_FPU_PRESERVE = $00000002;
  4060. {$EXTERNALSYM D3DCREATE_FPU_PRESERVE}
  4061. D3DCREATE_MULTITHREADED = $00000004;
  4062. {$EXTERNALSYM D3DCREATE_MULTITHREADED}
  4063. D3DCREATE_PUREDEVICE = $00000010;
  4064. {$EXTERNALSYM D3DCREATE_PUREDEVICE}
  4065. D3DCREATE_SOFTWARE_VERTEXPROCESSING = $00000020;
  4066. {$EXTERNALSYM D3DCREATE_SOFTWARE_VERTEXPROCESSING}
  4067. D3DCREATE_HARDWARE_VERTEXPROCESSING = $00000040;
  4068. {$EXTERNALSYM D3DCREATE_HARDWARE_VERTEXPROCESSING}
  4069. D3DCREATE_MIXED_VERTEXPROCESSING = $00000080;
  4070. {$EXTERNALSYM D3DCREATE_MIXED_VERTEXPROCESSING}
  4071. D3DCREATE_DISABLE_DRIVER_MANAGEMENT = $00000100;
  4072. {$EXTERNALSYM D3DCREATE_DISABLE_DRIVER_MANAGEMENT}
  4073. D3DCREATE_ADAPTERGROUP_DEVICE = $00000200;
  4074. {$EXTERNALSYM D3DCREATE_ADAPTERGROUP_DEVICE}
  4075. (****************************************************************************
  4076. *
  4077. * Parameter for IDirect3D9::CreateDevice's iAdapter
  4078. *
  4079. ****************************************************************************)
  4080. D3DADAPTER_DEFAULT = 0;
  4081. {$EXTERNALSYM D3DADAPTER_DEFAULT}
  4082. (****************************************************************************
  4083. *
  4084. * Flags for IDirect3D9::EnumAdapters
  4085. *
  4086. ****************************************************************************)
  4087. D3DENUM_WHQL_LEVEL = $00000002;
  4088. {$EXTERNALSYM D3DENUM_WHQL_LEVEL}
  4089. (****************************************************************************
  4090. *
  4091. * Maximum number of back-buffers supported in DX8
  4092. *
  4093. ****************************************************************************)
  4094. D3DPRESENT_BACK_BUFFERS_MAX = 3;
  4095. {$EXTERNALSYM D3DPRESENT_BACK_BUFFERS_MAX}
  4096. (****************************************************************************
  4097. *
  4098. * Flags for IDirect3DDevice9::SetGammaRamp
  4099. *
  4100. ****************************************************************************)
  4101. D3DSGR_NO_CALIBRATION = $00000000;
  4102. {$EXTERNALSYM D3DSGR_NO_CALIBRATION}
  4103. D3DSGR_CALIBRATE = $00000001;
  4104. {$EXTERNALSYM D3DSGR_CALIBRATE}
  4105. (****************************************************************************
  4106. *
  4107. * Flags for IDirect3DDevice9::SetCursorPosition
  4108. *
  4109. ****************************************************************************)
  4110. D3DCURSOR_IMMEDIATE_UPDATE = $00000001;
  4111. {$EXTERNALSYM D3DCURSOR_IMMEDIATE_UPDATE}
  4112. (****************************************************************************
  4113. *
  4114. * Flags for IDirect3DSwapChain9::Present
  4115. *
  4116. ****************************************************************************)
  4117. D3DPRESENT_DONOTWAIT = $00000001;
  4118. {$EXTERNALSYM D3DPRESENT_DONOTWAIT}
  4119. D3DPRESENT_LINEAR_CONTENT = $00000002;
