Direct3D8.pas 169 KB

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  1. {******************************************************************************}
  2. {* *}
  3. {* Copyright (C) Microsoft Corporation. All Rights Reserved. *}
  4. {* *}
  5. {* Files: d3d8types.h d3d8caps.h d3d8.h *}
  6. {* Content: Direct3D8 include files *}
  7. {* *}
  8. {* DirectX 8.1 Delphi adaptation by Alexey Barkovoy *}
  9. {* E-Mail: clootie@reactor.ru *}
  10. {* *}
  11. {* Modified: 27-Apr-2003 *}
  12. {* *}
  13. {* Partly based upon : *}
  14. {* DirectX 7.0 Object Pascal adaptation by *}
  15. {* Erik Unger, e-Mail: DelphiDirectX@next-reality.com *}
  16. {* DirectXGraphics 8.0 ObjectPascal adaptation by *}
  17. {* Tim Baumgarten, e-Mail: ampaze@gmx.net *}
  18. {* *}
  19. {* Latest version can be downloaded from: *}
  20. {* http://clootie.narod.ru/delphi *}
  21. {* *}
  22. {* This File contains only Direct3D 8.x definitions. *}
  23. {* If you want to use older versions of D3D use Direct3D.pas from Erik Unger *}
  24. {* *}
  25. {******************************************************************************}
  26. { }
  27. { Obtained through: Joint Endeavour of Delphi Innovators (Project JEDI) }
  28. { }
  29. { The contents of this file are used with permission, subject to the Mozilla }
  30. { Public License Version 1.1 (the "License"); you may not use this file except }
  31. { in compliance with the License. You may obtain a copy of the License at }
  32. { http://www.mozilla.org/MPL/MPL-1.1.html }
  33. { }
  34. { Software distributed under the License is distributed on an "AS IS" basis, }
  35. { WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for }
  36. { the specific language governing rights and limitations under the License. }
  37. { }
  38. { Alternatively, the contents of this file may be used under the terms of the }
  39. { GNU Lesser General Public License (the "LGPL License"), in which case the }
  40. { provisions of the LGPL License are applicable instead of those above. }
  41. { If you wish to allow use of your version of this file only under the terms }
  42. { of the LGPL License and not to allow others to use your version of this file }
  43. { under the MPL, indicate your decision by deleting the provisions above and }
  44. { replace them with the notice and other provisions required by the LGPL }
  45. { License. If you do not delete the provisions above, a recipient may use }
  46. { your version of this file under either the MPL or the LGPL License. }
  47. { }
  48. { For more information about the LGPL: http://www.gnu.org/copyleft/lesser.html }
  49. { }
  50. {******************************************************************************}
  51. {$I DirectX.inc}
  52. unit Direct3D8;
  53. interface
  54. // Global level dynamic loading support
  55. {$IFDEF DYNAMIC_LINK_ALL}
  56. {$DEFINE DIRECT3D8_DYNAMIC_LINK}
  57. {$ENDIF}
  58. {$IFDEF DYNAMIC_LINK_EXPLICIT_ALL}
  59. {$DEFINE DIRECT3D8_DYNAMIC_LINK_EXPLICIT}
  60. {$ENDIF}
  61. // Remove "dots" below to force some kind of dynamic linking
  62. {.$DEFINE DIRECT3D8_DYNAMIC_LINK}
  63. {.$DEFINE DIRECT3D8_DYNAMIC_LINK_EXPLICIT}
  64. {$NOINCLUDE DXTypes}
  65. (*$HPPEMIT '#include <d3d8types.h>' *)
  66. (*$HPPEMIT '#include <d3d8caps.h>' *)
  67. (*$HPPEMIT '#include <d3d8.h>' *)
  68. uses Windows, DXTypes;
  69. ///// Helper constants (for use in SetRenderState) /////
  70. const
  71. iTrue = DWORD(True);
  72. iFalse = DWORD(False);
  73. (*==========================================================================;
  74. *
  75. * Copyright (C) 1995-2000 Microsoft Corporation. All Rights Reserved.
  76. *
  77. * File: d3d8types.h
  78. * Content: Direct3D capabilities include file
  79. *
  80. ***************************************************************************)
  81. type
  82. // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
  83. D3DCOLOR = DXTypes.D3DCOLOR;
  84. {$EXTERNALSYM D3DCOLOR}
  85. TD3DColor = DXTypes.TD3DColor;
  86. {$NODEFINE TD3DColor}
  87. {$HPPEMIT 'typedef D3DCOLOR TD3DColor;'}
  88. // maps unsigned 8 bits/channel to D3DCOLOR
  89. // #define D3DCOLOR_ARGB(a,r,g,b) \
  90. // ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
  91. function D3DCOLOR_ARGB(a,r,g,b: DWord): TD3DColor;
  92. {$EXTERNALSYM D3DCOLOR_ARGB}
  93. // #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
  94. function D3DCOLOR_RGBA(r,g,b,a: DWord): TD3DColor;
  95. {$EXTERNALSYM D3DCOLOR_RGBA}
  96. // #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
  97. function D3DCOLOR_XRGB(r,g,b: DWord): TD3DColor;
  98. {$EXTERNALSYM D3DCOLOR_XRGB}
  99. // maps floating point channels (0.f to 1.f range) to D3DCOLOR
  100. // #define D3DCOLOR_COLORVALUE(r,g,b,a) \
  101. // D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
  102. function D3DCOLOR_COLORVALUE(r,g,b,a: Single): TD3DColor;
  103. {$EXTERNALSYM D3DCOLOR_COLORVALUE}
  104. type
  105. _D3DVECTOR = DXTypes._D3DVECTOR;
  106. {$EXTERNALSYM _D3DVECTOR}
  107. D3DVECTOR = DXTypes.D3DVECTOR;
  108. {$EXTERNALSYM D3DVECTOR}
  109. TD3DVector = DXTypes.TD3DVector;
  110. {$NODEFINE TD3DVector}
  111. PD3DVector = DXTypes.PD3DVector;
  112. {$NODEFINE PD3DVector}
  113. {$HPPEMIT 'typedef _D3DVECTOR TD3DVector;'}
  114. {$HPPEMIT 'typedef _D3DVECTOR *PD3DVector;'}
  115. PD3DColorValue = ^TD3DColorValue;
  116. _D3DCOLORVALUE = packed record
  117. r: Single;
  118. g: Single;
  119. b: Single;
  120. a: Single;
  121. end {_D3DCOLORVALUE};
  122. {$EXTERNALSYM _D3DCOLORVALUE}
  123. D3DCOLORVALUE = _D3DCOLORVALUE;
  124. {$EXTERNALSYM D3DCOLORVALUE}
  125. TD3DColorValue = _D3DCOLORVALUE;
  126. PD3DRect = ^TD3DRect;
  127. _D3DRECT = packed record
  128. x1: LongInt;
  129. y1: LongInt;
  130. x2: LongInt;
  131. y2: LongInt;
  132. end {_D3DRECT};
  133. {$EXTERNALSYM _D3DRECT}
  134. D3DRECT = _D3DRECT;
  135. {$EXTERNALSYM D3DRECT}
  136. TD3DRect = _D3DRECT;
  137. PD3DMatrix = ^TD3DMatrix;
  138. _D3DMATRIX = packed record
  139. case integer of
  140. 0 : (_11, _12, _13, _14: Single;
  141. _21, _22, _23, _24: Single;
  142. _31, _32, _33, _34: Single;
  143. _41, _42, _43, _44: Single);
  144. 1 : (m : array [0..3, 0..3] of Single);
  145. end {_D3DMATRIX};
  146. {$EXTERNALSYM _D3DMATRIX}
  147. D3DMATRIX = _D3DMATRIX;
  148. {$EXTERNALSYM D3DMATRIX}
  149. TD3DMatrix = _D3DMATRIX;
  150. PD3DViewport8 = ^TD3DViewport8;
  151. _D3DVIEWPORT8 = packed record
  152. X: DWord;
  153. Y: DWord; { Viewport Top left }
  154. Width: DWord;
  155. Height: DWord; { Viewport Dimensions }
  156. MinZ: Single; { Min/max of clip Volume }
  157. MaxZ: Single;
  158. end {_D3DVIEWPORT8};
  159. {$EXTERNALSYM _D3DVIEWPORT8}
  160. D3DVIEWPORT8 = _D3DVIEWPORT8;
  161. {$EXTERNALSYM D3DVIEWPORT8}
  162. TD3DViewport8 = _D3DVIEWPORT8;
  163. (*
  164. * Values for clip fields.
  165. *)
  166. const
  167. // Max number of user clipping planes, supported in D3D.
  168. D3DMAXUSERCLIPPLANES = 32;
  169. {$EXTERNALSYM D3DMAXUSERCLIPPLANES}
  170. // These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
  171. //
  172. D3DCLIPPLANE0 = (1 shl 0);
  173. {$EXTERNALSYM D3DCLIPPLANE0}
  174. D3DCLIPPLANE1 = (1 shl 1);
  175. {$EXTERNALSYM D3DCLIPPLANE1}
  176. D3DCLIPPLANE2 = (1 shl 2);
  177. {$EXTERNALSYM D3DCLIPPLANE2}
  178. D3DCLIPPLANE3 = (1 shl 3);
  179. {$EXTERNALSYM D3DCLIPPLANE3}
  180. D3DCLIPPLANE4 = (1 shl 4);
  181. {$EXTERNALSYM D3DCLIPPLANE4}
  182. D3DCLIPPLANE5 = (1 shl 5);
  183. {$EXTERNALSYM D3DCLIPPLANE5}
  184. // The following bits are used in the ClipUnion and ClipIntersection
  185. // members of the D3DCLIPSTATUS8
  186. //
  187. D3DCS_LEFT = $00000001;
  188. {$EXTERNALSYM D3DCS_LEFT}
  189. D3DCS_RIGHT = $00000002;
  190. {$EXTERNALSYM D3DCS_RIGHT}
  191. D3DCS_TOP = $00000004;
  192. {$EXTERNALSYM D3DCS_TOP}
  193. D3DCS_BOTTOM = $00000008;
  194. {$EXTERNALSYM D3DCS_BOTTOM}
  195. D3DCS_FRONT = $00000010;
  196. {$EXTERNALSYM D3DCS_FRONT}
  197. D3DCS_BACK = $00000020;
  198. {$EXTERNALSYM D3DCS_BACK}
  199. D3DCS_PLANE0 = $00000040;
  200. {$EXTERNALSYM D3DCS_PLANE0}
  201. D3DCS_PLANE1 = $00000080;
  202. {$EXTERNALSYM D3DCS_PLANE1}
  203. D3DCS_PLANE2 = $00000100;
  204. {$EXTERNALSYM D3DCS_PLANE2}
  205. D3DCS_PLANE3 = $00000200;
  206. {$EXTERNALSYM D3DCS_PLANE3}
  207. D3DCS_PLANE4 = $00000400;
  208. {$EXTERNALSYM D3DCS_PLANE4}
  209. D3DCS_PLANE5 = $00000800;
  210. {$EXTERNALSYM D3DCS_PLANE5}
  211. D3DCS_ALL = D3DCS_LEFT or
  212. D3DCS_RIGHT or
  213. D3DCS_TOP or
  214. D3DCS_BOTTOM or
  215. D3DCS_FRONT or
  216. D3DCS_BACK or
  217. D3DCS_PLANE0 or
  218. D3DCS_PLANE1 or
  219. D3DCS_PLANE2 or
  220. D3DCS_PLANE3 or
  221. D3DCS_PLANE4 or
  222. D3DCS_PLANE5;
  223. {$EXTERNALSYM D3DCS_ALL}
  224. type
  225. PD3DClipStatus8 = ^TD3DClipStatus8;
  226. _D3DCLIPSTATUS8 = packed record
  227. ClipUnion: DWord;
  228. ClipIntersection: DWord;
  229. end {_D3DCLIPSTATUS8};
  230. {$EXTERNALSYM _D3DCLIPSTATUS8}
  231. D3DCLIPSTATUS8 = _D3DCLIPSTATUS8;
  232. {$EXTERNALSYM D3DCLIPSTATUS8}
  233. TD3DClipStatus8 = _D3DCLIPSTATUS8;
  234. PD3DMaterial8 = ^TD3DMaterial8;
  235. _D3DMATERIAL8 = packed record
  236. Diffuse: TD3DColorValue; { Diffuse color RGBA }
  237. Ambient: TD3DColorValue; { Ambient color RGB }
  238. Specular: TD3DColorValue; { Specular 'shininess' }
  239. Emissive: TD3DColorValue; { Emissive color RGB }
  240. Power: Single; { Sharpness if specular highlight }
  241. end {_D3DMATERIAL8};
  242. {$EXTERNALSYM _D3DMATERIAL8}
  243. D3DMATERIAL8 = _D3DMATERIAL8;
  244. {$EXTERNALSYM D3DMATERIAL8}
  245. TD3DMaterial8 = _D3DMATERIAL8;
  246. _D3DLIGHTTYPE = (
  247. {$IFNDEF COMPILER6_UP}
  248. D3DLIGHT_INVALID_0, {= 0}
  249. D3DLIGHT_POINT, {= 1}
  250. D3DLIGHT_SPOT, {= 2}
  251. D3DLIGHT_DIRECTIONAL{= 3}
  252. {$ELSE}
  253. D3DLIGHT_POINT = 1,
  254. D3DLIGHT_SPOT = 2,
  255. D3DLIGHT_DIRECTIONAL = 3
  256. {$ENDIF}
  257. );
  258. {$EXTERNALSYM _D3DLIGHTTYPE}
  259. D3DLIGHTTYPE = _D3DLIGHTTYPE;
  260. {$EXTERNALSYM D3DLIGHTTYPE}
  261. TD3DLightType = _D3DLIGHTTYPE;
  262. PD3DLight8 = ^TD3DLight8;
  263. _D3DLIGHT8 = packed record
  264. _Type: TD3DLightType; { Type of light source }
  265. Diffuse: TD3DColorValue; { Diffuse color of light }
  266. Specular: TD3DColorValue; { Specular color of light }
  267. Ambient: TD3DColorValue; { Ambient color of light }
  268. Position: TD3DVector; { Position in world space }
  269. Direction: TD3DVector; { Direction in world space }
  270. Range: Single; { Cutoff range }
  271. Falloff: Single; { Falloff }
  272. Attenuation0: Single; { Constant attenuation }
  273. Attenuation1: Single; { Linear attenuation }
  274. Attenuation2: Single; { Quadratic attenuation }
  275. Theta: Single; { Inner angle of spotlight cone }
  276. Phi: Single; { Outer angle of spotlight cone }
  277. end {_D3DLIGHT8};
  278. {$EXTERNALSYM _D3DLIGHT8}
  279. D3DLIGHT8 = _D3DLIGHT8;
  280. {$EXTERNALSYM D3DLIGHT8}
  281. TD3DLight8 = _D3DLIGHT8;
  282. (*
  283. * Options for clearing
  284. *)
  285. const
  286. D3DCLEAR_TARGET = $00000001; { Clear target surface }
  287. {$EXTERNALSYM D3DCLEAR_TARGET}
  288. D3DCLEAR_ZBUFFER = $00000002; { Clear target z buffer }
  289. {$EXTERNALSYM D3DCLEAR_ZBUFFER}
  290. D3DCLEAR_STENCIL = $00000004; { Clear stencil planes }
  291. {$EXTERNALSYM D3DCLEAR_STENCIL}
  292. (*
  293. * The following defines the rendering states
  294. *)
  295. type
  296. _D3DSHADEMODE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  297. {$EXTERNALSYM _D3DSHADEMODE}
  298. D3DSHADEMODE = _D3DSHADEMODE;
  299. {$EXTERNALSYM D3DSHADEMODE}
  300. TD3DShadeMode = _D3DSHADEMODE;
  301. const
  302. D3DSHADE_FLAT = 1;
  303. {$EXTERNALSYM D3DSHADE_FLAT}
  304. D3DSHADE_GOURAUD = 2;
  305. {$EXTERNALSYM D3DSHADE_GOURAUD}
  306. D3DSHADE_PHONG = 3;
  307. {$EXTERNALSYM D3DSHADE_PHONG}
  308. type
  309. _D3DFILLMODE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  310. {$EXTERNALSYM _D3DFILLMODE}
  311. D3DFILLMODE = _D3DFILLMODE;
  312. {$EXTERNALSYM D3DFILLMODE}
  313. TD3DFillMode = _D3DFILLMODE;
  314. const
  315. D3DFILL_POINT = 1;
  316. {$EXTERNALSYM D3DFILL_POINT}
  317. D3DFILL_WIREFRAME = 2;
  318. {$EXTERNALSYM D3DFILL_WIREFRAME}
  319. D3DFILL_SOLID = 3;
  320. {$EXTERNALSYM D3DFILL_SOLID}
  321. type
  322. PD3DLinePattern = ^TD3DLinePattern;
  323. _D3DLINEPATTERN = packed record
  324. wRepeatFactor: Word;
  325. wLinePattern: Word;
  326. end {_D3DLINEPATTERN};
  327. {$EXTERNALSYM _D3DLINEPATTERN}
  328. D3DLINEPATTERN = _D3DLINEPATTERN;
  329. {$EXTERNALSYM D3DLINEPATTERN}
  330. TD3DLinePattern = _D3DLINEPATTERN;
  331. type
  332. _D3DBLEND = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  333. {$EXTERNALSYM _D3DBLEND}
  334. D3DBLEND = _D3DBLEND;
  335. {$EXTERNALSYM D3DBLEND}
  336. TD3DBlend = _D3DBLEND;
  337. const
  338. D3DBLEND_ZERO = 1;
  339. {$EXTERNALSYM D3DBLEND_ZERO}
  340. D3DBLEND_ONE = 2;
  341. {$EXTERNALSYM D3DBLEND_ONE}
  342. D3DBLEND_SRCCOLOR = 3;
  343. {$EXTERNALSYM D3DBLEND_SRCCOLOR}
  344. D3DBLEND_INVSRCCOLOR = 4;
  345. {$EXTERNALSYM D3DBLEND_INVSRCCOLOR}
  346. D3DBLEND_SRCALPHA = 5;
  347. {$EXTERNALSYM D3DBLEND_SRCALPHA}
  348. D3DBLEND_INVSRCALPHA = 6;
  349. {$EXTERNALSYM D3DBLEND_INVSRCALPHA}
  350. D3DBLEND_DESTALPHA = 7;
  351. {$EXTERNALSYM D3DBLEND_DESTALPHA}
  352. D3DBLEND_INVDESTALPHA = 8;
  353. {$EXTERNALSYM D3DBLEND_INVDESTALPHA}
  354. D3DBLEND_DESTCOLOR = 9;
  355. {$EXTERNALSYM D3DBLEND_DESTCOLOR}
  356. D3DBLEND_INVDESTCOLOR = 10;
  357. {$EXTERNALSYM D3DBLEND_INVDESTCOLOR}
  358. D3DBLEND_SRCALPHASAT = 11;
  359. {$EXTERNALSYM D3DBLEND_SRCALPHASAT}
  360. D3DBLEND_BOTHSRCALPHA = 12;
  361. {$EXTERNALSYM D3DBLEND_BOTHSRCALPHA}
  362. D3DBLEND_BOTHINVSRCALPHA = 13;
  363. {$EXTERNALSYM D3DBLEND_BOTHINVSRCALPHA}
  364. type
  365. _D3DBLENDOP = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  366. {$EXTERNALSYM _D3DBLENDOP}
  367. D3DBLENDOP = _D3DBLENDOP;
  368. {$EXTERNALSYM D3DBLENDOP}
  369. TD3DBlendOp = _D3DBLENDOP;
  370. const
  371. D3DBLENDOP_ADD = 1;
  372. {$EXTERNALSYM D3DBLENDOP_ADD}
  373. D3DBLENDOP_SUBTRACT = 2;
  374. {$EXTERNALSYM D3DBLENDOP_SUBTRACT}
  375. D3DBLENDOP_REVSUBTRACT = 3;
  376. {$EXTERNALSYM D3DBLENDOP_REVSUBTRACT}
  377. D3DBLENDOP_MIN = 4;
  378. {$EXTERNALSYM D3DBLENDOP_MIN}
  379. D3DBLENDOP_MAX = 5;
  380. {$EXTERNALSYM D3DBLENDOP_MAX}
  381. type
  382. _D3DTEXTUREADDRESS = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  383. {$EXTERNALSYM _D3DTEXTUREADDRESS}
  384. D3DTEXTUREADDRESS = _D3DTEXTUREADDRESS;
  385. {$EXTERNALSYM D3DTEXTUREADDRESS}
  386. TD3DTextureAddress = _D3DTEXTUREADDRESS;
  387. const
  388. D3DTADDRESS_WRAP = 1;
  389. {$EXTERNALSYM D3DTADDRESS_WRAP}
  390. D3DTADDRESS_MIRROR = 2;
  391. {$EXTERNALSYM D3DTADDRESS_MIRROR}
  392. D3DTADDRESS_CLAMP = 3;
  393. {$EXTERNALSYM D3DTADDRESS_CLAMP}
  394. D3DTADDRESS_BORDER = 4;
  395. {$EXTERNALSYM D3DTADDRESS_BORDER}
  396. D3DTADDRESS_MIRRORONCE = 5;
  397. {$EXTERNALSYM D3DTADDRESS_MIRRORONCE}
  398. type
  399. _D3DCULL = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  400. {$EXTERNALSYM _D3DCULL}
  401. D3DCULL = _D3DCULL;
  402. {$EXTERNALSYM D3DCULL}
  403. TD3DCull = _D3DCULL;
  404. const
  405. D3DCULL_NONE = 1;
  406. {$EXTERNALSYM D3DCULL_NONE}
  407. D3DCULL_CW = 2;
  408. {$EXTERNALSYM D3DCULL_CW}
  409. D3DCULL_CCW = 3;
  410. {$EXTERNALSYM D3DCULL_CCW}
  411. type
  412. _D3DCMPFUNC = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  413. {$EXTERNALSYM _D3DCMPFUNC}
  414. D3DCMPFUNC = _D3DCMPFUNC;
  415. {$EXTERNALSYM D3DCMPFUNC}
  416. TD3DCmpFunc = _D3DCMPFUNC;
  417. const
  418. D3DCMP_NEVER = 1;
  419. {$EXTERNALSYM D3DCMP_NEVER}
  420. D3DCMP_LESS = 2;
  421. {$EXTERNALSYM D3DCMP_LESS}
  422. D3DCMP_EQUAL = 3;
  423. {$EXTERNALSYM D3DCMP_EQUAL}
  424. D3DCMP_LESSEQUAL = 4;
  425. {$EXTERNALSYM D3DCMP_LESSEQUAL}
  426. D3DCMP_GREATER = 5;
  427. {$EXTERNALSYM D3DCMP_GREATER}
  428. D3DCMP_NOTEQUAL = 6;
  429. {$EXTERNALSYM D3DCMP_NOTEQUAL}
  430. D3DCMP_GREATEREQUAL = 7;
  431. {$EXTERNALSYM D3DCMP_GREATEREQUAL}
  432. D3DCMP_ALWAYS = 8;
  433. {$EXTERNALSYM D3DCMP_ALWAYS}
  434. type
  435. _D3DSTENCILOP = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  436. {$EXTERNALSYM _D3DSTENCILOP}
  437. D3DSTENCILOP = _D3DSTENCILOP;
  438. {$EXTERNALSYM D3DSTENCILOP}
  439. TD3DStencilOp = _D3DSTENCILOP;
  440. const
  441. D3DSTENCILOP_KEEP = 1;
  442. {$EXTERNALSYM D3DSTENCILOP_KEEP}
  443. D3DSTENCILOP_ZERO = 2;
  444. {$EXTERNALSYM D3DSTENCILOP_ZERO}
  445. D3DSTENCILOP_REPLACE = 3;
  446. {$EXTERNALSYM D3DSTENCILOP_REPLACE}
  447. D3DSTENCILOP_INCRSAT = 4;
  448. {$EXTERNALSYM D3DSTENCILOP_INCRSAT}
  449. D3DSTENCILOP_DECRSAT = 5;
  450. {$EXTERNALSYM D3DSTENCILOP_DECRSAT}
  451. D3DSTENCILOP_INVERT = 6;
  452. {$EXTERNALSYM D3DSTENCILOP_INVERT}
  453. D3DSTENCILOP_INCR = 7;
  454. {$EXTERNALSYM D3DSTENCILOP_INCR}
  455. D3DSTENCILOP_DECR = 8;
  456. {$EXTERNALSYM D3DSTENCILOP_DECR}
  457. type
  458. _D3DFOGMODE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  459. {$EXTERNALSYM _D3DFOGMODE}
  460. D3DFOGMODE = _D3DFOGMODE;
  461. {$EXTERNALSYM D3DFOGMODE}
  462. TD3DFogMode = _D3DFOGMODE;
  463. const
  464. D3DFOG_NONE = 0;
  465. {$EXTERNALSYM D3DFOG_NONE}
  466. D3DFOG_EXP = 1;
  467. {$EXTERNALSYM D3DFOG_EXP}
  468. D3DFOG_EXP2 = 2;
  469. {$EXTERNALSYM D3DFOG_EXP2}
  470. D3DFOG_LINEAR = 3;
  471. {$EXTERNALSYM D3DFOG_LINEAR}
  472. type
  473. _D3DZBUFFERTYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  474. {$EXTERNALSYM _D3DZBUFFERTYPE}
  475. D3DZBUFFERTYPE = _D3DZBUFFERTYPE;
  476. {$EXTERNALSYM D3DZBUFFERTYPE}
  477. TD3DZBufferType = _D3DZBUFFERTYPE;
  478. const
  479. D3DZB_FALSE = 0;
  480. {$EXTERNALSYM D3DZB_FALSE}
  481. D3DZB_TRUE = 1;
  482. {$EXTERNALSYM D3DZB_TRUE}
  483. D3DZB_USEW = 2;
  484. {$EXTERNALSYM D3DZB_USEW}
  485. type
  486. // Primitives supported by draw-primitive API
  487. _D3DPRIMITIVETYPE = (
  488. {$IFNDEF COMPILER6_UP}
  489. D3DPT_INVALID_0 {= 0},
  490. D3DPT_POINTLIST {= 1},
  491. D3DPT_LINELIST {= 2},
  492. D3DPT_LINESTRIP {= 3},
  493. D3DPT_TRIANGLELIST {= 4},
  494. D3DPT_TRIANGLESTRIP{= 5},
  495. D3DPT_TRIANGLEFAN {= 6}
  496. {$ELSE}
