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- {******************************************************************************}
- {* *}
- {* Copyright (C) Microsoft Corporation. All Rights Reserved. *}
- {* *}
- {* File: d3dx8.h, d3dx8core.h, d3dx8math.h, d3dx8math.inl, *}
- {* d3dx8effect.h, d3dx8mesh.h, d3dx8shape.h, d3dx8tex.h *}
- {* Content: Direct3DX 8.1 headers *}
- {* *}
- {* Direct3DX 8.1 Delphi adaptation by Alexey Barkovoy *}
- {* E-Mail: clootie@reactor.ru *}
- {* *}
- {* Modified: 27-Apr-2003 *}
- {* *}
- {* Partly based upon : *}
- {* Direct3DX 7.0 Delphi adaptation by *}
- {* Arne Schäpers, e-Mail: [look at www.delphi-jedi.org/DelphiGraphics/] *}
- {* *}
- {* Latest version can be downloaded from: *}
- {* http://clootie.narod.ru/delphi *}
- {* *}
- {* This File contains only Direct3DX 8.x Definitions. *}
- {* If you want to use D3DX7 version of D3DX use translation by Arne Schäpers *}
- {* *}
- {******************************************************************************)
- { }
- { Obtained through: Joint Endeavour of Delphi Innovators (Project JEDI) }
- { }
- { The contents of this file are used with permission, subject to the Mozilla }
- { Public License Version 1.1 (the "License"); you may not use this file except }
- { in compliance with the License. You may obtain a copy of the License at }
- { http://www.mozilla.org/MPL/MPL-1.1.html }
- { }
- { Software distributed under the License is distributed on an "AS IS" basis, }
- { WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for }
- { the specific language governing rights and limitations under the License. }
- { }
- { Alternatively, the contents of this file may be used under the terms of the }
- { GNU Lesser General Public License (the "LGPL License"), in which case the }
- { provisions of the LGPL License are applicable instead of those above. }
- { If you wish to allow use of your version of this file only under the terms }
- { of the LGPL License and not to allow others to use your version of this file }
- { under the MPL, indicate your decision by deleting the provisions above and }
- { replace them with the notice and other provisions required by the LGPL }
- { License. If you do not delete the provisions above, a recipient may use }
- { your version of this file under either the MPL or the LGPL License. }
- { }
- { For more information about the LGPL: http://www.gnu.org/copyleft/lesser.html }
- { }
- {******************************************************************************}
- // Original source contained in "D3DX8.par"
- {$I DirectX.inc}
- unit D3DX8;
- interface
- // Remove "dot" below to link with debug version of D3DX8
- // (only in JEDI or TMT pascal version)
- {.$DEFINE DEBUG}
- // Remove "dot" below to link with DirectXGraphics and Direct3D
- {.$DEFINE DXG_COMPAT}
- (*$HPPEMIT '#include "d3dx8.h"' *)
- (*$HPPEMIT '#include "dxfile.h"' *)
- // Do not emit <DXFile.hpp> to C++Builder
- (*$NOINCLUDE DXFile *)
- (*$HPPEMIT 'namespace D3dx8' *)
- (*$HPPEMIT '{' *)
- uses
- Windows,
- ActiveX,
- SysUtils,
- {$I UseD3D8.inc},
- DXFile;
- const
- //////////// DLL export definitions ///////////////////////////////////////
- d3dx8dll ={$IFDEF DEBUG} 'd3dx8d.dll'{$ELSE} 'D3DX81ab.dll'{$ENDIF};
- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (C) Microsoft Corporation. All Rights Reserved.
- //
- // File: d3dx8.h
- // Content: D3DX utility library
- //
- ///////////////////////////////////////////////////////////////////////////
- const
- // #define D3DX_DEFAULT ULONG_MAX
- D3DX_DEFAULT = $FFFFFFFF;
- {$EXTERNALSYM D3DX_DEFAULT}
- var
- // #define D3DX_DEFAULT_FLOAT FLT_MAX
- // Forced to define as 'var' cos pascal compiler treats all consts as Double
- D3DX_DEFAULT_FLOAT: Single = 3.402823466e+38; // max single value
- {$EXTERNALSYM D3DX_DEFAULT_FLOAT}
- //////////////////////////////////////////////////////////////////////////////
- //
- // Copyright (C) Microsoft Corporation. All Rights Reserved.
- //
- // File: d3dx8math.h
- // Content: D3DX math types and functions
- //
- //////////////////////////////////////////////////////////////////////////////
- //===========================================================================
- //
- // General purpose utilities
- //
- //===========================================================================
- const
- D3DX_PI: Single = 3.141592654;
- {$EXTERNALSYM D3DX_PI}
- D3DX_1BYPI: Single = 0.318309886;
- {$EXTERNALSYM D3DX_1BYPI}
- //#define D3DXToRadian( degree ) ((degree) * (D3DX_PI / 180.0f))
- function D3DXToRadian(Degree: Single): Single;
- {$EXTERNALSYM D3DXToRadian}
- //#define D3DXToDegree( radian ) ((radian) * (180.0f / D3DX_PI))
- function D3DXToDegree(Radian: Single): Single;
- {$EXTERNALSYM D3DXToDegree}
- //===========================================================================
- //
- // Vectors
- //
- //===========================================================================
- //--------------------------
- // 2D Vector
- //--------------------------
- type
- {$HPPEMIT 'typedef D3DXVECTOR2 TD3DXVector2;'}
- {$HPPEMIT 'typedef D3DXVECTOR2 *PD3DXVector2;'}
- PD3DXVector2 = ^TD3DXVector2;
- {$NODEFINE PD3DXVector2}
- TD3DXVector2 = packed record
- x, y: Single;
- end;
- {$NODEFINE TD3DXVector2}
- // Some pascal equalents of C++ class functions & operators
- const D3DXVector2Zero: TD3DXVector2 = (x:0; y:0); // (0,0)
- function D3DXVector2(_x, _y: Single): TD3DXVector2;
- function D3DXVector2Equal(const v1, v2: TD3DXVector2): Boolean;
- //--------------------------
- // 3D Vector
- //--------------------------
- type
- {$HPPEMIT 'typedef D3DXVECTOR3 TD3DXVector3;'}
- {$HPPEMIT 'typedef D3DXVECTOR3 *PD3DXVector3;'}
- PD3DXVector3 = ^TD3DXVector3;
- {$NODEFINE PD3DXVector3}
- TD3DXVector3 = TD3DVector;
- {$NODEFINE TD3DXVector3}
- // Some pascal equalents of C++ class functions & operators
- const D3DXVector3Zero: TD3DXVector3 = (x:0; y:0; z:0); // (0,0,0)
- function D3DXVector3(_x, _y, _z: Single): TD3DXVector3;
- function D3DXVector3Equal(const v1, v2: TD3DXVector3): Boolean;
- //--------------------------
- // 4D Vector
- //--------------------------
- type
- {$HPPEMIT 'typedef D3DXVECTOR4 TD3DXVector4;'}
- {$HPPEMIT 'typedef D3DXVECTOR4 *PD3DXVector4;'}
- PD3DXVector4 = ^TD3DXVector4;
- {$NODEFINE PD3DXVector4}
- TD3DXVector4 = packed record
- x, y, z, w: Single;
- end;
- {$NODEFINE TD3DXVector4}
- // Some pascal equalents of C++ class functions & operators
- const D3DXVector4Zero: TD3DXVector4 = (x:0; y:0; z:0; w:0); // (0,0,0,0)
- function D3DXVector4(_x, _y, _z, _w: Single): TD3DXVector4;
- function D3DXVector4Equal(const v1, v2: TD3DXVector4): Boolean;
- //===========================================================================
- //
- // Matrices
- //
- //===========================================================================
- type
- {$HPPEMIT 'typedef D3DXMATRIX TD3DXMatrix;'}
- {$HPPEMIT 'typedef D3DXMATRIX *PD3DXMatrix;'}
- PD3DXMatrix = ^TD3DXMatrix;
- {$NODEFINE PD3DXMatrix}
- TD3DXMatrix = TD3DMatrix;
- {$NODEFINE TD3DXMatrix}
- // Some pascal equalents of C++ class functions & operators
- function D3DXMatrix(
- _m00, _m01, _m02, _m03,
- _m10, _m11, _m12, _m13,
- _m20, _m21, _m22, _m23,
- _m30, _m31, _m32, _m33: Single): TD3DXMatrix;
- function D3DXMatrixAdd(out mOut: TD3DXMatrix; const m1, m2: TD3DXMatrix): PD3DXMatrix;
- function D3DXMatrixSubtract(out mOut: TD3DXMatrix; const m1, m2: TD3DXMatrix): PD3DXMatrix;
- function D3DXMatrixMul(out mOut: TD3DXMatrix; const m: TD3DXMatrix; MulBy: Single): PD3DXMatrix;
- function D3DXMatrixEqual(const m1, m2: TD3DXMatrix): Boolean;
- //===========================================================================
- //
- // Aligned Matrices
- //
- // This class helps keep matrices 16-byte aligned as preferred by P4 cpus.
- // It aligns matrices on the stack and on the heap or in global scope.
- // It does this using __declspec(align(16)) which works on VC7 and on VC 6
- // with the processor pack. Unfortunately there is no way to detect the
- // latter so this is turned on only on VC7. On other compilers this is the
- // the same as D3DXMATRIX.
- // Using this class on a compiler that does not actually do the alignment
- // can be dangerous since it will not expose bugs that ignore alignment.
- // E.g if an object of this class in inside a struct or class, and some code
- // memcopys data in it assuming tight packing. This could break on a compiler
- // that eventually start aligning the matrix.
- //
- //===========================================================================
- // Translator comments: None of current pascal compilers can even align data
- // inside records to 16 byte boundary, so we just leave aligned matrix
- // declaration equal to standart matrix
- type
- PD3DXMatrixA16 = ^TD3DXMatrixA16;
- TD3DXMatrixA16 = TD3DXMatrix;
- //===========================================================================
- //
- // Quaternions
- //
- //===========================================================================
- type
- PD3DXQuaternion = ^TD3DXQuaternion;
- TD3DXQuaternion = packed record
- x, y, z, w: Single;
- end;
- {$NODEFINE TD3DXQuaternion}
- {$HPPEMIT 'typedef D3DXQUATERNION TD3DXQuaternion;'}
- // Some pascal equalents of C++ class functions & operators
- function D3DXQuaternion(_x, _y, _z, _w: Single): TD3DXQuaternion;
- function D3DXQuaternionAdd(const q1, q2: TD3DXQuaternion): TD3DXQuaternion;
- function D3DXQuaternionSubtract(const q1, q2: TD3DXQuaternion): TD3DXQuaternion;
- function D3DXQuaternionEqual(const q1, q2: TD3DXQuaternion): Boolean;
- function D3DXQuaternionScale(out qOut: TD3DXQuaternion; const q: TD3DXQuaternion;
- s: Single): PD3DXQuaternion;
- //===========================================================================
- //
- // Planes
- //
- //===========================================================================
- type
- PD3DXPlane = ^TD3DXPlane;
- TD3DXPlane = packed record
- a, b, c, d: Single;
- end;
- {$NODEFINE TD3DXPlane}
- {$HPPEMIT 'typedef D3DXPLANE TD3DXPlane;'}
- // Some pascal equalents of C++ class functions & operators
- const D3DXPlaneZero: TD3DXPlane = (a:0; b:0; c:0; d:0); // (0,0,0,0)
- function D3DXPlane(_a, _b, _c, _d: Single): TD3DXPlane;
- function D3DXPlaneEqual(const p1, p2: TD3DXPlane): Boolean;
- //===========================================================================
- //
- // Colors
- //
- //===========================================================================
- type
- {$HPPEMIT 'typedef D3DXCOLOR TD3DXColor;'}
- {$HPPEMIT 'typedef D3DXCOLOR *PD3DXColor;'}
- PD3DXColor = PD3DColorValue;
- {$NODEFINE PD3DXColor}
- TD3DXColor = TD3DColorValue;
- {$NODEFINE TD3DXColor}
- function D3DXColor(_r, _g, _b, _a: Single): TD3DXColor;
- function D3DXColorToDWord(c: TD3DXColor): DWord;
- function D3DXColorFromDWord(c: DWord): TD3DXColor;
- function D3DXColorEqual(const c1, c2: TD3DXColor): Boolean;
- //===========================================================================
- //
- // D3DX math functions:
- //
- // NOTE:
- // * All these functions can take the same object as in and out parameters.
- //
- // * Out parameters are typically also returned as return values, so that
- // the output of one function may be used as a parameter to another.
- //
- //===========================================================================
- //--------------------------
- // 2D Vector
- //--------------------------
- // inline
- function D3DXVec2Length(const v: TD3DXVector2): Single;
- {$EXTERNALSYM D3DXVec2Length}
- function D3DXVec2LengthSq(const v: TD3DXVector2): Single;
- {$EXTERNALSYM D3DXVec2LengthSq}
- function D3DXVec2Dot(const v1, v2: TD3DXVector2): Single;
- {$EXTERNALSYM D3DXVec2Dot}
- // Z component of ((x1,y1,0) cross (x2,y2,0))
- function D3DXVec2CCW(const v1, v2: TD3DXVector2): Single;
- {$EXTERNALSYM D3DXVec2CCW}
- function D3DXVec2Add(const v1, v2: TD3DXVector2): TD3DXVector2;
- {$EXTERNALSYM D3DXVec2Add}
- function D3DXVec2Subtract(const v1, v2: TD3DXVector2): TD3DXVector2;
- {$EXTERNALSYM D3DXVec2Subtract}
- // Minimize each component. x = min(x1, x2), y = min(y1, y2)
- function D3DXVec2Minimize(out vOut: TD3DXVector2; const v1, v2: TD3DXVector2): PD3DXVector2;
- {$EXTERNALSYM D3DXVec2Minimize}
- // Maximize each component. x = max(x1, x2), y = max(y1, y2)
- function D3DXVec2Maximize(out vOut: TD3DXVector2; const v1, v2: TD3DXVector2): PD3DXVector2;
- {$EXTERNALSYM D3DXVec2Maximize}
- function D3DXVec2Scale(out vOut: TD3DXVector2; const v: TD3DXVector2; s: Single): PD3DXVector2;
- {$EXTERNALSYM D3DXVec2Scale}
- // Linear interpolation. V1 + s(V2-V1)
- function D3DXVec2Lerp(out vOut: TD3DXVector2; const v1, v2: TD3DXVector2; s: Single): PD3DXVector2;
- {$EXTERNALSYM D3DXVec2Lerp}
- // non-inline
- function D3DXVec2Normalize(out vOut: TD3DXVector2; const v: TD3DXVector2): PD3DXVector2; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec2Normalize}
- // Hermite interpolation between position V1, tangent T1 (when s == 0)
- // and position V2, tangent T2 (when s == 1).
- function D3DXVec2Hermite(out vOut: TD3DXVector2;
- const v1, t1, v2, t2: TD3DXVector2; s: Single): PD3DXVector2; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec2Hermite}
- // CatmullRom interpolation between V1 (when s == 0) and V2 (when s == 1)
- function D3DXVec2CatmullRom(out vOut: TD3DXVector2;
- const v0, v1, v2: TD3DXVector2; s: Single): PD3DXVector2; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec2CatmullRom}
- // Barycentric coordinates. V1 + f(V2-V1) + g(V3-V1)
- function D3DXVec2BaryCentric(out vOut: TD3DXVector2;
- const v1, v2, v3: TD3DXVector2; f, g: Single): PD3DXVector2; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec2BaryCentric}
- // Transform (x, y, 0, 1) by matrix.
- function D3DXVec2Transform(out vOut: TD3DXVector4;
- const v: TD3DXVector2; const m: TD3DXMatrix): PD3DXVector4; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec2Transform}
- // Transform (x, y, 0, 1) by matrix, project result back into w=1.
- function D3DXVec2TransformCoord(out vOut: TD3DXVector2;
- const v: TD3DXVector2; const m: TD3DXMatrix): PD3DXVector2; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec2TransformCoord}
- // Transform (x, y, 0, 0) by matrix.
- function D3DXVec2TransformNormal(out vOut: TD3DXVector2;
- const v: TD3DXVector2; const m: TD3DXMatrix): PD3DXVector2; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec2TransformNormal}
- //--------------------------
- // 3D Vector
- //--------------------------
- // inline
- function D3DXVec3Length(const v: TD3DXVector3): Single;
- {$EXTERNALSYM D3DXVec3Length}
- function D3DXVec3LengthSq(const v: TD3DXVector3): Single;
- {$EXTERNALSYM D3DXVec3LengthSq}
- function D3DXVec3Dot(const v1, v2: TD3DXVector3): Single;
- {$EXTERNALSYM D3DXVec3Dot}
- function D3DXVec3Cross(out vOut: TD3DXVector3; const v1, v2: TD3DXVector3): PD3DXVector3;
- {$EXTERNALSYM D3DXVec3Cross}
- function D3DXVec3Add(out vOut: TD3DXVector3; const v1, v2: TD3DXVector3): PD3DXVector3;
- {$EXTERNALSYM D3DXVec3Add}
- function D3DXVec3Subtract(out vOut: TD3DXVector3; const v1, v2: TD3DXVector3): PD3DXVector3;
- {$EXTERNALSYM D3DXVec3Subtract}
- // Minimize each component. x = min(x1, x2), y = min(y1, y2), ...
- function D3DXVec3Minimize(out vOut: TD3DXVector3; const v1, v2: TD3DXVector3): PD3DXVector3;
- {$EXTERNALSYM D3DXVec3Minimize}
- // Maximize each component. x = max(x1, x2), y = max(y1, y2), ...
- function D3DXVec3Maximize(out vOut: TD3DXVector3; const v1, v2: TD3DXVector3): PD3DXVector3;
- {$EXTERNALSYM D3DXVec3Maximize}
- function D3DXVec3Scale(out vOut: TD3DXVector3; const v: TD3DXVector3; s: Single): PD3DXVector3;
- {$EXTERNALSYM D3DXVec3Scale}
- // Linear interpolation. V1 + s(V2-V1)
- function D3DXVec3Lerp(out vOut: TD3DXVector3;
- const v1, v2: TD3DXVector3; s: Single): PD3DXVector3;
- {$EXTERNALSYM D3DXVec3Lerp}
- // non-inline
- function D3DXVec3Normalize(out vOut: TD3DXVector3;
- const v: TD3DXVector3): PD3DXVector3; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec3Normalize}
- // Hermite interpolation between position V1, tangent T1 (when s == 0)
- // and position V2, tangent T2 (when s == 1).
- function D3DXVec3Hermite(out vOut: TD3DXVector3;
- const v1, t1, v2, t2: TD3DXVector3; s: Single): PD3DXVector3; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec3Hermite}
- // CatmullRom interpolation between V1 (when s == 0) and V2 (when s == 1)
- function D3DXVec3CatmullRom(out vOut: TD3DXVector3;
- const v1, v2, v3: TD3DXVector3; s: Single): PD3DXVector3; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec3CatmullRom}
- // Barycentric coordinates. V1 + f(V2-V1) + g(V3-V1)
- function D3DXVec3BaryCentric(out vOut: TD3DXVector3;
- const v1, v2, v3: TD3DXVector3; f, g: Single): PD3DXVector3; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec3BaryCentric}
- // Transform (x, y, z, 1) by matrix.
- function D3DXVec3Transform(out vOut: TD3DXVector4;
- const v: TD3DXVector3; const m: TD3DXMatrix): PD3DXVector4; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec3Transform}
- // Transform (x, y, z, 1) by matrix, project result back into w=1.
- function D3DXVec3TransformCoord(out vOut: TD3DXVector3;
- const v: TD3DXVector3; const m: TD3DXMatrix): PD3DXVector3; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec3TransformCoord}
- // Transform (x, y, z, 0) by matrix. If you transforming a normal by a
- // non-affine matrix, the matrix you pass to this function should be the
- // transpose of the inverse of the matrix you would use to transform a coord.
- function D3DXVec3TransformNormal(out vOut: TD3DXVector3;
- const v: TD3DXVector3; const m: TD3DXMatrix): PD3DXVector3; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec3TransformNormal}
- // Project vector from object space into screen space
- function D3DXVec3Project(out vOut: TD3DXVector3;
- const v: TD3DXVector3; const pViewport: TD3DViewport8;
- const pProjection, pView, pWorld: TD3DXMatrix): PD3DXVector3; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec3Project}
- // Project vector from screen space into object space
- function D3DXVec3Unproject(out vOut: TD3DXVector3;
- const v: TD3DXVector3; const pViewport: TD3DViewport8;
- const pProjection, pView, pWorld: TD3DXMatrix): PD3DXVector3; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec3Unproject}
- //--------------------------
- // 4D Vector
- //--------------------------
- // inline
- function D3DXVec4Length(const v: TD3DXVector4): Single;
- {$EXTERNALSYM D3DXVec4Length}
- function D3DXVec4LengthSq(const v: TD3DXVector4): Single;
- {$EXTERNALSYM D3DXVec4LengthSq}
- function D3DXVec4Dot(const v1, v2: TD3DXVector4): Single;
- {$EXTERNALSYM D3DXVec4Dot}
- function D3DXVec4Add(out vOut: TD3DXVector4; const v1, v2: TD3DXVector4): PD3DXVector4;
- {$EXTERNALSYM D3DXVec4Add}
- function D3DXVec4Subtract(out vOut: TD3DXVector4; const v1, v2: TD3DXVector4): PD3DXVector4;
- {$EXTERNALSYM D3DXVec4Subtract}
- // Minimize each component. x = min(x1, x2), y = min(y1, y2), ...
- function D3DXVec4Minimize(out vOut: TD3DXVector4; const v1, v2: TD3DXVector4): PD3DXVector4;
- {$EXTERNALSYM D3DXVec4Minimize}
- // Maximize each component. x = max(x1, x2), y = max(y1, y2), ...
- function D3DXVec4Maximize(out vOut: TD3DXVector4; const v1, v2: TD3DXVector4): PD3DXVector4;
- {$EXTERNALSYM D3DXVec4Maximize}
- function D3DXVec4Scale(out vOut: TD3DXVector4; const v: TD3DXVector4; s: Single): PD3DXVector4;
- {$EXTERNALSYM D3DXVec4Scale}
- // Linear interpolation. V1 + s(V2-V1)
- function D3DXVec4Lerp(out vOut: TD3DXVector4;
- const v1, v2: TD3DXVector4; s: Single): PD3DXVector4;
- {$EXTERNALSYM D3DXVec4Lerp}
- // non-inline
- // Cross-product in 4 dimensions.
- function D3DXVec4Cross(out vOut: TD3DXVector4;
- const v1, v2, v3: TD3DXVector4): PD3DXVector4; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec4Cross}
- function D3DXVec4Normalize(out vOut: TD3DXVector4;
- const v: TD3DXVector4): PD3DXVector4; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec4Normalize}
- // Hermite interpolation between position V1, tangent T1 (when s == 0)
- // and position V2, tangent T2 (when s == 1).
- function D3DXVec4Hermite(out vOut: TD3DXVector4;
- const v1, t1, v2, t2: TD3DXVector4; s: Single): PD3DXVector4; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec4Hermite}
- // CatmullRom interpolation between V1 (when s == 0) and V2 (when s == 1)
- function D3DXVec4CatmullRom(out vOut: TD3DXVector4;
- const v0, v1, v2, v3: TD3DXVector4; s: Single): PD3DXVector4; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec4CatmullRom}
- // Barycentric coordinates. V1 + f(V2-V1) + g(V3-V1)
- function D3DXVec4BaryCentric(out vOut: TD3DXVector4;
- const v1, v2, v3: TD3DXVector4; f, g: Single): PD3DXVector4; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec4BaryCentric}
- // Transform vector by matrix.