  4120. {$EXTERNALSYM D3DPRESENT_LINEAR_CONTENT}
  4121. (****************************************************************************
  4122. *
  4123. * Flags for DrawPrimitive/DrawIndexedPrimitive
  4124. * Also valid for Begin/BeginIndexed
  4125. * Also valid for VertexBuffer::CreateVertexBuffer
  4126. ****************************************************************************)
  4127. (*
  4128. * DirectDraw error codes
  4129. *)
  4130. _FACD3D = $876;
  4131. {$EXTERNALSYM _FACD3D}
  4132. //#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
  4133. function MAKE_D3DHRESULT(Code: DWord): DWord;
  4134. {$EXTERNALSYM MAKE_D3DHRESULT}
  4135. //#define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code )
  4136. function MAKE_D3DSTATUS(Code: DWord): DWord;
  4137. {$EXTERNALSYM MAKE_D3DSTATUS}
  4138. const
  4139. MAKE_D3DHRESULT_R = (1 shl 31) or (_FACD3D shl 16);
  4140. MAKE_D3DSTATUS_R = (0 shl 31) or (_FACD3D shl 16);
  4141. (*
  4142. * Direct3D Errors
  4143. *)
  4144. D3D_OK = S_OK;
  4145. {$EXTERNALSYM D3D_OK}
  4146. D3DERR_WRONGTEXTUREFORMAT = HResult(MAKE_D3DHRESULT_R or 2072);
  4147. {$EXTERNALSYM D3DERR_WRONGTEXTUREFORMAT}
  4148. D3DERR_UNSUPPORTEDCOLOROPERATION = HResult(MAKE_D3DHRESULT_R or 2073);
  4149. {$EXTERNALSYM D3DERR_UNSUPPORTEDCOLOROPERATION}
  4150. D3DERR_UNSUPPORTEDCOLORARG = HResult(MAKE_D3DHRESULT_R or 2074);
  4151. {$EXTERNALSYM D3DERR_UNSUPPORTEDCOLORARG}
  4152. D3DERR_UNSUPPORTEDALPHAOPERATION = HResult(MAKE_D3DHRESULT_R or 2075);
  4153. {$EXTERNALSYM D3DERR_UNSUPPORTEDALPHAOPERATION}
  4154. D3DERR_UNSUPPORTEDALPHAARG = HResult(MAKE_D3DHRESULT_R or 2076);
  4155. {$EXTERNALSYM D3DERR_UNSUPPORTEDALPHAARG}
  4156. D3DERR_TOOMANYOPERATIONS = HResult(MAKE_D3DHRESULT_R or 2077);
  4157. {$EXTERNALSYM D3DERR_TOOMANYOPERATIONS}
  4158. D3DERR_CONFLICTINGTEXTUREFILTER = HResult(MAKE_D3DHRESULT_R or 2078);
  4159. {$EXTERNALSYM D3DERR_CONFLICTINGTEXTUREFILTER}
  4160. D3DERR_UNSUPPORTEDFACTORVALUE = HResult(MAKE_D3DHRESULT_R or 2079);
  4161. {$EXTERNALSYM D3DERR_UNSUPPORTEDFACTORVALUE}
  4162. D3DERR_CONFLICTINGRENDERSTATE = HResult(MAKE_D3DHRESULT_R or 2081);
  4163. {$EXTERNALSYM D3DERR_CONFLICTINGRENDERSTATE}
  4164. D3DERR_UNSUPPORTEDTEXTUREFILTER = HResult(MAKE_D3DHRESULT_R or 2082);
  4165. {$EXTERNALSYM D3DERR_UNSUPPORTEDTEXTUREFILTER}
  4166. D3DERR_CONFLICTINGTEXTUREPALETTE = HResult(MAKE_D3DHRESULT_R or 2086);
  4167. {$EXTERNALSYM D3DERR_CONFLICTINGTEXTUREPALETTE}
  4168. D3DERR_DRIVERINTERNALERROR = HResult(MAKE_D3DHRESULT_R or 2087);
  4169. {$EXTERNALSYM D3DERR_DRIVERINTERNALERROR}
  4170. D3DERR_NOTFOUND = HResult(MAKE_D3DHRESULT_R or 2150);
  4171. {$EXTERNALSYM D3DERR_NOTFOUND}
  4172. D3DERR_MOREDATA = HResult(MAKE_D3DHRESULT_R or 2151);
  4173. {$EXTERNALSYM D3DERR_MOREDATA}
  4174. D3DERR_DEVICELOST = HResult(MAKE_D3DHRESULT_R or 2152);
  4175. {$EXTERNALSYM D3DERR_DEVICELOST}
  4176. D3DERR_DEVICENOTRESET = HResult(MAKE_D3DHRESULT_R or 2153);