  497. D3DPT_POINTLIST = 1,
  498. D3DPT_LINELIST = 2,
  499. D3DPT_LINESTRIP = 3,
  500. D3DPT_TRIANGLELIST = 4,
  501. D3DPT_TRIANGLESTRIP = 5,
  502. D3DPT_TRIANGLEFAN = 6
  503. {$ENDIF}
  504. );
  505. {$EXTERNALSYM _D3DPRIMITIVETYPE}
  506. D3DPRIMITIVETYPE = _D3DPRIMITIVETYPE;
  507. {$EXTERNALSYM D3DPRIMITIVETYPE}
  508. TD3DPrimitiveType = _D3DPRIMITIVETYPE;
  509. {$IFNDEF COMPILER6_UP}
  510. const
  511. D3DTS_VIEW = 2;
  512. {$EXTERNALSYM D3DTS_VIEW}
  513. D3DTS_PROJECTION = 3;
  514. {$EXTERNALSYM D3DTS_PROJECTION}
  515. D3DTS_TEXTURE0 = 16;
  516. {$EXTERNALSYM D3DTS_TEXTURE0}
  517. D3DTS_TEXTURE1 = 17;
  518. {$EXTERNALSYM D3DTS_TEXTURE1}
  519. D3DTS_TEXTURE2 = 18;
  520. {$EXTERNALSYM D3DTS_TEXTURE2}
  521. D3DTS_TEXTURE3 = 19;
  522. {$EXTERNALSYM D3DTS_TEXTURE3}
  523. D3DTS_TEXTURE4 = 20;
  524. {$EXTERNALSYM D3DTS_TEXTURE4}
  525. D3DTS_TEXTURE5 = 21;
  526. {$EXTERNALSYM D3DTS_TEXTURE5}
  527. D3DTS_TEXTURE6 = 22;
  528. {$EXTERNALSYM D3DTS_TEXTURE6}
  529. D3DTS_TEXTURE7 = 23;
  530. {$EXTERNALSYM D3DTS_TEXTURE7}
  531. D3DTS_FORCE_DWORD = $7fffffff; (* force 32-bit size enum *)
  532. {$EXTERNALSYM D3DTS_FORCE_DWORD}
  533. type
  534. _D3DTRANSFORMSTATETYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  535. {$ELSE}
  536. type
  537. _D3DTRANSFORMSTATETYPE = (
  538. {$IFDEF BCB}
  539. D3DTS_DUMMY
  540. {$ELSE}
  541. D3DTS_VIEW = 2,
  542. D3DTS_PROJECTION = 3,
  543. D3DTS_TEXTURE0 = 16,
  544. D3DTS_TEXTURE1 = 17,
  545. D3DTS_TEXTURE2 = 18,
  546. D3DTS_TEXTURE3 = 19,
  547. D3DTS_TEXTURE4 = 20,
  548. D3DTS_TEXTURE5 = 21,
  549. D3DTS_TEXTURE6 = 22,
  550. D3DTS_TEXTURE7 = 23,
  551. D3DTS_FORCE_DWORD = $7fffffff (* force 32-bit size enum *)
  552. {$ENDIF}
  553. );
  554. {$ENDIF}
  555. {$EXTERNALSYM _D3DTRANSFORMSTATETYPE}
  556. D3DTRANSFORMSTATETYPE = _D3DTRANSFORMSTATETYPE;
  557. {$EXTERNALSYM D3DTRANSFORMSTATETYPE}
  558. TD3DTransformStateType = _D3DTRANSFORMSTATETYPE;
  559. // #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
  560. function D3DTS_WORLDMATRIX(index: Byte): TD3DTransformStateType;
  561. {$EXTERNALSYM D3DTS_WORLDMATRIX}
  562. const
  563. D3DTS_WORLD = TD3DTransformStateType(0 + 256); // #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
  564. {$EXTERNALSYM D3DTS_WORLD}
  565. D3DTS_WORLD1 = TD3DTransformStateType(1 + 256); // #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
  566. {$EXTERNALSYM D3DTS_WORLD1}
  567. D3DTS_WORLD2 = TD3DTransformStateType(2 + 256); // #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
  568. {$EXTERNALSYM D3DTS_WORLD2}
  569. D3DTS_WORLD3 = TD3DTransformStateType(3 + 256); // #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
  570. {$EXTERNALSYM D3DTS_WORLD3}
  571. {$IFNDEF COMPILER6_UP}
  572. type
  573. _D3DRENDERSTATETYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  574. {$EXTERNALSYM _D3DRENDERSTATETYPE}
  575. D3DRENDERSTATETYPE = _D3DRENDERSTATETYPE;
  576. {$EXTERNALSYM D3DRENDERSTATETYPE}
  577. TD3DRenderStateType = _D3DRENDERSTATETYPE;
  578. const
  579. D3DRS_ZENABLE = TD3DRenderStateType(7); { D3DZBUFFERTYPE (or TRUE/FALSE for legacy) }
  580. {$EXTERNALSYM D3DRS_ZENABLE}
  581. D3DRS_FILLMODE = TD3DRenderStateType(8); { D3DFILLMODE }
  582. {$EXTERNALSYM D3DRS_FILLMODE}
  583. D3DRS_SHADEMODE = TD3DRenderStateType(9); { D3DSHADEMODE }
  584. {$EXTERNALSYM D3DRS_SHADEMODE}
  585. D3DRS_LINEPATTERN = TD3DRenderStateType(10); { D3DLINEPATTERN }
  586. {$EXTERNALSYM D3DRS_LINEPATTERN}
  587. D3DRS_ZWRITEENABLE = TD3DRenderStateType(14); { TRUE to enable z writes }
  588. {$EXTERNALSYM D3DRS_ZWRITEENABLE}
  589. D3DRS_ALPHATESTENABLE = TD3DRenderStateType(15); { TRUE to enable alpha tests }
  590. {$EXTERNALSYM D3DRS_ALPHATESTENABLE}
  591. D3DRS_LASTPIXEL = TD3DRenderStateType(16); { TRUE for last-pixel on lines }
  592. {$EXTERNALSYM D3DRS_LASTPIXEL}
  593. D3DRS_SRCBLEND = TD3DRenderStateType(19); { D3DBLEND }
  594. {$EXTERNALSYM D3DRS_SRCBLEND}
  595. D3DRS_DESTBLEND = TD3DRenderStateType(20); { D3DBLEND }
  596. {$EXTERNALSYM D3DRS_DESTBLEND}
  597. D3DRS_CULLMODE = TD3DRenderStateType(22); { D3DCULL }
  598. {$EXTERNALSYM D3DRS_CULLMODE}
  599. D3DRS_ZFUNC = TD3DRenderStateType(23); { D3DCMPFUNC }
  600. {$EXTERNALSYM D3DRS_ZFUNC}
  601. D3DRS_ALPHAREF = TD3DRenderStateType(24); { D3DFIXED }
  602. {$EXTERNALSYM D3DRS_ALPHAREF}
  603. D3DRS_ALPHAFUNC = TD3DRenderStateType(25); { D3DCMPFUNC }
  604. {$EXTERNALSYM D3DRS_ALPHAFUNC}
  605. D3DRS_DITHERENABLE = TD3DRenderStateType(26); { TRUE to enable dithering }
  606. {$EXTERNALSYM D3DRS_DITHERENABLE}
  607. D3DRS_ALPHABLENDENABLE = TD3DRenderStateType(27); { TRUE to enable alpha blending }
  608. {$EXTERNALSYM D3DRS_ALPHABLENDENABLE}
  609. D3DRS_FOGENABLE = TD3DRenderStateType(28); { TRUE to enable fog blending }
  610. {$EXTERNALSYM D3DRS_FOGENABLE}
  611. D3DRS_SPECULARENABLE = TD3DRenderStateType(29); { TRUE to enable specular }
  612. {$EXTERNALSYM D3DRS_SPECULARENABLE}
  613. D3DRS_ZVISIBLE = TD3DRenderStateType(30); { TRUE to enable z checking }
  614. {$EXTERNALSYM D3DRS_ZVISIBLE}
  615. D3DRS_FOGCOLOR = TD3DRenderStateType(34); { D3DCOLOR }
  616. {$EXTERNALSYM D3DRS_FOGCOLOR}
  617. D3DRS_FOGTABLEMODE = TD3DRenderStateType(35); { D3DFOGMODE }
  618. {$EXTERNALSYM D3DRS_FOGTABLEMODE}
  619. D3DRS_FOGSTART = TD3DRenderStateType(36); { Fog start (for both vertex and pixel fog) }
  620. {$EXTERNALSYM D3DRS_FOGSTART}
  621. D3DRS_FOGEND = TD3DRenderStateType(37); { Fog end }
  622. {$EXTERNALSYM D3DRS_FOGEND}
  623. D3DRS_FOGDENSITY = TD3DRenderStateType(38); { Fog density }
  624. {$EXTERNALSYM D3DRS_FOGDENSITY}
  625. D3DRS_EDGEANTIALIAS = TD3DRenderStateType(40); { TRUE to enable edge antialiasing }
  626. {$EXTERNALSYM D3DRS_EDGEANTIALIAS}
  627. D3DRS_ZBIAS = TD3DRenderStateType(47); { LONG Z bias }
  628. {$EXTERNALSYM D3DRS_ZBIAS}
  629. D3DRS_RANGEFOGENABLE = TD3DRenderStateType(48); { Enables range-based fog }
  630. {$EXTERNALSYM D3DRS_RANGEFOGENABLE}
  631. D3DRS_STENCILENABLE = TD3DRenderStateType(52); { BOOL enable/disable stenciling }
  632. {$EXTERNALSYM D3DRS_STENCILENABLE}
  633. D3DRS_STENCILFAIL = TD3DRenderStateType(53); { D3DSTENCILOP to do if stencil test fails }
  634. {$EXTERNALSYM D3DRS_STENCILFAIL}
  635. D3DRS_STENCILZFAIL = TD3DRenderStateType(54); { D3DSTENCILOP to do if stencil test passes and Z test fails }
  636. {$EXTERNALSYM D3DRS_STENCILZFAIL}
  637. D3DRS_STENCILPASS = TD3DRenderStateType(55); { D3DSTENCILOP to do if both stencil and Z tests pass }
  638. {$EXTERNALSYM D3DRS_STENCILPASS}
  639. D3DRS_STENCILFUNC = TD3DRenderStateType(56); { D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true }
  640. {$EXTERNALSYM D3DRS_STENCILFUNC}
  641. D3DRS_STENCILREF = TD3DRenderStateType(57); { Reference value used in stencil test }
  642. {$EXTERNALSYM D3DRS_STENCILREF}
  643. D3DRS_STENCILMASK = TD3DRenderStateType(58); { Mask value used in stencil test }
  644. {$EXTERNALSYM D3DRS_STENCILMASK}
  645. D3DRS_STENCILWRITEMASK = TD3DRenderStateType(59); { Write mask applied to values written to stencil buffer }
  646. {$EXTERNALSYM D3DRS_STENCILWRITEMASK}
  647. D3DRS_TEXTUREFACTOR = TD3DRenderStateType(60); { D3DCOLOR used for multi-texture blend }
  648. {$EXTERNALSYM D3DRS_TEXTUREFACTOR}
  649. D3DRS_WRAP0 = TD3DRenderStateType(128); { wrap for 1st texture coord. set }
  650. {$EXTERNALSYM D3DRS_WRAP0}
  651. D3DRS_WRAP1 = TD3DRenderStateType(129); { wrap for 2nd texture coord. set }
  652. {$EXTERNALSYM D3DRS_WRAP1}
  653. D3DRS_WRAP2 = TD3DRenderStateType(130); { wrap for 3rd texture coord. set }
  654. {$EXTERNALSYM D3DRS_WRAP2}
  655. D3DRS_WRAP3 = TD3DRenderStateType(131); { wrap for 4th texture coord. set }
  656. {$EXTERNALSYM D3DRS_WRAP3}
  657. D3DRS_WRAP4 = TD3DRenderStateType(132); { wrap for 5th texture coord. set }
  658. {$EXTERNALSYM D3DRS_WRAP4}
  659. D3DRS_WRAP5 = TD3DRenderStateType(133); { wrap for 6th texture coord. set }
  660. {$EXTERNALSYM D3DRS_WRAP5}
  661. D3DRS_WRAP6 = TD3DRenderStateType(134); { wrap for 7th texture coord. set }
  662. {$EXTERNALSYM D3DRS_WRAP6}
  663. D3DRS_WRAP7 = TD3DRenderStateType(135); { wrap for 8th texture coord. set }
  664. {$EXTERNALSYM D3DRS_WRAP7}
  665. D3DRS_CLIPPING = TD3DRenderStateType(136);
  666. {$EXTERNALSYM D3DRS_CLIPPING}
  667. D3DRS_LIGHTING = TD3DRenderStateType(137);
  668. {$EXTERNALSYM D3DRS_LIGHTING}
  669. D3DRS_AMBIENT = TD3DRenderStateType(139);
  670. {$EXTERNALSYM D3DRS_AMBIENT}
  671. D3DRS_FOGVERTEXMODE = TD3DRenderStateType(140);
  672. {$EXTERNALSYM D3DRS_FOGVERTEXMODE}
  673. D3DRS_COLORVERTEX = TD3DRenderStateType(141);
  674. {$EXTERNALSYM D3DRS_COLORVERTEX}
  675. D3DRS_LOCALVIEWER = TD3DRenderStateType(142);
  676. {$EXTERNALSYM D3DRS_LOCALVIEWER}
  677. D3DRS_NORMALIZENORMALS = TD3DRenderStateType(143);
  678. {$EXTERNALSYM D3DRS_NORMALIZENORMALS}
  679. D3DRS_DIFFUSEMATERIALSOURCE = TD3DRenderStateType(145);
  680. {$EXTERNALSYM D3DRS_DIFFUSEMATERIALSOURCE}
  681. D3DRS_SPECULARMATERIALSOURCE = TD3DRenderStateType(146);
  682. {$EXTERNALSYM D3DRS_SPECULARMATERIALSOURCE}
  683. D3DRS_AMBIENTMATERIALSOURCE = TD3DRenderStateType(147);
  684. {$EXTERNALSYM D3DRS_AMBIENTMATERIALSOURCE}
  685. D3DRS_EMISSIVEMATERIALSOURCE = TD3DRenderStateType(148);
  686. {$EXTERNALSYM D3DRS_EMISSIVEMATERIALSOURCE}
  687. D3DRS_VERTEXBLEND = TD3DRenderStateType(151);
  688. {$EXTERNALSYM D3DRS_VERTEXBLEND}
  689. D3DRS_CLIPPLANEENABLE = TD3DRenderStateType(152);
  690. {$EXTERNALSYM D3DRS_CLIPPLANEENABLE}
  691. D3DRS_SOFTWAREVERTEXPROCESSING = TD3DRenderStateType(153);
  692. {$EXTERNALSYM D3DRS_SOFTWAREVERTEXPROCESSING}
  693. D3DRS_POINTSIZE = TD3DRenderStateType(154); { float point size }
  694. {$EXTERNALSYM D3DRS_POINTSIZE}
  695. D3DRS_POINTSIZE_MIN = TD3DRenderStateType(155); { float point size min threshold }
  696. {$EXTERNALSYM D3DRS_POINTSIZE_MIN}
  697. D3DRS_POINTSPRITEENABLE = TD3DRenderStateType(156); { BOOL point texture coord control }
  698. {$EXTERNALSYM D3DRS_POINTSPRITEENABLE}
  699. D3DRS_POINTSCALEENABLE = TD3DRenderStateType(157); { BOOL point size scale enable }
  700. {$EXTERNALSYM D3DRS_POINTSCALEENABLE}
  701. D3DRS_POINTSCALE_A = TD3DRenderStateType(158); { float point attenuation A value }
  702. {$EXTERNALSYM D3DRS_POINTSCALE_A}
  703. D3DRS_POINTSCALE_B = TD3DRenderStateType(159); { float point attenuation B value }
  704. {$EXTERNALSYM D3DRS_POINTSCALE_B}
  705. D3DRS_POINTSCALE_C = TD3DRenderStateType(160); { float point attenuation C value }
  706. {$EXTERNALSYM D3DRS_POINTSCALE_C}
  707. D3DRS_MULTISAMPLEANTIALIAS = TD3DRenderStateType(161); // BOOL - set to do FSAA with multisample buffer
  708. {$EXTERNALSYM D3DRS_MULTISAMPLEANTIALIAS}
  709. D3DRS_MULTISAMPLEMASK = TD3DRenderStateType(162); // DWORD - per-sample enable/disable
  710. {$EXTERNALSYM D3DRS_MULTISAMPLEMASK}
  711. D3DRS_PATCHEDGESTYLE = TD3DRenderStateType(163); // Sets whether patch edges will use float style tessellation
  712. {$EXTERNALSYM D3DRS_PATCHEDGESTYLE}
  713. D3DRS_PATCHSEGMENTS = TD3DRenderStateType(164); // Number of segments per edge when drawing patches
  714. {$EXTERNALSYM D3DRS_PATCHSEGMENTS}
  715. D3DRS_DEBUGMONITORTOKEN = TD3DRenderStateType(165); // DEBUG ONLY - token to debug monitor
  716. {$EXTERNALSYM D3DRS_DEBUGMONITORTOKEN}
  717. D3DRS_POINTSIZE_MAX = TD3DRenderStateType(166); { float point size max threshold }
  718. {$EXTERNALSYM D3DRS_POINTSIZE_MAX}
  719. D3DRS_INDEXEDVERTEXBLENDENABLE = TD3DRenderStateType(167);
  720. {$EXTERNALSYM D3DRS_INDEXEDVERTEXBLENDENABLE}
  721. D3DRS_COLORWRITEENABLE = TD3DRenderStateType(168); // per-channel write enable
  722. {$EXTERNALSYM D3DRS_COLORWRITEENABLE}
  723. D3DRS_TWEENFACTOR = TD3DRenderStateType(170); // float tween factor
  724. {$EXTERNALSYM D3DRS_TWEENFACTOR}
  725. D3DRS_BLENDOP = TD3DRenderStateType(171); // D3DBLENDOP setting
  726. {$EXTERNALSYM D3DRS_BLENDOP}
  727. D3DRS_POSITIONORDER = TD3DRenderStateType(172); // NPatch position interpolation order. D3DORDER_LINEAR or D3DORDER_CUBIC (default)
  728. {$EXTERNALSYM D3DRS_POSITIONORDER}
  729. D3DRS_NORMALORDER = TD3DRenderStateType(173); // NPatch normal interpolation order. D3DORDER_LINEAR (default) or D3DORDER_QUADRATIC
  730. {$EXTERNALSYM D3DRS_NORMALORDER}
  731. D3DRS_FORCE_DWORD = TD3DRenderStateType($7fffffff); { force 32-bit size enum }
  732. {$EXTERNALSYM D3DRS_FORCE_DWORD}
  733. {$ELSE}
  734. type
  735. _D3DRENDERSTATETYPE = (
  736. {$IFDEF BCB}
  737. D3DRS_DUMMY
  738. {$ELSE}
  739. D3DRS_ZENABLE = 7, (* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) *)
  740. D3DRS_FILLMODE = 8, (* D3DFILLMODE *)
  741. D3DRS_SHADEMODE = 9, (* D3DSHADEMODE *)
  742. D3DRS_LINEPATTERN = 10, (* D3DLINEPATTERN *)
  743. D3DRS_ZWRITEENABLE = 14, (* TRUE to enable z writes *)
  744. D3DRS_ALPHATESTENABLE = 15, (* TRUE to enable alpha tests *)
  745. D3DRS_LASTPIXEL = 16, (* TRUE for last-pixel on lines *)
  746. D3DRS_SRCBLEND = 19, (* D3DBLEND *)
  747. D3DRS_DESTBLEND = 20, (* D3DBLEND *)
  748. D3DRS_CULLMODE = 22, (* D3DCULL *)
  749. D3DRS_ZFUNC = 23, (* D3DCMPFUNC *)
  750. D3DRS_ALPHAREF = 24, (* D3DFIXED *)
  751. D3DRS_ALPHAFUNC = 25, (* D3DCMPFUNC *)
  752. D3DRS_DITHERENABLE = 26, (* TRUE to enable dithering *)
  753. D3DRS_ALPHABLENDENABLE = 27, (* TRUE to enable alpha blending *)
  754. D3DRS_FOGENABLE = 28, (* TRUE to enable fog blending *)
  755. D3DRS_SPECULARENABLE = 29, (* TRUE to enable specular *)
  756. D3DRS_ZVISIBLE = 30, (* TRUE to enable z checking *)
  757. D3DRS_FOGCOLOR = 34, (* D3DCOLOR *)
  758. D3DRS_FOGTABLEMODE = 35, (* D3DFOGMODE *)
  759. D3DRS_FOGSTART = 36, (* Fog start (for both vertex and pixel fog) *)
  760. D3DRS_FOGEND = 37, (* Fog end *)
  761. D3DRS_FOGDENSITY = 38, (* Fog density *)
  762. D3DRS_EDGEANTIALIAS = 40, (* TRUE to enable edge antialiasing *)
  763. D3DRS_ZBIAS = 47, (* LONG Z bias *)
  764. D3DRS_RANGEFOGENABLE = 48, (* Enables range-based fog *)
  765. D3DRS_STENCILENABLE = 52, (* BOOL enable/disable stenciling *)
  766. D3DRS_STENCILFAIL = 53, (* D3DSTENCILOP to do if stencil test fails *)
  767. D3DRS_STENCILZFAIL = 54, (* D3DSTENCILOP to do if stencil test passes and Z test fails *)
  768. D3DRS_STENCILPASS = 55, (* D3DSTENCILOP to do if both stencil and Z tests pass *)
  769. D3DRS_STENCILFUNC = 56, (* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true *)
  770. D3DRS_STENCILREF = 57, (* Reference value used in stencil test *)
  771. D3DRS_STENCILMASK = 58, (* Mask value used in stencil test *)
  772. D3DRS_STENCILWRITEMASK = 59, (* Write mask applied to values written to stencil buffer *)
  773. D3DRS_TEXTUREFACTOR = 60, (* D3DCOLOR used for multi-texture blend *)
  774. D3DRS_WRAP0 = 128, (* wrap for 1st texture coord. set *)
  775. D3DRS_WRAP1 = 129, (* wrap for 2nd texture coord. set *)
  776. D3DRS_WRAP2 = 130, (* wrap for 3rd texture coord. set *)
  777. D3DRS_WRAP3 = 131, (* wrap for 4th texture coord. set *)
  778. D3DRS_WRAP4 = 132, (* wrap for 5th texture coord. set *)
  779. D3DRS_WRAP5 = 133, (* wrap for 6th texture coord. set *)
  780. D3DRS_WRAP6 = 134, (* wrap for 7th texture coord. set *)
  781. D3DRS_WRAP7 = 135, (* wrap for 8th texture coord. set *)
  782. D3DRS_CLIPPING = 136,
  783. D3DRS_LIGHTING = 137,
  784. D3DRS_AMBIENT = 139,
  785. D3DRS_FOGVERTEXMODE = 140,
  786. D3DRS_COLORVERTEX = 141,
  787. D3DRS_LOCALVIEWER = 142,
  788. D3DRS_NORMALIZENORMALS = 143,
  789. D3DRS_DIFFUSEMATERIALSOURCE = 145,
  790. D3DRS_SPECULARMATERIALSOURCE = 146,
  791. D3DRS_AMBIENTMATERIALSOURCE = 147,
  792. D3DRS_EMISSIVEMATERIALSOURCE = 148,
  793. D3DRS_VERTEXBLEND = 151,
  794. D3DRS_CLIPPLANEENABLE = 152,
  795. D3DRS_SOFTWAREVERTEXPROCESSING = 153,
  796. D3DRS_POINTSIZE = 154, (* float point size *)
  797. D3DRS_POINTSIZE_MIN = 155, (* float point size min threshold *)
  798. D3DRS_POINTSPRITEENABLE = 156, (* BOOL point texture coord control *)
  799. D3DRS_POINTSCALEENABLE = 157, (* BOOL point size scale enable *)
  800. D3DRS_POINTSCALE_A = 158, (* float point attenuation A value *)
  801. D3DRS_POINTSCALE_B = 159, (* float point attenuation B value *)
  802. D3DRS_POINTSCALE_C = 160, (* float point attenuation C value *)
  803. D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer
  804. D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable
  805. D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation
  806. D3DRS_PATCHSEGMENTS = 164, // Number of segments per edge when drawing patches
  807. D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor
  808. D3DRS_POINTSIZE_MAX = 166, (* float point size max threshold *)
  809. D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
  810. D3DRS_COLORWRITEENABLE = 168, // per-channel write enable
  811. D3DRS_TWEENFACTOR = 170, // float tween factor
  812. D3DRS_BLENDOP = 171, // D3DBLENDOP setting
  813. D3DRS_POSITIONORDER = 172, // NPatch position interpolation order. D3DORDER_LINEAR or D3DORDER_CUBIC (default)
  814. D3DRS_NORMALORDER = 173, // NPatch normal interpolation order. D3DORDER_LINEAR (default) or D3DORDER_QUADRATIC
  815. D3DRS_FORCE_DWORD = $7fffffff (* force 32-bit size enum *)
  816. {$ENDIF}
  817. );
  818. {$EXTERNALSYM _D3DRENDERSTATETYPE}
  819. D3DRENDERSTATETYPE = _D3DRENDERSTATETYPE;
  820. {$EXTERNALSYM D3DRENDERSTATETYPE}
  821. TD3DRenderStateType = _D3DRENDERSTATETYPE;
  822. {$ENDIF}
  823. type
  824. // Values for material source
  825. _D3DMATERIALCOLORSOURCE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  826. {$EXTERNALSYM _D3DMATERIALCOLORSOURCE}
  827. D3DMATERIALCOLORSOURCE = _D3DMATERIALCOLORSOURCE;
  828. {$EXTERNALSYM D3DMATERIALCOLORSOURCE}
  829. TD3DMaterialSource = _D3DMATERIALCOLORSOURCE;
  830. const
  831. D3DMCS_MATERIAL = TD3DMaterialSource(0); // Color from material is used
  832. {$EXTERNALSYM D3DMCS_MATERIAL}
  833. D3DMCS_COLOR1 = TD3DMaterialSource(1); // Diffuse vertex color is used
  834. {$EXTERNALSYM D3DMCS_COLOR1}
  835. D3DMCS_COLOR2 = TD3DMaterialSource(2); // Specular vertex color is used
  836. {$EXTERNALSYM D3DMCS_COLOR2}
  837. D3DMCS_FORCE_DWORD = TD3DMaterialSource($7fffffff); // force 32-bit size enum
  838. {$EXTERNALSYM D3DMCS_FORCE_DWORD}
  839. // Bias to apply to the texture coordinate set to apply a wrap to.