- function D3DXVec4Transform(out vOut: TD3DXVector4;
- const v: TD3DXVector4; const m: TD3DXMatrix): PD3DXVector4; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXVec4Transform}
- //--------------------------
- // 4D Matrix
- //--------------------------
- // inline
- function D3DXMatrixIdentity(out mOut: TD3DXMatrix): PD3DXMatrix;
- {$EXTERNALSYM D3DXMatrixIdentity}
- function D3DXMatrixIsIdentity(const m: TD3DXMatrix): BOOL;
- {$EXTERNALSYM D3DXMatrixIsIdentity}
- // non-inline
- function D3DXMatrixfDeterminant(const m: TD3DXMatrix): Single; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixfDeterminant}
- function D3DXMatrixTranspose(out pOut: TD3DXMatrix; const pM: TD3DXMatrix): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixTranspose}
- // Matrix multiplication. The result represents the transformation M2
- // followed by the transformation M1. (Out = M1 * M2)
- function D3DXMatrixMultiply(out mOut: TD3DXMatrix; const m1, m2: TD3DXMatrix): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixMultiply}
- // Matrix multiplication, followed by a transpose. (Out = T(M1 * M2))
- function D3DXMatrixMultiplyTranspose(out pOut: TD3DXMatrix; const pM1, pM2: TD3DXMatrix): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixMultiplyTranspose}
- // Calculate inverse of matrix. Inversion my fail, in which case NULL will
- // be returned. The determinant of pM is also returned it pfDeterminant
- // is non-NULL.
- function D3DXMatrixInverse(out mOut: TD3DXMatrix; pfDeterminant: PSingle;
- const m: TD3DXMatrix): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixInverse}
- // Build a matrix which scales by (sx, sy, sz)
- function D3DXMatrixScaling(out mOut: TD3DXMatrix; sx, sy, sz: Single): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixScaling}
- // Build a matrix which translates by (x, y, z)
- function D3DXMatrixTranslation(out mOut: TD3DXMatrix; x, y, z: Single): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixTranslation}
- // Build a matrix which rotates around the X axis
- function D3DXMatrixRotationX(out mOut: TD3DXMatrix; angle: Single): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixRotationX}
- // Build a matrix which rotates around the Y axis
- function D3DXMatrixRotationY(out mOut: TD3DXMatrix; angle: Single): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixRotationY}
- // Build a matrix which rotates around the Z axis
- function D3DXMatrixRotationZ(out mOut: TD3DXMatrix; angle: Single): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixRotationZ}
- // Build a matrix which rotates around an arbitrary axis
- function D3DXMatrixRotationAxis(out mOut: TD3DXMatrix; const v: TD3DXVector3;
- angle: Single): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixRotationAxis}
- // Build a matrix from a quaternion
- function D3DXMatrixRotationQuaternion(out mOut: TD3DXMatrix; const Q: TD3DXQuaternion): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixRotationQuaternion}
- // Yaw around the Y axis, a pitch around the X axis,
- // and a roll around the Z axis.
- function D3DXMatrixRotationYawPitchRoll(out mOut: TD3DXMatrix; yaw, pitch, roll: Single): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixRotationYawPitchRoll}
- // Build transformation matrix. NULL arguments are treated as identity.
- // Mout = Msc-1 * Msr-1 * Ms * Msr * Msc * Mrc-1 * Mr * Mrc * Mt
- function D3DXMatrixTransformation(out mOut: TD3DXMatrix;
- pScalingCenter: PD3DXVector3;
- pScalingRotation: PD3DXQuaternion; pScaling, pRotationCenter: PD3DXVector3;
- pRotation: PD3DXQuaternion; pTranslation: PD3DXVector3): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixTransformation}
- // Build affine transformation matrix. NULL arguments are treated as identity.
- // Mout = Ms * Mrc-1 * Mr * Mrc * Mt
- function D3DXMatrixAffineTransformation(out mOut: TD3DXMatrix;
- Scaling: Single; pRotationCenter: PD3DXVector3;
- pRotation: PD3DXQuaternion; pTranslation: PD3DXVector3): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixAffineTransformation}
- // Build a lookat matrix. (right-handed)
- function D3DXMatrixLookAtRH(out mOut: TD3DXMatrix; const Eye, At, Up: TD3DXVector3): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixLookAtRH}
- // Build a lookat matrix. (left-handed)
- function D3DXMatrixLookAtLH(out mOut: TD3DXMatrix; const Eye, At, Up: TD3DXVector3): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixLookAtLH}
- // Build a perspective projection matrix. (right-handed)
- function D3DXMatrixPerspectiveRH(out mOut: TD3DXMatrix; w, h, zn, zf: Single): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixPerspectiveRH}
- // Build a perspective projection matrix. (left-handed)
- function D3DXMatrixPerspectiveLH(out mOut: TD3DXMatrix; w, h, zn, zf: Single): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixPerspectiveLH}
- // Build a perspective projection matrix. (right-handed)
- function D3DXMatrixPerspectiveFovRH(out mOut: TD3DXMatrix; flovy, aspect, zn, zf: Single): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixPerspectiveFovRH}
- // Build a perspective projection matrix. (left-handed)
- function D3DXMatrixPerspectiveFovLH(out mOut: TD3DXMatrix; flovy, aspect, zn, zf: Single): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixPerspectiveFovLH}
- // Build a perspective projection matrix. (right-handed)
- function D3DXMatrixPerspectiveOffCenterRH(out mOut: TD3DXMatrix;
- l, r, b, t, zn, zf: Single): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixPerspectiveOffCenterRH}
- // Build a perspective projection matrix. (left-handed)
- function D3DXMatrixPerspectiveOffCenterLH(out mOut: TD3DXMatrix;
- l, r, b, t, zn, zf: Single): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixPerspectiveOffCenterLH}
- // Build an ortho projection matrix. (right-handed)
- function D3DXMatrixOrthoRH(out mOut: TD3DXMatrix; w, h, zn, zf: Single): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixOrthoRH}
- // Build an ortho projection matrix. (left-handed)
- function D3DXMatrixOrthoLH(out mOut: TD3DXMatrix; w, h, zn, zf: Single): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixOrthoLH}
- // Build an ortho projection matrix. (right-handed)
- function D3DXMatrixOrthoOffCenterRH(out mOut: TD3DXMatrix;
- l, r, b, t, zn, zf: Single): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixOrthoOffCenterRH}
- // Build an ortho projection matrix. (left-handed)
- function D3DXMatrixOrthoOffCenterLH(out mOut: TD3DXMatrix;
- l, r, b, t, zn, zf: Single): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixOrthoOffCenterLH}
- // Build a matrix which flattens geometry into a plane, as if casting
- // a shadow from a light.
- function D3DXMatrixShadow(out mOut: TD3DXMatrix;
- const Light: TD3DXVector4; const Plane: TD3DXPlane): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixShadow}
- // Build a matrix which reflects the coordinate system about a plane
- function D3DXMatrixReflect(out mOut: TD3DXMatrix;
- const Plane: TD3DXPlane): PD3DXMatrix; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXMatrixReflect}
- //--------------------------
- // Quaternion
- //--------------------------
- // inline
- function D3DXQuaternionLength(const q: TD3DXQuaternion): Single;
- {$EXTERNALSYM D3DXQuaternionLength}
- // Length squared, or "norm"
- function D3DXQuaternionLengthSq(const q: TD3DXQuaternion): Single;
- {$EXTERNALSYM D3DXQuaternionLengthSq}
- function D3DXQuaternionDot(const q1, q2: TD3DXQuaternion): Single;
- {$EXTERNALSYM D3DXQuaternionDot}
- // (0, 0, 0, 1)
- function D3DXQuaternionIdentity(out qOut: TD3DXQuaternion): PD3DXQuaternion;
- {$EXTERNALSYM D3DXQuaternionIdentity}
- function D3DXQuaternionIsIdentity (const q: TD3DXQuaternion): BOOL;
- {$EXTERNALSYM D3DXQuaternionIsIdentity}
- // (-x, -y, -z, w)
- function D3DXQuaternionConjugate(out qOut: TD3DXQuaternion;
- const q: TD3DXQuaternion): PD3DXQuaternion;
- {$EXTERNALSYM D3DXQuaternionConjugate}
- // non-inline
- // Compute a quaternin's axis and angle of rotation. Expects unit quaternions.
- procedure D3DXQuaternionToAxisAngle(const q: TD3DXQuaternion;
- out Axis: TD3DXVector3; out Angle: Single); stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXQuaternionToAxisAngle}
- // Build a quaternion from a rotation matrix.
- function D3DXQuaternionRotationMatrix(out qOut: TD3DXQuaternion;
- const m: TD3DXMatrix): PD3DXQuaternion; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXQuaternionRotationMatrix}
- // Rotation about arbitrary axis.
- function D3DXQuaternionRotationAxis(out qOut: TD3DXQuaternion;
- const v: TD3DXVector3; Angle: Single): PD3DXQuaternion; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXQuaternionRotationAxis}
- // Yaw around the Y axis, a pitch around the X axis,
- // and a roll around the Z axis.
- function D3DXQuaternionRotationYawPitchRoll(out qOut: TD3DXQuaternion;
- yaw, pitch, roll: Single): PD3DXQuaternion; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXQuaternionRotationYawPitchRoll}
- // Quaternion multiplication. The result represents the rotation Q2
- // followed by the rotation Q1. (Out = Q2 * Q1)
- function D3DXQuaternionMultiply(out qOut: TD3DXQuaternion;
- const q1, q2: TD3DXQuaternion): PD3DXQuaternion; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXQuaternionMultiply}
- function D3DXQuaternionNormalize(out qOut: TD3DXQuaternion;
- const q: TD3DXQuaternion): PD3DXQuaternion; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXQuaternionNormalize}
- // Conjugate and re-norm
- function D3DXQuaternionInverse(out qOut: TD3DXQuaternion;
- const q: TD3DXQuaternion): PD3DXQuaternion; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXQuaternionInverse}
- // Expects unit quaternions.
- // if q = (cos(theta), sin(theta) * v); ln(q) = (0, theta * v)
- function D3DXQuaternionLn(out qOut: TD3DXQuaternion;
- const q: TD3DXQuaternion): PD3DXQuaternion; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXQuaternionLn}
- // Expects pure quaternions. (w == 0) w is ignored in calculation.
- // if q = (0, theta * v); exp(q) = (cos(theta), sin(theta) * v)
- function D3DXQuaternionExp(out qOut: TD3DXQuaternion;
- const q: TD3DXQuaternion): PD3DXQuaternion; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXQuaternionExp}
- // Spherical linear interpolation between Q1 (s == 0) and Q2 (s == 1).
- // Expects unit quaternions.
- function D3DXQuaternionSlerp(out qOut: TD3DXQuaternion;
- const q1, q2: TD3DXQuaternion; t: Single): PD3DXQuaternion; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXQuaternionSlerp}
- // Spherical quadrangle interpolation.
- // Slerp(Slerp(Q1, C, t), Slerp(A, B, t), 2t(1-t))
- function D3DXQuaternionSquad(out qOut: TD3DXQuaternion;
- const pQ1, pA, pB, pC: TD3DXQuaternion; t: Single): PD3DXQuaternion; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXQuaternionSquad}
- // Setup control points for spherical quadrangle interpolation
- // from Q1 to Q2. The control points are chosen in such a way
- // to ensure the continuity of tangents with adjacent segments.
- procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, pCOut: TD3DXQuaternion;
- const pQ0, pQ1, pQ2, pQ3: TD3DXQuaternion); stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXQuaternionSquadSetup}
- // Barycentric interpolation.
- // Slerp(Slerp(Q1, Q2, f+g), Slerp(Q1, Q3, f+g), g/(f+g))
- function D3DXQuaternionBaryCentric(out qOut: TD3DXQuaternion;
- const q1, q2, q3: TD3DXQuaternion; f, g: Single): PD3DXQuaternion; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXQuaternionBaryCentric}
- //--------------------------
- // Plane
- //--------------------------
- // inline
- // ax + by + cz + dw
- function D3DXPlaneDot(const p: TD3DXPlane; const v: TD3DXVector4): Single;
- {$EXTERNALSYM D3DXPlaneDot}
- // ax + by + cz + d
- function D3DXPlaneDotCoord(const p: TD3DXPlane; const v: TD3DXVector3): Single;
- {$EXTERNALSYM D3DXPlaneDotCoord}
- // ax + by + cz
- function D3DXPlaneDotNormal(const p: TD3DXPlane; const v: TD3DXVector3): Single;
- {$EXTERNALSYM D3DXPlaneDotNormal}
- // non-inline
- // Normalize plane (so that |a,b,c| == 1)
- function D3DXPlaneNormalize(out pOut: TD3DXPlane; const p: TD3DXPlane): PD3DXPlane; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXPlaneNormalize}
- // Find the intersection between a plane and a line. If the line is
- // parallel to the plane, NULL is returned.
- function D3DXPlaneIntersectLine(out vOut: TD3DXVector3;
- const p: TD3DXPlane; const v1, v2: TD3DXVector3): PD3DXVector3; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXPlaneIntersectLine}
- // Construct a plane from a point and a normal
- function D3DXPlaneFromPointNormal(out pOut: TD3DXPlane;
- const vPoint, vNormal: TD3DXVector3): PD3DXPlane; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXPlaneFromPointNormal}
- // Construct a plane from 3 points
- function D3DXPlaneFromPoints(out pOut: TD3DXPlane;
- const v1, v2, v3: TD3DXVector3): PD3DXPlane; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXPlaneFromPoints}
- // Transform a plane by a matrix. The vector (a,b,c) must be normal.
- // M should be the inverse transpose of the transformation desired.
- function D3DXPlaneTransform(out pOut: TD3DXPlane; const m: TD3DXMatrix): PD3DXPlane; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXPlaneTransform}
- //--------------------------
- // Color
- //--------------------------
- // inline
- // (1-r, 1-g, 1-b, a)
- function D3DXColorNegative(out cOut: TD3DXColor; const c: TD3DXColor): PD3DXColor;
- {$EXTERNALSYM D3DXColorNegative}
- function D3DXColorAdd(out cOut: TD3DXColor; const c1, c2: TD3DXColor): PD3DXColor;
- {$EXTERNALSYM D3DXColorAdd}
- function D3DXColorSubtract(out cOut: TD3DXColor; const c1, c2: TD3DXColor): PD3DXColor;
- {$EXTERNALSYM D3DXColorSubtract}
- function D3DXColorScale(out cOut: TD3DXColor; const c: TD3DXColor; s: Single): PD3DXColor;
- {$EXTERNALSYM D3DXColorScale}
- // (r1*r2, g1*g2, b1*b2, a1*a2)
- function D3DXColorModulate(out cOut: TD3DXColor; const c1, c2: TD3DXColor): PD3DXColor;
- {$EXTERNALSYM D3DXColorModulate}
- // Linear interpolation of r,g,b, and a. C1 + s(C2-C1)
- function D3DXColorLerp(out cOut: TD3DXColor; const c1, c2: TD3DXColor; s: Single): PD3DXColor;
- {$EXTERNALSYM D3DXColorLerp}
- // non-inline
- // Interpolate r,g,b between desaturated color and color.
- // DesaturatedColor + s(Color - DesaturatedColor)
- function D3DXColorAdjustSaturation(out cOut: TD3DXColor;
- const pC: TD3DXColor; s: Single): PD3DXColor; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXColorAdjustSaturation}
- // Interpolate r,g,b between 50% grey and color. Grey + s(Color - Grey)
- function D3DXColorAdjustContrast(out cOut: TD3DXColor;
- const pC: TD3DXColor; c: Single): PD3DXColor; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXColorAdjustContrast}
- //--------------------------
- // Misc
- //--------------------------
- // Calculate Fresnel term given the cosine of theta (likely obtained by
- // taking the dot of two normals), and the refraction index of the material.
- function D3DXFresnelTerm(CosTheta, RefractionIndex: Single): Single; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXFresnelTerm}
- //===========================================================================
- //
- // Matrix Stack
- //
- //===========================================================================
- type
- {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(ID3DXMatrixStack);'}
- {$EXTERNALSYM ID3DXMatrixStack}
- ID3DXMatrixStack = interface(IUnknown)
- ['{E3357330-CC5E-11d2-A434-00A0C90629A8}']
- //
- // ID3DXMatrixStack methods
- //
- // Pops the top of the stack, returns the current top
- // *after* popping the top.
- function Pop: HResult; stdcall;
- // Pushes the stack by one, duplicating the current matrix.
- function Push: HResult; stdcall;
- // Loads identity in the current matrix.
- function LoadIdentity: HResult; stdcall;
- // Loads the given matrix into the current matrix
- function LoadMatrix(const M: TD3DXMatrix): HResult; stdcall;
- // Right-Multiplies the given matrix to the current matrix.
- // (transformation is about the current world origin)
- function MultMatrix(const M: TD3DXMatrix): HResult; stdcall;
- // Left-Multiplies the given matrix to the current matrix
- // (transformation is about the local origin of the object)
- function MultMatrixLocal(const M: TD3DXMatrix): HResult; stdcall;
- // Right multiply the current matrix with the computed rotation
- // matrix, counterclockwise about the given axis with the given angle.
- // (rotation is about the current world origin)
- function RotateAxis(const V: TD3DXVector3; Angle: Single): HResult; stdcall;
- // Left multiply the current matrix with the computed rotation
- // matrix, counterclockwise about the given axis with the given angle.
- // (rotation is about the local origin of the object)
- function RotateAxisLocal(const V: TD3DXVector3; Angle: Single): HResult; stdcall;
- // Right multiply the current matrix with the computed rotation
- // matrix. All angles are counterclockwise. (rotation is about the
- // current world origin)
- // The rotation is composed of a yaw around the Y axis, a pitch around
- // the X axis, and a roll around the Z axis.
- function RotateYawPitchRoll(yaw, pitch, roll: Single): HResult; stdcall;
- // Left multiply the current matrix with the computed rotation
- // matrix. All angles are counterclockwise. (rotation is about the
- // local origin of the object)
- // The rotation is composed of a yaw around the Y axis, a pitch around
- // the X axis, and a roll around the Z axis.
- function RotateYawPitchRollLocal(yaw, pitch, roll: Single): HResult; stdcall;
- // Right multiply the current matrix with the computed scale
- // matrix. (transformation is about the current world origin)
- function Scale(x, y, z: Single): HResult; stdcall;
- // Left multiply the current matrix with the computed scale
- // matrix. (transformation is about the local origin of the object)
- function ScaleLocal(x, y, z: Single): HResult; stdcall;
- // Right multiply the current matrix with the computed translation
- // matrix. (transformation is about the current world origin)
- function Translate(x, y, z: Single): HResult; stdcall;
- // Left multiply the current matrix with the computed translation
- // matrix. (transformation is about the local origin of the object)
- function TranslateLocal(x, y, z: Single): HResult; stdcall;
- // Obtain the current matrix at the top of the stack
- function GetTop: PD3DXMatrix; stdcall;
- end;
- type
- IID_ID3DXMatrixStack = ID3DXMatrixStack;
- {$EXTERNALSYM IID_ID3DXMatrixStack}
- function D3DXCreateMatrixStack(Flags: DWord; out Stack: ID3DXMatrixStack): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateMatrixStack}
- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (C) Microsoft Corporation. All Rights Reserved.
- //
- // File: d3dx8core.h
- // Content: D3DX core types and functions
- //
- ///////////////////////////////////////////////////////////////////////////
- type
- ///////////////////////////////////////////////////////////////////////////
- // ID3DXBuffer:
- // ------------
- // The buffer object is used by D3DX to return arbitrary size data.
- //
- // GetBufferPointer -
- // Returns a pointer to the beginning of the buffer.
- //
- // GetBufferSize -
- // Returns the size of the buffer, in bytes.
- ///////////////////////////////////////////////////////////////////////////
- PID3DXBuffer = ^ID3DXBuffer;
- {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(ID3DXBuffer);'}
- {$EXTERNALSYM ID3DXBuffer}
- ID3DXBuffer = interface(IUnknown)
- ['{932E6A7E-C68E-45dd-A7BF-53D19C86DB1F}']
- // ID3DXBuffer
- function GetBufferPointer: Pointer; stdcall;
- function GetBufferSize: DWord; stdcall;
- end;
- ///////////////////////////////////////////////////////////////////////////
- // ID3DXFont:
- // ----------
- // Font objects contain the textures and resources needed to render
- // a specific font on a specific device.
- //
- // Begin -
- // Prepartes device for drawing text. This is optional.. if DrawText
- // is called outside of Begin/End, it will call Begin and End for you.
- //
- // DrawText -
- // Draws formatted text on a D3D device. Some parameters are
- // surprisingly similar to those of GDI's DrawText function. See GDI
- // documentation for a detailed description of these parameters.
- //
- // End -
- // Restores device state to how it was when Begin was called.
- //
- // OnLostDevice, OnResetDevice -
- // Call OnLostDevice() on this object before calling Reset() on the
- // device, so that this object can release any stateblocks and video
- // memory resources. After Reset(), the call OnResetDevice().
- //
- ///////////////////////////////////////////////////////////////////////////
- {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(ID3DXFont);'}
- {$EXTERNALSYM ID3DXFont}
- ID3DXFont = interface(IUnknown)
- ['{89FAD6A5-024D-49af-8FE7-F51123B85E25}']
- // ID3DXFont
- function GetDevice(out ppDevice: IDirect3DDevice8): HResult; stdcall;
- function GetLogFont(out pLogFont: TLogFont): HResult; stdcall;
- function _Begin: HResult; stdcall;
- function DrawTextA(pString: PAnsiChar; Count: Integer; const pRect: TRect; Format: DWord; Color: TD3DColor): Integer; stdcall;
- function DrawTextW(pString: PWideChar; Count: Integer; const pRect: TRect; Format: DWord; Color: TD3DColor): Integer; stdcall;
- function _End: HResult; stdcall;
- function OnLostDevice: HResult; stdcall;
- function OnResetDevice: HResult; stdcall;
- end;
- function D3DXCreateFont(pDevice: IDirect3DDevice8; hFont: HFONT;
- out ppFont: ID3DXFont): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateFont}
- function D3DXCreateFontIndirect(pDevice: IDirect3DDevice8;
- const pLogFont: TLogFont; out ppFont: ID3DXFont): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateFontIndirect}
- ///////////////////////////////////////////////////////////////////////////
- // ID3DXSprite:
- // ------------
- // This object intends to provide an easy way to drawing sprites using D3D.
- //
- // Begin -
- // Prepares device for drawing sprites
- //
- // Draw, DrawAffine, DrawTransform -
- // Draws a sprite in screen-space. Before transformation, the sprite is
- // the size of SrcRect, with its top-left corner at the origin (0,0).
- // The color and alpha channels are modulated by Color.
- //
- // End -
- // Restores device state to how it was when Begin was called.
- //
- // OnLostDevice, OnResetDevice -
- // Call OnLostDevice() on this object before calling Reset() on the
- // device, so that this object can release any stateblocks and video
- // memory resources. After Reset(), the call OnResetDevice().
- ///////////////////////////////////////////////////////////////////////////
- type
- {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(ID3DXSprite);'}
- {$EXTERNALSYM ID3DXSprite}
- ID3DXSprite = interface(IUnknown)
- ['{13D69D15-F9B0-4e0f-B39E-C91EB33F6CE7}']
- // ID3DXSprite
- function GetDevice(out ppDevice: IDirect3DDevice8): HResult; stdcall;
- function _Begin: HResult; stdcall;
- function Draw(pSrcTexture: IDirect3DTexture8; pSrcRect: PRect;
- pScaling, pRotationCenter: PD3DXVector2; Rotation: Single;
- pTranslation: PD3DXVector2; Color: TD3DColor): HResult; stdcall;
- function DrawTransform(pSrcTexture: IDirect3DTexture8; pSrcRect: PRect;
- const pTransform: TD3DXMatrix; Color: TD3DColor): HResult; stdcall;
- function _End: HResult; stdcall;
- function OnLostDevice: HResult; stdcall;
- function OnResetDevice: HResult; stdcall;
- end;
- function D3DXCreateSprite(ppDevice: IDirect3DDevice8;
- out ppSprite: ID3DXSprite): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateSprite}
- ///////////////////////////////////////////////////////////////////////////
- // ID3DXRenderToSurface:
- // ---------------------
- // This object abstracts rendering to surfaces. These surfaces do not
- // necessarily need to be render targets. If they are not, a compatible
- // render target is used, and the result copied into surface at end scene.