  4177. {$EXTERNALSYM D3DERR_DEVICENOTRESET}
  4178. D3DERR_NOTAVAILABLE = HResult(MAKE_D3DHRESULT_R or 2154);
  4179. {$EXTERNALSYM D3DERR_NOTAVAILABLE}
  4180. D3DERR_OUTOFVIDEOMEMORY = HResult(MAKE_D3DHRESULT_R or 380);
  4181. {$EXTERNALSYM D3DERR_OUTOFVIDEOMEMORY}
  4182. D3DERR_INVALIDDEVICE = HResult(MAKE_D3DHRESULT_R or 2155);
  4183. {$EXTERNALSYM D3DERR_INVALIDDEVICE}
  4184. D3DERR_INVALIDCALL = HResult(MAKE_D3DHRESULT_R or 2156);
  4185. {$EXTERNALSYM D3DERR_INVALIDCALL}
  4186. D3DERR_DRIVERINVALIDCALL = HResult(MAKE_D3DHRESULT_R or 2157);
  4187. {$EXTERNALSYM D3DERR_DRIVERINVALIDCALL}
  4188. D3DERR_WASSTILLDRAWING = HResult(MAKE_D3DHRESULT_R or 540);
  4189. {$EXTERNALSYM D3DERR_WASSTILLDRAWING}
  4190. D3DOK_NOAUTOGEN = HResult(MAKE_D3DSTATUS_R or 2159);
  4191. {$EXTERNALSYM D3DOK_NOAUTOGEN}
  4192. (*
  4193. * DLL Function for creating a Direct3D9 object. This object supports
  4194. * enumeration and allows the creation of Direct3DDevice9 objects.
  4195. * Pass the value of the constant D3D_SDK_VERSION to this function, so
  4196. * that the run-time can validate that your application was compiled
  4197. * against the right headers.
  4198. *)
  4199. function Direct3D9Loaded: Boolean;
  4200. function LoadDirect3D9: Boolean;
  4201. function UnLoadDirect3D9: Boolean;
  4202. // Due to the way Object Pascal handles functions resulting in 'native' interface
  4203. // pointer we should declare result not as interface but as usial pointer
  4204. {$IFDEF DIRECT3D9_DYNAMIC_LINK}
  4205. type
  4206. TDirect3DCreate9 = function (SDKVersion: LongWord): Pointer; stdcall;
  4207. var
  4208. _Direct3DCreate9: TDirect3DCreate9 = nil;
  4209. {$ELSE}
  4210. function _Direct3DCreate9(SDKVersion: LongWord): Pointer; stdcall;
  4211. {$ENDIF}
  4212. function Direct3DCreate9(SDKVersion: LongWord): IDirect3D9; stdcall;
  4213. {$EXTERNALSYM Direct3DCreate9}
  4214. //********************************************************************
  4215. // Introduced types for compatibility with non-Borland compliant translation
  4216. // by Ampaze (Tim Baumgarten) from http://www.crazyentertainment.net
  4217. type
  4218. PD3DAdapter_Identifier9 = PD3DAdapterIdentifier9;
  4219. PD3DDevice_Creation_Parameters = PD3DDeviceCreationParameters;
  4220. PD3DDevInfo_D3DVertexStats = PD3DDevInfoD3DVertexStats;
  4221. PD3DDevInfo_ResourceManager = PD3DDevInfoResourceManager;
  4222. PD3DDevInfo_VCache = PD3DDevInfoVCache;
  4223. PD3DIndexBuffer_Desc = PD3DIndexBufferDesc;
  4224. PD3DLocked_Box = PD3DLockedBox;
  4225. PD3DLocked_Rect = PD3DLockedRect;
  4226. PD3DPresent_Parameters = PD3DPresentParameters;
  4227. PD3DRaster_Status = PD3DRasterStatus;
  4228. PD3DRectPatch_Info = PD3DRectPatchInfo;
  4229. PD3DSurface_Desc = PD3DSurfaceDesc;
  4230. PD3DTriPatch_Info = PD3DTriPatchInfo;
  4231. PD3DVertexBuffer_Desc = PD3DVertexBufferDesc;
  4232. PD3DVolume_Desc = PD3DVolumeDesc;