  840. D3DRENDERSTATE_WRAPBIAS = DWORD(128);
  841. {$EXTERNALSYM D3DRENDERSTATE_WRAPBIAS}
  842. { Flags to construct the WRAP render states }
  843. D3DWRAP_U = $00000001;
  844. {$EXTERNALSYM D3DWRAP_U}
  845. D3DWRAP_V = $00000002;
  846. {$EXTERNALSYM D3DWRAP_V}
  847. D3DWRAP_W = $00000004;
  848. {$EXTERNALSYM D3DWRAP_W}
  849. { Flags to construct the WRAP render states for 1D thru 4D texture coordinates }
  850. D3DWRAPCOORD_0 = $00000001; // same as D3DWRAP_U
  851. {$EXTERNALSYM D3DWRAPCOORD_0}
  852. D3DWRAPCOORD_1 = $00000002; // same as D3DWRAP_V
  853. {$EXTERNALSYM D3DWRAPCOORD_1}
  854. D3DWRAPCOORD_2 = $00000004; // same as D3DWRAP_W
  855. {$EXTERNALSYM D3DWRAPCOORD_2}
  856. D3DWRAPCOORD_3 = $00000008;
  857. {$EXTERNALSYM D3DWRAPCOORD_3}
  858. { Flags to construct D3DRS_COLORWRITEENABLE }
  859. D3DCOLORWRITEENABLE_RED = (1 shl 0);
  860. {$EXTERNALSYM D3DCOLORWRITEENABLE_RED}
  861. D3DCOLORWRITEENABLE_GREEN = (1 shl 1);
  862. {$EXTERNALSYM D3DCOLORWRITEENABLE_GREEN}
  863. D3DCOLORWRITEENABLE_BLUE = (1 shl 2);
  864. {$EXTERNALSYM D3DCOLORWRITEENABLE_BLUE}
  865. D3DCOLORWRITEENABLE_ALPHA = (1 shl 3);
  866. {$EXTERNALSYM D3DCOLORWRITEENABLE_ALPHA}
  867. (*
  868. * State enumerants for per-stage texture processing.
  869. *)
  870. type
  871. _D3DTEXTURESTAGESTATETYPE = (
  872. {$IFNDEF COMPILER6_UP}
  873. D3DTSS_INVALID_0 {= 0 }, // Invalid value
  874. D3DTSS_COLOROP {= 1}, { D3DTEXTUREOP - per-stage blending controls for color channels }
  875. D3DTSS_COLORARG1 {= 2}, { D3DTA_* (texture arg) }
  876. D3DTSS_COLORARG2 {= 3}, { D3DTA_* (texture arg) }
  877. D3DTSS_ALPHAOP {= 4}, { D3DTEXTUREOP - per-stage blending controls for alpha channel }
  878. D3DTSS_ALPHAARG1 {= 5}, { D3DTA_* (texture arg) }
  879. D3DTSS_ALPHAARG2 {= 6}, { D3DTA_* (texture arg) }
  880. D3DTSS_BUMPENVMAT00 {= 7}, { float (bump mapping matrix) }
  881. D3DTSS_BUMPENVMAT01 {= 8}, { float (bump mapping matrix) }
  882. D3DTSS_BUMPENVMAT10 {= 9}, { float (bump mapping matrix) }
  883. D3DTSS_BUMPENVMAT11 {= 10}, { float (bump mapping matrix) }
  884. D3DTSS_TEXCOORDINDEX {= 11}, { identifies which set of texture coordinates index this texture }
  885. D3DTSS_invalid_12 , // invalid value of 12
  886. D3DTSS_ADDRESSU {= 13}, { D3DTEXTUREADDRESS for U coordinate }
  887. D3DTSS_ADDRESSV {= 14}, { D3DTEXTUREADDRESS for V coordinate }
  888. D3DTSS_BORDERCOLOR {= 15}, { D3DCOLOR }
  889. D3DTSS_MAGFILTER {= 16}, { D3DTEXTUREFILTER filter to use for magnification }
  890. D3DTSS_MINFILTER {= 17}, { D3DTEXTUREFILTER filter to use for minification }
  891. D3DTSS_MIPFILTER {= 18}, { D3DTEXTUREFILTER filter to use between mipmaps during minification }
  892. D3DTSS_MIPMAPLODBIAS {= 19}, { float Mipmap LOD bias }
  893. D3DTSS_MAXMIPLEVEL {= 20}, { DWORD 0..(n-1) LOD index of largest map to use (0 == largest) }
  894. D3DTSS_MAXANISOTROPY {= 21}, { DWORD maximum anisotropy }
  895. D3DTSS_BUMPENVLSCALE {= 22}, { float scale for bump map luminance }
  896. D3DTSS_BUMPENVLOFFSET {= 23}, { float offset for bump map luminance }
  897. D3DTSS_TEXTURETRANSFORMFLAGS {= 24}, { D3DTEXTURETRANSFORMFLAGS controls texture transform }
  898. D3DTSS_ADDRESSW {= 25}, { D3DTEXTUREADDRESS for W coordinate }
  899. D3DTSS_COLORARG0 {= 26}, { D3DTA_* third arg for triadic ops }
  900. D3DTSS_ALPHAARG0 {= 27}, { D3DTA_* third arg for triadic ops }
  901. D3DTSS_RESULTARG {= 28} { D3DTA_* arg for result (CURRENT or TEMP) }
  902. {$ELSE}
  903. D3DTSS_COLOROP = 1, { D3DTEXTUREOP - per-stage blending controls for color channels }
  904. D3DTSS_COLORARG1 = 2, { D3DTA_* (texture arg) }
  905. D3DTSS_COLORARG2 = 3, { D3DTA_* (texture arg) }
  906. D3DTSS_ALPHAOP = 4, { D3DTEXTUREOP - per-stage blending controls for alpha channel }
  907. D3DTSS_ALPHAARG1 = 5, { D3DTA_* (texture arg) }
  908. D3DTSS_ALPHAARG2 = 6, { D3DTA_* (texture arg) }
  909. D3DTSS_BUMPENVMAT00 = 7, { float (bump mapping matrix) }
  910. D3DTSS_BUMPENVMAT01 = 8, { float (bump mapping matrix) }
  911. D3DTSS_BUMPENVMAT10 = 9, { float (bump mapping matrix) }
  912. D3DTSS_BUMPENVMAT11 = 10, { float (bump mapping matrix) }
  913. D3DTSS_TEXCOORDINDEX = 11, { identifies which set of texture coordinates index this texture }
  914. D3DTSS_ADDRESSU = 13, { D3DTEXTUREADDRESS for U coordinate }
  915. D3DTSS_ADDRESSV = 14, { D3DTEXTUREADDRESS for V coordinate }
  916. D3DTSS_BORDERCOLOR = 15, { D3DCOLOR }
  917. D3DTSS_MAGFILTER = 16, { D3DTEXTUREFILTER filter to use for magnification }
  918. D3DTSS_MINFILTER = 17, { D3DTEXTUREFILTER filter to use for minification }
  919. D3DTSS_MIPFILTER = 18, { D3DTEXTUREFILTER filter to use between mipmaps during minification }
  920. D3DTSS_MIPMAPLODBIAS = 19, { float Mipmap LOD bias }
  921. D3DTSS_MAXMIPLEVEL = 20, { DWORD 0..(n-1) LOD index of largest map to use (0 == largest) }
  922. D3DTSS_MAXANISOTROPY = 21, { DWORD maximum anisotropy }
  923. D3DTSS_BUMPENVLSCALE = 22, { float scale for bump map luminance }
  924. D3DTSS_BUMPENVLOFFSET = 23, { float offset for bump map luminance }
  925. D3DTSS_TEXTURETRANSFORMFLAGS = 24, { D3DTEXTURETRANSFORMFLAGS controls texture transform }
  926. D3DTSS_ADDRESSW = 25, { D3DTEXTUREADDRESS for W coordinate }
  927. D3DTSS_COLORARG0 = 26, { D3DTA_* third arg for triadic ops }
  928. D3DTSS_ALPHAARG0 = 27, { D3DTA_* third arg for triadic ops }
  929. D3DTSS_RESULTARG = 28 { D3DTA_* arg for result (CURRENT or TEMP) }
  930. {$ENDIF}
  931. );
  932. {$EXTERNALSYM _D3DTEXTURESTAGESTATETYPE}
  933. D3DTEXTURESTAGESTATETYPE = _D3DTEXTURESTAGESTATETYPE;
  934. {$EXTERNALSYM D3DTEXTURESTAGESTATETYPE}
  935. TD3DTextureStageStateType = _D3DTEXTURESTAGESTATETYPE;
  936. const
  937. // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
  938. // and normal in the camera space) should be taken as texture coordinates
  939. // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
  940. //
  941. D3DTSS_TCI_PASSTHRU = $00000000;
  942. {$EXTERNALSYM D3DTSS_TCI_PASSTHRU}
  943. D3DTSS_TCI_CAMERASPACENORMAL = $00010000;
  944. {$EXTERNALSYM D3DTSS_TCI_CAMERASPACENORMAL}
  945. D3DTSS_TCI_CAMERASPACEPOSITION = $00020000;
  946. {$EXTERNALSYM D3DTSS_TCI_CAMERASPACEPOSITION}
  947. D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = $00030000;
  948. {$EXTERNALSYM D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR}
  949. (*
  950. * Enumerations for COLOROP and ALPHAOP texture blending operations set in
  951. * texture processing stage controls in D3DTSS.
  952. *)
  953. type
  954. _D3DTEXTUREOP = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  955. {$EXTERNALSYM _D3DTEXTUREOP}
  956. D3DTEXTUREOP = _D3DTEXTUREOP;
  957. {$EXTERNALSYM D3DTEXTUREOP}
  958. TD3DTextureOp = _D3DTEXTUREOP;
  959. const
  960. // Control
  961. D3DTOP_DISABLE = 1; // disables stage
  962. {$EXTERNALSYM D3DTOP_DISABLE}
  963. D3DTOP_SELECTARG1 = 2; // the default
  964. {$EXTERNALSYM D3DTOP_SELECTARG1}
  965. D3DTOP_SELECTARG2 = 3;
  966. {$EXTERNALSYM D3DTOP_SELECTARG2}
  967. // Modulate
  968. D3DTOP_MODULATE = 4; // multiply args together
  969. {$EXTERNALSYM D3DTOP_MODULATE}
  970. D3DTOP_MODULATE2X = 5; // multiply and 1 bit
  971. {$EXTERNALSYM D3DTOP_MODULATE2X}
  972. D3DTOP_MODULATE4X = 6; // multiply and 2 bits
  973. {$EXTERNALSYM D3DTOP_MODULATE4X}
  974. // Add
  975. D3DTOP_ADD = 7; // add arguments together
  976. {$EXTERNALSYM D3DTOP_ADD}
  977. D3DTOP_ADDSIGNED = 8; // add with -0.5 bias
  978. {$EXTERNALSYM D3DTOP_ADDSIGNED}
  979. D3DTOP_ADDSIGNED2X = 9; // as above but left 1 bit
  980. {$EXTERNALSYM D3DTOP_ADDSIGNED2X}
  981. D3DTOP_SUBTRACT = 10; // Arg1 - Arg2, with no saturation
  982. {$EXTERNALSYM D3DTOP_SUBTRACT}
  983. D3DTOP_ADDSMOOTH = 11; // add 2 args, subtract product
  984. // Arg1 + Arg2 - Arg1*Arg2
  985. // = Arg1 + (1-Arg1)*Arg2
  986. {$EXTERNALSYM D3DTOP_ADDSMOOTH}
  987. // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
  988. D3DTOP_BLENDDIFFUSEALPHA = 12; // iterated alpha
  989. {$EXTERNALSYM D3DTOP_BLENDDIFFUSEALPHA}
  990. D3DTOP_BLENDTEXTUREALPHA = 13; // texture alpha
  991. {$EXTERNALSYM D3DTOP_BLENDTEXTUREALPHA}
  992. D3DTOP_BLENDFACTORALPHA = 14; // alpha from D3DRS_TEXTUREFACTOR
  993. {$EXTERNALSYM D3DTOP_BLENDFACTORALPHA}
  994. // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
  995. D3DTOP_BLENDTEXTUREALPHAPM = 15; // texture alpha
  996. {$EXTERNALSYM D3DTOP_BLENDTEXTUREALPHAPM}
  997. D3DTOP_BLENDCURRENTALPHA = 16; // by alpha of current color
  998. {$EXTERNALSYM D3DTOP_BLENDCURRENTALPHA}
  999. // Specular mapping
  1000. D3DTOP_PREMODULATE = 17; // modulate with next texture before use
  1001. {$EXTERNALSYM D3DTOP_PREMODULATE}
  1002. D3DTOP_MODULATEALPHA_ADDCOLOR = 18; // Arg1.RGB + Arg1.A*Arg2.RGB
  1003. // COLOROP only
  1004. {$EXTERNALSYM D3DTOP_MODULATEALPHA_ADDCOLOR}
  1005. D3DTOP_MODULATECOLOR_ADDALPHA = 19; // Arg1.RGB*Arg2.RGB + Arg1.A
  1006. // COLOROP only
  1007. {$EXTERNALSYM D3DTOP_MODULATECOLOR_ADDALPHA}
  1008. D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20; // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
  1009. // COLOROP only
  1010. {$EXTERNALSYM D3DTOP_MODULATEINVALPHA_ADDCOLOR}
  1011. D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21; // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
  1012. // COLOROP only
  1013. {$EXTERNALSYM D3DTOP_MODULATEINVCOLOR_ADDALPHA}
  1014. // Bump mapping
  1015. D3DTOP_BUMPENVMAP = 22; // per pixel env map perturbation
  1016. {$EXTERNALSYM D3DTOP_BUMPENVMAP}
  1017. D3DTOP_BUMPENVMAPLUMINANCE = 23; // with luminance channel
  1018. {$EXTERNALSYM D3DTOP_BUMPENVMAPLUMINANCE}
  1019. // This can do either diffuse or specular bump mapping with correct input.
  1020. // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
  1021. // where each component has been scaled and offset to make it signed.
  1022. // The result is replicated into all four (including alpha) channels.
  1023. // This is a valid COLOROP only.
  1024. D3DTOP_DOTPRODUCT3 = 24;
  1025. {$EXTERNALSYM D3DTOP_DOTPRODUCT3}
  1026. // Triadic ops
  1027. D3DTOP_MULTIPLYADD = 25; // Arg0 + Arg1*Arg2
  1028. {$EXTERNALSYM D3DTOP_MULTIPLYADD}
  1029. D3DTOP_LERP = 26; // (Arg0)*Arg1 + (1-Arg0)*Arg2
  1030. {$EXTERNALSYM D3DTOP_LERP}
  1031. (*
  1032. * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
  1033. * operations set in texture processing stage controls in D3DRENDERSTATE.