- //
- // BeginScene, EndScene -
- // Call BeginScene() and EndScene() at the beginning and ending of your
- // scene. These calls will setup and restore render targets, viewports,
- // etc..
- //
- // OnLostDevice, OnResetDevice -
- // Call OnLostDevice() on this object before calling Reset() on the
- // device, so that this object can release any stateblocks and video
- // memory resources. After Reset(), the call OnResetDevice().
- ///////////////////////////////////////////////////////////////////////////
- type
- PD3DXRTSDesc = ^TD3DXRTSDesc;
- _D3DXRTS_DESC = packed record
- Width: LongWord;
- Height: LongWord;
- Format: TD3DFormat;
- DepthStencil: BOOL;
- DepthStencilFormat: TD3DFormat;
- end {_D3DXRTS_DESC};
- {$EXTERNALSYM _D3DXRTS_DESC}
- D3DXRTS_DESC = _D3DXRTS_DESC;
- {$EXTERNALSYM D3DXRTS_DESC}
- TD3DXRTSDesc = _D3DXRTS_DESC;
- {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(ID3DXRenderToSurface);'}
- {$EXTERNALSYM ID3DXRenderToSurface}
- ID3DXRenderToSurface = interface(IUnknown)
- ['{82DF5B90-E34E-496e-AC1C-62117A6A5913}']
- // ID3DXRenderToSurface
- function GetDevice(out ppDevice: IDirect3DDevice8): HResult; stdcall;
- function GetDesc(out pDesc: TD3DXRTSDesc): HResult; stdcall;
- function BeginScene(pSurface: IDirect3DSurface8; pViewport: PD3DViewport8): HResult; stdcall;
- function EndScene: HResult; stdcall;
- function OnLostDevice: HResult; stdcall;
- function OnResetDevice: HResult; stdcall;
- end;
- function D3DXCreateRenderToSurface(ppDevice: IDirect3DDevice8;
- Width: LongWord;
- Height: LongWord;
- Format: TD3DFormat;
- DepthStencil: BOOL;
- DepthStencilFormat: TD3DFormat;
- out ppRenderToSurface: ID3DXRenderToSurface): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateRenderToSurface}
- ///////////////////////////////////////////////////////////////////////////
- // ID3DXRenderToEnvMap:
- // --------------------
- // This object abstracts rendering to environment maps. These surfaces
- // do not necessarily need to be render targets. If they are not, a
- // compatible render target is used, and the result copied into the
- // environment map at end scene.
- //
- // BeginCube, BeginSphere, BeginHemisphere, BeginParabolic -
- // This function initiates the rendering of the environment map. As
- // parameters, you pass the textures in which will get filled in with
- // the resulting environment map.
- //
- // Face -
- // Call this function to initiate the drawing of each face. For each
- // environment map, you will call this six times.. once for each face
- // in D3DCUBEMAP_FACES.
- //
- // End -
- // This will restore all render targets, and if needed compose all the
- // rendered faces into the environment map surfaces.
- //
- // OnLostDevice, OnResetDevice -
- // Call OnLostDevice() on this object before calling Reset() on the
- // device, so that this object can release any stateblocks and video
- // memory resources. After Reset(), the call OnResetDevice().
- ///////////////////////////////////////////////////////////////////////////
- type
- PD3DXRTEDesc = ^TD3DXRTEDesc;
- _D3DXRTE_DESC = record
- Size: LongWord;
- Format: TD3DFormat;
- DepthStencil: Bool;
- DepthStencilFormat: TD3DFormat;
- end {_D3DXRTE_DESC};
- {$EXTERNALSYM _D3DXRTE_DESC}
- D3DXRTE_DESC = _D3DXRTE_DESC;
- {$EXTERNALSYM D3DXRTE_DESC}
- TD3DXRTEDesc = _D3DXRTE_DESC;
- {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(ID3DXRenderToEnvMap);'}
- {$EXTERNALSYM ID3DXRenderToEnvMap}
- ID3DXRenderToEnvMap = interface(IUnknown)
- ['{4E42C623-9451-44b7-8C86-ABCCDE5D52C8}']
- // ID3DXRenderToEnvMap
- function GetDevice(out ppDevice: IDirect3DDevice8): HResult; stdcall;
- function GetDesc(out pDesc: TD3DXRTEDesc): HResult; stdcall;
- function BeginCube(pCubeTex: IDirect3DCubeTexture8): HResult; stdcall;
- function BeginSphere(pTex: IDirect3DTexture8): HResult; stdcall;
- function BeginHemisphere(pTexZPos, pTexZNeg: IDirect3DTexture8): HResult; stdcall;
- function BeginParabolic(pTexZPos, pTexZNeg: IDirect3DTexture8): HResult; stdcall;
- function Face(Face: TD3DCubemapFaces): HResult; stdcall;
- function _End: HResult; stdcall;
- function OnLostDevice: HResult; stdcall;
- function OnResetDevice: HResult; stdcall;
- end;
- function D3DXCreateRenderToEnvMap(ppDevice: IDirect3DDevice8;
- Size: LongWord;
- Format: TD3DFormat;
- DepthStencil: BOOL;
- DepthStencilFormat: TD3DFormat;
- out ppRenderToEnvMap: ID3DXRenderToEnvMap): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateRenderToEnvMap}
- ///////////////////////////////////////////////////////////////////////////
- // Shader assemblers:
- ///////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------
- // D3DXASM flags:
- // --------------
- //
- // D3DXASM_DEBUG
- // Generate debug info.
- //
- // D3DXASM_SKIPVALIDATION
- // Do not validate the generated code against known capabilities and
- // constraints. This option is only recommended when assembling shaders
- // you KNOW will work. (ie. have assembled before without this option.)
- //-------------------------------------------------------------------------
- const
- D3DXASM_DEBUG = (1 shl 0);
- {$EXTERNALSYM D3DXASM_DEBUG}
- D3DXASM_SKIPVALIDATION = (1 shl 1);
- {$EXTERNALSYM D3DXASM_SKIPVALIDATION}
- //-------------------------------------------------------------------------
- // D3DXAssembleShader:
- // -------------------
- // Assembles an ascii description of a vertex or pixel shader into
- // binary form.
- //
- // Parameters:
- // pSrcFile
- // Source file name
- // hSrcModule
- // Module handle. if NULL, current module will be used.
- // pSrcResource
- // Resource name in module
- // pSrcData
- // Pointer to source code
- // SrcDataLen
- // Size of source code, in bytes
- // Flags
- // D3DXASM_xxx flags
- // ppConstants
- // Returns an ID3DXBuffer object containing constant declarations.
- // ppCompiledShader
- // Returns an ID3DXBuffer object containing the object code.
- // ppCompilationErrors
- // Returns an ID3DXBuffer object containing ascii error messages
- //-------------------------------------------------------------------------
- function D3DXAssembleShaderFromFileA(
- pSrcFile: PAnsiChar;
- Flags: DWord;
- ppConstants: PID3DXBuffer;
- ppCompiledShader: PID3DXBuffer;
- ppCompilationErrors: PID3DXBuffer): HResult; stdcall; external d3dx8dll name 'D3DXAssembleShaderFromFileA';
- {$EXTERNALSYM D3DXAssembleShaderFromFileA}
- function D3DXAssembleShaderFromFileW(
- pSrcFile: PWideChar;
- Flags: DWord;
- ppConstants: PID3DXBuffer;
- ppCompiledShader: PID3DXBuffer;
- ppCompilationErrors: PID3DXBuffer): HResult; stdcall; external d3dx8dll name 'D3DXAssembleShaderFromFileW';
- {$EXTERNALSYM D3DXAssembleShaderFromFileW}
- function D3DXAssembleShaderFromFile(
- pSrcFile: PChar;
- Flags: DWord;
- ppConstants: PID3DXBuffer;
- ppCompiledShader: PID3DXBuffer;
- ppCompilationErrors: PID3DXBuffer): HResult; stdcall; external d3dx8dll name 'D3DXAssembleShaderFromFileA';
- {$EXTERNALSYM D3DXAssembleShaderFromFile}
- function D3DXAssembleShaderFromResourceA(
- hSrcModule: HModule;
- pSrcResource: PAnsiChar;
- Flags: DWord;
- ppConstants: PID3DXBuffer;
- ppCompiledShader: PID3DXBuffer;
- ppCompilationErrors: PID3DXBuffer): HResult; stdcall; external d3dx8dll name 'D3DXAssembleShaderFromResourceA';
- {$EXTERNALSYM D3DXAssembleShaderFromResourceA}
- function D3DXAssembleShaderFromResourceW(
- hSrcModule: HModule;
- pSrcResource: PWideChar;
- Flags: DWord;
- ppConstants: PID3DXBuffer;
- ppCompiledShader: PID3DXBuffer;
- ppCompilationErrors: PID3DXBuffer): HResult; stdcall; external d3dx8dll name 'D3DXAssembleShaderFromResourceW';
- {$EXTERNALSYM D3DXAssembleShaderFromResourceW}
- function D3DXAssembleShaderFromResource(
- hSrcModule: HModule;
- pSrcResource: PChar;
- Flags: DWord;
- ppConstants: PID3DXBuffer;
- ppCompiledShader: PID3DXBuffer;
- ppCompilationErrors: PID3DXBuffer): HResult; stdcall; external d3dx8dll name 'D3DXAssembleShaderFromResourceA';
- {$EXTERNALSYM D3DXAssembleShaderFromResource}
- function D3DXAssembleShader(
- const pSrcData;
- SrcDataLen: LongWord;
- Flags: DWord;
- ppConstants: PID3DXBuffer;
- ppCompiledShader: PID3DXBuffer;
- ppCompilationErrors: PID3DXBuffer): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXAssembleShader}
- ///////////////////////////////////////////////////////////////////////////
- // Misc APIs:
- ///////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------
- // D3DXGetErrorString:
- // ------------------
- // Returns the error string for given an hresult. Interprets all D3DX and
- // D3D hresults.
- //
- // Parameters:
- // hr
- // The error code to be deciphered.
- // pBuffer
- // Pointer to the buffer to be filled in.
- // BufferLen
- // Count of characters in buffer. Any error message longer than this
- // length will be truncated to fit.
- //-------------------------------------------------------------------------
- function D3DXGetErrorStringA(hr: HResult; pBuffer: PAnsiChar; BufferLen: LongWord): HResult; stdcall; external d3dx8dll name 'D3DXGetErrorStringA'; overload;
- {$EXTERNALSYM D3DXGetErrorStringA}
- function D3DXGetErrorStringW(hr: HResult; pBuffer: PWideChar; BufferLen: LongWord): HResult; stdcall; external d3dx8dll name 'D3DXGetErrorStringW'; overload;
- {$EXTERNALSYM D3DXGetErrorStringW}
- function D3DXGetErrorString(hr: HResult; pBuffer: PChar; BufferLen: LongWord): HResult; stdcall; external d3dx8dll name 'D3DXGetErrorStringA'; overload;
- {$EXTERNALSYM D3DXGetErrorString}
- // Object Pascal support functions for D3DXGetErrorString
- function D3DXGetErrorStringA(hr: HResult): String; overload;
- function D3DXGetErrorStringW(hr: HResult): WideString; overload;
- {$IFNDEF UNICODE}
- function D3DXGetErrorString(hr: HResult): String; overload;
- {$ELSE}
- function D3DXGetErrorString(hr: HResult): WideString; overload;
- {$ENDIF}
- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (C) Microsoft Corporation. All Rights Reserved.
- //
- // File: d3dx8effect.h
- // Content: D3DX effect types and functions
- //
- ///////////////////////////////////////////////////////////////////////////
- const
- D3DXFX_DONOTSAVESTATE = (1 shl 0);
- {$EXTERNALSYM D3DXFX_DONOTSAVESTATE}
- type
- _D3DXPARAMETERTYPE = (
- D3DXPT_DWORD {= 0},
- D3DXPT_FLOAT {= 1},
- D3DXPT_VECTOR {= 2},
- D3DXPT_MATRIX {= 3},
- D3DXPT_TEXTURE {= 4},
- D3DXPT_VERTEXSHADER {= 5},
- D3DXPT_PIXELSHADER {= 6},
- D3DXPT_CONSTANT {= 7},
- D3DXPT_STRING {= 8}
- ); {_D3DXPARAMETERTYPE}
- {$EXTERNALSYM _D3DXPARAMETERTYPE}
- D3DXPARAMETERTYPE = _D3DXPARAMETERTYPE;
- {$EXTERNALSYM D3DXPARAMETERTYPE}
- TD3DXParameterType = _D3DXPARAMETERTYPE;
- type
- PD3DXEffectDesc = ^TD3DXEffectDesc;
- _D3DXEFFECT_DESC = packed record
- Parameters: LongWord;
- Techniques: LongWord;
- end;
- {$EXTERNALSYM _D3DXEFFECT_DESC}
- D3DXEFFECT_DESC = _D3DXEFFECT_DESC;
- {$EXTERNALSYM D3DXEFFECT_DESC}
- TD3DXEffectDesc = _D3DXEFFECT_DESC;
- PD3DXParameterDesc = ^TD3DXParameterDesc;
- _D3DXPARAMETER_DESC = packed record
- Name: PAnsiChar;
- Index: PAnsiChar;
- _Type: TD3DXParameterType;
- end;
- {$EXTERNALSYM _D3DXPARAMETER_DESC}
- D3DXPARAMETER_DESC = _D3DXPARAMETER_DESC;
- {$EXTERNALSYM D3DXPARAMETER_DESC}
- TD3DXParameterDesc = _D3DXPARAMETER_DESC;
- PD3DXTechniqueDesc = ^TD3DXTechniqueDesc;
- _D3DXTECHNIQUE_DESC = packed record
- Name: PAnsiChar;
- Index: PAnsiChar;
- Passes: LongWord;
- end;
- {$EXTERNALSYM _D3DXTECHNIQUE_DESC}
- D3DXTECHNIQUE_DESC = _D3DXTECHNIQUE_DESC;
- {$EXTERNALSYM D3DXTECHNIQUE_DESC}
- TD3DXTechniqueDesc = _D3DXTECHNIQUE_DESC;
- PD3DXPassDesc = ^TD3DXPassDesc;
- _D3DXPASS_DESC = packed record
- Name: PAnsiChar;
- Index: PAnsiChar;
- end;
- {$EXTERNALSYM _D3DXPASS_DESC}
- D3DXPASS_DESC = _D3DXPASS_DESC;
- {$EXTERNALSYM D3DXPASS_DESC}
- TD3DXPassDesc = _D3DXPASS_DESC;
- //////////////////////////////////////////////////////////////////////////////
- // ID3DXEffect ///////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(ID3DXEffect);'}
- {$EXTERNALSYM ID3DXEffect}
- ID3DXEffect = interface(IUnknown)
- ['{648B1CEB-8D4E-4d66-B6FA-E44969E82E89}']
- // ID3DXEffect
- function GetDevice(out ppDevice: IDirect3DDevice8): HResult; stdcall;
- function GetDesc(out pDesc: TD3DXEffectDesc): HResult; stdcall;
- function GetParameterDesc(pParameter: PAnsiChar; out pDesc: TD3DXParameterDesc): HResult; stdcall;
- function GetTechniqueDesc(pTechnique: PAnsiChar; out pDesc: TD3DXTechniqueDesc): HResult; stdcall;
- function GetPassDesc(pTechnique, pPass: PAnsiChar; out pDesc: TD3DXPassDesc): HResult; stdcall;
- function FindNextValidTechnique(pTechnique: PAnsiChar; out pDesc: TD3DXTechniqueDesc): HResult; stdcall;
- function CloneEffect(pDevice: IDirect3DDevice8; out ppEffect: ID3DXEffect): HResult; stdcall;
- function GetCompiledEffect(out ppCompiledEffect: ID3DXBuffer): HResult; stdcall;
- function SetTechnique(pTechnique: PAnsiChar): HResult; stdcall;
- function GetTechnique(out ppTechnique: PAnsiChar): HResult; stdcall;
- function SetDword(pParameter: PAnsiChar; dw: DWord): HResult; stdcall;
- function GetDword(pParameter: PAnsiChar; out pdw: DWord): HResult; stdcall;
- function SetFloat(pParameter: PAnsiChar; f: Single): HResult; stdcall;
- function GetFloat(pParameter: PAnsiChar; out pf: Single): HResult; stdcall;
- function SetVector(pParameter: PAnsiChar; const pVector: TD3DXVector4): HResult; stdcall;
- function GetVector(pParameter: PAnsiChar; out pVector: TD3DXVector4): HResult; stdcall;
- function SetMatrix(pParameter: PAnsiChar; const pMatrix: TD3DXMatrix): HResult; stdcall;
- function GetMatrix(pParameter: PAnsiChar; out pMatrix: TD3DXMatrix): HResult; stdcall;
- function SetTexture(pParameter: PAnsiChar; pTexture: IDirect3DBaseTexture8): HResult; stdcall;
- function GetTexture(pParameter: PAnsiChar; out ppTexture: IDirect3DBaseTexture8): HResult; stdcall;
- function SetVertexShader(pParameter: PAnsiChar; Handle: DWord): HResult; stdcall;
- function GetVertexShader(pParameter: PAnsiChar; out Handle: DWord): HResult; stdcall;
- function SetPixelShader(pParameter: PAnsiChar; Handle: DWord): HResult; stdcall;
- function GetPixelShader(pParameter: PAnsiChar; out Handle: DWord): HResult; stdcall;
- function SetString(pParameter: PAnsiChar; pString: PAnsiChar): HResult; stdcall;
- function GetString(pParameter: PAnsiChar; out ppString: PAnsiChar): HResult; stdcall;
- function IsParameterUsed(pParameter: PAnsiChar): BOOL; stdcall;
- function Validate: HResult; stdcall;
- function _Begin(out pPasses: LongWord; Flags: DWord): HResult; stdcall;
- function Pass(Pass: LongWord): HResult; stdcall;
- function _End: HResult; stdcall;
- function OnLostDevice: HResult; stdcall;
- function OnResetDevice: HResult; stdcall;
- end;
- //////////////////////////////////////////////////////////////////////////////
- // APIs //////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- //----------------------------------------------------------------------------
- // D3DXCreateEffect:
- // -----------------
- // Creates an effect from an ascii or binaray effect description.
- //
- // Parameters:
- // pDevice
- // Pointer of the device on which to create the effect
- // pSrcFile
- // Name of the file containing the effect description
- // hSrcModule
- // Module handle. if NULL, current module will be used.
- // pSrcResource
- // Resource name in module
- // pSrcData
- // Pointer to effect description
- // SrcDataSize
- // Size of the effect description in bytes
- // ppEffect
- // Returns a buffer containing created effect.
- // ppCompilationErrors
- // Returns a buffer containing any error messages which occurred during
- // compile. Or NULL if you do not care about the error messages.
- //
- //----------------------------------------------------------------------------
- function D3DXCreateEffectFromFileA(
- pDevice: IDirect3DDevice8;
- pSrcFile: PAnsiChar;
- out ppEffect: ID3DXEffect;
- ppCompilationErrors: PID3DXBuffer): HResult; stdcall; external d3dx8dll name 'D3DXCreateEffectFromFileA';
- {$EXTERNALSYM D3DXCreateEffectFromFileA}
- function D3DXCreateEffectFromFileW(
- pDevice: IDirect3DDevice8;
- pSrcFile: PWideChar;
- out ppEffect: ID3DXEffect;
- ppCompilationErrors: PID3DXBuffer): HResult; stdcall; external d3dx8dll name 'D3DXCreateEffectFromFileW';
- {$EXTERNALSYM D3DXCreateEffectFromFileW}
- function D3DXCreateEffectFromFile(
- pDevice: IDirect3DDevice8;
- pSrcFile: PChar;
- out ppEffect: ID3DXEffect;
- ppCompilationErrors: PID3DXBuffer): HResult; stdcall; external d3dx8dll name 'D3DXCreateEffectFromFileA';
- {$EXTERNALSYM D3DXCreateEffectFromFile}
- function D3DXCreateEffectFromResourceA(
- pDevice: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PAnsiChar;
- out ppEffect: ID3DXEffect;
- ppCompilationErrors: PID3DXBuffer): HResult; stdcall; external d3dx8dll name 'D3DXCreateEffectFromResourceA';
- {$EXTERNALSYM D3DXCreateEffectFromResourceA}
- function D3DXCreateEffectFromResourceW(
- pDevice: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PWideChar;
- out ppEffect: ID3DXEffect;
- ppCompilationErrors: PID3DXBuffer): HResult; stdcall; external d3dx8dll name 'D3DXCreateEffectFromResourceW';
- {$EXTERNALSYM D3DXCreateEffectFromResourceW}
- function D3DXCreateEffectFromResource(
- pDevice: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PChar;
- out ppEffect: ID3DXEffect;
- ppCompilationErrors: PID3DXBuffer): HResult; stdcall; external d3dx8dll name 'D3DXCreateEffectFromResourceA';
- {$EXTERNALSYM D3DXCreateEffectFromResource}
- function D3DXCreateEffect(
- pDevice: IDirect3DDevice8;
- const pSrcData;
- SrcDataSize: LongWord;
- out ppEffect: ID3DXEffect;
- ppCompilationErrors: PID3DXBuffer): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateEffect}
- //////////////////////////////////////////////////////////////////////////////
- //
- // Copyright (C) Microsoft Corporation. All Rights Reserved.
- //
- // File: d3dx8mesh.h
- // Content: D3DX mesh types and functions
- //
- //////////////////////////////////////////////////////////////////////////////
- type
- _D3DXMESH = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DXMESH}
- TD3DXMesh = _D3DXMESH;
- // Mesh options - lower 3 bytes only, upper byte used by _D3DXMESHOPT option flags
- const
- D3DXMESH_32BIT = $001; // If set, then use 32 bit indices, if not set use 16 bit indices.
- {$EXTERNALSYM D3DXMESH_32BIT}
- D3DXMESH_DONOTCLIP = $002; // Use D3DUSAGE_DONOTCLIP for VB & IB.
- {$EXTERNALSYM D3DXMESH_DONOTCLIP}
- D3DXMESH_POINTS = $004; // Use D3DUSAGE_POINTS for VB & IB.
- {$EXTERNALSYM D3DXMESH_POINTS}
- D3DXMESH_RTPATCHES = $008; // Use D3DUSAGE_RTPATCHES for VB & IB.
- {$EXTERNALSYM D3DXMESH_RTPATCHES}
- D3DXMESH_NPATCHES = $4000;// Use D3DUSAGE_NPATCHES for VB & IB.
- {$EXTERNALSYM D3DXMESH_NPATCHES}
- D3DXMESH_VB_SYSTEMMEM = $010; // Use D3DPOOL_SYSTEMMEM for VB. Overrides D3DXMESH_MANAGEDVERTEXBUFFER
- {$EXTERNALSYM D3DXMESH_VB_SYSTEMMEM}
- D3DXMESH_VB_MANAGED = $020; // Use D3DPOOL_MANAGED for VB.
- {$EXTERNALSYM D3DXMESH_VB_MANAGED}
- D3DXMESH_VB_WRITEONLY = $040; // Use D3DUSAGE_WRITEONLY for VB.
- {$EXTERNALSYM D3DXMESH_VB_WRITEONLY}
- D3DXMESH_VB_DYNAMIC = $080; // Use D3DUSAGE_DYNAMIC for VB.
- {$EXTERNALSYM D3DXMESH_VB_DYNAMIC}
- D3DXMESH_VB_SOFTWAREPROCESSING = $8000; // Use D3DUSAGE_SOFTWAREPROCESSING for VB.