  4233. TD3DAdapter_Identifier9 = TD3DAdapterIdentifier9;
  4234. TD3DBackBuffer_Type = TD3DBackBufferType;
  4235. TD3DCubeMap_Faces = TD3DCubeMapFaces;
  4236. TD3DDevice_Creation_Parameters = TD3DDeviceCreationParameters;
  4237. TD3DDevInfo_D3DVertexStats = TD3DDevInfoD3DVertexStats;
  4238. TD3DDevInfo_ResourceManager = TD3DDevInfoResourceManager;
  4239. TD3DDevInfo_VCache = TD3DDevInfoVCache;
  4240. TD3DIndexBuffer_Desc = TD3DIndexBufferDesc;
  4241. TD3DLocked_Box = TD3DLockedBox;
  4242. TD3DLocked_Rect = TD3DLockedRect;
  4243. TD3DMultiSample_Type = TD3DMultiSampleType;
  4244. TD3DPresent_Parameters = TD3DPresentParameters;
  4245. TD3DRaster_Status = TD3DRasterStatus;
  4246. TD3DRectPatch_Info = TD3DRectPatchInfo;
  4247. TD3DSampler_Texture_Type = TD3DSamplerTextureType;
  4248. TD3DShader_AddressMode_Type = TD3DShaderAddressModeType;
  4249. TD3DShader_Comparison = TD3DShaderComparison;
  4250. TD3DShader_Instruction_Opcode_Type = TD3DShaderInstructionOpcodeType;
  4251. TD3DShader_MiscType_Offsets = TD3DShaderMiscTypeOffsets;
  4252. TD3DShader_Param_Register_Type = TD3DShaderParamRegisterType;
  4253. TD3DShader_Param_SRCMod_Type = TD3DShaderParamSRCModType;
  4254. TD3DSurface_Desc = TD3DSurfaceDesc;
  4255. TD3DTriPatch_Info = TD3DTriPatchInfo;
  4256. TD3DVertexBuffer_Desc = TD3DVertexBufferDesc;
  4257. TD3DVolume_Desc = TD3DVolumeDesc;
  4258. TD3DVS_AddressMode_Type = TD3DVSAddressModeType;
  4259. TD3DVS_RastOut_Offsets = TD3DVSRastOutOffsets;
  4260. implementation
  4261. (*==========================================================================;
  4262. * File: d3d9types.h
  4263. * Content: Direct3D capabilities include file
  4264. ***************************************************************************)
  4265. // #define D3DCOLOR_ARGB(a,r,g,b) \
  4266. // ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
  4267. function D3DCOLOR_ARGB(a,r,g,b: DWord): TD3DColor;
  4268. begin
  4269. Result := (a shl 24) or (r shl 16) or (g shl 8) or b;
  4270. end;
  4271. // #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
  4272. function D3DCOLOR_RGBA(r,g,b,a: DWord): TD3DColor;
  4273. begin
  4274. Result := (a shl 24) or (r shl 16) or (g shl 8) or b;
  4275. end;
  4276. // #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
  4277. function D3DCOLOR_XRGB(r,g,b: DWord): TD3DColor;
  4278. begin
  4279. Result := DWORD($FF shl 24) or (r shl 16) or (g shl 8) or b;
  4280. end;
  4281. // #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xff,y,u,v)
  4282. function D3DCOLOR_XYUV(y,u,v: DWord): TD3DColor;
  4283. begin
  4284. Result := DWORD($FF shl 24) or (y shl 16) or (u shl 8) or v;
  4285. end;
  4286. // #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
  4287. function D3DCOLOR_AYUV(a,y,u,v: DWord): TD3DColor;
  4288. begin
  4289. Result := (a shl 24) or (y shl 16) or (u shl 8) or v;
  4290. end;
  4291. // #define D3DCOLOR_COLORVALUE(r,g,b,a) \