  1034. *)
  1035. const
  1036. D3DTA_SELECTMASK = $0000000f; // mask for arg selector
  1037. {$EXTERNALSYM D3DTA_SELECTMASK}
  1038. D3DTA_DIFFUSE = $00000000; // select diffuse color (read only)
  1039. {$EXTERNALSYM D3DTA_DIFFUSE}
  1040. D3DTA_CURRENT = $00000001; // select stage destination register (read/write)
  1041. {$EXTERNALSYM D3DTA_CURRENT}
  1042. D3DTA_TEXTURE = $00000002; // select texture color (read only)
  1043. {$EXTERNALSYM D3DTA_TEXTURE}
  1044. D3DTA_TFACTOR = $00000003; // select D3DRS_TEXTUREFACTOR (read only)
  1045. {$EXTERNALSYM D3DTA_TFACTOR}
  1046. D3DTA_SPECULAR = $00000004; // select specular color (read only)
  1047. {$EXTERNALSYM D3DTA_SPECULAR}
  1048. D3DTA_TEMP = $00000005; // select temporary register color (read/write)
  1049. {$EXTERNALSYM D3DTA_TEMP}
  1050. D3DTA_COMPLEMENT = $00000010; // take 1.0 - x (read modifier)
  1051. {$EXTERNALSYM D3DTA_COMPLEMENT}
  1052. D3DTA_ALPHAREPLICATE = $00000020; // replicate alpha to color components (read modifier)
  1053. {$EXTERNALSYM D3DTA_ALPHAREPLICATE}
  1054. type
  1055. //
  1056. // Values for D3DTSS_***FILTER texture stage states
  1057. //
  1058. _D3DTEXTUREFILTERTYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  1059. {$EXTERNALSYM _D3DTEXTUREFILTERTYPE}
  1060. D3DTEXTUREFILTERTYPE = _D3DTEXTUREFILTERTYPE;
  1061. {$EXTERNALSYM D3DTEXTUREFILTERTYPE}
  1062. TD3DTextureFilterType = _D3DTEXTUREFILTERTYPE;
  1063. const
  1064. D3DTEXF_NONE = 0; // filtering disabled (valid for mip filter only)
  1065. {$EXTERNALSYM D3DTEXF_NONE}
  1066. D3DTEXF_POINT = 1; // nearest
  1067. {$EXTERNALSYM D3DTEXF_POINT}
  1068. D3DTEXF_LINEAR = 2; // linear interpolation
  1069. {$EXTERNALSYM D3DTEXF_LINEAR}
  1070. D3DTEXF_ANISOTROPIC = 3; // anisotropic
  1071. {$EXTERNALSYM D3DTEXF_ANISOTROPIC}
  1072. D3DTEXF_FLATCUBIC = 4; // cubic
  1073. {$EXTERNALSYM D3DTEXF_FLATCUBIC}
  1074. D3DTEXF_GAUSSIANCUBIC = 5; // different cubic kernel
  1075. {$EXTERNALSYM D3DTEXF_GAUSSIANCUBIC}
  1076. const
  1077. { Bits for Flags in ProcessVertices call }
  1078. D3DPV_DONOTCOPYDATA = (1 shl 0);
  1079. {$EXTERNALSYM D3DPV_DONOTCOPYDATA}
  1080. //-------------------------------------------------------------------
  1081. // Flexible vertex format bits
  1082. //
  1083. D3DFVF_RESERVED0 = $001;
  1084. {$EXTERNALSYM D3DFVF_RESERVED0}
  1085. D3DFVF_POSITION_MASK = $00E;
  1086. {$EXTERNALSYM D3DFVF_POSITION_MASK}
  1087. D3DFVF_XYZ = $002;
  1088. {$EXTERNALSYM D3DFVF_XYZ}
  1089. D3DFVF_XYZRHW = $004;
  1090. {$EXTERNALSYM D3DFVF_XYZRHW}
  1091. D3DFVF_XYZB1 = $006;
  1092. {$EXTERNALSYM D3DFVF_XYZB1}
  1093. D3DFVF_XYZB2 = $008;
  1094. {$EXTERNALSYM D3DFVF_XYZB2}
  1095. D3DFVF_XYZB3 = $00a;
  1096. {$EXTERNALSYM D3DFVF_XYZB3}
  1097. D3DFVF_XYZB4 = $00c;
  1098. {$EXTERNALSYM D3DFVF_XYZB4}
  1099. D3DFVF_XYZB5 = $00e;
  1100. {$EXTERNALSYM D3DFVF_XYZB5}
  1101. D3DFVF_NORMAL = $010;
  1102. {$EXTERNALSYM D3DFVF_NORMAL}
  1103. D3DFVF_PSIZE = $020;
  1104. {$EXTERNALSYM D3DFVF_PSIZE}
  1105. D3DFVF_DIFFUSE = $040;
  1106. {$EXTERNALSYM D3DFVF_DIFFUSE}
  1107. D3DFVF_SPECULAR = $080;
  1108. {$EXTERNALSYM D3DFVF_SPECULAR}
  1109. D3DFVF_TEXCOUNT_MASK = $f00;
  1110. {$EXTERNALSYM D3DFVF_TEXCOUNT_MASK}
  1111. D3DFVF_TEXCOUNT_SHIFT = 8;
  1112. {$EXTERNALSYM D3DFVF_TEXCOUNT_SHIFT}
  1113. D3DFVF_TEX0 = $000;
  1114. {$EXTERNALSYM D3DFVF_TEX0}
  1115. D3DFVF_TEX1 = $100;
  1116. {$EXTERNALSYM D3DFVF_TEX1}
  1117. D3DFVF_TEX2 = $200;
  1118. {$EXTERNALSYM D3DFVF_TEX2}
  1119. D3DFVF_TEX3 = $300;
  1120. {$EXTERNALSYM D3DFVF_TEX3}
  1121. D3DFVF_TEX4 = $400;
  1122. {$EXTERNALSYM D3DFVF_TEX4}
  1123. D3DFVF_TEX5 = $500;
  1124. {$EXTERNALSYM D3DFVF_TEX5}
  1125. D3DFVF_TEX6 = $600;
  1126. {$EXTERNALSYM D3DFVF_TEX6}
  1127. D3DFVF_TEX7 = $700;
  1128. {$EXTERNALSYM D3DFVF_TEX7}
  1129. D3DFVF_TEX8 = $800;
  1130. {$EXTERNALSYM D3DFVF_TEX8}
  1131. D3DFVF_LASTBETA_UBYTE4 = $1000;
  1132. {$EXTERNALSYM D3DFVF_LASTBETA_UBYTE4}
  1133. D3DFVF_RESERVED2 = $E000; // 4 reserved bits
  1134. {$EXTERNALSYM D3DFVF_RESERVED2}
  1135. //---------------------------------------------------------------------
  1136. // Vertex Shaders
  1137. //
  1138. {
  1139. Vertex Shader Declaration
  1140. The declaration portion of a vertex shader defines the static external
  1141. interface of the shader. The information in the declaration includes:
  1142. - Assignments of vertex shader input registers to data streams. These
  1143. assignments bind a specific vertex register to a single component within a
  1144. vertex stream. A vertex stream element is identified by a byte offset
  1145. within the stream and a type. The type specifies the arithmetic data type
  1146. plus the dimensionality (1, 2, 3, or 4 values). Stream data which is
  1147. less than 4 values are always expanded out to 4 values with zero or more
  1148. 0.F values and one 1.F value.
  1149. - Assignment of vertex shader input registers to implicit data from the
  1150. primitive tessellator. This controls the loading of vertex data which is
  1151. not loaded from a stream, but rather is generated during primitive
  1152. tessellation prior to the vertex shader.
  1153. - Loading data into the constant memory at the time a shader is set as the
  1154. current shader. Each token specifies values for one or more contiguous 4
  1155. DWORD constant registers. This allows the shader to update an arbitrary
  1156. subset of the constant memory, overwriting the device state (which
  1157. contains the current values of the constant memory). Note that these
  1158. values can be subsequently overwritten (between DrawPrimitive calls)
  1159. during the time a shader is bound to a device via the
  1160. SetVertexShaderConstant method.
  1161. Declaration arrays are single-dimensional arrays of DWORDs composed of
  1162. multiple tokens each of which is one or more DWORDs. The single-DWORD
  1163. token value 0xFFFFFFFF is a special token used to indicate the end of the
  1164. declaration array. The single DWORD token value 0x00000000 is a NOP token
  1165. with is ignored during the declaration parsing. Note that 0x00000000 is a
  1166. valid value for DWORDs following the first DWORD for multiple word tokens.
  1167. [31:29] TokenType
  1168. 0x0 - NOP (requires all DWORD bits to be zero)
  1169. 0x1 - stream selector
  1170. 0x2 - stream data definition (map to vertex input memory)
  1171. 0x3 - vertex input memory from tessellator
  1172. 0x4 - constant memory from shader
  1173. 0x5 - extension
  1174. 0x6 - reserved
  1175. 0x7 - end-of-array (requires all DWORD bits to be 1)
  1176. NOP Token (single DWORD token)
  1177. [31:29] 0x0
  1178. [28:00] 0x0
  1179. Stream Selector (single DWORD token)
  1180. [31:29] 0x1
  1181. [28] indicates whether this is a tessellator stream
  1182. [27:04] 0x0
  1183. [03:00] stream selector (0..15)
  1184. Stream Data Definition (single DWORD token)
  1185. Vertex Input Register Load
  1186. [31:29] 0x2
  1187. [28] 0x0
  1188. [27:20] 0x0
  1189. [19:16] type (dimensionality and data type)
  1190. [15:04] 0x0
  1191. [03:00] vertex register address (0..15)
  1192. Data Skip (no register load)
  1193. [31:29] 0x2
  1194. [28] 0x1
  1195. [27:20] 0x0
  1196. [19:16] count of DWORDS to skip over (0..15)
  1197. [15:00] 0x0
  1198. Vertex Input Memory from Tessellator Data (single DWORD token)
  1199. [31:29] 0x3
  1200. [28] indicates whether data is normals or u/v
  1201. [27:24] 0x0
  1202. [23:20] vertex register address (0..15)
  1203. [19:16] type (dimensionality)
  1204. [15:04] 0x0
  1205. [03:00] vertex register address (0..15)
  1206. Constant Memory from Shader (multiple DWORD token)
  1207. [31:29] 0x4
  1208. [28:25] count of 4*DWORD constants to load (0..15)
  1209. [24:07] 0x0
  1210. [06:00] constant memory address (0..95)
  1211. Extension Token (single or multiple DWORD token)
  1212. [31:29] 0x5
  1213. [28:24] count of additional DWORDs in token (0..31)
  1214. [23:00] extension-specific information
  1215. End-of-array token (single DWORD token)
  1216. [31:29] 0x7
  1217. [28:00] 0x1fffffff
  1218. The stream selector token must be immediately followed by a contiguous set of stream data definition tokens. This token sequence fully defines that stream, including the set of elements within the stream, the order in which the elements appear, the type of each element, and the vertex register into which to load an element.
  1219. Streams are allowed to include data which is not loaded into a vertex register, thus allowing data which is not used for this shader to exist in the vertex stream. This skipped data is defined only by a count of DWORDs to skip over, since the type information is irrelevant.
  1220. The token sequence:
  1221. Stream Select: stream=0
  1222. Stream Data Definition (Load): type=FLOAT3; register=3
  1223. Stream Data Definition (Load): type=FLOAT3; register=4
  1224. Stream Data Definition (Skip): count=2
  1225. Stream Data Definition (Load): type=FLOAT2; register=7
  1226. defines stream zero to consist of 4 elements, 3 of which are loaded into registers and the fourth skipped over. Register 3 is loaded with the first three DWORDs in each vertex interpreted as FLOAT data. Register 4 is loaded with the 4th, 5th, and 6th DWORDs interpreted as FLOAT data. The next two DWORDs (7th and 8th) are skipped over and not loaded into any vertex input register. Register 7 is loaded with the 9th and 10th DWORDS interpreted as FLOAT data.
  1227. Placing of tokens other than NOPs between the Stream Selector and Stream Data Definition tokens is disallowed.
  1228. }
  1229. type
  1230. _D3DVSD_TOKENTYPE = (
  1231. {$IFNDEF COMPILER6_UP}
  1232. D3DVSD_TOKEN_NOP {= 0}, // NOP or extension
  1233. D3DVSD_TOKEN_STREAM, // stream selector
  1234. D3DVSD_TOKEN_STREAMDATA, // stream data definition (map to vertex input memory)
  1235. D3DVSD_TOKEN_TESSELLATOR, // vertex input memory from tessellator
  1236. D3DVSD_TOKEN_CONSTMEM, // constant memory from shader
  1237. D3DVSD_TOKEN_EXT, // extension
  1238. D3DVSD_INVALID_6, // Invalid token inserted to fill the gap (in Object Pascal translation)
  1239. D3DVSD_TOKEN_END {= 7} // end-of-array (requires all DWORD bits to be 1)
  1240. {$ELSE}
  1241. D3DVSD_TOKEN_NOP = 0, // NOP or extension
  1242. D3DVSD_TOKEN_STREAM, // stream selector
  1243. D3DVSD_TOKEN_STREAMDATA, // stream data definition (map to vertex input memory)
  1244. D3DVSD_TOKEN_TESSELLATOR, // vertex input memory from tessellator
  1245. D3DVSD_TOKEN_CONSTMEM, // constant memory from shader
  1246. D3DVSD_TOKEN_EXT, // extension
  1247. D3DVSD_TOKEN_END = 7 // end-of-array (requires all DWORD bits to be 1)
  1248. {$ENDIF}
  1249. );
  1250. {$EXTERNALSYM _D3DVSD_TOKENTYPE}
  1251. D3DVSD_TOKENTYPE = _D3DVSD_TOKENTYPE;
  1252. {$EXTERNALSYM D3DVSD_TOKENTYPE}
  1253. TD3DVSDTokenType = _D3DVSD_TOKENTYPE;
  1254. const
  1255. D3DVSD_TOKENTYPESHIFT = 29;
  1256. {$EXTERNALSYM D3DVSD_TOKENTYPESHIFT}
  1257. D3DVSD_TOKENTYPEMASK = (7 shl D3DVSD_TOKENTYPESHIFT);
  1258. {$EXTERNALSYM D3DVSD_TOKENTYPEMASK}
  1259. D3DVSD_STREAMNUMBERSHIFT = 0;
  1260. {$EXTERNALSYM D3DVSD_STREAMNUMBERSHIFT}
  1261. D3DVSD_STREAMNUMBERMASK = ($F shl D3DVSD_STREAMNUMBERSHIFT);
  1262. {$EXTERNALSYM D3DVSD_STREAMNUMBERMASK}
  1263. D3DVSD_DATALOADTYPESHIFT = 28;
  1264. {$EXTERNALSYM D3DVSD_DATALOADTYPESHIFT}
  1265. D3DVSD_DATALOADTYPEMASK = ($1 shl D3DVSD_DATALOADTYPESHIFT);
  1266. {$EXTERNALSYM D3DVSD_DATALOADTYPEMASK}
  1267. D3DVSD_DATATYPESHIFT = 16;
  1268. {$EXTERNALSYM D3DVSD_DATATYPESHIFT}
  1269. D3DVSD_DATATYPEMASK = ($F shl D3DVSD_DATATYPESHIFT);
  1270. {$EXTERNALSYM D3DVSD_DATATYPEMASK}
  1271. D3DVSD_SKIPCOUNTSHIFT = 16;
  1272. {$EXTERNALSYM D3DVSD_SKIPCOUNTSHIFT}
  1273. D3DVSD_SKIPCOUNTMASK = ($F shl D3DVSD_SKIPCOUNTSHIFT);
  1274. {$EXTERNALSYM D3DVSD_SKIPCOUNTMASK}
  1275. D3DVSD_VERTEXREGSHIFT = 0;
  1276. {$EXTERNALSYM D3DVSD_VERTEXREGSHIFT}
  1277. D3DVSD_VERTEXREGMASK = ($1F shl D3DVSD_VERTEXREGSHIFT);
  1278. {$EXTERNALSYM D3DVSD_VERTEXREGMASK}
  1279. {$EXTERNALSYM D3DVSD_VERTEXREGMASK}
  1280. D3DVSD_VERTEXREGINSHIFT = 20;
  1281. {$EXTERNALSYM D3DVSD_VERTEXREGINSHIFT}
  1282. D3DVSD_VERTEXREGINMASK = ($F shl D3DVSD_VERTEXREGINSHIFT);
  1283. {$EXTERNALSYM D3DVSD_VERTEXREGINMASK}
  1284. D3DVSD_CONSTCOUNTSHIFT = 25;
  1285. {$EXTERNALSYM D3DVSD_CONSTCOUNTSHIFT}
  1286. D3DVSD_CONSTCOUNTMASK = ($F shl D3DVSD_CONSTCOUNTSHIFT);
  1287. {$EXTERNALSYM D3DVSD_CONSTCOUNTMASK}
  1288. D3DVSD_CONSTADDRESSSHIFT = 0;
  1289. {$EXTERNALSYM D3DVSD_CONSTADDRESSSHIFT}
  1290. D3DVSD_CONSTADDRESSMASK = ($7F shl D3DVSD_CONSTADDRESSSHIFT);
  1291. {$EXTERNALSYM D3DVSD_CONSTADDRESSMASK}
  1292. D3DVSD_CONSTRSSHIFT = 16;
  1293. {$EXTERNALSYM D3DVSD_CONSTRSSHIFT}
  1294. D3DVSD_CONSTRSMASK = ($1FFF shl D3DVSD_CONSTRSSHIFT);
  1295. {$EXTERNALSYM D3DVSD_CONSTRSMASK}
  1296. D3DVSD_EXTCOUNTSHIFT = 24;
  1297. {$EXTERNALSYM D3DVSD_EXTCOUNTSHIFT}
  1298. D3DVSD_EXTCOUNTMASK = ($1F shl D3DVSD_EXTCOUNTSHIFT);
  1299. {$EXTERNALSYM D3DVSD_EXTCOUNTMASK}
  1300. D3DVSD_EXTINFOSHIFT = 0;
  1301. {$EXTERNALSYM D3DVSD_EXTINFOSHIFT}
  1302. D3DVSD_EXTINFOMASK = ($FFFFFF shl D3DVSD_EXTINFOSHIFT);
  1303. {$EXTERNALSYM D3DVSD_EXTINFOMASK}
  1304. // D3DVSD_MAKETOKENTYPE(tokenType) ((tokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
  1305. function D3DVSD_MAKETOKENTYPE(tokenType: TD3DVSDTokenType): DWord;
  1306. {$EXTERNALSYM D3DVSD_MAKETOKENTYPE}
  1307. // macros for generation of CreateVertexShader Declaration token array
  1308. // Set current stream
  1309. // _StreamNumber [0..(MaxStreams-1)] stream to get data from
  1310. //
  1311. //#define D3DVSD_STREAM( _StreamNumber ) \
  1312. // (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (_StreamNumber))
  1313. function D3DVSD_STREAM(_StreamNumber: DWord): DWord;
  1314. {$EXTERNALSYM D3DVSD_STREAM}
  1315. const
  1316. // Set tessellator stream
  1317. //
  1318. D3DVSD_STREAMTESSSHIFT = 28;
  1319. {$EXTERNALSYM D3DVSD_STREAMTESSSHIFT}
  1320. D3DVSD_STREAMTESSMASK = (1 shl D3DVSD_STREAMTESSSHIFT);
  1321. {$EXTERNALSYM D3DVSD_STREAMTESSMASK}
  1322. // #define D3DVSD_STREAM_TESS( ) \
  1323. // (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
  1324. // !!! - macro just rolled out in pascal (not converted to function)
  1325. D3DVSD_STREAM_TESS = ((DWord(D3DVSD_TOKEN_STREAM) shl D3DVSD_TOKENTYPESHIFT) and
  1326. D3DVSD_TOKENTYPEMASK) or D3DVSD_STREAMTESSMASK;
  1327. {$EXTERNALSYM D3DVSD_STREAM_TESS}
  1328. // bind single vertex register to vertex element from vertex stream
  1329. //
  1330. // _VertexRegister [0..15] address of the vertex register
  1331. // _Type [D3DVSDT_*] dimensionality and arithmetic data type
  1332. //#define D3DVSD_REG( _VertexRegister, _Type ) \
  1333. // (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | \
  1334. // ((_Type) << D3DVSD_DATATYPESHIFT) | (_VertexRegister))
  1335. function D3DVSD_REG(_VertexRegister, _Type: DWord): DWord;
  1336. {$EXTERNALSYM D3DVSD_REG}
  1337. // Skip _DWORDCount DWORDs in vertex
  1338. //
  1339. //#define D3DVSD_SKIP( _DWORDCount ) \
  1340. // (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | \
  1341. // ((_DWORDCount) << D3DVSD_SKIPCOUNTSHIFT))
  1342. function D3DVSD_SKIP(_DWORDCount: DWord): DWord;
  1343. {$EXTERNALSYM D3DVSD_SKIP}
  1344. // load data into vertex shader constant memory
  1345. //
  1346. // _ConstantAddress [0..95] - address of constant array to begin filling data
  1347. // _Count [0..15] - number of constant vectors to load (4 DWORDs each)
  1348. // followed by 4*_Count DWORDS of data
  1349. //
  1350. //#define D3DVSD_CONST( _ConstantAddress, _Count ) \
  1351. // (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | \
  1352. // ((_Count) << D3DVSD_CONSTCOUNTSHIFT) | (_ConstantAddress))
  1353. function D3DVSD_CONST(_ConstantAddress, _Count: DWord): DWord;
  1354. {$EXTERNALSYM D3DVSD_CONST}
  1355. // enable tessellator generated normals
  1356. //
  1357. // _VertexRegisterIn [0..15] address of vertex register whose input stream
  1358. // will be used in normal computation
  1359. // _VertexRegisterOut [0..15] address of vertex register to output the normal to
  1360. //
  1361. //#define D3DVSD_TESSNORMAL( _VertexRegisterIn, _VertexRegisterOut ) \
  1362. // (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | \
  1363. // ((_VertexRegisterIn) << D3DVSD_VERTEXREGINSHIFT) | \
  1364. // ((0x02) << D3DVSD_DATATYPESHIFT) | (_VertexRegisterOut))
  1365. function D3DVSD_TESSNORMAL(_VertexRegisterIn, _VertexRegisterOut: DWord): DWord;
  1366. {$EXTERNALSYM D3DVSD_TESSNORMAL}
  1367. // enable tessellator generated surface parameters
  1368. //
  1369. // _VertexRegister [0..15] address of vertex register to output parameters
  1370. //
  1371. //#define D3DVSD_TESSUV( _VertexRegister ) \
  1372. // (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | \
  1373. // ((0x01) << D3DVSD_DATATYPESHIFT) | (_VertexRegister))
  1374. function D3DVSD_TESSUV(_VertexRegister: DWord): DWord;
  1375. {$EXTERNALSYM D3DVSD_TESSUV}
  1376. const
  1377. // Generates END token
  1378. //
  1379. D3DVSD_END = $FFFFFFFF;
  1380. {$EXTERNALSYM D3DVSD_END}
  1381. // Generates NOP token
  1382. D3DVSD_NOP = $00000000;
  1383. {$EXTERNALSYM D3DVSD_NOP}
  1384. // bit declarations for _Type fields
  1385. D3DVSDT_FLOAT1 = $00; // 1D float expanded to (value; 0.; 0.; 1.)
  1386. {$EXTERNALSYM D3DVSDT_FLOAT1}
  1387. D3DVSDT_FLOAT2 = $01; // 2D float expanded to (value; value; 0.; 1.)
  1388. {$EXTERNALSYM D3DVSDT_FLOAT2}
  1389. D3DVSDT_FLOAT3 = $02; // 3D float expanded to (value; value; value; 1.)
  1390. {$EXTERNALSYM D3DVSDT_FLOAT3}
  1391. D3DVSDT_FLOAT4 = $03; // 4D float
  1392. {$EXTERNALSYM D3DVSDT_FLOAT4}
  1393. D3DVSDT_D3DCOLOR = $04; // 4D packed unsigned bytes mapped to 0. to 1. range
  1394. {$EXTERNALSYM D3DVSDT_D3DCOLOR}
  1395. // Input is in D3DCOLOR format (ARGB) expanded to (R; G; B; A)