- {$EXTERNALSYM D3DXMESH_VB_SOFTWAREPROCESSING}
- D3DXMESH_IB_SYSTEMMEM = $100; // Use D3DPOOL_SYSTEMMEM for IB. Overrides D3DXMESH_MANAGEDINDEXBUFFER
- {$EXTERNALSYM D3DXMESH_IB_SYSTEMMEM}
- D3DXMESH_IB_MANAGED = $200; // Use D3DPOOL_MANAGED for IB.
- {$EXTERNALSYM D3DXMESH_IB_MANAGED}
- D3DXMESH_IB_WRITEONLY = $400; // Use D3DUSAGE_WRITEONLY for IB.
- {$EXTERNALSYM D3DXMESH_IB_WRITEONLY}
- D3DXMESH_IB_DYNAMIC = $800; // Use D3DUSAGE_DYNAMIC for IB.
- {$EXTERNALSYM D3DXMESH_IB_DYNAMIC}
- D3DXMESH_IB_SOFTWAREPROCESSING= $10000; // Use D3DUSAGE_SOFTWAREPROCESSING for IB.
- {$EXTERNALSYM D3DXMESH_IB_SOFTWAREPROCESSING}
- D3DXMESH_VB_SHARE = $1000; // Valid for Clone* calls only, forces cloned mesh/pmesh to share vertex buffer
- {$EXTERNALSYM D3DXMESH_VB_SHARE}
- D3DXMESH_USEHWONLY = $2000; // Valid for ID3DXSkinMesh::ConvertToBlendedMesh
- {$EXTERNALSYM D3DXMESH_USEHWONLY}
- // Helper options
- D3DXMESH_SYSTEMMEM = $110; // D3DXMESH_VB_SYSTEMMEM | D3DXMESH_IB_SYSTEMMEM
- {$EXTERNALSYM D3DXMESH_SYSTEMMEM}
- D3DXMESH_MANAGED = $220; // D3DXMESH_VB_MANAGED | D3DXMESH_IB_MANAGED
- {$EXTERNALSYM D3DXMESH_MANAGED}
- D3DXMESH_WRITEONLY = $440; // D3DXMESH_VB_WRITEONLY | D3DXMESH_IB_WRITEONLY
- {$EXTERNALSYM D3DXMESH_WRITEONLY}
- D3DXMESH_DYNAMIC = $880; // D3DXMESH_VB_DYNAMIC | D3DXMESH_IB_DYNAMIC
- {$EXTERNALSYM D3DXMESH_DYNAMIC}
- D3DXMESH_SOFTWAREPROCESSING = $18000; // D3DXMESH_VB_SOFTWAREPROCESSING | D3DXMESH_IB_SOFTWAREPROCESSING
- {$EXTERNALSYM D3DXMESH_SOFTWAREPROCESSING}
- type
- // option field values for specifying min value in D3DXGeneratePMesh and D3DXSimplifyMesh
- _D3DXMESHSIMP = (
- {$IFNDEF COMPILER6_UP}
- D3DXMESHSIMP_INVALID_0{= 0x0},
- D3DXMESHSIMP_VERTEX {= 0x1},
- D3DXMESHSIMP_FACE {= 0x2}
- {$ELSE}
- D3DXMESHSIMP_VERTEX = $1,
- D3DXMESHSIMP_FACE = $2
- {$ENDIF}
- );
- {$EXTERNALSYM _D3DXMESHSIMP}
- TD3DMeshSimp = _D3DXMESHSIMP;
- _MAX_FVF_DECL_SIZE = DWord;
- {$EXTERNALSYM _MAX_FVF_DECL_SIZE}
- const
- MAX_FVF_DECL_SIZE = 20;
- {$EXTERNALSYM MAX_FVF_DECL_SIZE}
- type
- TFVFDeclaration = array [0..MAX_FVF_DECL_SIZE-1] of DWord;
- PD3DXAttributeRange = ^TD3DXAttributeRange;
- _D3DXATTRIBUTERANGE = packed record
- AttribId: DWord;
- FaceStart: DWord;
- FaceCount: DWord;
- VertexStart: DWord;
- VertexCount: DWord;
- end;
- {$EXTERNALSYM _D3DXATTRIBUTERANGE}
- D3DXATTRIBUTERANGE = _D3DXATTRIBUTERANGE;
- {$EXTERNALSYM D3DXATTRIBUTERANGE}
- TD3DXAttributeRange = _D3DXATTRIBUTERANGE;
- PD3DXMaterial = ^TD3DXMaterial;
- D3DXMATERIAL = packed record
- MatD3D: TD3Dmaterial8;
- pTextureFilename: PAnsiChar;
- end;
- {$EXTERNALSYM D3DXMATERIAL}
- TD3DXMaterial = D3DXMATERIAL;
- PD3DXAttributeWeights = ^TD3DXAttributeWeights;
- _D3DXATTRIBUTEWEIGHTS = packed record
- Position: Single;
- Boundary: Single;
- Normal: Single;
- Diffuse: Single;
- Specular: Single;
- Tex: array[0..7] of Single;
- end;
- {$EXTERNALSYM _D3DXATTRIBUTEWEIGHTS}
- D3DXATTRIBUTEWEIGHTS = _D3DXATTRIBUTEWEIGHTS;
- {$EXTERNALSYM D3DXATTRIBUTEWEIGHTS}
- TD3DXAttributeWeights = _D3DXATTRIBUTEWEIGHTS;
- _D3DXWELDEPSILONSFLAGS = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DXWELDEPSILONSFLAGS}
- TD3DXWeldEpsilonsFlags = _D3DXWELDEPSILONSFLAGS;
- const
- D3DXWELDEPSILONS_WELDALL = $1; // weld all vertices marked by adjacency as being overlapping
- {$EXTERNALSYM D3DXWELDEPSILONS_WELDALL}
- D3DXWELDEPSILONS_WELDPARTIALMATCHES = $2; // if a given vertex component is within epsilon, modify partial matched
- // vertices so that both components identical AND if all components "equal"
- // remove one of the vertices
- {$EXTERNALSYM D3DXWELDEPSILONS_WELDPARTIALMATCHES}
- D3DXWELDEPSILONS_DONOTREMOVEVERTICES = $4; // instructs weld to only allow modifications to vertices and not removal
- // ONLY valid if D3DXWELDEPSILONS_WELDPARTIALMATCHES is set
- // useful to modify vertices to be equal, but not allow vertices to be removed
- {$EXTERNALSYM D3DXWELDEPSILONS_DONOTREMOVEVERTICES}
- type
- PD3DXWeldEpsilons = ^TD3DXWeldEpsilons;
- _D3DXWELDEPSILONS = packed record
- SkinWeights: Single;
- Normal: Single;
- Tex: array[0..7] of Single;
- Flags: DWord;
- end;
- {$EXTERNALSYM _D3DXWELDEPSILONS}
- D3DXWELDEPSILONS = _D3DXWELDEPSILONS;
- {$EXTERNALSYM D3DXWELDEPSILONS}
- TD3DXWeldEpsilons = _D3DXWELDEPSILONS;
- ID3DXMesh = interface;
- {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(ID3DXBaseMesh);'}
- {$EXTERNALSYM ID3DXBaseMesh}
- ID3DXBaseMesh = interface(IUnknown)
- ['{2A835771-BF4D-43f4-8E14-82A809F17D8A}']
- // ID3DXBaseMesh
- function DrawSubset(AttribId: DWord): HResult; stdcall;
- function GetNumFaces: DWord; stdcall;
- function GetNumVertices: DWord; stdcall;
- function GetFVF: DWord; stdcall;
- function GetDeclaration(out Declaration: TFVFDeclaration): HResult; stdcall;
- function GetOptions: DWord; stdcall;
- function GetDevice(out ppDevice: IDirect3DDevice8): HResult; stdcall;
- function CloneMeshFVF(Options, FVF: DWord; ppDevice: IDirect3DDevice8;
- out ppCloneMesh: ID3DXMesh): HResult; stdcall;
- function CloneMesh(Options: DWord; pDeclaration: PDWord;
- ppDevice: IDirect3DDevice8; out ppCloneMesh: ID3DXMesh): HResult; stdcall;
- function GetVertexBuffer(out ppVB: IDirect3DVertexBuffer8): HResult; stdcall;
- function GetIndexBuffer(out ppIB: IDirect3DIndexBuffer8): HResult; stdcall;
- function LockVertexBuffer(Flags: DWord; out ppData: PByte): HResult; stdcall;
- function UnlockVertexBuffer: HResult; stdcall;
- function LockIndexBuffer(Flags: DWord; out ppData: PByte): HResult; stdcall;
- function UnlockIndexBuffer: HResult; stdcall;
- function GetAttributeTable(pAttribTable: PD3DXAttributeRange;
- pAttribTableSize: PDWord): HResult; stdcall;
- function ConvertPointRepsToAdjacency(pPRep: PDWord; pAdjacency: PDWord): HResult; stdcall;
- function ConvertAdjacencyToPointReps(pAdjacency: PDWord; pPRep: PDWord): HResult; stdcall;
- function GenerateAdjacency(Epsilon: Single; pAdjacency: PDWord): HResult; stdcall;
- end;
- {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(ID3DXMesh);'}
- {$EXTERNALSYM ID3DXMesh}
- ID3DXMesh = interface(ID3DXBaseMesh)
- ['{CCAE5C3B-4DD1-4d0f-997E-4684CA64557F}']
- // ID3DXMesh
- function LockAttributeBuffer(Flags: DWord; out ppData: PByte): HResult; stdcall;
- function UnlockAttributeBuffer: HResult; stdcall;
- function Optimize(Flags: DWord; pAdjacencyIn, pAdjacencyOut: PDWord;
- pFaceRemap: PDWord; ppVertexRemap: PID3DXBuffer;
- out ppOptMesh: ID3DXMesh): HResult; stdcall;
- function OptimizeInplace(Flags: DWord; pAdjacencyIn, pAdjacencyOut: PDWord;
- pFaceRemap: PDWord; ppVertexRemap: PID3DXBuffer): HResult; stdcall;
- end;
- {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(ID3DXPMesh);'}
- {$EXTERNALSYM ID3DXPMesh}
- ID3DXPMesh = interface(ID3DXBaseMesh)
- ['{19FBE386-C282-4659-97BD-CB869B084A6C}']
- // ID3DXPMesh
- function ClonePMeshFVF(Options, FVF: DWord; ppDevice: IDirect3DDevice8;
- out ppCloneMesh: ID3DXPMesh): HResult; stdcall;
- function ClonePMesh(Options: DWord; pDeclaration: PDWord;
- ppDevice: IDirect3DDevice8; out ppCloneMesh: ID3DXPMesh): HResult; stdcall;
- function SetNumFaces(Faces: DWord): HResult; stdcall;
- function SetNumVertices(Vertices: DWord): HResult; stdcall;
- function GetMaxFaces: DWord; stdcall;
- function GetMinFaces: DWord; stdcall;
- function GetMaxVertices: DWord; stdcall;
- function GetMinVertices: DWord; stdcall;
- function Save(pStream: IStream; pMaterials: PD3DXMaterial;
- NumMaterials: DWord): HResult; stdcall;
- function Optimize(Flags: DWord; pAdjacencyOut: PDWord;
- pFaceRemap: PDWord; ppVertexRemap: PID3DXBuffer;
- out ppOptMesh: ID3DXMesh): HResult; stdcall;
- function OptimizeBaseLOD(Flags: DWord; pFaceRemap: PDWord): HResult; stdcall;
- function TrimByFaces(NewFacesMin, NewFacesMax: DWord; rgiFaceRemap, rgiVertRemap: PDWord): HResult; stdcall;
- function TrimByVertices(NewVerticesMin, NewVerticesMax: DWord; rgiFaceRemap, rgiVertRemap: PDWord): HResult; stdcall;
- function GetAdjacency(pAdjacency: PDWord): HResult; stdcall;
- end;
- {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(ID3DXSPMesh);'}
- {$EXTERNALSYM ID3DXSPMesh}
- ID3DXSPMesh = interface(IUnknown)
- ['{4E3CA05C-D4FF-4d11-8A02-16459E08F6F4}']
- // ID3DXSPMesh
- function GetNumFaces: DWord; stdcall;
- function GetNumVertices: DWord; stdcall;
- function GetFVF: DWord; stdcall;
- function GetDeclaration(out Declaration: TFVFDeclaration): HResult; stdcall;
- function GetOptions: DWord; stdcall;
- function GetDevice(out ppDevice: IDirect3DDevice8): HResult; stdcall;
- function CloneMeshFVF(Options, FVF: DWord; ppDevice: IDirect3DDevice8;
- pAdjacencyOut, pVertexRemapOut: PDWord;
- out ppCloneMesh: ID3DXMesh): HResult; stdcall;
- function CloneMesh(Options: DWord; pDeclaration: PDWord;
- ppDevice: IDirect3DDevice8; pAdjacencyOut, pVertexRemapOut: PDWord;
- out ppCloneMesh: ID3DXMesh): HResult; stdcall;
- function ClonePMeshFVF(Options, FVF: DWord; ppDevice: IDirect3DDevice8;
- pVertexRemapOut: PDWord; out ppCloneMesh: ID3DXPMesh): HResult; stdcall;
- function ClonePMesh(Options: DWord; pDeclaration: PDWord;
- ppDevice: IDirect3DDevice8; pVertexRemapOut: PDWord;
- out ppCloneMesh: ID3DXPMesh): HResult; stdcall;
- function ReduceFaces(Faces: DWord): HResult; stdcall;
- function ReduceVertices(Vertices: DWord): HResult; stdcall;
- function GetMaxFaces: DWord; stdcall;
- function GetMaxVertices: DWord; stdcall;
- function GetVertexAttributeWeights(pVertexAttributeWeights: PD3DXAttributeWeights): HResult; stdcall;
- function GetVertexWeights(pVertexWeights: PSingle): HResult; stdcall;
- end;
- const
- UNUSED16 = $ffff;
- {$EXTERNALSYM UNUSED16}
- UNUSED32 = $ffffffff;
- {$EXTERNALSYM UNUSED32}
- // ID3DXMesh::Optimize options - upper byte only, lower 3 bytes used from _D3DXMESH option flags
- type
- _D3DXMESHOPT = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
- {$EXTERNALSYM _D3DXMESHOPT}
- TD3DXMeshOpt = _D3DXMESHOPT;
- const
- D3DXMESHOPT_COMPACT = $01000000;
- {$EXTERNALSYM D3DXMESHOPT_COMPACT}
- D3DXMESHOPT_ATTRSORT = $02000000;
- {$EXTERNALSYM D3DXMESHOPT_ATTRSORT}
- D3DXMESHOPT_VERTEXCACHE = $04000000;
- {$EXTERNALSYM D3DXMESHOPT_VERTEXCACHE}
- D3DXMESHOPT_STRIPREORDER = $08000000;
- {$EXTERNALSYM D3DXMESHOPT_STRIPREORDER}
- D3DXMESHOPT_IGNOREVERTS = $10000000; // optimize faces only; don't touch vertices
- {$EXTERNALSYM D3DXMESHOPT_IGNOREVERTS}
- D3DXMESHOPT_SHAREVB = $1000; // same as D3DXMESH_VB_SHARE
- {$EXTERNALSYM D3DXMESHOPT_SHAREVB}
- // Subset of the mesh that has the same attribute and bone combination.
- // This subset can be rendered in a single draw call
- type
- PDWordArray = ^TDWordArray;
- {$NODEFINE PDWordArray}
- TDWordArray = array[0..8181] of DWord;
- {$NODEFINE TDWordArray}
- PD3DXBoneCombination = ^TD3DXBoneCombination;
- _D3DXBONECOMBINATION = packed record
- AttribId: DWord;
- FaceStart: DWord;
- FaceCount: DWord;
- VertexStart: DWord;
- VertexCount: DWord;
- BoneId: PDWordArray; // [ DWORD* ] in original d3dx8mesh.h
- end;
- {$EXTERNALSYM _D3DXBONECOMBINATION}
- D3DXBONECOMBINATION = _D3DXBONECOMBINATION;
- {$EXTERNALSYM D3DXBONECOMBINATION}
- TD3DXBoneCombination = _D3DXBONECOMBINATION;
- {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(ID3DXSkinMesh);'}
- {$EXTERNALSYM ID3DXSkinMesh}
- ID3DXSkinMesh = interface(IUnknown)
- ['{8DB06ECC-EBFC-408a-9404-3074B4773515}']
- // close to ID3DXMesh
- function GetNumFaces: DWord; stdcall;
- function GetNumVertices: DWord; stdcall;
- function GetFVF: DWord; stdcall;
- function GetDeclaration(out Declaration: TFVFDeclaration): HResult; stdcall;
- function GetOptions: DWord; stdcall;
- function GetDevice(out ppDevice: IDirect3DDevice8): HResult; stdcall;
- function GetVertexBuffer(out ppVB: IDirect3DVertexBuffer8): HResult; stdcall;
- function GetIndexBuffer(out ppIB: IDirect3DIndexBuffer8): HResult; stdcall;
- function LockVertexBuffer(Flags: DWord; out ppData: PByte): HResult; stdcall;
- function UnlockVertexBuffer: HResult; stdcall;
- function LockIndexBuffer(Flags: DWord; out ppData: PByte): HResult; stdcall;
- function UnlockIndexBuffer: HResult; stdcall;
- function LockAttributeBuffer(Flags: DWord; out ppData: PByte): HResult; stdcall;
- function UnlockAttributeBuffer: HResult; stdcall;
- // ID3DXSkinMesh
- function GetNumBones: DWord; stdcall;
- function GetOriginalMesh(out ppMesh: ID3DXMesh): HResult; stdcall;
- function SetBoneInfluence(bone, numInfluences: DWord; vertices: PDWord;
- weights: PSingle): HResult; stdcall;
- function GetNumBoneInfluences(bone: DWord): DWord; stdcall;
- function GetBoneInfluence(bone: DWord; vertices: PDWord;
- weights: PSingle): HResult; stdcall;
- function GetMaxVertexInfluences(out maxVertexInfluences: DWord): HResult; stdcall;
- function GetMaxFaceInfluences(out maxFaceInfluences: DWord): HResult; stdcall;
- function ConvertToBlendedMesh(Options: DWord;
- pAdjacencyIn, pAdjacencyOut: PDWord;
- out pNumBoneCombinations: DWord; out ppBoneCombinationTable: ID3DXBuffer;
- pFaceRemap: PDWord; ppVertexRemap: PID3DXBuffer;
- out ppMesh: ID3DXMesh): HResult; stdcall;
- function ConvertToIndexedBlendedMesh(Options: DWord;
- pAdjacencyIn: PDWord; paletteSize: DWord; pAdjacencyOut: PDWord;
- out pNumBoneCombinations: DWord; out ppBoneCombinationTable: ID3DXBuffer;
- pFaceRemap: PDWord; ppVertexRemap: PID3DXBuffer;
- out ppMesh: ID3DXMesh): HResult; stdcall;
- function GenerateSkinnedMesh(Options: DWord; minWeight: Single;
- pAdjacencyIn, pAdjacencyOut: PDWord;
- pFaceRemap: PDWord; ppVertexRemap: PID3DXBuffer;
- out ppMesh: ID3DXMesh): HResult; stdcall;
- function UpdateSkinnedMesh(
- const pBoneTransforms: TD3DXmatrix; pBoneInvTransforms: PD3DXmatrix;
- ppMesh: ID3DXMesh): HResult; stdcall;
- end;
- type
- IID_ID3DXBaseMesh = ID3DXBaseMesh;
- {$EXTERNALSYM IID_ID3DXBaseMesh}
- IID_ID3DXMesh = ID3DXMesh;
- {$EXTERNALSYM IID_ID3DXMesh}
- IID_ID3DXPMesh = ID3DXPMesh;
- {$EXTERNALSYM IID_ID3DXPMesh}
- IID_ID3DXSPMesh = ID3DXSPMesh;
- {$EXTERNALSYM IID_ID3DXSPMesh}
- IID_ID3DXSkinMesh = ID3DXSkinMesh;
- {$EXTERNALSYM IID_ID3DXSkinMesh}
- function D3DXCreateMesh(NumFaces, NumVertices: DWord; Options: DWord;
- pDeclaration: PDWord; pD3D: IDirect3DDevice8; out ppMesh: ID3DXMesh): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateMesh}
- function D3DXCreateMeshFVF(NumFaces, NumVertices: DWord; Options: DWord;
- FVF: DWord; pD3D: IDirect3DDevice8; out ppMesh: ID3DXMesh): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateMeshFVF}
- function D3DXCreateSPMesh(pMesh: ID3DXMesh; pAdjacency: PDWord;
- pVertexAttributeWeights: PD3DXAttributeWeights; pVertexWeights: PSingle;
- out ppSMesh: ID3DXSPMesh): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateSPMesh}
- // clean a mesh up for simplification, try to make manifold
- function D3DXCleanMesh(pMeshIn: ID3DXMesh; pAdjacencyIn: PDWord;
- out ppMeshOut: ID3DXMesh; pAdjacencyOut: PDWord;
- ppErrorsAndWarnings: PID3DXBuffer): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCleanMesh}
- function D3DXValidMesh(pMeshIn: ID3DXMesh; pAdjacency: PDWord;
- ppErrorsAndWarnings: PID3DXBuffer): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXValidMesh}
- function D3DXGeneratePMesh(pMesh: ID3DXMesh; pAdjacency: PDWord;
- pVertexAttributeWeights: PD3DXAttributeWeights; pVertexWeights: PSingle;
- MinValue: DWord; Options: TD3DMeshSimp; out ppPMesh: ID3DXPMesh): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXGeneratePMesh}
- function D3DXSimplifyMesh(pMesh: ID3DXMesh; pAdjacency: PDWord;
- pVertexAttributeWeights: PD3DXAttributeWeights; pVertexWeights: PSingle;
- MinValue: DWord; Options: TD3DMeshSimp; out ppMesh: ID3DXMesh): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXSimplifyMesh}
- function D3DXComputeBoundingSphere(const pPointsFVF; NumVertices: DWord;
- FVF: DWord; out pCenter: TD3DXVector3; out pRadius: Single): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXComputeBoundingSphere}
- function D3DXComputeBoundingBox(const pPointsFVF; NumVertices: DWord;
- FVF: DWord; out pMin, pMax: TD3DXVector3): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXComputeBoundingBox}
- function D3DXComputeNormals(pMesh: ID3DXBaseMesh; pAdjacency: PDWord): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXComputeNormals}
- function D3DXCreateBuffer(NumBytes: DWord; out ppBuffer: ID3DXBuffer): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateBuffer}
- function D3DXLoadMeshFromX(pFilename: PAnsiChar; Options: DWord;
- pD3D: IDirect3DDevice8; ppAdjacency, ppMaterials: PID3DXBuffer;
- pNumMaterials: PDWord; out ppMesh: ID3DXMesh): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXLoadMeshFromX}
- function D3DXLoadMeshFromXInMemory(Memory: PByte; SizeOfMemory: DWord;
- Options: DWord; pD3D: IDirect3DDevice8;
- ppAdjacency, ppMaterials: PID3DXBuffer;
- pNumMaterials: PDWord; out ppMesh: ID3DXMesh): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXLoadMeshFromXInMemory}
- function D3DXLoadMeshFromXResource(Module: HModule; Name: PAnsiChar; _Type: PAnsiChar;
- Options: DWord; pD3D: IDirect3DDevice8;
- ppAdjacency, ppMaterials: PID3DXBuffer;
- pNumMaterials: PDWord; out ppMesh: ID3DXMesh): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXLoadMeshFromXResource}
- function D3DXSaveMeshToX(pFilename: PAnsiChar; ppMesh: ID3DXMesh;
- pAdjacency: PDWord; pMaterials: PD3DXMaterial; NumMaterials: DWord;
- Format: DWord): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXSaveMeshToX}
- function D3DXCreatePMeshFromStream(pStream: IStream; Options: DWord;
- pD3D: IDirect3DDevice8; ppMaterials: PID3DXBuffer;
- pNumMaterials: PDWord; out ppPMesh: ID3DXPMesh): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreatePMeshFromStream}
- function D3DXCreateSkinMesh(NumFaces, NumVertices, NumBones, Options: DWord;
- pDeclaration: PDWord; pD3D: IDirect3DDevice8;
- out ppSkinMesh: ID3DXSkinMesh): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateSkinMesh}
- function D3DXCreateSkinMeshFVF(NumFaces, NumVertices, NumBones, Options: DWord;
- FVF: DWord; pD3D: IDirect3DDevice8;
- out ppSkinMesh: ID3DXSkinMesh): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateSkinMeshFVF}
- function D3DXCreateSkinMeshFromMesh(pMesh: ID3DXMesh; numBones: DWord;
- out ppSkinMesh: ID3DXSkinMesh): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateSkinMeshFromMesh}
- function D3DXLoadMeshFromXof(pXofObjMesh: IDirectXFileData;
- Options: DWord; pD3D: IDirect3DDevice8;
- ppAdjacency, ppMaterials: PID3DXBuffer;
- pNumMaterials: PDWord; out ppMesh: ID3DXMesh): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXLoadMeshFromXof}
- function D3DXLoadSkinMeshFromXof(pXofObjMesh: IDirectXFileData;
- Options: DWord; pD3D: IDirect3DDevice8;
- ppAdjacency, ppMaterials: PID3DXBuffer;
- pmMatOut: PDWord; ppBoneNames, ppBoneTransforms: PID3DXBuffer;
- out ppMesh: ID3DXMesh): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXLoadSkinMeshFromXof}
- function D3DXTessellateNPatches(pMeshIn: ID3DXMesh;
- pAdjacencyIn: PDWord; NumSegs: Single;
- QuadraticInterpNormals: BOOL; // if false use linear intrep for normals, if true use quadratic
- out ppMeshOut: ID3DXMesh; ppAdjacencyOut: PDWord): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXTessellateNPatches}