  4292. // D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
  4293. function D3DCOLOR_COLORVALUE(r,g,b,a: Single): TD3DColor;
  4294. begin
  4295. Result := (round(a * 255) shl 24) or
  4296. (round(r * 255) shl 16) or
  4297. (round(g * 255) shl 8) or
  4298. (round(b * 255));
  4299. end;
  4300. // #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
  4301. function D3DTS_WORLDMATRIX(index: Byte): TD3DTransformStateType;
  4302. begin
  4303. Result:= TD3DTransformStateType(index + 256);
  4304. end;
  4305. //#define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor))
  4306. function D3DPS_VERSION(_Major, _Minor : Cardinal) : Cardinal;
  4307. begin
  4308. Result:= $FFFF0000 or (_Major shl 8 ) or _Minor;
  4309. end;
  4310. //#define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor))
  4311. function D3DVS_VERSION(_Major, _Minor : Cardinal) : Cardinal;
  4312. begin
  4313. Result:= $FFFE0000 or (_Major shl 8 ) or _Minor;
  4314. end;
  4315. //#define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF)
  4316. function D3DSHADER_VERSION_MAJOR(_Version : Cardinal) : Cardinal;
  4317. begin
  4318. Result:= (_Version shr 8 ) and $FF;
  4319. end;
  4320. //#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF)
  4321. function D3DSHADER_VERSION_MINOR(_Version : Cardinal) : Cardinal;
  4322. begin
  4323. Result:= (_Version shr 0) and $FF;
  4324. end;
  4325. //#define D3DSHADER_COMMENT(_DWordSize) \
  4326. // ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT)
  4327. function D3DSHADER_COMMENT(_DWordSize: DWord) : DWord;
  4328. begin
  4329. Result:= ((_DWordSize shl D3DSI_COMMENTSIZE_SHIFT) and D3DSI_COMMENTSIZE_MASK) or D3DSIO_COMMENT;
  4330. end;
  4331. //#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
  4332. function D3DFVF_TEXCOORDSIZE3(CoordIndex: DWord): DWord;
  4333. begin
  4334. Result:= D3DFVF_TEXTUREFORMAT3 shl (CoordIndex * 2 + 16)
  4335. end;
  4336. //#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
  4337. function D3DFVF_TEXCOORDSIZE2(CoordIndex: DWord): DWord;
  4338. begin
  4339. Result:= D3DFVF_TEXTUREFORMAT2;
  4340. end;
  4341. //#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
  4342. function D3DFVF_TEXCOORDSIZE4(CoordIndex: DWord): DWord;
  4343. begin
  4344. Result:= D3DFVF_TEXTUREFORMAT4 shl (CoordIndex * 2 + 16)
  4345. end;
  4346. //#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
  4347. function D3DFVF_TEXCOORDSIZE1(CoordIndex: DWord): DWord;
  4348. begin
  4349. Result:= D3DFVF_TEXTUREFORMAT1 shl (CoordIndex * 2 + 16)
  4350. end;
  4351. //#ifndef MAKEFOURCC
  4352. // #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
  4353. // ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
  4354. // ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
  4355. //#endif /* defined(MAKEFOURCC) */
  4356. function MAKEFOURCC(ch0, ch1, ch2, ch3: Char): DWord;