  1396. D3DVSDT_UBYTE4 = $05; // 4D unsigned byte
  1397. {$EXTERNALSYM D3DVSDT_UBYTE4}
  1398. D3DVSDT_SHORT2 = $06; // 2D signed short expanded to (value; value; 0.; 1.)
  1399. {$EXTERNALSYM D3DVSDT_SHORT2}
  1400. D3DVSDT_SHORT4 = $07; // 4D signed short
  1401. {$EXTERNALSYM D3DVSDT_SHORT4}
  1402. // assignments of vertex input registers for fixed function vertex shader
  1403. //
  1404. D3DVSDE_POSITION = 0;
  1405. {$EXTERNALSYM D3DVSDE_POSITION}
  1406. D3DVSDE_BLENDWEIGHT = 1;
  1407. {$EXTERNALSYM D3DVSDE_BLENDWEIGHT}
  1408. D3DVSDE_BLENDINDICES = 2;
  1409. {$EXTERNALSYM D3DVSDE_BLENDINDICES}
  1410. D3DVSDE_NORMAL = 3;
  1411. {$EXTERNALSYM D3DVSDE_NORMAL}
  1412. D3DVSDE_PSIZE = 4;
  1413. {$EXTERNALSYM D3DVSDE_PSIZE}
  1414. D3DVSDE_DIFFUSE = 5;
  1415. {$EXTERNALSYM D3DVSDE_DIFFUSE}
  1416. D3DVSDE_SPECULAR = 6;
  1417. {$EXTERNALSYM D3DVSDE_SPECULAR}
  1418. D3DVSDE_TEXCOORD0 = 7;
  1419. {$EXTERNALSYM D3DVSDE_TEXCOORD0}
  1420. D3DVSDE_TEXCOORD1 = 8;
  1421. {$EXTERNALSYM D3DVSDE_TEXCOORD1}
  1422. D3DVSDE_TEXCOORD2 = 9;
  1423. {$EXTERNALSYM D3DVSDE_TEXCOORD2}
  1424. D3DVSDE_TEXCOORD3 = 10;
  1425. {$EXTERNALSYM D3DVSDE_TEXCOORD3}
  1426. D3DVSDE_TEXCOORD4 = 11;
  1427. {$EXTERNALSYM D3DVSDE_TEXCOORD4}
  1428. D3DVSDE_TEXCOORD5 = 12;
  1429. {$EXTERNALSYM D3DVSDE_TEXCOORD5}
  1430. D3DVSDE_TEXCOORD6 = 13;
  1431. {$EXTERNALSYM D3DVSDE_TEXCOORD6}
  1432. D3DVSDE_TEXCOORD7 = 14;
  1433. {$EXTERNALSYM D3DVSDE_TEXCOORD7}
  1434. D3DVSDE_POSITION2 = 15;
  1435. {$EXTERNALSYM D3DVSDE_POSITION2}
  1436. D3DVSDE_NORMAL2 = 16;
  1437. {$EXTERNALSYM D3DVSDE_NORMAL2}
  1438. // Maximum supported number of texture coordinate sets
  1439. D3DDP_MAXTEXCOORD = 8;
  1440. {$EXTERNALSYM D3DDP_MAXTEXCOORD}
  1441. //
  1442. // Instruction Token Bit Definitions
  1443. //
  1444. D3DSI_OPCODE_MASK = $0000FFFF;
  1445. {$EXTERNALSYM D3DSI_OPCODE_MASK}
  1446. type
  1447. _D3DSHADER_INSTRUCTION_OPCODE_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  1448. {$EXTERNALSYM _D3DSHADER_INSTRUCTION_OPCODE_TYPE}
  1449. D3DSHADER_INSTRUCTION_OPCODE_TYPE = _D3DSHADER_INSTRUCTION_OPCODE_TYPE;
  1450. {$EXTERNALSYM D3DSHADER_INSTRUCTION_OPCODE_TYPE}
  1451. TD3DShaderInstructionOpcodeType = _D3DSHADER_INSTRUCTION_OPCODE_TYPE;
  1452. const
  1453. D3DSIO_NOP = 0; // PS/VS
  1454. {$EXTERNALSYM D3DSIO_NOP}
  1455. D3DSIO_MOV = 1; // PS/VS
  1456. {$EXTERNALSYM D3DSIO_MOV}
  1457. D3DSIO_ADD = 2; // PS/VS
  1458. {$EXTERNALSYM D3DSIO_ADD}
  1459. D3DSIO_SUB = 3; // PS
  1460. {$EXTERNALSYM D3DSIO_SUB}
  1461. D3DSIO_MAD = 4; // PS/VS
  1462. {$EXTERNALSYM D3DSIO_MAD}
  1463. D3DSIO_MUL = 5; // PS/VS
  1464. {$EXTERNALSYM D3DSIO_MUL}
  1465. D3DSIO_RCP = 6; // VS
  1466. {$EXTERNALSYM D3DSIO_RCP}
  1467. D3DSIO_RSQ = 7; // VS
  1468. {$EXTERNALSYM D3DSIO_RSQ}
  1469. D3DSIO_DP3 = 8; // PS/VS
  1470. {$EXTERNALSYM D3DSIO_DP3}
  1471. D3DSIO_DP4 = 9; // PS/VS
  1472. {$EXTERNALSYM D3DSIO_DP4}
  1473. D3DSIO_MIN = 10; // VS
  1474. {$EXTERNALSYM D3DSIO_MIN}
  1475. D3DSIO_MAX = 11; // VS
  1476. {$EXTERNALSYM D3DSIO_MAX}
  1477. D3DSIO_SLT = 12; // VS
  1478. {$EXTERNALSYM D3DSIO_SLT}
  1479. D3DSIO_SGE = 13; // VS
  1480. {$EXTERNALSYM D3DSIO_SGE}
  1481. D3DSIO_EXP = 14; // VS
  1482. {$EXTERNALSYM D3DSIO_EXP}
  1483. D3DSIO_LOG = 15; // VS
  1484. {$EXTERNALSYM D3DSIO_LOG}
  1485. D3DSIO_LIT = 16; // VS
  1486. {$EXTERNALSYM D3DSIO_LIT}
  1487. D3DSIO_DST = 17; // VS
  1488. {$EXTERNALSYM D3DSIO_DST}
  1489. D3DSIO_LRP = 18; // PS
  1490. {$EXTERNALSYM D3DSIO_LRP}
  1491. D3DSIO_FRC = 19; // VS
  1492. {$EXTERNALSYM D3DSIO_FRC}
  1493. D3DSIO_M4x4 = 20; // VS
  1494. {$EXTERNALSYM D3DSIO_M4x4}
  1495. D3DSIO_M4x3 = 21; // VS
  1496. {$EXTERNALSYM D3DSIO_M4x3}
  1497. D3DSIO_M3x4 = 22; // VS
  1498. {$EXTERNALSYM D3DSIO_M3x4}
  1499. D3DSIO_M3x3 = 23; // VS
  1500. {$EXTERNALSYM D3DSIO_M3x3}
  1501. D3DSIO_M3x2 = 24; // VS
  1502. {$EXTERNALSYM D3DSIO_M3x2}
  1503. D3DSIO_TEXCOORD = 64; // PS
  1504. {$EXTERNALSYM D3DSIO_TEXCOORD}
  1505. D3DSIO_TEXKILL = 65; // PS
  1506. {$EXTERNALSYM D3DSIO_TEXKILL}
  1507. D3DSIO_TEX = 66; // PS
  1508. {$EXTERNALSYM D3DSIO_TEX}
  1509. D3DSIO_TEXBEM = 67; // PS
  1510. {$EXTERNALSYM D3DSIO_TEXBEM}
  1511. D3DSIO_TEXBEML = 68; // PS
  1512. {$EXTERNALSYM D3DSIO_TEXBEML}
  1513. D3DSIO_TEXREG2AR = 69; // PS
  1514. {$EXTERNALSYM D3DSIO_TEXREG2AR}
  1515. D3DSIO_TEXREG2GB = 70; // PS
  1516. {$EXTERNALSYM D3DSIO_TEXREG2GB}
  1517. D3DSIO_TEXM3x2PAD = 71; // PS
  1518. {$EXTERNALSYM D3DSIO_TEXM3x2PAD}
  1519. D3DSIO_TEXM3x2TEX = 72; // PS
  1520. {$EXTERNALSYM D3DSIO_TEXM3x2TEX}
  1521. D3DSIO_TEXM3x3PAD = 73; // PS
  1522. {$EXTERNALSYM D3DSIO_TEXM3x3PAD}
  1523. D3DSIO_TEXM3x3TEX = 74; // PS
  1524. {$EXTERNALSYM D3DSIO_TEXM3x3TEX}
  1525. D3DSIO_TEXM3x3DIFF = 75; // PS
  1526. {$EXTERNALSYM D3DSIO_TEXM3x3DIFF}
  1527. D3DSIO_TEXM3x3SPEC = 76; // PS
  1528. {$EXTERNALSYM D3DSIO_TEXM3x3SPEC}
  1529. D3DSIO_TEXM3x3VSPEC = 77; // PS
  1530. {$EXTERNALSYM D3DSIO_TEXM3x3VSPEC}
  1531. D3DSIO_EXPP = 78; // VS
  1532. {$EXTERNALSYM D3DSIO_EXPP}
  1533. D3DSIO_LOGP = 79; // VS
  1534. {$EXTERNALSYM D3DSIO_LOGP}
  1535. D3DSIO_CND = 80; // PS
  1536. {$EXTERNALSYM D3DSIO_CND}
  1537. D3DSIO_DEF = 81; // PS
  1538. {$EXTERNALSYM D3DSIO_DEF}
  1539. D3DSIO_TEXREG2RGB = 82; // PS
  1540. {$EXTERNALSYM D3DSIO_TEXREG2RGB}
  1541. D3DSIO_TEXDP3TEX = 83; // PS
  1542. {$EXTERNALSYM D3DSIO_TEXDP3TEX}
  1543. D3DSIO_TEXM3x2DEPTH = 84; // PS
  1544. {$EXTERNALSYM D3DSIO_TEXM3x2DEPTH}
  1545. D3DSIO_TEXDP3 = 85; // PS
  1546. {$EXTERNALSYM D3DSIO_TEXDP3}
  1547. D3DSIO_TEXM3x3 = 86; // PS
  1548. {$EXTERNALSYM D3DSIO_TEXM3x3}
  1549. D3DSIO_TEXDEPTH = 87; // PS
  1550. {$EXTERNALSYM D3DSIO_TEXDEPTH}
  1551. D3DSIO_CMP = 88; // PS
  1552. {$EXTERNALSYM D3DSIO_CMP}
  1553. D3DSIO_BEM = 89; // PS
  1554. {$EXTERNALSYM D3DSIO_BEM}
  1555. D3DSIO_PHASE = $FFFD;
  1556. {$EXTERNALSYM D3DSIO_PHASE}
  1557. D3DSIO_COMMENT = $FFFE;
  1558. {$EXTERNALSYM D3DSIO_COMMENT}
  1559. D3DSIO_END = $FFFF;
  1560. {$EXTERNALSYM D3DSIO_END}
  1561. //
  1562. // Co-Issue Instruction Modifier - if set then this instruction is to be
  1563. // issued in parallel with the previous instruction(s) for which this bit
  1564. // is not set.
  1565. //
  1566. D3DSI_COISSUE = $40000000;
  1567. {$EXTERNALSYM D3DSI_COISSUE}
  1568. //
  1569. // Parameter Token Bit Definitions
  1570. //
  1571. D3DSP_REGNUM_MASK = $00001FFF;
  1572. {$EXTERNALSYM D3DSP_REGNUM_MASK}
  1573. // destination parameter write mask
  1574. D3DSP_WRITEMASK_0 = $00010000; // Component 0 (X;Red)
  1575. {$EXTERNALSYM D3DSP_WRITEMASK_0}
  1576. D3DSP_WRITEMASK_1 = $00020000; // Component 1 (Y;Green)
  1577. {$EXTERNALSYM D3DSP_WRITEMASK_1}
  1578. D3DSP_WRITEMASK_2 = $00040000; // Component 2 (Z;Blue)
  1579. {$EXTERNALSYM D3DSP_WRITEMASK_2}
  1580. D3DSP_WRITEMASK_3 = $00080000; // Component 3 (W;Alpha)
  1581. {$EXTERNALSYM D3DSP_WRITEMASK_3}
  1582. D3DSP_WRITEMASK_ALL = $000F0000; // All Components
  1583. {$EXTERNALSYM D3DSP_WRITEMASK_ALL}
  1584. // destination parameter modifiers
  1585. D3DSP_DSTMOD_SHIFT = 20;
  1586. {$EXTERNALSYM D3DSP_DSTMOD_SHIFT}
  1587. D3DSP_DSTMOD_MASK = $00F00000;
  1588. {$EXTERNALSYM D3DSP_DSTMOD_MASK}
  1589. type
  1590. _D3DSHADER_PARAM_DSTMOD_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  1591. {$EXTERNALSYM _D3DSHADER_PARAM_DSTMOD_TYPE}
  1592. D3DSHADER_PARAM_DSTMOD_TYPE = _D3DSHADER_PARAM_DSTMOD_TYPE;
  1593. {$EXTERNALSYM D3DSHADER_PARAM_DSTMOD_TYPE}
  1594. TD3DShaderParamDSTModType = _D3DSHADER_PARAM_DSTMOD_TYPE;
  1595. const
  1596. D3DSPDM_NONE = 0 shl D3DSP_DSTMOD_SHIFT; // nop
  1597. {$EXTERNALSYM D3DSPDM_NONE}
  1598. D3DSPDM_SATURATE = 1 shl D3DSP_DSTMOD_SHIFT; // clamp to 0. to 1. range
  1599. {$EXTERNALSYM D3DSPDM_SATURATE}
  1600. D3DSPDM_FORCE_DWORD = $7fffffff; // force 32-bit size enum
  1601. {$EXTERNALSYM D3DSPDM_FORCE_DWORD}
  1602. // destination parameter
  1603. D3DSP_DSTSHIFT_SHIFT = 24;
  1604. {$EXTERNALSYM D3DSP_DSTSHIFT_SHIFT}
  1605. D3DSP_DSTSHIFT_MASK = $0F000000;
  1606. {$EXTERNALSYM D3DSP_DSTSHIFT_MASK}
  1607. // destination/source parameter register type
  1608. D3DSP_REGTYPE_SHIFT = 28;
  1609. {$EXTERNALSYM D3DSP_REGTYPE_SHIFT}
  1610. D3DSP_REGTYPE_MASK = $70000000;
  1611. {$EXTERNALSYM D3DSP_REGTYPE_MASK}
  1612. type
  1613. _D3DSHADER_PARAM_REGISTER_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  1614. {$EXTERNALSYM _D3DSHADER_PARAM_REGISTER_TYPE}
  1615. D3DSHADER_PARAM_REGISTER_TYPE = _D3DSHADER_PARAM_REGISTER_TYPE;
  1616. {$EXTERNALSYM D3DSHADER_PARAM_REGISTER_TYPE}
  1617. TD3DShaderParamRegisterType = _D3DSHADER_PARAM_REGISTER_TYPE;
  1618. const
  1619. D3DSPR_TEMP = 0 shl D3DSP_REGTYPE_SHIFT; // Temporary Register File
  1620. {$EXTERNALSYM D3DSPR_TEMP}
  1621. D3DSPR_INPUT = 1 shl D3DSP_REGTYPE_SHIFT; // Input Register File
  1622. {$EXTERNALSYM D3DSPR_INPUT}
  1623. D3DSPR_CONST = 2 shl D3DSP_REGTYPE_SHIFT; // Constant Register File
  1624. {$EXTERNALSYM D3DSPR_CONST}
  1625. D3DSPR_ADDR = 3 shl D3DSP_REGTYPE_SHIFT; // Address Register (VS)
  1626. {$EXTERNALSYM D3DSPR_ADDR}
  1627. D3DSPR_TEXTURE = 3 shl D3DSP_REGTYPE_SHIFT; // Texture Register File (PS)
  1628. {$EXTERNALSYM D3DSPR_TEXTURE}
  1629. D3DSPR_RASTOUT = 4 shl D3DSP_REGTYPE_SHIFT; // Rasterizer Register File
  1630. {$EXTERNALSYM D3DSPR_RASTOUT}
  1631. D3DSPR_ATTROUT = 5 shl D3DSP_REGTYPE_SHIFT; // Attribute Output Register File
  1632. {$EXTERNALSYM D3DSPR_ATTROUT}
  1633. D3DSPR_TEXCRDOUT = 6 shl D3DSP_REGTYPE_SHIFT; // Texture Coordinate Output Register File
  1634. {$EXTERNALSYM D3DSPR_TEXCRDOUT}
  1635. D3DSPR_FORCE_DWORD = $7fffffff; // force 32-bit size enum
  1636. {$EXTERNALSYM D3DSPR_FORCE_DWORD}
  1637. type
  1638. // Register offsets in the Rasterizer Register File
  1639. //
  1640. _D3DVS_RASTOUT_OFFSETS = (
  1641. D3DSRO_POSITION {= 0},
  1642. D3DSRO_FOG,
  1643. D3DSRO_POINT_SIZE
  1644. );
  1645. {$EXTERNALSYM _D3DVS_RASTOUT_OFFSETS}
  1646. D3DVS_RASTOUT_OFFSETS = _D3DVS_RASTOUT_OFFSETS;
  1647. {$EXTERNALSYM D3DVS_RASTOUT_OFFSETS}
  1648. TD3DVSRastOutOffsets = _D3DVS_RASTOUT_OFFSETS;
  1649. // Source operand addressing modes
  1650. const
  1651. D3DVS_ADDRESSMODE_SHIFT = 13;
  1652. {$EXTERNALSYM D3DVS_ADDRESSMODE_SHIFT}
  1653. D3DVS_ADDRESSMODE_MASK = 1 shl D3DVS_ADDRESSMODE_SHIFT;
  1654. {$EXTERNALSYM D3DVS_ADDRESSMODE_MASK}
  1655. type
  1656. _D3DVS_ADDRESSMODE_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  1657. {$EXTERNALSYM _D3DVS_ADDRESSMODE_TYPE}
  1658. D3DVS_ADDRESSMODE_TYPE = _D3DVS_ADDRESSMODE_TYPE;
  1659. {$EXTERNALSYM D3DVS_ADDRESSMODE_TYPE}
  1660. TD3DVSAddressModeType = _D3DVS_ADDRESSMODE_TYPE;
  1661. const
  1662. D3DVS_ADDRMODE_ABSOLUTE = 0 shl D3DVS_ADDRESSMODE_SHIFT;
  1663. {$EXTERNALSYM D3DVS_ADDRMODE_ABSOLUTE}
  1664. D3DVS_ADDRMODE_RELATIVE = 1 shl D3DVS_ADDRESSMODE_SHIFT; // Relative to register A0
  1665. {$EXTERNALSYM D3DVS_ADDRMODE_RELATIVE}
  1666. D3DVS_ADDRMODE_FORCE_DWORD = $7fffffff; // force 32-bit size enum
  1667. {$EXTERNALSYM D3DVS_ADDRMODE_FORCE_DWORD}
  1668. // Source operand swizzle definitions
  1669. //
  1670. D3DVS_SWIZZLE_SHIFT = 16;
  1671. {$EXTERNALSYM D3DVS_SWIZZLE_SHIFT}
  1672. D3DVS_SWIZZLE_MASK = $00FF0000;
  1673. {$EXTERNALSYM D3DVS_SWIZZLE_MASK}
  1674. // The following bits define where to take component X from:
  1675. D3DVS_X_X = 0 shl D3DVS_SWIZZLE_SHIFT;
  1676. {$EXTERNALSYM D3DVS_X_X}
  1677. D3DVS_X_Y = 1 shl D3DVS_SWIZZLE_SHIFT;
  1678. {$EXTERNALSYM D3DVS_X_Y}
  1679. D3DVS_X_Z = 2 shl D3DVS_SWIZZLE_SHIFT;
  1680. {$EXTERNALSYM D3DVS_X_Z}
  1681. D3DVS_X_W = 3 shl D3DVS_SWIZZLE_SHIFT;
  1682. {$EXTERNALSYM D3DVS_X_W}
  1683. // The following bits define where to take component Y from:
  1684. D3DVS_Y_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 2);
  1685. {$EXTERNALSYM D3DVS_Y_X}
  1686. D3DVS_Y_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 2);
  1687. {$EXTERNALSYM D3DVS_Y_Y}
  1688. D3DVS_Y_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 2);
  1689. {$EXTERNALSYM D3DVS_Y_Z}
  1690. D3DVS_Y_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 2);
  1691. {$EXTERNALSYM D3DVS_Y_W}
  1692. // The following bits define where to take component Z from:
  1693. D3DVS_Z_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 4);
  1694. {$EXTERNALSYM D3DVS_Z_X}
  1695. D3DVS_Z_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 4);
  1696. {$EXTERNALSYM D3DVS_Z_Y}
  1697. D3DVS_Z_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 4);
  1698. {$EXTERNALSYM D3DVS_Z_Z}
  1699. D3DVS_Z_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 4);
  1700. {$EXTERNALSYM D3DVS_Z_W}
  1701. // The following bits define where to take component W from:
  1702. D3DVS_W_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 6);
  1703. {$EXTERNALSYM D3DVS_W_X}
  1704. D3DVS_W_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 6);
  1705. {$EXTERNALSYM D3DVS_W_Y}
  1706. D3DVS_W_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 6);
  1707. {$EXTERNALSYM D3DVS_W_Z}
  1708. D3DVS_W_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 6);
  1709. {$EXTERNALSYM D3DVS_W_W}
  1710. // Value when there is no swizzle (X is taken from X, Y is taken from Y,
  1711. // Z is taken from Z, W is taken from W
  1712. //
  1713. D3DVS_NOSWIZZLE = D3DVS_X_X or D3DVS_Y_Y or D3DVS_Z_Z or D3DVS_W_W;
  1714. {$EXTERNALSYM D3DVS_NOSWIZZLE}
  1715. // source parameter swizzle
  1716. D3DSP_SWIZZLE_SHIFT = 16;
  1717. {$EXTERNALSYM D3DSP_SWIZZLE_SHIFT}
  1718. D3DSP_SWIZZLE_MASK = $00FF0000;
  1719. {$EXTERNALSYM D3DSP_SWIZZLE_MASK}
  1720. D3DSP_NOSWIZZLE =
  1721. (0 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
  1722. (1 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
  1723. (2 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
  1724. (3 shl (D3DSP_SWIZZLE_SHIFT + 6));
  1725. {$EXTERNALSYM D3DSP_NOSWIZZLE}
  1726. // pixel-shader swizzle ops
  1727. D3DSP_REPLICATERED =
  1728. (0 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
  1729. (0 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
  1730. (0 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
  1731. (0 shl (D3DSP_SWIZZLE_SHIFT + 6));
  1732. {$EXTERNALSYM D3DSP_REPLICATERED}
  1733. D3DSP_REPLICATEGREEN =
  1734. (1 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
  1735. (1 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
  1736. (1 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
  1737. (1 shl (D3DSP_SWIZZLE_SHIFT + 6));
  1738. {$EXTERNALSYM D3DSP_REPLICATEGREEN}
  1739. D3DSP_REPLICATEBLUE =
  1740. (2 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
  1741. (2 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
  1742. (2 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
  1743. (2 shl (D3DSP_SWIZZLE_SHIFT + 6));
  1744. {$EXTERNALSYM D3DSP_REPLICATEBLUE}
  1745. D3DSP_REPLICATEALPHA =
  1746. (3 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
  1747. (3 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
  1748. (3 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
  1749. (3 shl (D3DSP_SWIZZLE_SHIFT + 6));
  1750. {$EXTERNALSYM D3DSP_REPLICATEALPHA}
  1751. // source parameter modifiers
  1752. D3DSP_SRCMOD_SHIFT = 24;
  1753. {$EXTERNALSYM D3DSP_SRCMOD_SHIFT}
  1754. D3DSP_SRCMOD_MASK = $0F000000;
  1755. {$EXTERNALSYM D3DSP_SRCMOD_MASK}
  1756. type
  1757. _D3DSHADER_PARAM_SRCMOD_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  1758. {$EXTERNALSYM _D3DSHADER_PARAM_SRCMOD_TYPE}
  1759. D3DSHADER_PARAM_SRCMOD_TYPE = _D3DSHADER_PARAM_SRCMOD_TYPE;
  1760. {$EXTERNALSYM D3DSHADER_PARAM_SRCMOD_TYPE}
  1761. TD3DShaderParamSRCModType = _D3DSHADER_PARAM_SRCMOD_TYPE;
  1762. const
  1763. D3DSPSM_NONE = 0 shl D3DSP_SRCMOD_SHIFT; // nop
  1764. {$EXTERNALSYM D3DSPSM_NONE}
  1765. D3DSPSM_NEG = 1 shl D3DSP_SRCMOD_SHIFT; // negate
  1766. {$EXTERNALSYM D3DSPSM_NEG}
  1767. D3DSPSM_BIAS = 2 shl D3DSP_SRCMOD_SHIFT; // bias
  1768. {$EXTERNALSYM D3DSPSM_BIAS}
  1769. D3DSPSM_BIASNEG = 3 shl D3DSP_SRCMOD_SHIFT; // bias and negate
  1770. {$EXTERNALSYM D3DSPSM_BIASNEG}
  1771. D3DSPSM_SIGN = 4 shl D3DSP_SRCMOD_SHIFT; // sign
  1772. {$EXTERNALSYM D3DSPSM_SIGN}
  1773. D3DSPSM_SIGNNEG = 5 shl D3DSP_SRCMOD_SHIFT; // sign and negate
  1774. {$EXTERNALSYM D3DSPSM_SIGNNEG}
  1775. D3DSPSM_COMP = 6 shl D3DSP_SRCMOD_SHIFT; // complement
  1776. {$EXTERNALSYM D3DSPSM_COMP}
  1777. D3DSPSM_X2 = 7 shl D3DSP_SRCMOD_SHIFT; // *2
  1778. {$EXTERNALSYM D3DSPSM_X2}
  1779. D3DSPSM_X2NEG = 8 shl D3DSP_SRCMOD_SHIFT; // *2 and negate
  1780. {$EXTERNALSYM D3DSPSM_X2NEG}
  1781. D3DSPSM_DZ = 9 shl D3DSP_SRCMOD_SHIFT; // divide through by z component
  1782. {$EXTERNALSYM D3DSPSM_DZ}
  1783. D3DSPSM_DW = 10 shl D3DSP_SRCMOD_SHIFT; // divide through by w component
  1784. {$EXTERNALSYM D3DSPSM_DW}
  1785. D3DSPSM_FORCE_DWORD = $7fffffff; // force 32-bit size enum
  1786. {$EXTERNALSYM D3DSPSM_FORCE_DWORD}
  1787. // pixel shader version token
  1788. //#define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor))
  1789. function D3DPS_VERSION(_Major, _Minor: DWord): DWord;
  1790. {$EXTERNALSYM D3DPS_VERSION}
  1791. // vertex shader version token
  1792. //#define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor))
  1793. function D3DVS_VERSION(_Major, _Minor: DWord): DWord;
  1794. {$EXTERNALSYM D3DVS_VERSION}
  1795. // extract major/minor from version cap
  1796. //#define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF)
  1797. function D3DSHADER_VERSION_MAJOR(_Version: DWord): DWord;
  1798. {$EXTERNALSYM D3DSHADER_VERSION_MAJOR}
  1799. //#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF)
  1800. function D3DSHADER_VERSION_MINOR(_Version: DWord): DWord;
  1801. {$EXTERNALSYM D3DSHADER_VERSION_MINOR}
  1802. const
  1803. // destination/source parameter register type
  1804. D3DSI_COMMENTSIZE_SHIFT = 16;
  1805. {$EXTERNALSYM D3DSI_COMMENTSIZE_SHIFT}
  1806. D3DSI_COMMENTSIZE_MASK = $7FFF0000;
  1807. {$EXTERNALSYM D3DSI_COMMENTSIZE_MASK}
  1808. //#define D3DSHADER_COMMENT(_DWordSize) \
  1809. // ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT)
  1810. function D3DSHADER_COMMENT(_DWordSize: DWord) : DWord;
  1811. {$EXTERNALSYM D3DSHADER_COMMENT}
  1812. const
  1813. // pixel/vertex shader end token
  1814. D3DPS_END = $0000FFFF;
  1815. {$EXTERNALSYM D3DPS_END}
  1816. D3DVS_END = $0000FFFF;
  1817. {$EXTERNALSYM D3DVS_END}
  1818. //---------------------------------------------------------------------
  1819. type
  1820. // High order surfaces
  1821. //
  1822. _D3DBASISTYPE = (
  1823. D3DBASIS_BEZIER {= 0},
  1824. D3DBASIS_BSPLINE {= 1},
  1825. D3DBASIS_INTERPOLATE {= 2}
  1826. );
  1827. {$EXTERNALSYM _D3DBASISTYPE}
  1828. D3DBASISTYPE = _D3DBASISTYPE;
  1829. {$EXTERNALSYM D3DBASISTYPE}
  1830. TD3DBasisType = _D3DBASISTYPE;
  1831. _D3DORDERTYPE = (
  1832. {$IFNDEF COMPILER6_UP}
  1833. D3DORDER_invalid_0 {= 0},
  1834. D3DORDER_LINEAR {= 1},
  1835. D3DORDER_QUADRATIC {= 2},
  1836. D3DORDER_CUBIC {= 3},
  1837. D3DORDER_invalid_4 {= 4},
  1838. D3DORDER_QUINTIC {= 5}
  1839. {$ELSE}
  1840. D3DORDER_LINEAR = 1,
  1841. D3DORDER_QUADRATIC = 2,
  1842. D3DORDER_CUBIC = 3,
  1843. D3DORDER_QUINTIC = 5
  1844. {$ENDIF}
  1845. );
  1846. {$EXTERNALSYM _D3DORDERTYPE}
  1847. D3DORDERTYPE = _D3DORDERTYPE;
  1848. {$EXTERNALSYM D3DORDERTYPE}
  1849. TD3DOrderType = _D3DORDERTYPE;
  1850. _D3DPATCHEDGESTYLE = (
  1851. D3DPATCHEDGE_DISCRETE {= 0},
  1852. D3DPATCHEDGE_CONTINUOUS {= 1}
  1853. );
  1854. {$EXTERNALSYM _D3DPATCHEDGESTYLE}
  1855. D3DPATCHEDGESTYLE = _D3DPATCHEDGESTYLE;
  1856. {$EXTERNALSYM D3DPATCHEDGESTYLE}
  1857. TD3DPatchEdgeStyle = _D3DPATCHEDGESTYLE;
  1858. _D3DSTATEBLOCKTYPE = (
  1859. {$IFNDEF COMPILER6_UP}
  1860. D3DSBT_INVALID_0,
  1861. D3DSBT_ALL {= 1}, // capture all state
  1862. D3DSBT_PIXELSTATE {= 2}, // capture pixel state
  1863. D3DSBT_VERTEXSTATE {= 3} // capture vertex state
  1864. {$ELSE}
  1865. D3DSBT_ALL = 1, // capture all state
  1866. D3DSBT_PIXELSTATE = 2, // capture pixel state
  1867. D3DSBT_VERTEXSTATE = 3 // capture vertex state
  1868. {$ENDIF}
  1869. );
  1870. {$EXTERNALSYM _D3DSTATEBLOCKTYPE}
  1871. D3DSTATEBLOCKTYPE = _D3DSTATEBLOCKTYPE;
  1872. {$EXTERNALSYM D3DSTATEBLOCKTYPE}
  1873. TD3DStateBlockType = _D3DSTATEBLOCKTYPE;
  1874. type
  1875. // The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.