- function D3DXGetFVFVertexSize(FVF: DWord): LongWord; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXGetFVFVertexSize}
- function D3DXDeclaratorFromFVF(FVF: DWord; out Declaration: TFVFDeclaration): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXDeclaratorFromFVF}
- function D3DXFVFFromDeclarator(pDeclarator: PDWord; out pFVF: DWord): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXFVFFromDeclarator}
- function D3DXWeldVertices(pMesh: ID3DXMesh; pEpsilons: PD3DXWeldEpsilons;
- rgdwAdjacencyIn, rgdwAdjacencyOut, pFaceRemap: PDWord;
- ppVertexRemap: PID3DXBuffer): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXWeldVertices}
- type
- PD3DXIntersectInfo = ^TD3DXIntersectInfo;
- _D3DXINTERSECTINFO = packed record
- FaceIndex: DWord; // index of face intersected
- U: Single; // Barycentric Hit Coordinates
- V: Single; // Barycentric Hit Coordinates
- Dist: Single; // Ray-Intersection Parameter Distance
- end;
- {$EXTERNALSYM _D3DXINTERSECTINFO}
- D3DXINTERSECTINFO = _D3DXINTERSECTINFO;
- {$EXTERNALSYM D3DXINTERSECTINFO}
- TD3DXIntersectInfo = _D3DXINTERSECTINFO;
- function D3DXIntersect(pMesh: ID3DXBaseMesh;
- const pRayPos, pRayDir: TD3DXVector3;
- out pHit: BOOL; // True if any faces were intersected
- pFaceIndex: PDWord; // index of closest face intersected
- pU: PSingle; // Barycentric Hit Coordinates
- pV: PSingle; // Barycentric Hit Coordinates
- pDist: PSingle; // Ray-Intersection Parameter Distance
- ppAllHits: PID3DXBuffer; // Array of D3DXINTERSECTINFOs for all hits (not just closest)
- pCountOfHits: PDWord // Number of entries in AllHits array
- ): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXIntersect}
- function D3DXIntersectSubset(pMesh: ID3DXBaseMesh; AttribId: DWord;
- const pRayPos, pRayDir: TD3DXVector3;
- out pHit: BOOL; // True if any faces were intersected
- pFaceIndex: PDWord; // index of closest face intersected
- pU: PSingle; // Barycentric Hit Coordinates
- pV: PSingle; // Barycentric Hit Coordinates
- pDist: PSingle; // Ray-Intersection Parameter Distance
- ppAllHits: PID3DXBuffer; // Array of D3DXINTERSECTINFOs for all hits (not just closest)
- pCountOfHits: PDWord // Number of entries in AllHits array
- ): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXIntersectSubset}
- function D3DXSplitMesh(pMeshIn: ID3DXMesh; pAdjacencyIn: PDWord;
- MaxSize, Options: DWord;
- out pMeshesOut: DWord; out ppMeshArrayOut: ID3DXBuffer;
- ppAdjacencyArrayOut, ppFaceRemapArrayOut, ppVertRemapArrayOut: PID3DXBuffer
- ): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXSplitMesh}
- function D3DXIntersectTri(
- const p0: TD3DXVector3; // Triangle vertex 0 position
- const p1: TD3DXVector3; // Triangle vertex 1 position
- const p2: TD3DXVector3; // Triangle vertex 2 position
- const pRayPos: TD3DXVector3; // Ray origin
- const pRayDir: TD3DXVector3; // Ray direction
- out pU: Single; // Barycentric Hit Coordinates
- out pV: Single; // Barycentric Hit Coordinates
- out pDist: Single // Ray-Intersection Parameter Distance
- ): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXIntersectTri}
- function D3DXSphereBoundProbe(const pCenter: TD3DXVector3; Radius: Single;
- out pRayPosition, pRayDirection: TD3DXVector3): BOOL; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXSphereBoundProbe}
- function D3DXBoxBoundProbe(const pMin, pMax: TD3DXVector3;
- out pRayPosition, pRayDirection: TD3DXVector3): BOOL; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXBoxBoundProbe}
- type
- _D3DXERR = HResult;
- {$EXTERNALSYM _D3DXERR}
- {$IFDEF DXG_COMPAT}
- const
- MAKE_D3DHRESULT_R = MAKE_D3DHRESULT;
- {$ENDIF}
- const
- D3DXERR_CANNOTMODIFYINDEXBUFFER = HResult(MAKE_D3DHRESULT_R or 2900);
- {$EXTERNALSYM D3DXERR_CANNOTMODIFYINDEXBUFFER}
- D3DXERR_INVALIDMESH = HResult(MAKE_D3DHRESULT_R or 2901);
- {$EXTERNALSYM D3DXERR_INVALIDMESH}
- D3DXERR_CANNOTATTRSORT = HResult(MAKE_D3DHRESULT_R or 2902);
- {$EXTERNALSYM D3DXERR_CANNOTATTRSORT}
- D3DXERR_SKINNINGNOTSUPPORTED = HResult(MAKE_D3DHRESULT_R or 2903);
- {$EXTERNALSYM D3DXERR_SKINNINGNOTSUPPORTED}
- D3DXERR_TOOMANYINFLUENCES = HResult(MAKE_D3DHRESULT_R or 2904);
- {$EXTERNALSYM D3DXERR_TOOMANYINFLUENCES}
- D3DXERR_INVALIDDATA = HResult(MAKE_D3DHRESULT_R or 2905);
- {$EXTERNALSYM D3DXERR_INVALIDDATA}
- D3DXERR_LOADEDMESHASNODATA = HResult(MAKE_D3DHRESULT_R or 2906);
- {$EXTERNALSYM D3DXERR_LOADEDMESHASNODATA}
- const
- D3DX_COMP_TANGENT_NONE = $FFFFFFFF;
- {$EXTERNALSYM D3DX_COMP_TANGENT_NONE}
- function D3DXComputeTangent(InMesh: ID3DXMesh; TexStage: DWord;
- OutMesh: ID3DXMesh; TexStageUVec, TexStageVVec: DWord;
- Wrap: DWord; Adjacency: PDWord): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXComputeTangent}
- function D3DXConvertMeshSubsetToSingleStrip(MeshIn: ID3DXBaseMesh;
- AttribId: DWord; IBOptions: DWord;
- out ppIndexBuffer: IDirect3DIndexBuffer8; pNumIndices: PDWord
- ): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXConvertMeshSubsetToSingleStrip}
- function D3DXConvertMeshSubsetToStrips(MeshIn: ID3DXBaseMesh;
- AttribId: DWord; IBOptions: DWord;
- out ppIndexBuffer: IDirect3DIndexBuffer8; pNumIndices: PDWord;
- ppStripLengths: PID3DXBuffer; pNumStrips: PDWord): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXConvertMeshSubsetToStrips}
- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (C) Microsoft Corporation. All Rights Reserved.
- //
- // File: d3dx8shapes.h
- // Content: D3DX simple shapes
- //
- ///////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////
- // Functions:
- ///////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------
- // D3DXCreatePolygon:
- // ------------------
- // Creates a mesh containing an n-sided polygon. The polygon is centered
- // at the origin.
- //
- // Parameters:
- //
- // pDevice The D3D device with which the mesh is going to be used.
- // Length Length of each side.
- // Sides Number of sides the polygon has. (Must be >= 3)
- // ppMesh The mesh object which will be created
- // ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
- //-------------------------------------------------------------------------
- function D3DXCreatePolygon(ppDevice: IDirect3DDevice8;
- Length: Single;
- Sides: LongWord;
- out ppMesh: ID3DXMesh;
- ppAdjacency: PID3DXBuffer): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreatePolygon}
- //-------------------------------------------------------------------------
- // D3DXCreateBox:
- // --------------
- // Creates a mesh containing an axis-aligned box. The box is centered at
- // the origin.
- //
- // Parameters:
- //
- // pDevice The D3D device with which the mesh is going to be used.
- // Width Width of box (along X-axis)
- // Height Height of box (along Y-axis)
- // Depth Depth of box (along Z-axis)
- // ppMesh The mesh object which will be created
- // ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
- //-------------------------------------------------------------------------
- function D3DXCreateBox(ppDevice: IDirect3DDevice8;
- Width,
- Height,
- Depth: Single;
- out ppMesh: ID3DXMesh;
- ppAdjacency: PID3DXBuffer): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateBox}
- //-------------------------------------------------------------------------
- // D3DXCreateCylinder:
- // -------------------
- // Creates a mesh containing a cylinder. The generated cylinder is
- // centered at the origin, and its axis is aligned with the Z-axis.
- //
- // Parameters:
- //
- // pDevice The D3D device with which the mesh is going to be used.
- // Radius1 Radius at -Z end (should be >= 0.0f)
- // Radius2 Radius at +Z end (should be >= 0.0f)
- // Length Length of cylinder (along Z-axis)
- // Slices Number of slices about the main axis
- // Stacks Number of stacks along the main axis
- // ppMesh The mesh object which will be created
- // ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
- //-------------------------------------------------------------------------
- function D3DXCreateCylinder(ppDevice: IDirect3DDevice8;
- Radius1,
- Radius2,
- Length: Single;
- Slices,
- Stacks: LongWord;
- out ppMesh: ID3DXMesh;
- ppAdjacency: PID3DXBuffer): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateCylinder}
- //-------------------------------------------------------------------------
- // D3DXCreateSphere:
- // -----------------
- // Creates a mesh containing a sphere. The sphere is centered at the
- // origin.
- //
- // Parameters:
- //
- // pDevice The D3D device with which the mesh is going to be used.
- // Radius Radius of the sphere (should be >= 0.0f)
- // Slices Number of slices about the main axis
- // Stacks Number of stacks along the main axis
- // ppMesh The mesh object which will be created
- // ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
- //-------------------------------------------------------------------------
- function D3DXCreateSphere(ppDevice: IDirect3DDevice8;
- Radius: Single;
- Slices,
- Stacks: LongWord;
- out ppMesh: ID3DXMesh;
- ppAdjacency: PID3DXBuffer): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateSphere}
- //-------------------------------------------------------------------------
- // D3DXCreateTorus:
- // ----------------
- // Creates a mesh containing a torus. The generated torus is centered at
- // the origin, and its axis is aligned with the Z-axis.
- //
- // Parameters:
- //
- // pDevice The D3D device with which the mesh is going to be used.
- // InnerRadius Inner radius of the torus (should be >= 0.0f)
- // OuterRadius Outer radius of the torue (should be >= 0.0f)
- // Sides Number of sides in a cross-section (must be >= 3)
- // Rings Number of rings making up the torus (must be >= 3)
- // ppMesh The mesh object which will be created
- // ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
- //-------------------------------------------------------------------------
- function D3DXCreateTorus(ppDevice: IDirect3DDevice8;
- InnerRadius,
- OuterRadius: Single;
- Sides,
- Rings: LongWord;
- out ppMesh: ID3DXMesh;
- ppAdjacency: PID3DXBuffer): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateTorus}
- //-------------------------------------------------------------------------
- // D3DXCreateTeapot:
- // -----------------
- // Creates a mesh containing a teapot.
- //
- // Parameters:
- //
- // pDevice The D3D device with which the mesh is going to be used.
- // ppMesh The mesh object which will be created
- // ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
- //-------------------------------------------------------------------------
- function D3DXCreateTeapot(ppDevice: IDirect3DDevice8;
- out ppMesh: ID3DXMesh;
- ppAdjacency: PID3DXBuffer): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateTeapot}
- //-------------------------------------------------------------------------
- // D3DXCreateText:
- // ---------------
- // Creates a mesh containing the specified text using the font associated
- // with the device context.
- //
- // Parameters:
- //
- // pDevice The D3D device with which the mesh is going to be used.
- // hDC Device context, with desired font selected
- // pText Text to generate
- // Deviation Maximum chordal deviation from true font outlines
- // Extrusion Amount to extrude text in -Z direction
- // ppMesh The mesh object which will be created
- // pGlyphMetrics Address of buffer to receive glyph metric data (or NULL)
- //-------------------------------------------------------------------------
- function D3DXCreateTextA(ppDevice: IDirect3DDevice8;
- hDC: HDC;
- pText: PAnsiChar;
- Deviation: Single;
- Extrusion: Single;
- out ppMesh: ID3DXMesh;
- ppAdjacency: PID3DXBuffer;
- pGlyphMetrics: PGlyphMetricsFloat): HResult; stdcall; external d3dx8dll name 'D3DXCreateTextA';
- {$EXTERNALSYM D3DXCreateTextA}
- function D3DXCreateTextW(ppDevice: IDirect3DDevice8;
- hDC: HDC;
- pText: PWideChar;
- Deviation: Single;
- Extrusion: Single;
- out ppMesh: ID3DXMesh;
- ppAdjacency: PID3DXBuffer;
- pGlyphMetrics: PGlyphMetricsFloat): HResult; stdcall; external d3dx8dll name 'D3DXCreateTextW';
- {$EXTERNALSYM D3DXCreateTextW}
- function D3DXCreateText(ppDevice: IDirect3DDevice8;
- hDC: HDC;
- pText: PChar;
- Deviation: Single;
- Extrusion: Single;
- out ppMesh: ID3DXMesh;
- ppAdjacency: PID3DXBuffer;
- pGlyphMetrics: PGlyphMetricsFloat): HResult; stdcall; external d3dx8dll name 'D3DXCreateTextA';
- {$EXTERNALSYM D3DXCreateText}
- //////////////////////////////////////////////////////////////////////////////
- //
- // Copyright (C) Microsoft Corporation. All Rights Reserved.
- //
- // File: d3dx8tex.h
- // Content: D3DX texturing APIs
- //
- //////////////////////////////////////////////////////////////////////////////
- //----------------------------------------------------------------------------
- // D3DX_FILTER flags:
- // ------------------
- //
- // A valid filter must contain one of these values:
- //
- // D3DX_FILTER_NONE
- // No scaling or filtering will take place. Pixels outside the bounds
- // of the source image are assumed to be transparent black.
- // D3DX_FILTER_POINT
- // Each destination pixel is computed by sampling the nearest pixel
- // from the source image.
- // D3DX_FILTER_LINEAR
- // Each destination pixel is computed by linearly interpolating between
- // the nearest pixels in the source image. This filter works best
- // when the scale on each axis is less than 2.
- // D3DX_FILTER_TRIANGLE
- // Every pixel in the source image contributes equally to the
- // destination image. This is the slowest of all the filters.
- // D3DX_FILTER_BOX
- // Each pixel is computed by averaging a 2x2(x2) box pixels from
- // the source image. Only works when the dimensions of the
- // destination are half those of the source. (as with mip maps)
- //
- // And can be OR'd with any of these optional flags:
- //
- // D3DX_FILTER_MIRROR_U
- // Indicates that pixels off the edge of the texture on the U-axis
- // should be mirrored, not wraped.
- // D3DX_FILTER_MIRROR_V
- // Indicates that pixels off the edge of the texture on the V-axis
- // should be mirrored, not wraped.
- // D3DX_FILTER_MIRROR_W
- // Indicates that pixels off the edge of the texture on the W-axis
- // should be mirrored, not wraped.
- // D3DX_FILTER_MIRROR
- // Same as specifying D3DX_FILTER_MIRROR_U | D3DX_FILTER_MIRROR_V |
- // D3DX_FILTER_MIRROR_V
- // D3DX_FILTER_DITHER
- // Dithers the resulting image.
- //
- //----------------------------------------------------------------------------
- const
- D3DX_FILTER_NONE = (1 shl 0);
- {$EXTERNALSYM D3DX_FILTER_NONE}
- D3DX_FILTER_POINT = (2 shl 0);
- {$EXTERNALSYM D3DX_FILTER_POINT}
- D3DX_FILTER_LINEAR = (3 shl 0);
- {$EXTERNALSYM D3DX_FILTER_LINEAR}
- D3DX_FILTER_TRIANGLE = (4 shl 0);
- {$EXTERNALSYM D3DX_FILTER_TRIANGLE}
- D3DX_FILTER_BOX = (5 shl 0);
- {$EXTERNALSYM D3DX_FILTER_BOX}
- D3DX_FILTER_MIRROR_U = (1 shl 16);
- {$EXTERNALSYM D3DX_FILTER_MIRROR_U}
- D3DX_FILTER_MIRROR_V = (2 shl 16);
- {$EXTERNALSYM D3DX_FILTER_MIRROR_V}
- D3DX_FILTER_MIRROR_W = (4 shl 16);
- {$EXTERNALSYM D3DX_FILTER_MIRROR_W}
- D3DX_FILTER_MIRROR = (7 shl 16);
- {$EXTERNALSYM D3DX_FILTER_MIRROR}
- D3DX_FILTER_DITHER = (8 shl 16);
- {$EXTERNALSYM D3DX_FILTER_DITHER}
- //----------------------------------------------------------------------------
- // D3DX_NORMALMAP flags:
- // ---------------------
- // These flags are used to control how D3DXComputeNormalMap generates normal
- // maps. Any number of these flags may be OR'd together in any combination.
- //
- // D3DX_NORMALMAP_MIRROR_U
- // Indicates that pixels off the edge of the texture on the U-axis
- // should be mirrored, not wraped.
- // D3DX_NORMALMAP_MIRROR_V
- // Indicates that pixels off the edge of the texture on the V-axis
- // should be mirrored, not wraped.
- // D3DX_NORMALMAP_MIRROR
- // Same as specifying D3DX_NORMALMAP_MIRROR_U | D3DX_NORMALMAP_MIRROR_V
- // D3DX_NORMALMAP_INVERTSIGN
- // Inverts the direction of each normal
- // D3DX_NORMALMAP_COMPUTE_OCCLUSION
- // Compute the per pixel Occlusion term and encodes it into the alpha.
- // An Alpha of 1 means that the pixel is not obscured in anyway, and
- // an alpha of 0 would mean that the pixel is completly obscured.
- //
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- const
- D3DX_NORMALMAP_MIRROR_U = (1 shl 16);
- {$EXTERNALSYM D3DX_NORMALMAP_MIRROR_U}
- D3DX_NORMALMAP_MIRROR_V = (2 shl 16);
- {$EXTERNALSYM D3DX_NORMALMAP_MIRROR_V}
- D3DX_NORMALMAP_MIRROR = (3 shl 16);
- {$EXTERNALSYM D3DX_NORMALMAP_MIRROR}
- D3DX_NORMALMAP_INVERTSIGN = (8 shl 16);
- {$EXTERNALSYM D3DX_NORMALMAP_INVERTSIGN}
- D3DX_NORMALMAP_COMPUTE_OCCLUSION = (16 shl 16);
- {$EXTERNALSYM D3DX_NORMALMAP_COMPUTE_OCCLUSION}
- //----------------------------------------------------------------------------
- // D3DX_CHANNEL flags:
- // -------------------
- // These flags are used by functions which operate on or more channels
- // in a texture.
- //
- // D3DX_CHANNEL_RED
- // Indicates the red channel should be used
- // D3DX_CHANNEL_BLUE
- // Indicates the blue channel should be used
- // D3DX_CHANNEL_GREEN
- // Indicates the green channel should be used
- // D3DX_CHANNEL_ALPHA
- // Indicates the alpha channel should be used
- // D3DX_CHANNEL_LUMINANCE
- // Indicates the luminaces of the red green and blue channels should be
- // used.
- //
- //----------------------------------------------------------------------------
- const
- D3DX_CHANNEL_RED = (1 shl 0);
- {$EXTERNALSYM D3DX_CHANNEL_RED}
- D3DX_CHANNEL_BLUE = (1 shl 1);
- {$EXTERNALSYM D3DX_CHANNEL_BLUE}
- D3DX_CHANNEL_GREEN = (1 shl 2);
- {$EXTERNALSYM D3DX_CHANNEL_GREEN}
- D3DX_CHANNEL_ALPHA = (1 shl 3);
- {$EXTERNALSYM D3DX_CHANNEL_ALPHA}
- D3DX_CHANNEL_LUMINANCE = (1 shl 4);
- {$EXTERNALSYM D3DX_CHANNEL_LUMINANCE}
- //----------------------------------------------------------------------------
- // D3DXIMAGE_FILEFORMAT:
- // ---------------------
- // This enum is used to describe supported image file formats.
- //
- //----------------------------------------------------------------------------
- type
- PD3DXImageFileFormat = ^TD3DXImageFileFormat;
- _D3DXIMAGE_FILEFORMAT = (
- D3DXIFF_BMP {= 0},
- D3DXIFF_JPG {= 1},
- D3DXIFF_TGA {= 2},
- D3DXIFF_PNG {= 3},
- D3DXIFF_DDS {= 4},
- D3DXIFF_PPM {= 5},
- D3DXIFF_DIB {= 6}
- );
- {$EXTERNALSYM _D3DXIMAGE_FILEFORMAT}
- D3DXIMAGE_FILEFORMAT = _D3DXIMAGE_FILEFORMAT;
- {$EXTERNALSYM D3DXIMAGE_FILEFORMAT}
- TD3DXImageFileFormat = _D3DXIMAGE_FILEFORMAT;
- //----------------------------------------------------------------------------
- // LPD3DXFILL2D and LPD3DXFILL3D:
- // ------------------------------
- // Function types used by the texture fill functions.
- //
- // Parameters:
- // pOut
- // Pointer to a vector which the function uses to return its result.
- // X,Y,Z,W will be mapped to R,G,B,A respectivly.
- // pTexCoord
- // Pointer to a vector containing the coordinates of the texel currently
- // being evaluated. Textures and VolumeTexture texcoord components
- // range from 0 to 1. CubeTexture texcoord component range from -1 to 1.
- // pTexelSize
- // Pointer to a vector containing the dimensions of the current texel.
- // pData
- // Pointer to user data.