  4357. begin
  4358. Result:= Byte(ch0) or (Byte(ch1) shl 8) or (Byte(ch2) shl 16) or (Byte(ch3) shl 24 );
  4359. end;
  4360. (*==========================================================================;
  4361. * File: d3d9.h
  4362. * Content: Direct3D include file
  4363. ****************************************************************************)
  4364. //#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
  4365. function MAKE_D3DHRESULT(Code: DWord): DWord;
  4366. begin
  4367. Result:= DWord((1 shl 31) or (_FACD3D shl 16)) or Code;
  4368. end;
  4369. //#define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code )
  4370. function MAKE_D3DSTATUS(Code: DWord): DWord;
  4371. begin
  4372. Result:= DWord((0 shl 31) or (_FACD3D shl 16)) or Code;
  4373. end;
  4374. const
  4375. Direct3D9dll = 'd3d9.dll';
  4376. {$IFDEF DIRECT3D9_DYNAMIC_LINK}
  4377. var
  4378. Direct3D9Lib: THandle = 0;
  4379. function Direct3D9Loaded: Boolean;
  4380. begin
  4381. Result:= Direct3D9Lib <> 0;
  4382. end;
  4383. function UnLoadDirect3D9: Boolean;
  4384. begin
  4385. Result:= True;
  4386. if Direct3D9Loaded then
  4387. begin
  4388. Result:= FreeLibrary(Direct3D9Lib);
  4389. _Direct3DCreate9:= nil;
  4390. Direct3D9Lib:= 0;
  4391. end;
  4392. end;
  4393. function LoadDirect3D9: Boolean;
  4394. const
  4395. ProcName = 'Direct3DCreate9';
  4396. begin
  4397. Result:= Direct3D9Loaded;
  4398. if (not Result) then
  4399. begin
  4400. Direct3D9Lib:= LoadLibrary(Direct3D9dll);
  4401. if Direct3D9Loaded then
  4402. begin
  4403. _Direct3DCreate9:= GetProcAddress(Direct3D9Lib, ProcName);
  4404. Result:= Assigned(_Direct3DCreate9);
  4405. if not Result then UnLoadDirect3D9;
  4406. end;
  4407. end;
  4408. end;
  4409. {$ELSE}
  4410. function Direct3D9Loaded: Boolean;
  4411. begin // Stub function for static linking
  4412. Result:= True;
  4413. end;
  4414. function UnLoadDirect3D9: Boolean;
  4415. begin // Stub function for static linking
  4416. Result:= True; // should emulate "normal" behaviour
  4417. end;
  4418. function LoadDirect3D9: Boolean;
  4419. begin // Stub function for static linking
  4420. Result:= True;
  4421. end;
  4422. function _Direct3DCreate9(SDKVersion: LongWord): Pointer; external Direct3D9dll name 'Direct3DCreate9';
  4423. {$ENDIF}
  4424. function Direct3DCreate9(SDKVersion: LongWord): IDirect3D9;
  4425. begin
  4426. {$IFDEF DIRECT3D9_DYNAMIC_LINK}
  4427. {$IFDEF DIRECT3D9_DYNAMIC_LINK_EXPLICIT}
  4428. LoadDirect3D9;
  4429. {$ENDIF}
  4430. {$ENDIF}
  4431. Result:= IDirect3D9(_Direct3DCreate9(SDKVersion));
  4432. if Assigned(Result) then Result._Release; // Delphi autoincrement reference count
  4433. end;
  4434. {$IFDEF DIRECT3D9_DYNAMIC_LINK}
  4435. initialization
  4436. {$IFNDEF DIRECT3D9_DYNAMIC_LINK_EXPLICIT}
  4437. LoadDirect3D9;
  4438. {$ENDIF}
  4439. finalization
  4440. UnLoadDirect3D9;
  4441. {$ENDIF}
  4442. end.