  1876. //
  1877. _D3DVERTEXBLENDFLAGS = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  1878. {$EXTERNALSYM _D3DVERTEXBLENDFLAGS}
  1879. D3DVERTEXBLENDFLAGS = _D3DVERTEXBLENDFLAGS;
  1880. {$EXTERNALSYM D3DVERTEXBLENDFLAGS}
  1881. TD3DVertexBlendFlags = _D3DVERTEXBLENDFLAGS;
  1882. const
  1883. D3DVBF_DISABLE = 0; // Disable vertex blending
  1884. {$EXTERNALSYM D3DVBF_DISABLE}
  1885. D3DVBF_1WEIGHTS = 1; // 2 matrix blending
  1886. {$EXTERNALSYM D3DVBF_1WEIGHTS}
  1887. D3DVBF_2WEIGHTS = 2; // 3 matrix blending
  1888. {$EXTERNALSYM D3DVBF_2WEIGHTS}
  1889. D3DVBF_3WEIGHTS = 3; // 4 matrix blending
  1890. {$EXTERNALSYM D3DVBF_3WEIGHTS}
  1891. D3DVBF_TWEENING = 255; // blending using D3DRS_TWEENFACTOR
  1892. {$EXTERNALSYM D3DVBF_TWEENING}
  1893. D3DVBF_0WEIGHTS = 256; // one matrix is used with weight 1.0
  1894. {$EXTERNALSYM D3DVBF_0WEIGHTS}
  1895. D3DVBF_FORCE_DWORD = $7fffffff; // force 32-bit size enum
  1896. {$EXTERNALSYM D3DVBF_FORCE_DWORD}
  1897. type
  1898. _D3DTEXTURETRANSFORMFLAGS = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  1899. {$EXTERNALSYM _D3DTEXTURETRANSFORMFLAGS}
  1900. D3DTEXTURETRANSFORMFLAGS = _D3DTEXTURETRANSFORMFLAGS;
  1901. {$EXTERNALSYM D3DTEXTURETRANSFORMFLAGS}
  1902. TD3DTextureTransformFlags = _D3DTEXTURETRANSFORMFLAGS;
  1903. const
  1904. D3DTTFF_DISABLE = 0; // texture coordinates are passed directly
  1905. {$EXTERNALSYM D3DTTFF_DISABLE}
  1906. D3DTTFF_COUNT1 = 1; // rasterizer should expect 1-D texture coords
  1907. {$EXTERNALSYM D3DTTFF_COUNT1}
  1908. D3DTTFF_COUNT2 = 2; // rasterizer should expect 2-D texture coords
  1909. {$EXTERNALSYM D3DTTFF_COUNT2}
  1910. D3DTTFF_COUNT3 = 3; // rasterizer should expect 3-D texture coords
  1911. {$EXTERNALSYM D3DTTFF_COUNT3}
  1912. D3DTTFF_COUNT4 = 4; // rasterizer should expect 4-D texture coords
  1913. {$EXTERNALSYM D3DTTFF_COUNT4}
  1914. D3DTTFF_PROJECTED = 256; // texcoords to be divided by COUNTth element
  1915. {$EXTERNALSYM D3DTTFF_PROJECTED}
  1916. D3DTTFF_FORCE_DWORD = $7fffffff;
  1917. {$EXTERNALSYM D3DTTFF_FORCE_DWORD}
  1918. const
  1919. // Macros to set texture coordinate format bits in the FVF id
  1920. D3DFVF_TEXTUREFORMAT2 = 0; // Two floating point values
  1921. {$EXTERNALSYM D3DFVF_TEXTUREFORMAT2}
  1922. D3DFVF_TEXTUREFORMAT1 = 3; // One floating point value
  1923. {$EXTERNALSYM D3DFVF_TEXTUREFORMAT1}
  1924. D3DFVF_TEXTUREFORMAT3 = 1; // Three floating point values
  1925. {$EXTERNALSYM D3DFVF_TEXTUREFORMAT3}
  1926. D3DFVF_TEXTUREFORMAT4 = 2; // Four floating point values
  1927. {$EXTERNALSYM D3DFVF_TEXTUREFORMAT4}
  1928. //#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
  1929. function D3DFVF_TEXCOORDSIZE3(CoordIndex: DWord): DWord;
  1930. {$EXTERNALSYM D3DFVF_TEXCOORDSIZE3}
  1931. //#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
  1932. function D3DFVF_TEXCOORDSIZE2(CoordIndex: DWord): DWord;
  1933. {$EXTERNALSYM D3DFVF_TEXCOORDSIZE2}
  1934. //#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
  1935. function D3DFVF_TEXCOORDSIZE4(CoordIndex: DWord): DWord;
  1936. {$EXTERNALSYM D3DFVF_TEXCOORDSIZE4}
  1937. //#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
  1938. function D3DFVF_TEXCOORDSIZE1(CoordIndex: DWord): DWord;
  1939. {$EXTERNALSYM D3DFVF_TEXCOORDSIZE1}
  1940. //---------------------------------------------------------------------
  1941. type
  1942. { Direct3D8 Device types }
  1943. _D3DDEVTYPE = (
  1944. {$IFNDEF COMPILER6_UP}
  1945. D3DDEVTYPE_INVALID_0,
  1946. D3DDEVTYPE_HAL {= 1},
  1947. D3DDEVTYPE_REF {= 2},
  1948. D3DDEVTYPE_SW {= 3}
  1949. {$ELSE}
  1950. D3DDEVTYPE_HAL = 1,
  1951. D3DDEVTYPE_REF = 2,
  1952. D3DDEVTYPE_SW = 3
  1953. {$ENDIF}
  1954. );
  1955. {$EXTERNALSYM _D3DDEVTYPE}
  1956. D3DDEVTYPE = _D3DDEVTYPE;
  1957. {$EXTERNALSYM D3DDEVTYPE}
  1958. TD3DDevType = _D3DDEVTYPE;
  1959. { Multi-Sample buffer types }
  1960. _D3DMULTISAMPLE_TYPE = (
  1961. {$IFNDEF COMPILER6_UP}
  1962. D3DMULTISAMPLE_NONE {= 0},
  1963. D3DMULTISAMPLE_INVALID_1 {= 1},
  1964. D3DMULTISAMPLE_2_SAMPLES {= 2},
  1965. D3DMULTISAMPLE_3_SAMPLES {= 3},
  1966. D3DMULTISAMPLE_4_SAMPLES {= 4},
  1967. D3DMULTISAMPLE_5_SAMPLES {= 5},
  1968. D3DMULTISAMPLE_6_SAMPLES {= 6},
  1969. D3DMULTISAMPLE_7_SAMPLES {= 7},
  1970. D3DMULTISAMPLE_8_SAMPLES {= 8},
  1971. D3DMULTISAMPLE_9_SAMPLES {= 9},
  1972. D3DMULTISAMPLE_10_SAMPLES {= 10},
  1973. D3DMULTISAMPLE_11_SAMPLES {= 11},
  1974. D3DMULTISAMPLE_12_SAMPLES {= 12},
  1975. D3DMULTISAMPLE_13_SAMPLES {= 13},
  1976. D3DMULTISAMPLE_14_SAMPLES {= 14},
  1977. D3DMULTISAMPLE_15_SAMPLES {= 15},
  1978. D3DMULTISAMPLE_16_SAMPLES {= 16}
  1979. {$ELSE}
  1980. D3DMULTISAMPLE_NONE = 0,
  1981. D3DMULTISAMPLE_2_SAMPLES = 2,
  1982. D3DMULTISAMPLE_3_SAMPLES = 3,
  1983. D3DMULTISAMPLE_4_SAMPLES = 4,
  1984. D3DMULTISAMPLE_5_SAMPLES = 5,
  1985. D3DMULTISAMPLE_6_SAMPLES = 6,
  1986. D3DMULTISAMPLE_7_SAMPLES = 7,
  1987. D3DMULTISAMPLE_8_SAMPLES = 8,
  1988. D3DMULTISAMPLE_9_SAMPLES = 9,
  1989. D3DMULTISAMPLE_10_SAMPLES = 10,
  1990. D3DMULTISAMPLE_11_SAMPLES = 11,
  1991. D3DMULTISAMPLE_12_SAMPLES = 12,
  1992. D3DMULTISAMPLE_13_SAMPLES = 13,
  1993. D3DMULTISAMPLE_14_SAMPLES = 14,
  1994. D3DMULTISAMPLE_15_SAMPLES = 15,
  1995. D3DMULTISAMPLE_16_SAMPLES = 16
  1996. {$ENDIF}
  1997. );
  1998. {$EXTERNALSYM _D3DMULTISAMPLE_TYPE}
  1999. D3DMULTISAMPLE_TYPE = _D3DMULTISAMPLE_TYPE;
  2000. {$EXTERNALSYM D3DMULTISAMPLE_TYPE}
  2001. TD3DMultiSampleType = _D3DMULTISAMPLE_TYPE;
  2002. (* Formats
  2003. * Most of these names have the following convention:
  2004. * A = Alpha
  2005. * R = Red
  2006. * G = Green
  2007. * B = Blue
  2008. * X = Unused Bits
  2009. * P = Palette
  2010. * L = Luminance
  2011. * U = dU coordinate for BumpMap
  2012. * V = dV coordinate for BumpMap
  2013. * S = Stencil
  2014. * D = Depth (e.g. Z or W buffer)
  2015. *
  2016. * Further, the order of the pieces are from MSB first; hence
  2017. * D3DFMT_A8L8 indicates that the high byte of this two byte
  2018. * format is alpha.
  2019. *
  2020. * D16 indicates:
  2021. * - An integer 16-bit value.
  2022. * - An app-lockable surface.
  2023. *
  2024. * All Depth/Stencil formats except D3DFMT_D16_LOCKABLE indicate:
  2025. * - no particular bit ordering per pixel, and
  2026. * - are not app lockable, and
  2027. * - the driver is allowed to consume more than the indicated
  2028. * number of bits per Depth channel (but not Stencil channel).
  2029. *)
  2030. //#ifndef MAKEFOURCC
  2031. // #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
  2032. // ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
  2033. // ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
  2034. //#endif /* defined(MAKEFOURCC) */
  2035. function MAKEFOURCC(ch0, ch1, ch2, ch3: Char): DWord;
  2036. {$EXTERNALSYM MAKEFOURCC}
  2037. {$IFNDEF COMPILER6_UP}
  2038. const
  2039. D3DFMT_UNKNOWN = 0;
  2040. {$EXTERNALSYM D3DFMT_UNKNOWN}
  2041. D3DFMT_R8G8B8 = 20;
  2042. {$EXTERNALSYM D3DFMT_R8G8B8}
  2043. D3DFMT_A8R8G8B8 = 21;
  2044. {$EXTERNALSYM D3DFMT_A8R8G8B8}
  2045. D3DFMT_X8R8G8B8 = 22;
  2046. {$EXTERNALSYM D3DFMT_X8R8G8B8}
  2047. D3DFMT_R5G6B5 = 23;
  2048. {$EXTERNALSYM D3DFMT_R5G6B5}
  2049. D3DFMT_X1R5G5B5 = 24;
  2050. {$EXTERNALSYM D3DFMT_X1R5G5B5}
  2051. D3DFMT_A1R5G5B5 = 25;
  2052. {$EXTERNALSYM D3DFMT_A1R5G5B5}
  2053. D3DFMT_A4R4G4B4 = 26;
  2054. {$EXTERNALSYM D3DFMT_A4R4G4B4}
  2055. D3DFMT_R3G3B2 = 27;
  2056. {$EXTERNALSYM D3DFMT_R3G3B2}
  2057. D3DFMT_A8 = 28;
  2058. {$EXTERNALSYM D3DFMT_A8}
  2059. D3DFMT_A8R3G3B2 = 29;
  2060. {$EXTERNALSYM D3DFMT_A8R3G3B2}
  2061. D3DFMT_X4R4G4B4 = 30;
  2062. {$EXTERNALSYM D3DFMT_X4R4G4B4}
  2063. D3DFMT_A2B10G10R10 = 31;
  2064. {$EXTERNALSYM D3DFMT_A2B10G10R10}
  2065. D3DFMT_G16R16 = 34;
  2066. {$EXTERNALSYM D3DFMT_G16R16}
  2067. D3DFMT_A8P8 = 40;
  2068. {$EXTERNALSYM D3DFMT_A8P8}
  2069. D3DFMT_P8 = 41;
  2070. {$EXTERNALSYM D3DFMT_P8}
  2071. D3DFMT_L8 = 50;
  2072. {$EXTERNALSYM D3DFMT_L8}
  2073. D3DFMT_A8L8 = 51;
  2074. {$EXTERNALSYM D3DFMT_A8L8}
  2075. D3DFMT_A4L4 = 52;
  2076. {$EXTERNALSYM D3DFMT_A4L4}
  2077. D3DFMT_V8U8 = 60;
  2078. {$EXTERNALSYM D3DFMT_V8U8}
  2079. D3DFMT_L6V5U5 = 61;
  2080. {$EXTERNALSYM D3DFMT_L6V5U5}
  2081. D3DFMT_X8L8V8U8 = 62;
  2082. {$EXTERNALSYM D3DFMT_X8L8V8U8}
  2083. D3DFMT_Q8W8V8U8 = 63;
  2084. {$EXTERNALSYM D3DFMT_Q8W8V8U8}
  2085. D3DFMT_V16U16 = 64;
  2086. {$EXTERNALSYM D3DFMT_V16U16}
  2087. D3DFMT_W11V11U10 = 65;
  2088. {$EXTERNALSYM D3DFMT_W11V11U10}
  2089. D3DFMT_A2W10V10U10 = 67;
  2090. {$EXTERNALSYM D3DFMT_A2W10V10U10}
  2091. // D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y');
  2092. D3DFMT_UYVY = Byte('U') or (Byte('Y') shl 8) or (Byte('V') shl 16) or (Byte('Y') shl 24);
  2093. {$EXTERNALSYM D3DFMT_UYVY}
  2094. // D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
  2095. D3DFMT_YUY2 = Byte('Y') or (Byte('U') shl 8) or (Byte('Y') shl 16) or (Byte('2') shl 24);
  2096. {$EXTERNALSYM D3DFMT_YUY2}
  2097. // D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
  2098. D3DFMT_DXT1 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('1') shl 24);
  2099. {$EXTERNALSYM D3DFMT_DXT1}
  2100. // D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
  2101. D3DFMT_DXT2 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('2') shl 24);
  2102. {$EXTERNALSYM D3DFMT_DXT2}
  2103. // D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
  2104. D3DFMT_DXT3 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('3') shl 24);
  2105. {$EXTERNALSYM D3DFMT_DXT3}
  2106. // D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
  2107. D3DFMT_DXT4 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('4') shl 24);
  2108. {$EXTERNALSYM D3DFMT_DXT4}
  2109. // D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
  2110. D3DFMT_DXT5 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('5') shl 24);
  2111. {$EXTERNALSYM D3DFMT_DXT5}
  2112. D3DFMT_D16_LOCKABLE = 70;
  2113. {$EXTERNALSYM D3DFMT_D16_LOCKABLE}
  2114. D3DFMT_D32 = 71;
  2115. {$EXTERNALSYM D3DFMT_D32}
  2116. D3DFMT_D15S1 = 73;
  2117. {$EXTERNALSYM D3DFMT_D15S1}
  2118. D3DFMT_D24S8 = 75;
  2119. {$EXTERNALSYM D3DFMT_D24S8}
  2120. D3DFMT_D16 = 80;
  2121. {$EXTERNALSYM D3DFMT_D16}
  2122. D3DFMT_D24X8 = 77;
  2123. {$EXTERNALSYM D3DFMT_D24X8}
  2124. D3DFMT_D24X4S4 = 79;
  2125. {$EXTERNALSYM D3DFMT_D24X4S4}
  2126. D3DFMT_VERTEXDATA =100;
  2127. {$EXTERNALSYM D3DFMT_VERTEXDATA}
  2128. D3DFMT_INDEX16 =101;
  2129. {$EXTERNALSYM D3DFMT_INDEX16}
  2130. D3DFMT_INDEX32 =102;
  2131. {$EXTERNALSYM D3DFMT_INDEX32}
  2132. D3DFMT_FORCE_DWORD = $7fffffff;
  2133. {$EXTERNALSYM D3DFMT_FORCE_DWORD}
  2134. type
  2135. _D3DFORMAT = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  2136. {$ELSE}
  2137. type
  2138. _D3DFORMAT = (
  2139. {$IFDEF BCB}
  2140. D3DFMT_DUMMY
  2141. {$ELSE}
  2142. D3DFMT_UNKNOWN = 0,
  2143. D3DFMT_R8G8B8 = 20,
  2144. D3DFMT_A8R8G8B8 = 21,
  2145. D3DFMT_X8R8G8B8 = 22,
  2146. D3DFMT_R5G6B5 = 23,
  2147. D3DFMT_X1R5G5B5 = 24,
  2148. D3DFMT_A1R5G5B5 = 25,
  2149. D3DFMT_A4R4G4B4 = 26,
  2150. D3DFMT_R3G3B2 = 27,
  2151. D3DFMT_A8 = 28,
  2152. D3DFMT_A8R3G3B2 = 29,
  2153. D3DFMT_X4R4G4B4 = 30,
  2154. D3DFMT_A2B10G10R10 = 31,
  2155. D3DFMT_G16R16 = 34,
  2156. D3DFMT_A8P8 = 40,
  2157. D3DFMT_P8 = 41,
  2158. D3DFMT_L8 = 50,
  2159. D3DFMT_A8L8 = 51,
  2160. D3DFMT_A4L4 = 52,
  2161. D3DFMT_V8U8 = 60,
  2162. D3DFMT_L6V5U5 = 61,
  2163. D3DFMT_X8L8V8U8 = 62,
  2164. D3DFMT_Q8W8V8U8 = 63,
  2165. D3DFMT_V16U16 = 64,
  2166. D3DFMT_W11V11U10 = 65,
  2167. D3DFMT_A2W10V10U10 = 67,
  2168. // D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
  2169. D3DFMT_UYVY = Byte('U') or (Byte('Y') shl 8) or (Byte('V') shl 16) or (Byte('Y') shl 24),
  2170. // D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
  2171. D3DFMT_YUY2 = Byte('Y') or (Byte('U') shl 8) or (Byte('Y') shl 16) or (Byte('2') shl 24),
  2172. // D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
  2173. D3DFMT_DXT1 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('1') shl 24),
  2174. // D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
  2175. D3DFMT_DXT2 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('2') shl 24),
  2176. // D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
  2177. D3DFMT_DXT3 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('3') shl 24),
  2178. // D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
  2179. D3DFMT_DXT4 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('4') shl 24),
  2180. // D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
  2181. D3DFMT_DXT5 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('5') shl 24),
  2182. D3DFMT_D16_LOCKABLE = 70,
  2183. D3DFMT_D32 = 71,
  2184. D3DFMT_D15S1 = 73,
  2185. D3DFMT_D24S8 = 75,
  2186. D3DFMT_D16 = 80,
  2187. D3DFMT_D24X8 = 77,
  2188. D3DFMT_D24X4S4 = 79,
  2189. D3DFMT_VERTEXDATA =100,
  2190. D3DFMT_INDEX16 =101,
  2191. D3DFMT_INDEX32 =102,
  2192. D3DFMT_FORCE_DWORD = $7fffffff
  2193. {$ENDIF}
  2194. );
  2195. {$ENDIF}
  2196. {$EXTERNALSYM _D3DFORMAT}
  2197. D3DFORMAT = _D3DFORMAT;
  2198. {$EXTERNALSYM D3DFORMAT}
  2199. PD3DFormat = ^TD3DFormat;
  2200. TD3DFormat = _D3DFORMAT;
  2201. { Display Modes }
  2202. PD3DDisplayMode = ^TD3DDisplayMode;
  2203. _D3DDISPLAYMODE = packed record
  2204. Width: LongWord;
  2205. Height: LongWord;
  2206. RefreshRate: LongWord;
  2207. Format: TD3DFormat;
  2208. end {_D3DDISPLAYMODE};
  2209. {$EXTERNALSYM _D3DDISPLAYMODE}
  2210. D3DDISPLAYMODE = _D3DDISPLAYMODE;
  2211. {$EXTERNALSYM D3DDISPLAYMODE}
  2212. TD3DDisplayMode = _D3DDISPLAYMODE;
  2213. { Creation Parameters }
  2214. PD3DDeviceCreationParameters = ^TD3DDeviceCreationParameters;
  2215. _D3DDEVICE_CREATION_PARAMETERS = packed record
  2216. AdapterOrdinal: LongWord;
  2217. DeviceType: TD3DDevType;
  2218. hFocusWindow: HWND;
  2219. BehaviorFlags: LongInt;
  2220. end {_D3DDEVICE_CREATION_PARAMETERS};
  2221. {$EXTERNALSYM _D3DDEVICE_CREATION_PARAMETERS}
  2222. D3DDEVICE_CREATION_PARAMETERS = _D3DDEVICE_CREATION_PARAMETERS;
  2223. {$EXTERNALSYM D3DDEVICE_CREATION_PARAMETERS}
  2224. TD3DDeviceCreationParameters = _D3DDEVICE_CREATION_PARAMETERS;
  2225. { SwapEffects }
  2226. _D3DSWAPEFFECT = (
  2227. {$IFNDEF COMPILER6_UP}
  2228. D3DSWAPEFFECT_INVALID_0 {= 0},
  2229. D3DSWAPEFFECT_DISCARD {= 1},
  2230. D3DSWAPEFFECT_FLIP {= 2},
  2231. D3DSWAPEFFECT_COPY {= 3},
  2232. D3DSWAPEFFECT_COPY_VSYNC {= 4}
  2233. {$ELSE}
  2234. D3DSWAPEFFECT_DISCARD = 1,
  2235. D3DSWAPEFFECT_FLIP = 2,
  2236. D3DSWAPEFFECT_COPY = 3,
  2237. D3DSWAPEFFECT_COPY_VSYNC = 4
  2238. {$ENDIF}
  2239. );