- //
- //----------------------------------------------------------------------------
- type
- // typedef VOID (*LPD3DXFILL2D)(D3DXVECTOR4 *pOut, D3DXVECTOR2 *pTexCoord, D3DXVECTOR2 *pTexelSize, LPVOID pData);
- LPD3DXFILL2D = procedure (out pOut: TD3DXVector4; const pTexCoord, pTexelSize: TD3DXVector2; var pData);
- {$EXTERNALSYM LPD3DXFILL2D}
- TD3DXFill2D = LPD3DXFILL2D;
- // typedef VOID (*LPD3DXFILL3D)(D3DXVECTOR4 *pOut, D3DXVECTOR3 *pTexCoord, D3DXVECTOR3 *pTexelSize, LPVOID pData);
- LPD3DXFILL3D = procedure (out pOut: TD3DXVector4; const pTexCoord, pTexelSize: TD3DXVector3; var pData);
- {$EXTERNALSYM LPD3DXFILL3D}
- TD3DXFill3D = LPD3DXFILL3D;
- //----------------------------------------------------------------------------
- // D3DXIMAGE_INFO:
- // ---------------
- // This structure is used to return a rough description of what the
- // the original contents of an image file looked like.
- //
- // Width
- // Width of original image in pixels
- // Height
- // Height of original image in pixels
- // Depth
- // Depth of original image in pixels
- // MipLevels
- // Number of mip levels in original image
- // Format
- // D3D format which most closely describes the data in original image
- // ResourceType
- // D3DRESOURCETYPE representing the type of texture stored in the file.
- // D3DRTYPE_TEXTURE, D3DRTYPE_VOLUMETEXTURE, or D3DRTYPE_CUBETEXTURE.
- // ImageFileFormat
- // D3DXIMAGE_FILEFORMAT representing the format of the image file.
- //
- //----------------------------------------------------------------------------
- type
- PD3DXImageInfo = ^TD3DXImageInfo;
- _D3DXIMAGE_INFO = packed record
- Width: LongWord;
- Height: LongWord;
- Depth: LongWord;
- MipLevels: LongWord;
- Format: TD3DFormat;
- ResourceType: TD3DResourceType;
- ImageFileFormat: TD3DXImageFileFormat;
- end;
- {$EXTERNALSYM _D3DXIMAGE_INFO}
- D3DXIMAGE_INFO = _D3DXIMAGE_INFO;
- {$EXTERNALSYM D3DXIMAGE_INFO}
- TD3DXImageInfo = _D3DXIMAGE_INFO;
- //////////////////////////////////////////////////////////////////////////////
- // Image File APIs ///////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- //----------------------------------------------------------------------------
- // GetImageInfoFromFile/Resource:
- // ------------------------------
- // Fills in a D3DXIMAGE_INFO struct with information about an image file.
- //
- // Parameters:
- // pSrcFile
- // File name of the source image.
- // pSrcModule
- // Module where resource is located, or NULL for module associated
- // with image the os used to create the current process.
- // pSrcResource
- // Resource name
- // pSrcData
- // Pointer to file in memory.
- // SrcDataSize
- // Size in bytes of file in memory.
- // pSrcInfo
- // Pointer to a D3DXIMAGE_INFO structure to be filled in with the
- // description of the data in the source image file.
- //
- //----------------------------------------------------------------------------
- function D3DXGetImageInfoFromFileA(
- pSrcFile: PAnsiChar;
- out pSrcInfo: TD3DXImageInfo): HResult; stdcall; external d3dx8dll name 'D3DXGetImageInfoFromFileA';
- {$EXTERNALSYM D3DXGetImageInfoFromFileA}
- function D3DXGetImageInfoFromFileW(
- pSrcFile: PWideChar;
- out pSrcInfo: TD3DXImageInfo): HResult; stdcall; external d3dx8dll name 'D3DXGetImageInfoFromFileW';
- {$EXTERNALSYM D3DXGetImageInfoFromFileW}
- function D3DXGetImageInfoFromFile(
- pSrcFile: PChar;
- out pSrcInfo: TD3DXImageInfo): HResult; stdcall; external d3dx8dll name 'D3DXGetImageInfoFromFileA';
- {$EXTERNALSYM D3DXGetImageInfoFromFile}
- function D3DXGetImageInfoFromResourceA(
- hSrcModule: HModule;
- pSrcResource: PAnsiChar;
- out pSrcInfo: TD3DXImageInfo): HResult; stdcall; external d3dx8dll name 'D3DXGetImageInfoFromResourceA';
- {$EXTERNALSYM D3DXGetImageInfoFromResourceA}
- function D3DXGetImageInfoFromResourceW(
- hSrcModule: HModule;
- pSrcResource: PWideChar;
- out pSrcInfo: TD3DXImageInfo): HResult; stdcall; external d3dx8dll name 'D3DXGetImageInfoFromResourceW';
- {$EXTERNALSYM D3DXGetImageInfoFromResourceW}
- function D3DXGetImageInfoFromResource(
- hSrcModule: HModule;
- pSrcResource: PChar;
- out pSrcInfo: TD3DXImageInfo): HResult; stdcall; external d3dx8dll name 'D3DXGetImageInfoFromResourceA';
- {$EXTERNALSYM D3DXGetImageInfoFromResource}
- function D3DXGetImageInfoFromFileInMemory(
- const pSrcData;
- SrcDataSize: LongWord;
- out pSrcInfo: TD3DXImageInfo): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXGetImageInfoFromFileInMemory}
- //////////////////////////////////////////////////////////////////////////////
- // Load/Save Surface APIs ////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- //----------------------------------------------------------------------------
- // D3DXLoadSurfaceFromFile/Resource:
- // ---------------------------------
- // Load surface from a file or resource
- //
- // Parameters:
- // pDestSurface
- // Destination surface, which will receive the image.
- // pDestPalette
- // Destination palette of 256 colors, or NULL
- // pDestRect
- // Destination rectangle, or NULL for entire surface
- // pSrcFile
- // File name of the source image.
- // pSrcModule
- // Module where resource is located, or NULL for module associated
- // with image the os used to create the current process.
- // pSrcResource
- // Resource name
- // pSrcData
- // Pointer to file in memory.
- // SrcDataSize
- // Size in bytes of file in memory.
- // pSrcRect
- // Source rectangle, or NULL for entire image
- // Filter
- // D3DX_FILTER flags controlling how the image is filtered.
- // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
- // ColorKey
- // Color to replace with transparent black, or 0 to disable colorkey.
- // This is always a 32-bit ARGB color, independent of the source image
- // format. Alpha is significant, and should usually be set to FF for
- // opaque colorkeys. (ex. Opaque black == 0xff000000)
- // pSrcInfo
- // Pointer to a D3DXIMAGE_INFO structure to be filled in with the
- // description of the data in the source image file, or NULL.
- //
- //----------------------------------------------------------------------------
- function D3DXLoadSurfaceFromFileA(
- pDestSurface: IDirect3DSurface8;
- pDestPalette: PPaletteEntry;
- pDestRect: PRect;
- pSrcFile: PAnsiChar;
- pSrcRect: PRect;
- Filter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo): HResult; stdcall; external d3dx8dll name 'D3DXLoadSurfaceFromFileA';
- {$EXTERNALSYM D3DXLoadSurfaceFromFileA}
- function D3DXLoadSurfaceFromFileW(
- pDestSurface: IDirect3DSurface8;
- pDestPalette: PPaletteEntry;
- pDestRect: PRect;
- pSrcFile: PWideChar;
- pSrcRect: PRect;
- Filter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo): HResult; stdcall; external d3dx8dll name 'D3DXLoadSurfaceFromFileW';
- {$EXTERNALSYM D3DXLoadSurfaceFromFileW}
- function D3DXLoadSurfaceFromFile(
- pDestSurface: IDirect3DSurface8;
- pDestPalette: PPaletteEntry;
- pDestRect: PRect;
- pSrcFile: PChar;
- pSrcRect: PRect;
- Filter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo): HResult; stdcall; external d3dx8dll name 'D3DXLoadSurfaceFromFileA';
- {$EXTERNALSYM D3DXLoadSurfaceFromFile}
- function D3DXLoadSurfaceFromResourceA(
- pDestSurface: IDirect3DSurface8;
- pDestPalette: PPaletteEntry;
- pDestRect: PRect;
- hSrcModule: HModule;
- pSrcResource: PAnsiChar;
- pSrcRect: PRect;
- Filter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo): HResult; stdcall; external d3dx8dll name 'D3DXLoadSurfaceFromResourceA';
- {$EXTERNALSYM D3DXLoadSurfaceFromResourceA}
- function D3DXLoadSurfaceFromResourceW(
- pDestSurface: IDirect3DSurface8;
- pDestPalette: PPaletteEntry;
- pDestRect: PRect;
- hSrcModule: HModule;
- pSrcResource: PWideChar;
- pSrcRect: PRect;
- Filter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo): HResult; stdcall; external d3dx8dll name 'D3DXLoadSurfaceFromResourceW';
- {$EXTERNALSYM D3DXLoadSurfaceFromResourceW}
- function D3DXLoadSurfaceFromResource(
- pDestSurface: IDirect3DSurface8;
- pDestPalette: PPaletteEntry;
- pDestRect: PRect;
- hSrcModule: HModule;
- pSrcResource: PChar;
- pSrcRect: PRect;
- Filter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo): HResult; stdcall; external d3dx8dll name 'D3DXLoadSurfaceFromResourceA';
- {$EXTERNALSYM D3DXLoadSurfaceFromResource}
- function D3DXLoadSurfaceFromFileInMemory(
- pDestSurface: IDirect3DSurface8;
- pDestPalette: PPaletteEntry;
- pDestRect: PRect;
- const pSrcData;
- SrcDataSize: LongWord;
- pSrcRect: PRect;
- Filter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXLoadSurfaceFromFileInMemory}
- //----------------------------------------------------------------------------
- // D3DXLoadSurfaceFromSurface:
- // ---------------------------
- // Load surface from another surface (with color conversion)
- //
- // Parameters:
- // pDestSurface
- // Destination surface, which will receive the image.
- // pDestPalette
- // Destination palette of 256 colors, or NULL
- // pDestRect
- // Destination rectangle, or NULL for entire surface
- // pSrcSurface
- // Source surface
- // pSrcPalette
- // Source palette of 256 colors, or NULL
- // pSrcRect
- // Source rectangle, or NULL for entire surface
- // Filter
- // D3DX_FILTER flags controlling how the image is filtered.
- // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
- // ColorKey
- // Color to replace with transparent black, or 0 to disable colorkey.
- // This is always a 32-bit ARGB color, independent of the source image
- // format. Alpha is significant, and should usually be set to FF for
- // opaque colorkeys. (ex. Opaque black == 0xff000000)
- //
- //----------------------------------------------------------------------------
- function D3DXLoadSurfaceFromSurface(
- pDestSurface: IDirect3DSurface8;
- pDestPalette: PPaletteEntry;
- pDestRect: PRect;
- pSrcSurface: IDirect3DSurface8;
- pSrcPalette: PPaletteEntry;
- pSrcRect: PRect;
- Filter: DWord;
- ColorKey: TD3DColor): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXLoadSurfaceFromSurface}
- //----------------------------------------------------------------------------
- // D3DXLoadSurfaceFromMemory:
- // ---------------------------
- // Load surface from memory.
- //
- // Parameters:
- // pDestSurface
- // Destination surface, which will receive the image.
- // pDestPalette
- // Destination palette of 256 colors, or NULL
- // pDestRect
- // Destination rectangle, or NULL for entire surface
- // pSrcMemory
- // Pointer to the top-left corner of the source image in memory
- // SrcFormat
- // Pixel format of the source image.
- // SrcPitch
- // Pitch of source image, in bytes. For DXT formats, this number
- // should represent the width of one row of cells, in bytes.
- // pSrcPalette
- // Source palette of 256 colors, or NULL
- // pSrcRect
- // Source rectangle.
- // Filter
- // D3DX_FILTER flags controlling how the image is filtered.
- // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
- // ColorKey
- // Color to replace with transparent black, or 0 to disable colorkey.
- // This is always a 32-bit ARGB color, independent of the source image
- // format. Alpha is significant, and should usually be set to FF for
- // opaque colorkeys. (ex. Opaque black == 0xff000000)
- //
- //----------------------------------------------------------------------------
- function D3DXLoadSurfaceFromMemory(
- pDestSurface: IDirect3DSurface8;
- pDestPalette: PPaletteEntry;
- pDestRect: PRect;
- const pSrcMemory;
- SrcFormat: TD3DFormat;
- SrcPitch: LongWord;
- pSrcPalette: PPaletteEntry;
- pSrcRect: PRect;
- Filter: DWord;
- ColorKey: TD3DColor): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXLoadSurfaceFromMemory}
- //----------------------------------------------------------------------------
- // D3DXSaveSurfaceToFile:
- // ----------------------
- // Save a surface to a image file.
- //
- // Parameters:
- // pDestFile
- // File name of the destination file
- // DestFormat
- // D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
- // pSrcSurface
- // Source surface, containing the image to be saved
- // pSrcPalette
- // Source palette of 256 colors, or NULL
- // pSrcRect
- // Source rectangle, or NULL for the entire image
- //
- //----------------------------------------------------------------------------
- function D3DXSaveSurfaceToFileA(
- pDestFile: PAnsiChar;
- DestFormat: TD3DXImageFileFormat;
- pSrcSurface: IDirect3DSurface8;
- pSrcPalette: PPaletteEntry;
- pSrcRect: PRect): HResult; stdcall; external d3dx8dll name 'D3DXSaveSurfaceToFileA';
- {$EXTERNALSYM D3DXSaveSurfaceToFileA}
- function D3DXSaveSurfaceToFileW(
- pDestFile: PWideChar;
- DestFormat: TD3DXImageFileFormat;
- pSrcSurface: IDirect3DSurface8;
- pSrcPalette: PPaletteEntry;
- pSrcRect: PRect): HResult; stdcall; external d3dx8dll name 'D3DXSaveSurfaceToFileW';
- {$EXTERNALSYM D3DXSaveSurfaceToFileW}
- function D3DXSaveSurfaceToFile(
- pDestFile: PChar;
- DestFormat: TD3DXImageFileFormat;
- pSrcSurface: IDirect3DSurface8;
- pSrcPalette: PPaletteEntry;
- pSrcRect: PRect): HResult; stdcall; external d3dx8dll name 'D3DXSaveSurfaceToFileA';
- {$EXTERNALSYM D3DXSaveSurfaceToFile}
- //////////////////////////////////////////////////////////////////////////////
- // Load/Save Volume APIs /////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- //----------------------------------------------------------------------------
- // D3DXLoadVolumeFromFile/Resource:
- // --------------------------------
- // Load volume from a file or resource
- //
- // Parameters:
- // pDestVolume
- // Destination volume, which will receive the image.
- // pDestPalette
- // Destination palette of 256 colors, or NULL
- // pDestBox
- // Destination box, or NULL for entire volume
- // pSrcFile
- // File name of the source image.
- // pSrcModule
- // Module where resource is located, or NULL for module associated
- // with image the os used to create the current process.
- // pSrcResource
- // Resource name
- // pSrcData
- // Pointer to file in memory.
- // SrcDataSize
- // Size in bytes of file in memory.
- // pSrcBox
- // Source box, or NULL for entire image
- // Filter
- // D3DX_FILTER flags controlling how the image is filtered.
- // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
- // ColorKey
- // Color to replace with transparent black, or 0 to disable colorkey.
- // This is always a 32-bit ARGB color, independent of the source image
- // format. Alpha is significant, and should usually be set to FF for
- // opaque colorkeys. (ex. Opaque black == 0xff000000)
- // pSrcInfo
- // Pointer to a D3DXIMAGE_INFO structure to be filled in with the
- // description of the data in the source image file, or NULL.
- //
- //----------------------------------------------------------------------------
- function D3DXLoadVolumeFromFileA(
- pDestVolume: IDirect3DVolume8;
- pDestPalette: PPaletteEntry;
- pDestBox: TD3DBox;
- pSrcFile: PAnsiChar;
- pSrcBox: TD3DBox;
- Filter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo): HResult; stdcall; external d3dx8dll name 'D3DXLoadVolumeFromFileA';
- {$EXTERNALSYM D3DXLoadVolumeFromFileA}
- function D3DXLoadVolumeFromFileW(
- pDestVolume: IDirect3DVolume8;
- pDestPalette: PPaletteEntry;
- pDestBox: TD3DBox;
- pSrcFile: PWideChar;
- pSrcBox: TD3DBox;
- Filter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo): HResult; stdcall; external d3dx8dll name 'D3DXLoadVolumeFromFileW';
- {$EXTERNALSYM D3DXLoadVolumeFromFileW}
- function D3DXLoadVolumeFromFile(
- pDestVolume: IDirect3DVolume8;
- pDestPalette: PPaletteEntry;
- pDestBox: TD3DBox;
- pSrcFile: PChar;
- pSrcBox: TD3DBox;
- Filter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo): HResult; stdcall; external d3dx8dll name 'D3DXLoadVolumeFromFileA';
- {$EXTERNALSYM D3DXLoadVolumeFromFile}
- function D3DXLoadVolumeFromResourceA(
- pDestVolume: IDirect3DVolume8;
- pDestPalette: PPaletteEntry;
- pDestBox: TD3DBox;
- hSrcModule: HModule;
- pSrcResource: PAnsiChar;
- pSrcBox: TD3DBox;
- Filter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo): HResult; stdcall; external d3dx8dll name 'D3DXLoadVolumeFromResourceA';
- {$EXTERNALSYM D3DXLoadVolumeFromResourceA}
- function D3DXLoadVolumeFromResourceW(
- pDestVolume: IDirect3DVolume8;
- pDestPalette: PPaletteEntry;
- pDestBox: TD3DBox;
- hSrcModule: HModule;
- pSrcResource: PWideChar;
- pSrcBox: TD3DBox;
- Filter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo): HResult; stdcall; external d3dx8dll name 'D3DXLoadVolumeFromResourceW';
- {$EXTERNALSYM D3DXLoadVolumeFromResourceW}
- function D3DXLoadVolumeFromResource(
- pDestVolume: IDirect3DVolume8;
- pDestPalette: PPaletteEntry;
- pDestBox: TD3DBox;
- hSrcModule: HModule;
- pSrcResource: PChar;
- pSrcBox: TD3DBox;
- Filter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo): HResult; stdcall; external d3dx8dll name 'D3DXLoadVolumeFromResourceA';
- {$EXTERNALSYM D3DXLoadVolumeFromResource}
- function D3DXLoadVolumeFromFileInMemory(
- pDestVolume: IDirect3DVolume8;
- pDestPalette: PPaletteEntry;
- pDestBox: TD3DBox;
- const pSrcData;
- SrcDataSize: LongWord;
- pSrcBox: TD3DBox;
- Filter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXLoadVolumeFromFileInMemory}
- //----------------------------------------------------------------------------
- // D3DXLoadVolumeFromVolume:
- // ---------------------------
- // Load volume from another volume (with color conversion)
- //
- // Parameters:
- // pDestVolume
- // Destination volume, which will receive the image.
- // pDestPalette
- // Destination palette of 256 colors, or NULL
- // pDestBox
- // Destination box, or NULL for entire volume
- // pSrcVolume
- // Source volume
- // pSrcPalette
- // Source palette of 256 colors, or NULL
- // pSrcBox
- // Source box, or NULL for entire volume
- // Filter
- // D3DX_FILTER flags controlling how the image is filtered.
- // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
- // ColorKey
- // Color to replace with transparent black, or 0 to disable colorkey.
- // This is always a 32-bit ARGB color, independent of the source image
- // format. Alpha is significant, and should usually be set to FF for
- // opaque colorkeys. (ex. Opaque black == 0xff000000)
- //
- //----------------------------------------------------------------------------
- function D3DXLoadVolumeFromVolume(
- pDestVolume: IDirect3DVolume8;
- pDestPalette: PPaletteEntry;
- pDestBox: TD3DBox;
- pSrcVolume: IDirect3DVolume8;
- pSrcPalette: PPaletteEntry;
- pSrcBox: TD3DBox;
- Filter: DWord;
- ColorKey: TD3DColor): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXLoadVolumeFromVolume}
- //----------------------------------------------------------------------------
- // D3DXLoadVolumeFromMemory:
- // ---------------------------
- // Load volume from memory.
- //
- // Parameters:
- // pDestVolume
- // Destination volume, which will receive the image.
- // pDestPalette
- // Destination palette of 256 colors, or NULL
- // pDestBox
- // Destination box, or NULL for entire volume
- // pSrcMemory
- // Pointer to the top-left corner of the source volume in memory
- // SrcFormat
- // Pixel format of the source volume.
- // SrcRowPitch
- // Pitch of source image, in bytes. For DXT formats, this number
- // should represent the size of one row of cells, in bytes.
- // SrcSlicePitch
- // Pitch of source image, in bytes. For DXT formats, this number
- // should represent the size of one slice of cells, in bytes.
- // pSrcPalette
- // Source palette of 256 colors, or NULL
- // pSrcBox
- // Source box.
- // Filter
- // D3DX_FILTER flags controlling how the image is filtered.
- // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
- // ColorKey
- // Color to replace with transparent black, or 0 to disable colorkey.
- // This is always a 32-bit ARGB color, independent of the source image
- // format. Alpha is significant, and should usually be set to FF for
- // opaque colorkeys. (ex. Opaque black == 0xff000000)
- //
- //----------------------------------------------------------------------------
- function D3DXLoadVolumeFromMemory(
- pDestVolume: IDirect3DVolume8;
- pDestPalette: PPaletteEntry;
- pDestBox: TD3DBox;
- const pSrcMemory;
- SrcFormat: TD3DFormat;
- SrcRowPitch: LongWord;
- SrcSlicePitch: LongWord;
- pSrcPalette: PPaletteEntry;
- pSrcBox: TD3DBox;
- Filter: DWord;
- ColorKey: TD3DColor): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXLoadVolumeFromMemory}
- //----------------------------------------------------------------------------
- // D3DXSaveVolumeToFile:
- // ---------------------
- // Save a volume to a image file.
- //
- // Parameters:
- // pDestFile
- // File name of the destination file
- // DestFormat
- // D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
- // pSrcVolume
- // Source volume, containing the image to be saved
- // pSrcPalette
- // Source palette of 256 colors, or NULL
- // pSrcBox
- // Source box, or NULL for the entire volume
- //
- //----------------------------------------------------------------------------
- function D3DXSaveVolumeToFileA(
- pDestFile: PAnsiChar;
- DestFormat: TD3DXImageFileFormat;
- pSrcVolume: IDirect3DVolume8;
- pSrcPalette: PPaletteEntry;
- pSrcBox: TD3DBox): HResult; stdcall; external d3dx8dll name 'D3DXSaveVolumeToFileA';
- {$EXTERNALSYM D3DXSaveVolumeToFileA}
- function D3DXSaveVolumeToFileW(
- pDestFile: PWideChar;
- DestFormat: TD3DXImageFileFormat;
- pSrcVolume: IDirect3DVolume8;
- pSrcPalette: PPaletteEntry;
- pSrcBox: TD3DBox): HResult; stdcall; external d3dx8dll name 'D3DXSaveVolumeToFileW';
- {$EXTERNALSYM D3DXSaveVolumeToFileW}
- function D3DXSaveVolumeToFile(
- pDestFile: PChar;
- DestFormat: TD3DXImageFileFormat;
- pSrcVolume: IDirect3DVolume8;
- pSrcPalette: PPaletteEntry;
- pSrcBox: TD3DBox): HResult; stdcall; external d3dx8dll name 'D3DXSaveVolumeToFileA';
- {$EXTERNALSYM D3DXSaveVolumeToFile}
- //////////////////////////////////////////////////////////////////////////////
- // Create/Save Texture APIs //////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- //----------------------------------------------------------------------------
- // D3DXCheckTextureRequirements:
- // -----------------------------
- // Checks texture creation parameters. If parameters are invalid, this
- // function returns corrected parameters.
- //
- // Parameters:
- //
- // pDevice
- // The D3D device to be used
- // pWidth, pHeight, pDepth, pSize
- // Desired size in pixels, or NULL. Returns corrected size.
- // pNumMipLevels
- // Number of desired mipmap levels, or NULL. Returns corrected number.
- // Usage
- // Texture usage flags
- // pFormat
- // Desired pixel format, or NULL. Returns corrected format.
- // Pool
- // Memory pool to be used to create texture
- //
- //----------------------------------------------------------------------------
- function D3DXCheckTextureRequirements(
- pDevice: IDirect3DDevice8;
- pWidth: PLongWord;
- pHeight: PLongWord;
- pNumMipLevels: PLongWord;
- Usage: DWord;
- pFormat: PD3DFormat;
- Pool: TD3DPool): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCheckTextureRequirements}
- function D3DXCheckCubeTextureRequirements(
- pDevice: IDirect3DDevice8;
- pSize: PLongWord;
- pNumMipLevels: PLongWord;
- Usage: DWord;
- pFormat: PD3DFormat;
- Pool: TD3DPool): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCheckCubeTextureRequirements}
- function D3DXCheckVolumeTextureRequirements(
- pDevice: IDirect3DDevice8;
- pWidth: PLongWord;
- pHeight: PLongWord;
- pDepth: PLongWord;
- pNumMipLevels: PLongWord;
- Usage: DWord;
- pFormat: PD3DFormat;
- Pool: TD3DPool): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCheckVolumeTextureRequirements}
- //----------------------------------------------------------------------------
- // D3DXCreateTexture:
- // ------------------
- // Create an empty texture
- //
- // Parameters:
- //
- // pDevice
- // The D3D device with which the texture is going to be used.
- // Width, Height, Depth, Size
- // size in pixels; these must be non-zero
- // MipLevels
- // number of mip levels desired; if zero or D3DX_DEFAULT, a complete
- // mipmap chain will be created.
- // Usage
- // Texture usage flags
- // Format
- // Pixel format.
- // Pool
- // Memory pool to be used to create texture
- // ppTexture, ppCubeTexture, ppVolumeTexture
- // The texture object that will be created
- //
- //----------------------------------------------------------------------------
- function D3DXCreateTexture(
- Device: IDirect3DDevice8;
- Width: LongWord;
- Height: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- out ppTexture: IDirect3DTexture8): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateTexture}
- function D3DXCreateCubeTexture(
- Device: IDirect3DDevice8;
- Size: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- out ppCubeTexture: IDirect3DCubeTexture8): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateCubeTexture}
- function D3DXCreateVolumeTexture(
- Device: IDirect3DDevice8;
- Width: LongWord;
- Height: LongWord;
- Depth: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- out ppVolumeTexture: IDirect3DVolumeTexture8): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateVolumeTexture}
- //----------------------------------------------------------------------------
- // D3DXCreateTextureFromFile/Resource:
- // -----------------------------------
- // Create a texture object from a file or resource.
- //
- // Parameters:
- //
- // pDevice
- // The D3D device with which the texture is going to be used.
- // pSrcFile
- // File name.
- // hSrcModule
- // Module handle. if NULL, current module will be used.
- // pSrcResource
- // Resource name in module
- // pvSrcData
- // Pointer to file in memory.
- // SrcDataSize
- // Size in bytes of file in memory.
- // Width, Height, Depth, Size
- // Size in pixels; if zero or D3DX_DEFAULT, the size will be taken
- // from the file.
- // MipLevels
- // Number of mip levels; if zero or D3DX_DEFAULT, a complete mipmap
- // chain will be created.
- // Usage
- // Texture usage flags
- // Format
- // Desired pixel format. If D3DFMT_UNKNOWN, the format will be
- // taken from the file.
- // Pool
- // Memory pool to be used to create texture
- // Filter
- // D3DX_FILTER flags controlling how the image is filtered.
- // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
- // MipFilter
- // D3DX_FILTER flags controlling how each miplevel is filtered.
- // Or D3DX_DEFAULT for D3DX_FILTER_BOX,
- // ColorKey
- // Color to replace with transparent black, or 0 to disable colorkey.
- // This is always a 32-bit ARGB color, independent of the source image
- // format. Alpha is significant, and should usually be set to FF for
- // opaque colorkeys. (ex. Opaque black == 0xff000000)
- // pSrcInfo
- // Pointer to a D3DXIMAGE_INFO structure to be filled in with the
- // description of the data in the source image file, or NULL.
- // pPalette
- // 256 color palette to be filled in, or NULL
- // ppTexture, ppCubeTexture, ppVolumeTexture
- // The texture object that will be created
- //
- //----------------------------------------------------------------------------
- // FromFile
- function D3DXCreateTextureFromFileA(
- Device: IDirect3DDevice8;
- pSrcFile: PAnsiChar;
- out ppTexture: IDirect3DTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateTextureFromFileA';
- {$EXTERNALSYM D3DXCreateTextureFromFileA}
- function D3DXCreateTextureFromFileW(
- Device: IDirect3DDevice8;
- pSrcFile: PWideChar;
- out ppTexture: IDirect3DTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateTextureFromFileW';
- {$EXTERNALSYM D3DXCreateTextureFromFileW}
- function D3DXCreateTextureFromFile(
- Device: IDirect3DDevice8;
- pSrcFile: PChar;
- out ppTexture: IDirect3DTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateTextureFromFileA';
- {$EXTERNALSYM D3DXCreateTextureFromFile}
- function D3DXCreateCubeTextureFromFileA(
- Device: IDirect3DDevice8;
- pSrcFile: PAnsiChar;
- out ppCubeTexture: IDirect3DCubeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateCubeTextureFromFileA';
- {$EXTERNALSYM D3DXCreateCubeTextureFromFileA}
- function D3DXCreateCubeTextureFromFileW(
- Device: IDirect3DDevice8;
- pSrcFile: PWideChar;
- out ppCubeTexture: IDirect3DCubeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateCubeTextureFromFileW';
- {$EXTERNALSYM D3DXCreateCubeTextureFromFileW}
- function D3DXCreateCubeTextureFromFile(
- Device: IDirect3DDevice8;
- pSrcFile: PChar;
- out ppCubeTexture: IDirect3DCubeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateCubeTextureFromFileA';
- {$EXTERNALSYM D3DXCreateCubeTextureFromFile}
- function D3DXCreateVolumeTextureFromFileA(
- Device: IDirect3DDevice8;
- pSrcFile: PAnsiChar;
- out ppVolumeTexture: IDirect3DVolumeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateVolumeTextureFromFileA';
- {$EXTERNALSYM D3DXCreateVolumeTextureFromFileA}
- function D3DXCreateVolumeTextureFromFileW(
- Device: IDirect3DDevice8;
- pSrcFile: PWideChar;
- out ppVolumeTexture: IDirect3DVolumeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateVolumeTextureFromFileW';
- {$EXTERNALSYM D3DXCreateVolumeTextureFromFileW}
- function D3DXCreateVolumeTextureFromFile(
- Device: IDirect3DDevice8;
- pSrcFile: PChar;
- out ppVolumeTexture: IDirect3DVolumeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateVolumeTextureFromFileA';
- {$EXTERNALSYM D3DXCreateVolumeTextureFromFile}
- // FromResource
- function D3DXCreateTextureFromResourceA(
- Device: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PAnsiChar;
- out ppTexture: IDirect3DTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateTextureFromResourceA';
- {$EXTERNALSYM D3DXCreateTextureFromResourceA}
- function D3DXCreateTextureFromResourceW(
- Device: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PWideChar;
- out ppTexture: IDirect3DTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateTextureFromResourceW';
- {$EXTERNALSYM D3DXCreateTextureFromResourceW}
- function D3DXCreateTextureFromResource(
- Device: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PChar;
- out ppTexture: IDirect3DTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateTextureFromResourceA';
- {$EXTERNALSYM D3DXCreateTextureFromResource}
- function D3DXCreateCubeTextureFromResourceA(
- Device: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PAnsiChar;
- out ppCubeTexture: IDirect3DCubeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateCubeTextureFromResourceA';
- {$EXTERNALSYM D3DXCreateCubeTextureFromResourceA}
- function D3DXCreateCubeTextureFromResourceW(
- Device: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PWideChar;
- out ppCubeTexture: IDirect3DCubeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateCubeTextureFromResourceW';
- {$EXTERNALSYM D3DXCreateCubeTextureFromResourceW}
- function D3DXCreateCubeTextureFromResource(
- Device: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PChar;
- out ppCubeTexture: IDirect3DCubeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateCubeTextureFromResourceA';
- {$EXTERNALSYM D3DXCreateCubeTextureFromResource}
- function D3DXCreateVolumeTextureFromResourceA(
- Device: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PAnsiChar;
- out ppVolumeTexture: IDirect3DVolumeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateVolumeTextureFromResourceA';
- {$EXTERNALSYM D3DXCreateVolumeTextureFromResourceA}
- function D3DXCreateVolumeTextureFromResourceW(
- Device: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PWideChar;
- out ppVolumeTexture: IDirect3DVolumeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateVolumeTextureFromResourceW';
- {$EXTERNALSYM D3DXCreateVolumeTextureFromResourceW}
- function D3DXCreateVolumeTextureFromResource(
- Device: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PChar;
- out ppVolumeTexture: IDirect3DVolumeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateVolumeTextureFromResourceA';
- {$EXTERNALSYM D3DXCreateVolumeTextureFromResource}
- // FromFileEx
- function D3DXCreateTextureFromFileExA(
- Device: IDirect3DDevice8;
- pSrcFile: PAnsiChar;
- Width: LongWord;
- Height: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppTexture: IDirect3DTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateTextureFromFileExA';
- {$EXTERNALSYM D3DXCreateTextureFromFileExA}
- function D3DXCreateTextureFromFileExW(
- Device: IDirect3DDevice8;
- pSrcFile: PWideChar;
- Width: LongWord;
- Height: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppTexture: IDirect3DTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateTextureFromFileExW';
- {$EXTERNALSYM D3DXCreateTextureFromFileExW}
- function D3DXCreateTextureFromFileEx(
- Device: IDirect3DDevice8;
- pSrcFile: PChar;
- Width: LongWord;
- Height: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppTexture: IDirect3DTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateTextureFromFileExA';
- {$EXTERNALSYM D3DXCreateTextureFromFileEx}
- function D3DXCreateCubeTextureFromFileExA(
- Device: IDirect3DDevice8;
- pSrcFile: PAnsiChar;
- Size: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppCubeTexture: IDirect3DCubeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateCubeTextureFromFileExA';
- {$EXTERNALSYM D3DXCreateCubeTextureFromFileExA}
- function D3DXCreateCubeTextureFromFileExW(
- Device: IDirect3DDevice8;
- pSrcFile: PWideChar;
- Size: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppCubeTexture: IDirect3DCubeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateCubeTextureFromFileExW';
- {$EXTERNALSYM D3DXCreateCubeTextureFromFileExW}
- function D3DXCreateCubeTextureFromFileEx(
- Device: IDirect3DDevice8;
- pSrcFile: PChar;
- Size: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppCubeTexture: IDirect3DCubeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateCubeTextureFromFileExA';
- {$EXTERNALSYM D3DXCreateCubeTextureFromFileEx}
- function D3DXCreateVolumeTextureFromFileExA(
- Device: IDirect3DDevice8;
- pSrcFile: PAnsiChar;
- Width: LongWord;
- Height: LongWord;
- Depth: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppVolumeTexture: IDirect3DVolumeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateVolumeTextureFromFileExA';
- {$EXTERNALSYM D3DXCreateVolumeTextureFromFileExA}
- function D3DXCreateVolumeTextureFromFileExW(
- Device: IDirect3DDevice8;
- pSrcFile: PWideChar;
- Width: LongWord;
- Height: LongWord;
- Depth: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppVolumeTexture: IDirect3DVolumeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateVolumeTextureFromFileExW';
- {$EXTERNALSYM D3DXCreateVolumeTextureFromFileExW}
- function D3DXCreateVolumeTextureFromFileEx(
- Device: IDirect3DDevice8;
- pSrcFile: PChar;
- Width: LongWord;
- Height: LongWord;
- Depth: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppVolumeTexture: IDirect3DVolumeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateVolumeTextureFromFileExA';
- {$EXTERNALSYM D3DXCreateVolumeTextureFromFileEx}
- // FromResourceEx
- function D3DXCreateTextureFromResourceExA(
- Device: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PAnsiChar;
- Width: LongWord;
- Height: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppTexture: IDirect3DTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateTextureFromResourceExA';
- {$EXTERNALSYM D3DXCreateTextureFromResourceExA}
- function D3DXCreateTextureFromResourceExW(
- Device: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PWideChar;
- Width: LongWord;
- Height: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppTexture: IDirect3DTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateTextureFromResourceExW';
- {$EXTERNALSYM D3DXCreateTextureFromResourceExW}
- function D3DXCreateTextureFromResourceEx(
- Device: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PChar;
- Width: LongWord;
- Height: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppTexture: IDirect3DTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateTextureFromResourceExA';
- {$EXTERNALSYM D3DXCreateTextureFromResourceEx}
- function D3DXCreateCubeTextureFromResourceExA(
- Device: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PAnsiChar;
- Size: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppCubeTexture: IDirect3DCubeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateCubeTextureFromResourceExA';
- {$EXTERNALSYM D3DXCreateCubeTextureFromResourceExA}
- function D3DXCreateCubeTextureFromResourceExW(
- Device: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PWideChar;
- Size: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppCubeTexture: IDirect3DCubeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateCubeTextureFromResourceExW';
- {$EXTERNALSYM D3DXCreateCubeTextureFromResourceExW}
- function D3DXCreateCubeTextureFromResourceEx(
- Device: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PChar;
- Size: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppCubeTexture: IDirect3DCubeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateCubeTextureFromResourceExA';
- {$EXTERNALSYM D3DXCreateCubeTextureFromResourceEx}
- function D3DXCreateVolumeTextureFromResourceExA(
- Device: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PAnsiChar;
- Width: LongWord;
- Height: LongWord;
- Depth: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppVolumeTexture: IDirect3DVolumeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateVolumeTextureFromResourceExA';
- {$EXTERNALSYM D3DXCreateVolumeTextureFromResourceExA}
- function D3DXCreateVolumeTextureFromResourceExW(
- Device: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PWideChar;
- Width: LongWord;
- Height: LongWord;
- Depth: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppVolumeTexture: IDirect3DVolumeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateVolumeTextureFromResourceExW';
- {$EXTERNALSYM D3DXCreateVolumeTextureFromResourceExW}
- function D3DXCreateVolumeTextureFromResourceEx(
- Device: IDirect3DDevice8;
- hSrcModule: HModule;
- pSrcResource: PChar;
- Width: LongWord;
- Height: LongWord;
- Depth: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppVolumeTexture: IDirect3DVolumeTexture8): HResult; stdcall; external d3dx8dll name 'D3DXCreateVolumeTextureFromResourceExA';
- {$EXTERNALSYM D3DXCreateVolumeTextureFromResourceEx}
- // FromFileInMemory
- function D3DXCreateTextureFromFileInMemory(
- Device: IDirect3DDevice8;
- const pSrcData;
- SrcDataSize: LongWord;
- out ppTexture: IDirect3DTexture8): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateTextureFromFileInMemory}
- function D3DXCreateCubeTextureFromFileInMemory(
- Device: IDirect3DDevice8;
- const pSrcData;
- SrcDataSize: LongWord;
- out ppCubeTexture: IDirect3DCubeTexture8): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateCubeTextureFromFileInMemory}
- function D3DXCreateVolumeTextureFromFileInMemory(
- Device: IDirect3DDevice8;
- const pSrcData;
- SrcDataSize: LongWord;
- out ppVolumeTexture: IDirect3DVolumeTexture8): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateVolumeTextureFromFileInMemory}
- // FromFileInMemoryEx
- function D3DXCreateTextureFromFileInMemoryEx(
- Device: IDirect3DDevice8;
- const pSrcData;
- SrcDataSize: LongWord;
- Width: LongWord;
- Height: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppTexture: IDirect3DTexture8): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateTextureFromFileInMemoryEx}
- function D3DXCreateCubeTextureFromFileInMemoryEx(
- Device: IDirect3DDevice8;
- const pSrcData;
- SrcDataSize: LongWord;
- Size: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppCubeTexture: IDirect3DCubeTexture8): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateCubeTextureFromFileInMemoryEx}
- function D3DXCreateVolumeTextureFromFileInMemoryEx(
- Device: IDirect3DDevice8;
- const pSrcData;
- SrcDataSize: LongWord;
- Width: LongWord;
- Height: LongWord;
- Depth: LongWord;
- MipLevels: LongWord;
- Usage: DWord;
- Format: TD3DFormat;
- Pool: TD3DPool;
- Filter: DWord;
- MipFilter: DWord;
- ColorKey: TD3DColor;
- pSrcInfo: PD3DXImageInfo;
- pPalette: PPaletteEntry;
- out ppVolumeTexture: IDirect3DVolumeTexture8): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXCreateVolumeTextureFromFileInMemoryEx}
- //----------------------------------------------------------------------------
- // D3DXSaveTextureToFile:
- // ----------------------
- // Save a texture to a file.
- //
- // Parameters:
- // pDestFile
- // File name of the destination file
- // DestFormat
- // D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
- // pSrcTexture
- // Source texture, containing the image to be saved
- // pSrcPalette
- // Source palette of 256 colors, or NULL
- //
- //----------------------------------------------------------------------------
- function D3DXSaveTextureToFileA(
- pDestFile: PAnsiChar;
- DestFormat: TD3DXImageFileFormat;
- pSrcTexture: IDirect3DBaseTexture8;
- pSrcPalette: PPaletteEntry): HResult; stdcall; external d3dx8dll name 'D3DXSaveTextureToFileA';
- {$EXTERNALSYM D3DXSaveTextureToFileA}
- function D3DXSaveTextureToFileW(
- pDestFile: PWideChar;
- DestFormat: TD3DXImageFileFormat;
- pSrcTexture: IDirect3DBaseTexture8;
- pSrcPalette: PPaletteEntry): HResult; stdcall; external d3dx8dll name 'D3DXSaveTextureToFileW';
- {$EXTERNALSYM D3DXSaveTextureToFileW}
- function D3DXSaveTextureToFile(
- pDestFile: PChar;
- DestFormat: TD3DXImageFileFormat;
- pSrcTexture: IDirect3DBaseTexture8;
- pSrcPalette: PPaletteEntry): HResult; stdcall; external d3dx8dll name 'D3DXSaveTextureToFileA';
- {$EXTERNALSYM D3DXSaveTextureToFile}
- //////////////////////////////////////////////////////////////////////////////
- // Misc Texture APIs /////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- //----------------------------------------------------------------------------
- // D3DXFilterTexture:
- // ------------------
- // Filters mipmaps levels of a texture.
- //
- // Parameters:
- // pBaseTexture
- // The texture object to be filtered
- // pPalette
- // 256 color palette to be used, or NULL for non-palettized formats
- // SrcLevel
- // The level whose image is used to generate the subsequent levels.
- // Filter
- // D3DX_FILTER flags controlling how each miplevel is filtered.
- // Or D3DX_DEFAULT for D3DX_FILTER_BOX,
- //
- //-------------------------------------------------------------------------
- function D3DXFilterTexture(
- pTexture: IDirect3DTexture8;
- pPalette: PPaletteEntry;
- SrcLevel: LongWord;
- Filter: DWord): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXFilterTexture}
- // #define D3DXFilterCubeTexture D3DXFilterTexture
- // In Pascal this mapped to DLL-exported "D3DXFilterTexture" function
- function D3DXFilterCubeTexture(
- pTexture: IDirect3DCubeTexture8;
- pPalette: PPaletteEntry;
- SrcLevel: LongWord;
- Filter: DWord): HResult; stdcall; external d3dx8dll name 'D3DXFilterTexture';
- {$EXTERNALSYM D3DXFilterCubeTexture}
- // #define D3DXFilterVolumeTexture D3DXFilterTexture
- // In Pascal this mapped to DLL-exported "D3DXFilterTexture" function
- function D3DXFilterVolumeTexture(
- pTexture: IDirect3DVolumeTexture8;
- pPalette: PPaletteEntry;
- SrcLevel: LongWord;
- Filter: DWord): HResult; stdcall; external d3dx8dll name 'D3DXFilterTexture';
- {$EXTERNALSYM D3DXFilterVolumeTexture}
- //----------------------------------------------------------------------------
- // D3DXFillTexture:
- // ----------------
- // Uses a user provided function to fill each texel of each mip level of a
- // given texture.
- //
- // Paramters:
- // pTexture, pCubeTexture, pVolumeTexture
- // Pointer to the texture to be filled.
- // pFunction
- // Pointer to user provided evalutor function which will be used to
- // compute the value of each texel.
- // pData
- // Pointer to an arbitrary block of user defined data. This pointer
- // will be passed to the function provided in pFunction
- //-----------------------------------------------------------------------------
- function D3DXFillTexture(
- pTexture: IDirect3DTexture8;
- pFunction: TD3DXFill2D;
- const pData): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXFillTexture}
- function D3DXFillCubeTexture(
- pCubeTexture: IDirect3DCubeTexture8;
- pFunction: TD3DXFill2D;
- const pData): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXFillCubeTexture}
- function D3DXFillVolumeTexture(
- pVolumeTexture: IDirect3DVolumeTexture8;
- pFunction: TD3DXFill3D;
- const pData): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXFillVolumeTexture}
- //----------------------------------------------------------------------------
- // D3DXComputeNormalMap:
- // ---------------------
- // Converts a height map into a normal map. The (x,y,z) components of each
- // normal are mapped to the (r,g,b) channels of the output texture.
- //
- // Parameters
- // pTexture
- // Pointer to the destination texture
- // pSrcTexture
- // Pointer to the source heightmap texture
- // pSrcPalette
- // Source palette of 256 colors, or NULL
- // Flags
- // D3DX_NORMALMAP flags
- // Channel
- // D3DX_CHANNEL specifying source of height information
- // Amplitude
- // The constant value which the height information is multiplied by.
- //---------------------------------------------------------------------------
- function D3DXComputeNormalMap(
- pTexture: IDirect3DTexture8;
- pSrcTexture: IDirect3DTexture8;
- pSrcPalette: PPaletteEntry;
- Flags: DWord;
- Channel: DWord;
- Amplitude: Single): HResult; stdcall; external d3dx8dll;
- {$EXTERNALSYM D3DXComputeNormalMap}
- //********************************************************************
- // Introduced types for compatibility with "REVISED" D3DX8.pas translation
- // by Ampaze (Tim Baumgarten) from www.Delphi-Jedi.org/DelphiGraphics
- type
- PD3DXEffect_Desc = PD3DXEffectDesc;
- PD3DXImage_Info = PD3DXImageInfo;
- PD3DXParameter_Desc = PD3DXParameterDesc;
- PD3DXPass_Desc = PD3DXPassDesc;
- PD3DXRTE_Desc = PD3DXRTEDesc;
- PD3DXRTS_Desc = PD3DXRTSDesc;
- PD3DXTechnique_Desc = PD3DXTechniqueDesc;
- TD3DXEffect_Desc = TD3DXEffectDesc;
- TD3DXImage_Info = TD3DXImageInfo;
- TD3DXParameter_Desc = TD3DXParameterDesc;
- TD3DXPass_Desc = TD3DXPassDesc;
- TD3DXRTE_Desc = TD3DXRTEDesc;
- TD3DXRTS_Desc = TD3DXRTSDesc;
- TD3DXTechnique_Desc = TD3DXTechniqueDesc;
- PD3DXImage_FileFormat = PD3DXImageFileFormat;
- TD3DXImage_FileFormat = TD3DXImageFileFormat;
- (*$HPPEMIT '} /* namespace D3dx8 */' *)
- //***************************************************************************//
- //***************************************************************************//
- //***************************************************************************//
- implementation
- //***************************************************************************//
- //***************************************************************************//
- //***************************************************************************//
- //////////////////////////////////////////////////////////////////////////////
- //
- // Copyright (C) Microsoft Corporation. All Rights Reserved.