  2240. {$EXTERNALSYM _D3DSWAPEFFECT}
  2241. D3DSWAPEFFECT = _D3DSWAPEFFECT;
  2242. {$EXTERNALSYM D3DSWAPEFFECT}
  2243. TD3DSwapEffect = _D3DSWAPEFFECT;
  2244. { Pool types }
  2245. _D3DPOOL = (
  2246. D3DPOOL_DEFAULT {= 0},
  2247. D3DPOOL_MANAGED {= 1},
  2248. D3DPOOL_SYSTEMMEM {= 2},
  2249. D3DPOOL_SCRATCH {= 3}
  2250. );
  2251. {$EXTERNALSYM _D3DPOOL}
  2252. D3DPOOL = _D3DPOOL;
  2253. {$EXTERNALSYM D3DPOOL}
  2254. TD3DPool = _D3DPOOL;
  2255. const
  2256. { RefreshRate pre-defines }
  2257. D3DPRESENT_RATE_DEFAULT = $00000000;
  2258. {$EXTERNALSYM D3DPRESENT_RATE_DEFAULT}
  2259. D3DPRESENT_RATE_UNLIMITED = $7fffffff;
  2260. {$EXTERNALSYM D3DPRESENT_RATE_UNLIMITED}
  2261. type
  2262. { Resize Optional Parameters }
  2263. PD3DPresentParameters = ^TD3DPresentParameters;
  2264. _D3DPRESENT_PARAMETERS_ = packed record
  2265. BackBufferWidth: LongWord;
  2266. BackBufferHeight: LongWord;
  2267. BackBufferFormat: TD3DFormat;
  2268. BackBufferCount: LongWord;
  2269. MultiSampleType: TD3DMultiSampleType;
  2270. SwapEffect: TD3DSwapEffect;
  2271. hDeviceWindow: HWND;
  2272. Windowed: Bool;
  2273. EnableAutoDepthStencil: Bool;
  2274. AutoDepthStencilFormat: TD3DFormat;
  2275. Flags: LongInt;
  2276. { Following elements must be zero for Windowed mode }
  2277. FullScreen_RefreshRateInHz: LongWord;
  2278. FullScreen_PresentationInterval: LongWord;
  2279. end {_D3DPRESENT_PARAMETERS_};
  2280. {$EXTERNALSYM _D3DPRESENT_PARAMETERS_}
  2281. D3DPRESENT_PARAMETERS = _D3DPRESENT_PARAMETERS_;
  2282. {$EXTERNALSYM D3DPRESENT_PARAMETERS}
  2283. TD3DPresentParameters = _D3DPRESENT_PARAMETERS_;
  2284. // Values for D3DPRESENT_PARAMETERS.Flags
  2285. const
  2286. D3DPRESENTFLAG_LOCKABLE_BACKBUFFER = $00000001;
  2287. {$EXTERNALSYM D3DPRESENTFLAG_LOCKABLE_BACKBUFFER}
  2288. { Gamma Ramp: Same as DX7 }
  2289. type
  2290. PD3DGammaRamp = ^TD3DGammaRamp;
  2291. _D3DGAMMARAMP = packed record
  2292. red : array [0..255] of Word;
  2293. green : array [0..255] of Word;
  2294. blue : array [0..255] of Word;
  2295. end;
  2296. {$EXTERNALSYM _D3DGAMMARAMP}
  2297. D3DGAMMARAMP = _D3DGAMMARAMP;
  2298. {$EXTERNALSYM D3DGAMMARAMP}
  2299. TD3DGammaRamp = _D3DGAMMARAMP;
  2300. { Back buffer types }
  2301. _D3DBACKBUFFER_TYPE = (
  2302. D3DBACKBUFFER_TYPE_MONO {= 0},
  2303. D3DBACKBUFFER_TYPE_LEFT {= 1},
  2304. D3DBACKBUFFER_TYPE_RIGHT {= 2}
  2305. );
  2306. {$EXTERNALSYM _D3DBACKBUFFER_TYPE}
  2307. D3DBACKBUFFER_TYPE = _D3DBACKBUFFER_TYPE;
  2308. {$EXTERNALSYM D3DBACKBUFFER_TYPE}
  2309. TD3DBackbufferType = _D3DBACKBUFFER_TYPE;
  2310. { Types }
  2311. _D3DRESOURCETYPE = (
  2312. {$IFNDEF COMPILER6_UP}
  2313. D3DRTYPE_INVALID_0 {= 0},
  2314. D3DRTYPE_SURFACE {= 1},
  2315. D3DRTYPE_VOLUME {= 2},
  2316. D3DRTYPE_TEXTURE {= 3},
  2317. D3DRTYPE_VOLUMETEXTURE {= 4},
  2318. D3DRTYPE_CUBETEXTURE {= 5},
  2319. D3DRTYPE_VERTEXBUFFER {= 6},
  2320. D3DRTYPE_INDEXBUFFER {= 7}
  2321. {$ELSE}
  2322. D3DRTYPE_SURFACE = 1,
  2323. D3DRTYPE_VOLUME = 2,
  2324. D3DRTYPE_TEXTURE = 3,
  2325. D3DRTYPE_VOLUMETEXTURE = 4,
  2326. D3DRTYPE_CUBETEXTURE = 5,
  2327. D3DRTYPE_VERTEXBUFFER = 6,
  2328. D3DRTYPE_INDEXBUFFER = 7
  2329. {$ENDIF}
  2330. );
  2331. {$EXTERNALSYM _D3DRESOURCETYPE}
  2332. D3DRESOURCETYPE = _D3DRESOURCETYPE;
  2333. {$EXTERNALSYM D3DRESOURCETYPE}
  2334. TD3DResourceType = _D3DRESOURCETYPE;
  2335. const
  2336. { Usages }
  2337. D3DUSAGE_RENDERTARGET = $00000001;
  2338. {$EXTERNALSYM D3DUSAGE_RENDERTARGET}
  2339. D3DUSAGE_DEPTHSTENCIL = $00000002;
  2340. {$EXTERNALSYM D3DUSAGE_DEPTHSTENCIL}
  2341. { Usages for Vertex/Index buffers }
  2342. D3DUSAGE_WRITEONLY = $00000008;
  2343. {$EXTERNALSYM D3DUSAGE_WRITEONLY}
  2344. D3DUSAGE_SOFTWAREPROCESSING = $00000010;
  2345. {$EXTERNALSYM D3DUSAGE_SOFTWAREPROCESSING}
  2346. D3DUSAGE_DONOTCLIP = $00000020;
  2347. {$EXTERNALSYM D3DUSAGE_DONOTCLIP}
  2348. D3DUSAGE_POINTS = $00000040;
  2349. {$EXTERNALSYM D3DUSAGE_POINTS}
  2350. D3DUSAGE_RTPATCHES = $00000080;
  2351. {$EXTERNALSYM D3DUSAGE_RTPATCHES}
  2352. D3DUSAGE_NPATCHES = $00000100;
  2353. {$EXTERNALSYM D3DUSAGE_NPATCHES}
  2354. D3DUSAGE_DYNAMIC = $00000200;
  2355. {$EXTERNALSYM D3DUSAGE_DYNAMIC}
  2356. type
  2357. { CubeMap Face identifiers }
  2358. _D3DCUBEMAP_FACES = (
  2359. D3DCUBEMAP_FACE_POSITIVE_X {= 0},
  2360. D3DCUBEMAP_FACE_NEGATIVE_X {= 1},
  2361. D3DCUBEMAP_FACE_POSITIVE_Y {= 2},
  2362. D3DCUBEMAP_FACE_NEGATIVE_Y {= 3},
  2363. D3DCUBEMAP_FACE_POSITIVE_Z {= 4},
  2364. D3DCUBEMAP_FACE_NEGATIVE_Z {= 5}
  2365. );
  2366. {$EXTERNALSYM _D3DCUBEMAP_FACES}
  2367. D3DCUBEMAP_FACES = _D3DCUBEMAP_FACES;
  2368. {$EXTERNALSYM D3DCUBEMAP_FACES}
  2369. TD3DCubemapFaces = _D3DCUBEMAP_FACES;
  2370. const
  2371. { Lock flags }
  2372. D3DLOCK_READONLY = $00000010;
  2373. {$EXTERNALSYM D3DLOCK_READONLY}
  2374. D3DLOCK_DISCARD = $00002000;
  2375. {$EXTERNALSYM D3DLOCK_DISCARD}
  2376. D3DLOCK_NOOVERWRITE = $00001000;
  2377. {$EXTERNALSYM D3DLOCK_NOOVERWRITE}
  2378. D3DLOCK_NOSYSLOCK = $00000800;
  2379. {$EXTERNALSYM D3DLOCK_NOSYSLOCK}
  2380. D3DLOCK_NO_DIRTY_UPDATE = $00008000;
  2381. {$EXTERNALSYM D3DLOCK_NO_DIRTY_UPDATE}
  2382. type
  2383. { Vertex Buffer Description }
  2384. PD3DVertexBufferDesc = ^TD3DVertexBufferDesc;
  2385. _D3DVERTEXBUFFER_DESC = packed record
  2386. Format : TD3DFormat;
  2387. _Type : TD3DResourceType;
  2388. Usage : DWord;
  2389. Pool : TD3DPool;
  2390. Size : LongWord;
  2391. FVF : DWord;
  2392. end;
  2393. {$EXTERNALSYM _D3DVERTEXBUFFER_DESC}
  2394. D3DVERTEXBUFFER_DESC = _D3DVERTEXBUFFER_DESC;
  2395. {$EXTERNALSYM D3DVERTEXBUFFER_DESC}
  2396. TD3DVertexBufferDesc = _D3DVERTEXBUFFER_DESC;
  2397. { Index Buffer Description }
  2398. PD3DIndexBufferDesc = ^TD3DIndexBufferDesc;
  2399. _D3DINDEXBUFFER_DESC = packed record
  2400. Format : TD3DFormat;
  2401. _Type : TD3DResourceType;
  2402. Usage : DWord;
  2403. Pool : TD3DPool;
  2404. Size : LongWord;
  2405. end {_D3DINDEXBUFFER_DESC};
  2406. {$EXTERNALSYM _D3DINDEXBUFFER_DESC}
  2407. D3DINDEXBUFFER_DESC = _D3DINDEXBUFFER_DESC;
  2408. {$EXTERNALSYM D3DINDEXBUFFER_DESC}
  2409. TD3DIndexBufferDesc = _D3DINDEXBUFFER_DESC;
  2410. { Surface Description }
  2411. PD3DSurfaceDesc = ^TD3DSurfaceDesc;
  2412. _D3DSURFACE_DESC = packed record
  2413. Format : TD3DFormat;
  2414. _Type : TD3DResourceType;
  2415. Usage : DWord;
  2416. Pool : TD3DPool;
  2417. Size : LongWord;
  2418. MultiSampleType: TD3DMultiSampleType;
  2419. Width : LongWord;
  2420. Height : LongWord;
  2421. end {_D3DSURFACE_DESC};
  2422. {$EXTERNALSYM _D3DSURFACE_DESC}
  2423. D3DSURFACE_DESC = _D3DSURFACE_DESC;
  2424. {$EXTERNALSYM D3DSURFACE_DESC}
  2425. TD3DSurfaceDesc = _D3DSURFACE_DESC;
  2426. PD3DVolumeDesc = ^TD3DVolumeDesc;
  2427. _D3DVOLUME_DESC = packed record
  2428. Format : TD3DFormat;
  2429. _Type : TD3DResourceType;
  2430. Usage : DWord;
  2431. Pool : TD3DPool;
  2432. Size : LongWord;
  2433. Width : LongWord;
  2434. Height : LongWord;
  2435. Depth : LongWord;
  2436. end {_D3DVOLUME_DESC};
  2437. {$EXTERNALSYM _D3DVOLUME_DESC}
  2438. D3DVOLUME_DESC = _D3DVOLUME_DESC;
  2439. {$EXTERNALSYM D3DVOLUME_DESC}
  2440. TD3DVolumeDesc = _D3DVOLUME_DESC;
  2441. { Structure for LockRect }
  2442. PD3DLockedRect = ^TD3DLockedRect;
  2443. _D3DLOCKED_RECT = packed record
  2444. Pitch: Integer;
  2445. pBits: Pointer; // void*
  2446. end {_D3DLOCKED_RECT};
  2447. {$EXTERNALSYM _D3DLOCKED_RECT}
  2448. D3DLOCKED_RECT = _D3DLOCKED_RECT;
  2449. {$EXTERNALSYM D3DLOCKED_RECT}
  2450. TD3DLockedRect = _D3DLOCKED_RECT;
  2451. { Structures for LockBox }
  2452. PD3DBox = ^TD3DBox;
  2453. _D3DBOX = packed record
  2454. Left : LongWord;
  2455. Top : LongWord;
  2456. Right : LongWord;
  2457. Bottom : LongWord;
  2458. Front : LongWord;
  2459. Back : LongWord;
  2460. end {_D3DBOX};
  2461. {$EXTERNALSYM _D3DBOX}
  2462. D3DBOX = _D3DBOX;
  2463. {$EXTERNALSYM D3DBOX}
  2464. TD3DBox = _D3DBOX;
  2465. PD3DLockedBox = ^TD3DLockedBox;
  2466. _D3DLOCKED_BOX = packed record
  2467. RowPitch : Integer;
  2468. SlicePitch : Integer;
  2469. pBits : Pointer; // void*
  2470. end {_D3DLOCKED_BOX};
  2471. {$EXTERNALSYM _D3DLOCKED_BOX}
  2472. D3DLOCKED_BOX = _D3DLOCKED_BOX;
  2473. {$EXTERNALSYM D3DLOCKED_BOX}
  2474. TD3DLockedBox = _D3DLOCKED_BOX;
  2475. { Structures for LockRange }
  2476. PD3DRange = ^TD3DRange;
  2477. _D3DRANGE = packed record
  2478. Offset : LongWord;
  2479. Size : LongWord;
  2480. end {_D3DRANGE};
  2481. {$EXTERNALSYM _D3DRANGE}
  2482. D3DRANGE = _D3DRANGE;
  2483. {$EXTERNALSYM D3DRANGE}
  2484. TD3DRange = _D3DRANGE;
  2485. { Structures for high order primitives }
  2486. PD3DRectPatchInfo = ^TD3DRectPatchInfo;
  2487. _D3DRECTPATCH_INFO = packed record
  2488. StartVertexOffsetWidth : LongWord;
  2489. StartVertexOffsetHeight : LongWord;
  2490. Width : LongWord;
  2491. Height : LongWord;
  2492. Stride : LongWord;
  2493. Basis : TD3DBasisType;
  2494. Order : TD3DOrderType;
  2495. end;
  2496. {$EXTERNALSYM _D3DRECTPATCH_INFO}
  2497. D3DRECTPATCH_INFO = _D3DRECTPATCH_INFO;
  2498. {$EXTERNALSYM D3DRECTPATCH_INFO}
  2499. TD3DRectPatchInfo = _D3DRECTPATCH_INFO;
  2500. PD3DTriPatchInfo = ^TD3DTriPatchInfo;
  2501. _D3DTRIPATCH_INFO = packed record
  2502. StartVertexOffset : LongWord;
  2503. NumVertices : LongWord;
  2504. Basis : TD3DBasisType;
  2505. Order : TD3DOrderType;
  2506. end;
  2507. {$EXTERNALSYM _D3DTRIPATCH_INFO}
  2508. D3DTRIPATCH_INFO = _D3DTRIPATCH_INFO;
  2509. {$EXTERNALSYM D3DTRIPATCH_INFO}
  2510. TD3DTriPatchInfo = _D3DTRIPATCH_INFO;
  2511. const
  2512. { Adapter Identifier }
  2513. MAX_DEVICE_IDENTIFIER_STRING = 512;
  2514. {$EXTERNALSYM MAX_DEVICE_IDENTIFIER_STRING}
  2515. type
  2516. PD3DAdapterIdentifier8 = ^TD3DAdapterIdentifier8;
  2517. _D3DADAPTER_IDENTIFIER8 = packed record
  2518. Driver : array [0..MAX_DEVICE_IDENTIFIER_STRING-1] of Char;
  2519. Description : array [0..MAX_DEVICE_IDENTIFIER_STRING-1] of Char;
  2520. {$IFDEF WIN32}
  2521. DriverVersion : Int64; { Defined for 32 bit components }
  2522. {$ELSE}
  2523. DriverVersionLowPart : DWord; { Defined for 16 bit driver components }
  2524. DriverVersionHighPart : DWord;
  2525. {$ENDIF}
  2526. VendorId : DWord;
  2527. DeviceId : DWord;
  2528. SubSysId : DWord;
  2529. Revision : DWord;
  2530. DeviceIdentifier : TGUID;
  2531. WHQLLevel : DWord;
  2532. end;
  2533. {$EXTERNALSYM _D3DADAPTER_IDENTIFIER8}
  2534. D3DADAPTER_IDENTIFIER8 = _D3DADAPTER_IDENTIFIER8;
  2535. {$EXTERNALSYM D3DADAPTER_IDENTIFIER8}
  2536. TD3DAdapterIdentifier8 = _D3DADAPTER_IDENTIFIER8;
  2537. { Raster Status structure returned by GetRasterStatus }
  2538. PD3DRasterStatus = ^TD3DRasterStatus;
  2539. _D3DRASTER_STATUS = packed record
  2540. InVBlank : Bool;
  2541. ScanLine : LongWord;
  2542. end;
  2543. {$EXTERNALSYM _D3DRASTER_STATUS}
  2544. D3DRASTER_STATUS = _D3DRASTER_STATUS;
  2545. {$EXTERNALSYM D3DRASTER_STATUS}
  2546. TD3DRasterStatus = _D3DRASTER_STATUS;
  2547. { Debug monitor tokens (DEBUG only)
  2548. Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as
  2549. passing a token to the debug monitor. For example, if, after passing
  2550. D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values
  2551. are passed in, the enabled/disabled state of the debug
  2552. monitor will still persist.
  2553. The debug monitor defaults to enabled.
  2554. Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use.
  2555. }
  2556. _D3DDEBUGMONITORTOKENS = DWord;
  2557. {$EXTERNALSYM _D3DDEBUGMONITORTOKENS}
  2558. D3DDEBUGMONITORTOKENS = _D3DDEBUGMONITORTOKENS;
  2559. {$EXTERNALSYM D3DDEBUGMONITORTOKENS}
  2560. TD3DDebugMonitorTokens = _D3DDEBUGMONITORTOKENS;
  2561. const
  2562. D3DDMT_ENABLE = 0; // enable debug monitor
  2563. {$EXTERNALSYM D3DDMT_ENABLE}
  2564. D3DDMT_DISABLE = 1; // disable debug monitor
  2565. {$EXTERNALSYM D3DDMT_DISABLE}
  2566. const
  2567. // GetInfo IDs
  2568. D3DDEVINFOID_RESOURCEMANAGER = 5; (* Used with D3DDEVINFO_RESOURCEMANAGER *)
  2569. {$EXTERNALSYM D3DDEVINFOID_RESOURCEMANAGER}
  2570. D3DDEVINFOID_VERTEXSTATS = 6; (* Used with D3DDEVINFO_D3DVERTEXSTATS *)
  2571. {$EXTERNALSYM D3DDEVINFOID_VERTEXSTATS}
  2572. type
  2573. PD3DResourceStats = ^TD3DResourceStats;
  2574. _D3DRESOURCESTATS = packed record
  2575. // Data collected since last Present()
  2576. bThrashing : BOOL; (* indicates if thrashing *)
  2577. ApproxBytesDownloaded : DWORD; (* Approximate number of bytes downloaded by resource manager *)
  2578. NumEvicts : DWORD; (* number of objects evicted *)
  2579. NumVidCreates : DWORD; (* number of objects created in video memory *)
  2580. LastPri : DWORD; (* priority of last object evicted *)
  2581. NumUsed : DWORD; (* number of objects set to the device *)
  2582. NumUsedInVidMem : DWORD; (* number of objects set to the device, which are already in video memory *)
  2583. // Persistent data
  2584. WorkingSet : DWORD; (* number of objects in video memory *)
  2585. WorkingSetBytes : DWORD; (* number of bytes in video memory *)
  2586. TotalManaged : DWORD; (* total number of managed objects *)
  2587. TotalBytes : DWORD; (* total number of bytes of managed objects *)
  2588. end;
  2589. {$EXTERNALSYM _D3DRESOURCESTATS}
  2590. D3DRESOURCESTATS = _D3DRESOURCESTATS;
  2591. {$EXTERNALSYM D3DRESOURCESTATS}
  2592. TD3DResourceStats = _D3DRESOURCESTATS;
  2593. const
  2594. D3DRTYPECOUNT = (DWORD(D3DRTYPE_INDEXBUFFER) + 1);
  2595. {$EXTERNALSYM D3DRTYPECOUNT}
  2596. type
  2597. PD3DDevInfoResourceManager = ^TD3DDevInfoResourceManager;
  2598. _D3DDEVINFO_RESOURCEMANAGER = packed record
  2599. stats: array [0..D3DRTYPECOUNT-1] of TD3DResourceStats;
  2600. end;
  2601. {$EXTERNALSYM _D3DDEVINFO_RESOURCEMANAGER}
  2602. D3DDEVINFO_RESOURCEMANAGER = _D3DDEVINFO_RESOURCEMANAGER;
  2603. {$EXTERNALSYM D3DDEVINFO_RESOURCEMANAGER}
  2604. TD3DDevInfoResourceManager = _D3DDEVINFO_RESOURCEMANAGER;
  2605. PD3DDevInfoD3DVertexStats = ^TD3DDevInfoD3DVertexStats;
  2606. _D3DDEVINFO_D3DVERTEXSTATS = packed record
  2607. NumRenderedTriangles : DWORD; (* total number of triangles that are not clipped in this frame *)
  2608. NumExtraClippingTriangles : DWORD; (* Number of new triangles generated by clipping *)
  2609. end;
  2610. {$EXTERNALSYM _D3DDEVINFO_D3DVERTEXSTATS}
  2611. D3DDEVINFO_D3DVERTEXSTATS = _D3DDEVINFO_D3DVERTEXSTATS;
  2612. {$EXTERNALSYM D3DDEVINFO_D3DVERTEXSTATS}
  2613. TD3DDevInfoD3DVertexStats = _D3DDEVINFO_D3DVERTEXSTATS;
  2614. (*==========================================================================;
  2615. *
  2616. * Copyright (C) Microsoft Corporation. All Rights Reserved.