- //
- // File: d3dx8math.h
- // Content: D3DX math types and functions
- //
- //////////////////////////////////////////////////////////////////////////////
- //===========================================================================
- //
- // General purpose utilities
- //
- //===========================================================================
- function D3DXToRadian(Degree: Single): Single;
- begin
- Result:= Degree * (D3DX_PI / 180.0);
- end;
- function D3DXToDegree(Radian: Single): Single;
- begin
- Result:= Radian * (180.0 / D3DX_PI);
- end;
- //--------------------------
- // 2D Vector
- //--------------------------
- function D3DXVector2(_x, _y: Single): TD3DXVector2;
- begin
- Result.x:= _x; Result.y:= _y;
- end;
- function D3DXVector2Equal(const v1, v2: TD3DXVector2): Boolean;
- begin
- Result:= (v1.x = v2.x) and (v1.y = v2.y);
- end;
- //--------------------------
- // 3D Vector
- //--------------------------
- function D3DXVector3(_x, _y, _z: Single): TD3DXVector3;
- begin
- Result.x:= _x; Result.y:= _y; Result.z:=_z;
- end;
- function D3DXVector3Equal(const v1, v2: TD3DXVector3): Boolean;
- begin
- Result:= (v1.x = v2.x) and (v1.y = v2.y) and (v1.z = v2.z);
- end;
- //--------------------------
- // 4D Vector
- //--------------------------
- function D3DXVector4(_x, _y, _z, _w: Single): TD3DXVector4;
- begin
- with Result do
- begin
- x:= _x; y:= _y; z:= _z; w:= _w;
- end;
- end;
- function D3DXVector4Equal(const v1, v2: TD3DXVector4): Boolean;
- begin
- Result:= (v1.x = v2.x) and (v1.y = v2.y) and
- (v1.z = v2.z) and (v1.w = v2.w);
- end;
- //--------------------------
- // 4D Matrix
- //--------------------------
- function D3DXMatrix(
- _m00, _m01, _m02, _m03,
- _m10, _m11, _m12, _m13,
- _m20, _m21, _m22, _m23,
- _m30, _m31, _m32, _m33: Single): TD3DXMatrix;
- begin
- with Result do
- begin
- m[0,0]:= _m00; m[0,1]:= _m01; m[0,2]:= _m02; m[0,3]:= _m03;
- m[1,0]:= _m10; m[1,1]:= _m11; m[1,2]:= _m12; m[1,3]:= _m13;
- m[2,0]:= _m20; m[2,1]:= _m21; m[2,2]:= _m22; m[2,3]:= _m23;
- m[3,0]:= _m30; m[3,1]:= _m31; m[3,2]:= _m32; m[3,3]:= _m33;
- end;
- end;
- function D3DXMatrixAdd(out mOut: TD3DXMatrix; const m1, m2: TD3DXMatrix): PD3DXMatrix;
- var
- pOut, p1, p2: PSingle; x: Integer;
- begin
- pOut:= @mOut._11; p1:= @m1._11; p2:= @m2._11;
- for x:= 0 to 15 do
- begin
- pOut^:= p1^+p2^;
- Inc(pOut); Inc(p1); Inc(p2);
- end;
- Result:= @mOut;
- end;
- function D3DXMatrixSubtract(out mOut: TD3DXMatrix; const m1, m2: TD3DXMatrix): PD3DXMatrix;
- var
- pOut, p1, p2: PSingle; x: Integer;
- begin
- pOut:= @mOut._11; p1:= @m1._11; p2:= @m2._11;
- for x:= 0 to 15 do
- begin
- pOut^:= p1^-p2^;
- Inc(pOut); Inc(p1); Inc(p2);
- end;
- Result:= @mOut;
- end;
- function D3DXMatrixMul(out mOut: TD3DXMatrix; const m: TD3DXMatrix; MulBy: Single): PD3DXMatrix;
- var
- pOut, p: PSingle; x: Integer;
- begin
- pOut:= @mOut._11; p:= @m._11;
- for x:= 0 to 15 do
- begin
- pOut^:= p^* MulBy;
- Inc(pOut); Inc(p);
- end;
- Result:= @mOut;
- end;
- function D3DXMatrixEqual(const m1, m2: TD3DXMatrix): Boolean;
- begin
- Result:= CompareMem(@m1, @m2, SizeOf(TD3DXMatrix));
- end;
- //--------------------------
- // Quaternion
- //--------------------------
- function D3DXQuaternion(_x, _y, _z, _w: Single): TD3DXQuaternion;
- begin
- with Result do
- begin
- x:= _x; y:= _y; z:= _z; w:= _w;
- end;
- end;
- function D3DXQuaternionAdd(const q1, q2: TD3DXQuaternion): TD3DXQuaternion;
- begin
- with Result do
- begin
- x:= q1.x+q2.x; y:= q1.y+q2.y; z:= q1.z+q2.z; w:= q1.w+q2.w;
- end;
- end;
- function D3DXQuaternionSubtract(const q1, q2: TD3DXQuaternion): TD3DXQuaternion;
- begin
- with Result do
- begin
- x:= q1.x-q2.x; y:= q1.y-q2.y; z:= q1.z-q2.z; w:= q1.w-q2.w;
- end;
- end;
- function D3DXQuaternionEqual(const q1, q2: TD3DXQuaternion): Boolean;
- begin
- Result:= (q1.x = q2.x) and (q1.y = q2.y) and
- (q1.z = q2.z) and (q1.w = q2.w);
- end;
- function D3DXQuaternionScale(out qOut: TD3DXQuaternion; const q: TD3DXQuaternion;
- s: Single): PD3DXQuaternion;
- begin
- with qOut do
- begin
- x:= q.x*s; y:= q.y*s; z:= q.z*s; w:= q.w*s;
- end;
- Result:= @qOut;
- end;
- //--------------------------
- // Plane
- //--------------------------
- function D3DXPlane(_a, _b, _c, _d: Single): TD3DXPlane;
- begin
- with Result do
- begin
- a:= _a; b:= _b; c:= _c; d:= _d;
- end;
- end;
- function D3DXPlaneEqual(const p1, p2: TD3DXPlane): Boolean;
- begin
- Result:=
- (p1.a = p2.a) and (p1.b = p2.b) and
- (p1.c = p2.c) and (p1.d = p2.d);
- end;
- //--------------------------
- // Color
- //--------------------------
- function D3DXColor(_r, _g, _b, _a: Single): TD3DXColor;
- begin
- with Result do
- begin
- r:= _r; g:= _g; b:= _b; a:= _a;
- end;
- end;
- function D3DXColorToDWord(c: TD3DXColor): DWord;
- function ColorLimit(const x: Single): DWord;
- begin
- if x > 1.0 then Result:= 255
- else if x < 0 then Result:= 0
- else Result:= Trunc(x * 255.0 + 0.5);
- end;
- begin
- Result:= ColorLimit(c.a) shl 24 or ColorLimit(c.r) shl 16
- or ColorLimit(c.g) shl 8 or ColorLimit(c.b);
- end;
- function D3DXColorFromDWord(c: DWord): TD3DXColor;
- const
- f: Single = 1/255;
- begin
- with Result do
- begin
- r:= f * Byte(c shr 16);
- g:= f * Byte(c shr 8);
- b:= f * Byte(c shr 0);
- a:= f * Byte(c shr 24);
- end;
- end;
- function D3DXColorEqual(const c1, c2: TD3DXColor): Boolean;
- begin
- Result:= (c1.r = c2.r) and (c1.g = c2.g) and (c1.b = c2.b) and (c1.a = c2.a);
- end;
- //===========================================================================
- //
- // D3DX math functions:
- //
- // NOTE:
- // * All these functions can take the same object as in and out parameters.
- //
- // * Out parameters are typically also returned as return values, so that
- // the output of one function may be used as a parameter to another.
- //
- //===========================================================================
- //--------------------------
- // 2D Vector
- //--------------------------
- // "inline"
- function D3DXVec2Length(const v: TD3DXVector2): Single;
- begin
- with v do Result:= Sqrt(x*x + y*y);
- end;
- function D3DXVec2LengthSq(const v: TD3DXVector2): Single;
- begin
- with v do Result:= x*x + y*y;
- end;
- function D3DXVec2Dot(const v1, v2: TD3DXVector2): Single;
- begin
- Result:= v1.x*v2.x + v1.y*v2.y;
- end;
- // Z component of ((x1,y1,0) cross (x2,y2,0))
- function D3DXVec2CCW(const v1, v2: TD3DXVector2): Single;
- begin
- Result:= v1.x*v2.y - v1.y*v2.x;
- end;
- function D3DXVec2Add(const v1, v2: TD3DXVector2): TD3DXVector2;
- begin
- Result.x:= v1.x + v2.x;
- Result.y:= v1.y + v2.y;
- end;
- function D3DXVec2Subtract(const v1, v2: TD3DXVector2): TD3DXVector2;
- begin
- Result.x:= v1.x - v2.x;
- Result.y:= v1.y - v2.y;
- end;
- // Minimize each component. x = min(x1, x2), y = min(y1, y2)
- function D3DXVec2Minimize(out vOut: TD3DXVector2; const v1, v2: TD3DXVEctor2): PD3DXVector2;
- begin
- if v1.x < v2.x then vOut.x:= v1.x else vOut.y:= v2.x;
- if v1.y < v2.y then vOut.y:= v1.y else vOut.y:= v2.y;
- Result:= @vOut;
- end;
- // Maximize each component. x = max(x1, x2), y = max(y1, y2)
- function D3DXVec2Maximize(out vOut: TD3DXVector2; const v1, v2: TD3DXVector2): PD3DXVector2;
- begin
- if v1.x > v2.x then vOut.x:= v1.x else vOut.y:= v2.x;
- if v1.y > v2.y then vOut.y:= v1.y else vOut.y:= v2.y;
- Result:= @vOut;
- end;
- function D3DXVec2Scale(out vOut: TD3DXVector2; const v: TD3DXVector2; s: Single): PD3DXVector2;
- begin
- vOut.x:= v.x*s; vOut.y:= v.y*s;
- Result:= @vOut;
- end;
- // Linear interpolation. V1 + s(V2-V1)
- function D3DXVec2Lerp(out vOut: TD3DXVector2; const v1, v2: TD3DXVector2; s: Single): PD3DXVector2;
- begin
- vOut.x:= v1.x + s * (v2.x-v1.x);
- vOut.y:= v1.y + s * (v2.y-v1.y);
- Result:= @vOut;
- end;
- //--------------------------
- // 3D Vector
- //--------------------------
- function D3DXVec3Length(const v: TD3DXVector3): Single;
- begin
- with v do Result:= Sqrt(x*x + y*y + z*z);
- end;
- function D3DXVec3LengthSq(const v: TD3DXVector3): Single;
- begin
- with v do Result:= x*x + y*y + z*z;
- end;
- function D3DXVec3Dot(const v1, v2: TD3DXVector3): Single;
- begin
- Result:= v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
- end;
- function D3DXVec3Cross(out vOut: TD3DXVector3; const v1, v2: TD3DXVector3): PD3DXVector3;
- begin
- vOut.x:= v1.y * v2.z - v1.z * v2.y;
- vOut.y:= v1.z * v2.x - v1.x * v2.z;
- vOut.z:= v1.x * v2.y - v1.y * v2.x;
- Result:= @vOut;
- end;
- function D3DXVec3Add(out vOut: TD3DXVector3; const v1, v2: TD3DXVector3): PD3DXVector3;
- begin
- with vOut do
- begin
- x:= v1.x + v2.x;
- y:= v1.y + v2.y;
- z:= v1.z + v2.z;
- end;
- Result:= @vOut;
- end;
- function D3DXVec3Subtract(out vOut: TD3DXVector3; const v1, v2: TD3DXVector3): PD3DXVector3;
- begin
- with vOut do
- begin
- x:= v1.x - v2.x;
- y:= v1.y - v2.y;
- z:= v1.z - v2.z;
- end;
- Result:= @vOut;
- end;
- // Minimize each component. x = min(x1, x2), y = min(y1, y2)
- function D3DXVec3Minimize(out vOut: TD3DXVector3; const v1, v2: TD3DXVector3): PD3DXVector3;
- begin
- if v1.x < v2.x then vOut.x:= v1.x else vOut.x:= v2.x;
- if v1.y < v2.y then vOut.y:= v1.y else vOut.y:= v2.y;
- if v1.z < v2.z then vOut.z:= v1.z else vOut.z:= v2.z;
- Result:= @vOut;
- end;
- // Maximize each component. x = max(x1, x2), y = max(y1, y2)
- function D3DXVec3Maximize(out vOut: TD3DXVector3; const v1, v2: TD3DXVector3): PD3DXVector3;
- begin
- if v1.x > v2.x then vOut.x:= v1.x else vOut.x:= v2.x;
- if v1.y > v2.y then vOut.y:= v1.y else vOut.y:= v2.y;
- if v1.z > v2.z then vOut.z:= v1.z else vOut.z:= v2.z;
- Result:= @vOut;
- end;
- function D3DXVec3Scale(out vOut: TD3DXVector3; const v: TD3DXVector3; s: Single): PD3DXVector3;
- begin
- with vOut do
- begin
- x:= v.x * s; y:= v.y * s; z:= v.z * s;
- end;
- Result:= @vOut;
- end;
- // Linear interpolation. V1 + s(V2-V1)
- function D3DXVec3Lerp(out vOut: TD3DXVector3; const v1, v2: TD3DXVector3; s: Single): PD3DXVector3;
- begin
- vOut.x:= v1.x + s * (v2.x-v1.x);
- vOut.y:= v1.y + s * (v2.y-v1.y);
- vOut.z:= v1.z + s * (v2.z-v1.z);
- Result:= @vOut;
- end;
- //--------------------------
- // 4D Vector
- //--------------------------
- function D3DXVec4Length(const v: TD3DXVector4): Single;
- begin
- with v do Result:= Sqrt(x*x + y*y + z*z + w*w);
- end;
- function D3DXVec4LengthSq(const v: TD3DXVector4): Single;
- begin
- with v do Result:= x*x + y*y + z*z + w*w
- end;
- function D3DXVec4Dot(const v1, v2: TD3DXVector4): Single;
- begin
- Result:= v1.x * v2.x + v1.y * v2.y + v1.z * v2.z + v1.w * v2.w;
- end;
- function D3DXVec4Add(out vOut: TD3DXVector4; const v1, v2: TD3DXVector4): PD3DXVector4;
- begin
- with vOut do
- begin
- x:= v1.x + v2.x;
- y:= v1.y + v2.y;
- z:= v1.z + v2.z;
- w:= v1.w + v2.w;
- end;
- Result:= @vOut;
- end;
- function D3DXVec4Subtract(out vOut: TD3DXVector4; const v1, v2: TD3DXVector4): PD3DXVector4;
- begin
- with vOut do
- begin
- x:= v1.x - v2.x;
- y:= v1.y - v2.y;
- z:= v1.z - v2.z;
- w:= v1.w - v2.w;
- end;
- Result:= @vOut;
- end;
- // Minimize each component. x = min(x1, x2), y = min(y1, y2)
- function D3DXVec4Minimize(out vOut: TD3DXVector4; const v1, v2: TD3DXVector4): PD3DXVector4;
- begin
- if v1.x < v2.x then vOut.x:= v1.x else vOut.x:= v2.x;
- if v1.y < v2.y then vOut.y:= v1.y else vOut.y:= v2.y;
- if v1.z < v2.z then vOut.z:= v1.z else vOut.z:= v2.z;
- if v1.w < v2.w then vOut.w:= v1.w else vOut.w:= v2.w;
- Result:= @vOut;
- end;
- // Maximize each component. x = max(x1, x2), y = max(y1, y2)
- function D3DXVec4Maximize(out vOut: TD3DXVector4; const v1, v2: TD3DXVector4): PD3DXVector4;
- begin
- if v1.x > v2.x then vOut.x:= v1.x else vOut.x:= v2.x;
- if v1.y > v2.y then vOut.y:= v1.y else vOut.y:= v2.y;
- if v1.z > v2.z then vOut.z:= v1.z else vOut.z:= v2.z;
- if v1.w > v2.w then vOut.w:= v1.w else vOut.w:= v2.w;
- Result:= @vOut;
- end;
- function D3DXVec4Scale(out vOut: TD3DXVector4; const v: TD3DXVector4; s: Single): PD3DXVector4;
- begin
- with vOut do
- begin
- x:= v.x * s; y:= v.y * s; z:= v.z * s; w:= v.w * s;
- end;
- Result:= @vOut;
- end;
- // Linear interpolation. V1 + s(V2-V1)
- function D3DXVec4Lerp(out vOut: TD3DXVector4;
- const v1, v2: TD3DXVector4; s: Single): PD3DXVector4;
- begin
- with vOut do
- begin
- x:= v1.x + s * (v2.x - v1.x);
- y:= v1.y + s * (v2.y - v1.y);
- z:= v1.z + s * (v2.z - v1.z);
- w:= v1.w + s * (v2.w - v1.w);
- end;
- Result:= @vOut;
- end;
- //--------------------------
- // 4D Matrix
- //--------------------------
- // inline
- function D3DXMatrixIdentity(out mOut: TD3DXMatrix): PD3DXMatrix;
- begin
- FillChar(mOut, SizeOf(mOut), 0);
- mOut._11:= 1; mOut._22:= 1; mOut._33:= 1; mOut._44:= 1;
- Result:= @mOut;
- end;
- function D3DXMatrixIsIdentity(const m: TD3DXMatrix): BOOL;
- begin
- with m do Result:=
- (_11 = 1) and (_12 = 0) and (_13 = 0) and (_14 = 0) and
- (_21 = 0) and (_22 = 1) and (_23 = 0) and (_24 = 0) and
- (_31 = 0) and (_32 = 0) and (_33 = 1) and (_34 = 0) and
- (_41 = 0) and (_42 = 0) and (_43 = 0) and (_44 = 1);
- end;
- //--------------------------
- // Quaternion
- //--------------------------
- // inline
- function D3DXQuaternionLength(const q: TD3DXQuaternion): Single;
- begin
- with q do Result:= Sqrt(x*x + y*y + z*z + w*w);
- end;
- // Length squared, or "norm"
- function D3DXQuaternionLengthSq(const q: TD3DXQuaternion): Single;
- begin
- with q do Result:= x*x + y*y + z*z + w*w;
- end;
- function D3DXQuaternionDot(const q1, q2: TD3DXQuaternion): Single;
- begin
- Result:= q1.x * q2.x + q1.y * q2.y + q1.z * q2.z + q1.w * q2.w;
- end;
- function D3DXQuaternionIdentity(out qOut: TD3DXQuaternion): PD3DXQuaternion;
- begin
- with qOut do
- begin
- x:= 0; y:= 0; z:= 0; w:= 1.0;
- end;
- Result:= @qOut;
- end;
- function D3DXQuaternionIsIdentity(const q: TD3DXQuaternion): BOOL;
- begin
- with q do Result:= (x = 0) and (y = 0) and (z = 0) and (w = 1);
- end;
- // (-x, -y, -z, w)
- function D3DXQuaternionConjugate(out qOut: TD3DXQuaternion;
- const q: TD3DXQuaternion): PD3DXQuaternion;
- begin
- with qOut do
- begin
- x:= -q.x; y:= -q.y; z:= -q.z; w:= q.w;
- end;
- Result:= @qOut;
- end;
- //--------------------------
- // Plane
- //--------------------------
- // ax + by + cz + dw
- function D3DXPlaneDot(const p: TD3DXPlane; const v: TD3DXVector4): Single;
- begin
- with p,v do Result:= a*x + b*y + c*z + d*w;
- end;
- // ax + by + cz + d
- function D3DXPlaneDotCoord(const p: TD3DXPlane; const v: TD3DXVector3): Single;
- begin
- with p,v do Result:= a*x + b*y + c*z + d;
- end;
- // ax + by + cz
- function D3DXPlaneDotNormal(const p: TD3DXPlane; const v: TD3DXVector3): Single;
- begin
- with p,v do Result:= a*x + b*y + c*z;
- end;
- //--------------------------
- // Color
- //--------------------------
- // inline
- function D3DXColorNegative(out cOut: TD3DXColor; const c: TD3DXColor): PD3DXColor;
- begin
- with cOut do
- begin
- r:= 1.0 - c.r; g:= 1.0 - c.g; b:= 1.0 - c.b;
- a:= c.a;
- end;
- Result:= @cOut;
- end;
- function D3DXColorAdd(out cOut: TD3DXColor; const c1,c2: TD3DXColor): PD3DXColor;
- begin
- with cOut do
- begin
- r:= c1.r + c2.r; g:= c1.g + c2.g; b:= c1.b + c2.b;
- a:= c1.a + c2.a;
- end;
- Result:= @cOut;
- end;
- function D3DXColorSubtract(out cOut: TD3DXColor; const c1,c2: TD3DXColor): PD3DXColor;
- begin
- with cOut do
- begin
- r:= c1.r - c2.r; g:= c1.g - c2.g; b:= c1.b - c2.b;
- a:= c1.a - c2.a;
- end;
- Result:= @cOut;
- end;
- function D3DXColorScale(out cOut: TD3DXColor; const c: TD3DXColor; s: Single): PD3DXColor;
- begin
- with cOut do
- begin
- r:= c.r * s; g:= c.g * s;
- b:= c.b * s; a:= c.a * s;
- end;
- Result:= @cOut;
- end;
- // (r1*r2, g1*g2, b1*b2, a1*a2)
- function D3DXColorModulate(out cOut: TD3DXColor; const c1,c2: TD3DXColor): PD3DXColor;
- begin
- with cOut do
- begin
- r:= c1.r * c2.r; g:= c1.g * c2.g;
- b:= c1.b * c2.b; a:= c1.a * c2.a;
- end;
- Result:= @cOut;
- end;
- // Linear interpolation of r,g,b, and a. C1 + s(C2-C1)
- function D3DXColorLerp(out cOut: TD3DXColor; const c1,c2: TD3DXColor; s: Single): PD3DXColor;
- begin
- with cOut do
- begin
- r:= c1.r + s * (c2.r - c1.r);
- g:= c1.g + s * (c2.g - c1.g);
- b:= c1.b + s * (c2.b - c1.b);
- a:= c1.a + s * (c2.a - c1.a);
- end;
- Result:= @cOut;
- end;
- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (C) Microsoft Corporation. All Rights Reserved.
- //
- // File: d3dx8core.h
- // Content: D3DX core types and functions
- //
- ///////////////////////////////////////////////////////////////////////////
- // Object Pascal support functions for D3DXGetErrorString
- function D3DXGetErrorStringA(hr: HResult): String;
- var
- Buffer: array [0..254] of Char;
- begin
- D3DXGetErrorString(hr, PAnsiChar(@Buffer), 255);
- SetLength(Result, StrLen(PAnsiChar(@Buffer)));
- Move(Buffer, Result[1], Length(Result));
- end;
- function D3DXGetErrorStringW(hr: HResult): WideString;
- function WStrLen(Str: PWideChar): Integer;
- begin
- Result := 0;
- while Str[Result] <> #0 do Inc(Result);
- end;
- begin
- SetLength(Result, 255);
- D3DXGetErrorStringW(hr, PWideChar(Result), Length(Result));
- SetLength(Result, WStrLen(PWideChar(Result)));
- end;
- {$IFNDEF UNICODE}
- function D3DXGetErrorString(hr: HResult): String;
- var
- Buffer: array [0..254] of Char;
- begin
- D3DXGetErrorString(hr, PAnsiChar(@Buffer), 255);
- SetLength(Result, StrLen(PAnsiChar(@Buffer)));
- Move(Buffer, Result[1], Length(Result));
- end;
- {$ELSE}
- function D3DXGetErrorString(hr: HResult): WideString;
- function WStrLen(Str: PWideChar): Integer;
- begin
- Result := 0;
- while Str[Result] <> #0 do Inc(Result);
- end;
- begin
- SetLength(Result, 255);
- D3DXGetErrorStringW(hr, PWideChar(Result), Length(Result));
- SetLength(Result, WStrLen(PWideChar(Result)));
- end;
- {$ENDIF}
- end.
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