  2617. *
  2618. * File: d3d8caps.h
  2619. * Content: Direct3D capabilities include file
  2620. *
  2621. ***************************************************************************)
  2622. type
  2623. PD3DCaps8 = ^TD3DCaps8;
  2624. _D3DCAPS8 = record
  2625. (* Device Info *)
  2626. DeviceType: TD3DDevType;
  2627. AdapterOrdinal: DWord;
  2628. (* Caps from DX7 Draw *)
  2629. Caps: DWord;
  2630. Caps2: DWord;
  2631. Caps3: DWord;
  2632. PresentationIntervals: DWord;
  2633. (* Cursor Caps *)
  2634. CursorCaps: DWORD;
  2635. (* 3D Device Caps *)
  2636. DevCaps: DWord;
  2637. PrimitiveMiscCaps: DWord;
  2638. RasterCaps: DWord;
  2639. ZCmpCaps: DWord;
  2640. SrcBlendCaps: DWord;
  2641. DestBlendCaps: DWord;
  2642. AlphaCmpCaps: DWord;
  2643. ShadeCaps: DWord;
  2644. TextureCaps: DWord;
  2645. TextureFilterCaps: DWord; // D3DPTFILTERCAPS for IDirect3DTexture8's
  2646. CubeTextureFilterCaps: DWord; // D3DPTFILTERCAPS for IDirect3DCubeTexture8's
  2647. VolumeTextureFilterCaps: DWord; // D3DPTFILTERCAPS for IDirect3DVolumeTexture8's
  2648. TextureAddressCaps: DWord; // D3DPTADDRESSCAPS for IDirect3DTexture8's
  2649. VolumeTextureAddressCaps: DWord; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture8's
  2650. LineCaps: DWord; // D3DLINECAPS
  2651. MaxTextureWidth, MaxTextureHeight: DWord;
  2652. MaxVolumeExtent: DWord;
  2653. MaxTextureRepeat: DWord;
  2654. MaxTextureAspectRatio: DWord;
  2655. MaxAnisotropy: DWord;
  2656. MaxVertexW: Single;
  2657. GuardBandLeft: Single;
  2658. GuardBandTop: Single;
  2659. GuardBandRight: Single;
  2660. GuardBandBottom: Single;
  2661. ExtentsAdjust: Single;
  2662. StencilCaps: DWord;
  2663. FVFCaps: DWord;
  2664. TextureOpCaps: DWord;
  2665. MaxTextureBlendStages: DWord;
  2666. MaxSimultaneousTextures: DWord;
  2667. VertexProcessingCaps: DWord;
  2668. MaxActiveLights: DWord;
  2669. MaxUserClipPlanes: DWord;
  2670. MaxVertexBlendMatrices: DWord;
  2671. MaxVertexBlendMatrixIndex: DWord;
  2672. MaxPointSize: Single;
  2673. MaxPrimitiveCount: DWord; // max number of primitives per DrawPrimitive call
  2674. MaxVertexIndex: DWord;
  2675. MaxStreams: DWord;
  2676. MaxStreamStride: DWord; // max stride for SetStreamSource
  2677. VertexShaderVersion: DWord;
  2678. MaxVertexShaderConst: DWord; // number of vertex shader constant registers
  2679. PixelShaderVersion: DWord;
  2680. MaxPixelShaderValue: Single; // max value of pixel shader arithmetic component
  2681. end {D3DCAPS8};
  2682. {$EXTERNALSYM _D3DCAPS8}
  2683. D3DCAPS8 = _D3DCAPS8;
  2684. {$EXTERNALSYM D3DCAPS8}
  2685. TD3DCaps8 = _D3DCAPS8;
  2686. //
  2687. // BIT DEFINES FOR D3DCAPS8 DWORD MEMBERS
  2688. //
  2689. const
  2690. //
  2691. // Caps
  2692. //
  2693. D3DCAPS_READ_SCANLINE = $00020000;
  2694. {$EXTERNALSYM D3DCAPS_READ_SCANLINE}
  2695. //
  2696. // Caps2
  2697. //
  2698. D3DCAPS2_NO2DDURING3DSCENE = $00000002;
  2699. {$EXTERNALSYM D3DCAPS2_NO2DDURING3DSCENE}
  2700. D3DCAPS2_FULLSCREENGAMMA = $00020000;
  2701. {$EXTERNALSYM D3DCAPS2_FULLSCREENGAMMA}
  2702. D3DCAPS2_CANRENDERWINDOWED = $00080000;
  2703. {$EXTERNALSYM D3DCAPS2_CANRENDERWINDOWED}
  2704. D3DCAPS2_CANCALIBRATEGAMMA = $00100000;
  2705. {$EXTERNALSYM D3DCAPS2_CANCALIBRATEGAMMA}
  2706. D3DCAPS2_RESERVED = $02000000;
  2707. {$EXTERNALSYM D3DCAPS2_RESERVED}
  2708. D3DCAPS2_CANMANAGERESOURCE = $10000000;
  2709. {$EXTERNALSYM D3DCAPS2_CANMANAGERESOURCE}
  2710. D3DCAPS2_DYNAMICTEXTURES = $20000000;
  2711. {$EXTERNALSYM D3DCAPS2_DYNAMICTEXTURES}
  2712. //
  2713. // Caps3
  2714. //
  2715. D3DCAPS3_RESERVED = $8000001F;
  2716. {$EXTERNALSYM D3DCAPS3_RESERVED}
  2717. // Indicates that the device can respect the ALPHABLENDENABLE render state
  2718. // when fullscreen while using the FLIP or DISCARD swap effect.
  2719. // COPY and COPYVSYNC swap effects work whether or not this flag is set.
  2720. D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD = $00000020;
  2721. {$EXTERNALSYM D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD}
  2722. //
  2723. // PresentationIntervals
  2724. //
  2725. D3DPRESENT_INTERVAL_DEFAULT = $00000000;
  2726. {$EXTERNALSYM D3DPRESENT_INTERVAL_DEFAULT}
  2727. D3DPRESENT_INTERVAL_ONE = $00000001;
  2728. {$EXTERNALSYM D3DPRESENT_INTERVAL_ONE}
  2729. D3DPRESENT_INTERVAL_TWO = $00000002;
  2730. {$EXTERNALSYM D3DPRESENT_INTERVAL_TWO}
  2731. D3DPRESENT_INTERVAL_THREE = $00000004;
  2732. {$EXTERNALSYM D3DPRESENT_INTERVAL_THREE}
  2733. D3DPRESENT_INTERVAL_FOUR = $00000008;
  2734. {$EXTERNALSYM D3DPRESENT_INTERVAL_FOUR}
  2735. D3DPRESENT_INTERVAL_IMMEDIATE = $80000000;
  2736. {$EXTERNALSYM D3DPRESENT_INTERVAL_IMMEDIATE}
  2737. //
  2738. // CursorCaps
  2739. //
  2740. // Driver supports HW color cursor in at least hi-res modes(height >=400)
  2741. D3DCURSORCAPS_COLOR = $00000001;
  2742. {$EXTERNALSYM D3DCURSORCAPS_COLOR}
  2743. // Driver supports HW cursor also in low-res modes(height < 400)
  2744. D3DCURSORCAPS_LOWRES = $00000002;
  2745. {$EXTERNALSYM D3DCURSORCAPS_LOWRES}
  2746. //
  2747. // DevCaps
  2748. //
  2749. D3DDEVCAPS_EXECUTESYSTEMMEMORY = $00000010; { Device can use execute buffers from system memory }
  2750. {$EXTERNALSYM D3DDEVCAPS_EXECUTESYSTEMMEMORY}
  2751. D3DDEVCAPS_EXECUTEVIDEOMEMORY = $00000020; { Device can use execute buffers from video memory }
  2752. {$EXTERNALSYM D3DDEVCAPS_EXECUTEVIDEOMEMORY}
  2753. D3DDEVCAPS_TLVERTEXSYSTEMMEMORY = $00000040; { Device can use TL buffers from system memory }
  2754. {$EXTERNALSYM D3DDEVCAPS_TLVERTEXSYSTEMMEMORY}
  2755. D3DDEVCAPS_TLVERTEXVIDEOMEMORY = $00000080; { Device can use TL buffers from video memory }
  2756. {$EXTERNALSYM D3DDEVCAPS_TLVERTEXVIDEOMEMORY}
  2757. D3DDEVCAPS_TEXTURESYSTEMMEMORY = $00000100; { Device can texture from system memory }
  2758. {$EXTERNALSYM D3DDEVCAPS_TEXTURESYSTEMMEMORY}
  2759. D3DDEVCAPS_TEXTUREVIDEOMEMORY = $00000200; { Device can texture from device memory }
  2760. {$EXTERNALSYM D3DDEVCAPS_TEXTUREVIDEOMEMORY}
  2761. D3DDEVCAPS_DRAWPRIMTLVERTEX = $00000400; { Device can draw TLVERTEX primitives }
  2762. {$EXTERNALSYM D3DDEVCAPS_DRAWPRIMTLVERTEX}
  2763. D3DDEVCAPS_CANRENDERAFTERFLIP = $00000800; { Device can render without waiting for flip to complete }
  2764. {$EXTERNALSYM D3DDEVCAPS_CANRENDERAFTERFLIP}
  2765. D3DDEVCAPS_TEXTURENONLOCALVIDMEM = $00001000; { Device can texture from nonlocal video memory }
  2766. {$EXTERNALSYM D3DDEVCAPS_TEXTURENONLOCALVIDMEM}
  2767. D3DDEVCAPS_DRAWPRIMITIVES2 = $00002000; { Device can support DrawPrimitives2 }
  2768. {$EXTERNALSYM D3DDEVCAPS_DRAWPRIMITIVES2}
  2769. D3DDEVCAPS_SEPARATETEXTUREMEMORIES = $00004000; { Device is texturing from separate memory pools }
  2770. {$EXTERNALSYM D3DDEVCAPS_SEPARATETEXTUREMEMORIES}
  2771. D3DDEVCAPS_DRAWPRIMITIVES2EX = $00008000; { Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver }
  2772. {$EXTERNALSYM D3DDEVCAPS_DRAWPRIMITIVES2EX}
  2773. D3DDEVCAPS_HWTRANSFORMANDLIGHT = $00010000; { Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also }
  2774. {$EXTERNALSYM D3DDEVCAPS_HWTRANSFORMANDLIGHT}
  2775. D3DDEVCAPS_CANBLTSYSTONONLOCAL = $00020000; { Device supports a Tex Blt from system memory to non-local vidmem }
  2776. {$EXTERNALSYM D3DDEVCAPS_CANBLTSYSTONONLOCAL}
  2777. D3DDEVCAPS_HWRASTERIZATION = $00080000; { Device has HW acceleration for rasterization }
  2778. {$EXTERNALSYM D3DDEVCAPS_HWRASTERIZATION}
  2779. D3DDEVCAPS_PUREDEVICE = $00100000; { Device supports D3DCREATE_PUREDEVICE }
  2780. {$EXTERNALSYM D3DDEVCAPS_PUREDEVICE}
  2781. D3DDEVCAPS_QUINTICRTPATCHES = $00200000; { Device supports quintic Beziers and BSplines }
  2782. {$EXTERNALSYM D3DDEVCAPS_QUINTICRTPATCHES}
  2783. D3DDEVCAPS_RTPATCHES = $00400000; { Device supports Rect and Tri patches }
  2784. {$EXTERNALSYM D3DDEVCAPS_RTPATCHES}
  2785. D3DDEVCAPS_RTPATCHHANDLEZERO = $00800000; { Indicates that RT Patches may be drawn efficiently using handle 0 }
  2786. {$EXTERNALSYM D3DDEVCAPS_RTPATCHHANDLEZERO}
  2787. D3DDEVCAPS_NPATCHES = $01000000; { Device supports N-Patches }
  2788. {$EXTERNALSYM D3DDEVCAPS_NPATCHES}
  2789. //
  2790. // PrimitiveMiscCaps
  2791. //
  2792. D3DPMISCCAPS_MASKZ = $00000002;
  2793. {$EXTERNALSYM D3DPMISCCAPS_MASKZ}
  2794. D3DPMISCCAPS_LINEPATTERNREP = $00000004;
  2795. {$EXTERNALSYM D3DPMISCCAPS_LINEPATTERNREP}
  2796. D3DPMISCCAPS_CULLNONE = $00000010;
  2797. {$EXTERNALSYM D3DPMISCCAPS_CULLNONE}
  2798. D3DPMISCCAPS_CULLCW = $00000020;
  2799. {$EXTERNALSYM D3DPMISCCAPS_CULLCW}
  2800. D3DPMISCCAPS_CULLCCW = $00000040;
  2801. {$EXTERNALSYM D3DPMISCCAPS_CULLCCW}
  2802. D3DPMISCCAPS_COLORWRITEENABLE = $00000080;
  2803. {$EXTERNALSYM D3DPMISCCAPS_COLORWRITEENABLE}
  2804. D3DPMISCCAPS_CLIPPLANESCALEDPOINTS = $00000100; { Device correctly clips scaled points to clip planes }
  2805. {$EXTERNALSYM D3DPMISCCAPS_CLIPPLANESCALEDPOINTS}
  2806. D3DPMISCCAPS_CLIPTLVERTS = $00000200; { device will clip post-transformed vertex primitives }
  2807. {$EXTERNALSYM D3DPMISCCAPS_CLIPTLVERTS}
  2808. D3DPMISCCAPS_TSSARGTEMP = $00000400; { device supports D3DTA_TEMP for temporary register }
  2809. {$EXTERNALSYM D3DPMISCCAPS_TSSARGTEMP}
  2810. D3DPMISCCAPS_BLENDOP = $00000800; { device supports D3DRS_BLENDOP }
  2811. {$EXTERNALSYM D3DPMISCCAPS_BLENDOP}
  2812. D3DPMISCCAPS_NULLREFERENCE = $00001000; { Reference Device that doesnt render }
  2813. {$EXTERNALSYM D3DPMISCCAPS_NULLREFERENCE}
  2814. //
  2815. // LineCaps
  2816. //
  2817. D3DLINECAPS_TEXTURE = $00000001;
  2818. {$EXTERNALSYM D3DLINECAPS_TEXTURE}
  2819. D3DLINECAPS_ZTEST = $00000002;
  2820. {$EXTERNALSYM D3DLINECAPS_ZTEST}
  2821. D3DLINECAPS_BLEND = $00000004;
  2822. {$EXTERNALSYM D3DLINECAPS_BLEND}
  2823. D3DLINECAPS_ALPHACMP = $00000008;
  2824. {$EXTERNALSYM D3DLINECAPS_ALPHACMP}
  2825. D3DLINECAPS_FOG = $00000010;
  2826. {$EXTERNALSYM D3DLINECAPS_FOG}
  2827. //
  2828. // RasterCaps
  2829. //
  2830. D3DPRASTERCAPS_DITHER = $00000001;
  2831. {$EXTERNALSYM D3DPRASTERCAPS_DITHER}
  2832. D3DPRASTERCAPS_PAT = $00000008;
  2833. {$EXTERNALSYM D3DPRASTERCAPS_PAT}
  2834. D3DPRASTERCAPS_ZTEST = $00000010;
  2835. {$EXTERNALSYM D3DPRASTERCAPS_ZTEST}
  2836. D3DPRASTERCAPS_FOGVERTEX = $00000080;
  2837. {$EXTERNALSYM D3DPRASTERCAPS_FOGVERTEX}
  2838. D3DPRASTERCAPS_FOGTABLE = $00000100;
  2839. {$EXTERNALSYM D3DPRASTERCAPS_FOGTABLE}
  2840. D3DPRASTERCAPS_ANTIALIASEDGES = $00001000;
  2841. {$EXTERNALSYM D3DPRASTERCAPS_ANTIALIASEDGES}
  2842. D3DPRASTERCAPS_MIPMAPLODBIAS = $00002000;
  2843. {$EXTERNALSYM D3DPRASTERCAPS_MIPMAPLODBIAS}
  2844. D3DPRASTERCAPS_ZBIAS = $00004000;
  2845. {$EXTERNALSYM D3DPRASTERCAPS_ZBIAS}
  2846. D3DPRASTERCAPS_ZBUFFERLESSHSR = $00008000;
  2847. {$EXTERNALSYM D3DPRASTERCAPS_ZBUFFERLESSHSR}
  2848. D3DPRASTERCAPS_FOGRANGE = $00010000;
  2849. {$EXTERNALSYM D3DPRASTERCAPS_FOGRANGE}
  2850. D3DPRASTERCAPS_ANISOTROPY = $00020000;
  2851. {$EXTERNALSYM D3DPRASTERCAPS_ANISOTROPY}
  2852. D3DPRASTERCAPS_WBUFFER = $00040000;
  2853. {$EXTERNALSYM D3DPRASTERCAPS_WBUFFER}
  2854. D3DPRASTERCAPS_WFOG = $00100000;
  2855. {$EXTERNALSYM D3DPRASTERCAPS_WFOG}
  2856. D3DPRASTERCAPS_ZFOG = $00200000;
  2857. {$EXTERNALSYM D3DPRASTERCAPS_ZFOG}
  2858. D3DPRASTERCAPS_COLORPERSPECTIVE = $00400000; { Device iterates colors perspective correct }
  2859. {$EXTERNALSYM D3DPRASTERCAPS_COLORPERSPECTIVE}
  2860. D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE = $00800000;
  2861. {$EXTERNALSYM D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE}
  2862. //
  2863. // ZCmpCaps, AlphaCmpCaps
  2864. //
  2865. D3DPCMPCAPS_NEVER = $00000001;
  2866. {$EXTERNALSYM D3DPCMPCAPS_NEVER}
  2867. D3DPCMPCAPS_LESS = $00000002;
  2868. {$EXTERNALSYM D3DPCMPCAPS_LESS}
  2869. D3DPCMPCAPS_EQUAL = $00000004;
  2870. {$EXTERNALSYM D3DPCMPCAPS_EQUAL}
  2871. D3DPCMPCAPS_LESSEQUAL = $00000008;
  2872. {$EXTERNALSYM D3DPCMPCAPS_LESSEQUAL}
  2873. D3DPCMPCAPS_GREATER = $00000010;
  2874. {$EXTERNALSYM D3DPCMPCAPS_GREATER}
  2875. D3DPCMPCAPS_NOTEQUAL = $00000020;
  2876. {$EXTERNALSYM D3DPCMPCAPS_NOTEQUAL}
  2877. D3DPCMPCAPS_GREATEREQUAL = $00000040;
  2878. {$EXTERNALSYM D3DPCMPCAPS_GREATEREQUAL}
  2879. D3DPCMPCAPS_ALWAYS = $00000080;
  2880. {$EXTERNALSYM D3DPCMPCAPS_ALWAYS}
  2881. //
  2882. // SourceBlendCaps, DestBlendCaps
  2883. //
  2884. D3DPBLENDCAPS_ZERO = $00000001;
  2885. {$EXTERNALSYM D3DPBLENDCAPS_ZERO}
  2886. D3DPBLENDCAPS_ONE = $00000002;
  2887. {$EXTERNALSYM D3DPBLENDCAPS_ONE}
  2888. D3DPBLENDCAPS_SRCCOLOR = $00000004;
  2889. {$EXTERNALSYM D3DPBLENDCAPS_SRCCOLOR}
  2890. D3DPBLENDCAPS_INVSRCCOLOR = $00000008;
  2891. {$EXTERNALSYM D3DPBLENDCAPS_INVSRCCOLOR}
  2892. D3DPBLENDCAPS_SRCALPHA = $00000010;
  2893. {$EXTERNALSYM D3DPBLENDCAPS_SRCALPHA}
  2894. D3DPBLENDCAPS_INVSRCALPHA = $00000020;
  2895. {$EXTERNALSYM D3DPBLENDCAPS_INVSRCALPHA}
  2896. D3DPBLENDCAPS_DESTALPHA = $00000040;
  2897. {$EXTERNALSYM D3DPBLENDCAPS_DESTALPHA}
  2898. D3DPBLENDCAPS_INVDESTALPHA = $00000080;
  2899. {$EXTERNALSYM D3DPBLENDCAPS_INVDESTALPHA}
  2900. D3DPBLENDCAPS_DESTCOLOR = $00000100;
  2901. {$EXTERNALSYM D3DPBLENDCAPS_DESTCOLOR}
  2902. D3DPBLENDCAPS_INVDESTCOLOR = $00000200;
  2903. {$EXTERNALSYM D3DPBLENDCAPS_INVDESTCOLOR}
  2904. D3DPBLENDCAPS_SRCALPHASAT = $00000400;
  2905. {$EXTERNALSYM D3DPBLENDCAPS_SRCALPHASAT}
  2906. D3DPBLENDCAPS_BOTHSRCALPHA = $00000800;
  2907. {$EXTERNALSYM D3DPBLENDCAPS_BOTHSRCALPHA}
  2908. D3DPBLENDCAPS_BOTHINVSRCALPHA = $00001000;
  2909. {$EXTERNALSYM D3DPBLENDCAPS_BOTHINVSRCALPHA}
  2910. //
  2911. // ShadeCaps
  2912. //
  2913. D3DPSHADECAPS_COLORGOURAUDRGB = $00000008;
  2914. {$EXTERNALSYM D3DPSHADECAPS_COLORGOURAUDRGB}
  2915. D3DPSHADECAPS_SPECULARGOURAUDRGB = $00000200;
  2916. {$EXTERNALSYM D3DPSHADECAPS_SPECULARGOURAUDRGB}
  2917. D3DPSHADECAPS_ALPHAGOURAUDBLEND = $00004000;
  2918. {$EXTERNALSYM D3DPSHADECAPS_ALPHAGOURAUDBLEND}
  2919. D3DPSHADECAPS_FOGGOURAUD = $00080000;
  2920. {$EXTERNALSYM D3DPSHADECAPS_FOGGOURAUD}
  2921. //
  2922. // TextureCaps
  2923. //
  2924. D3DPTEXTURECAPS_PERSPECTIVE = $00000001; { Perspective-correct texturing is supported }
  2925. {$EXTERNALSYM D3DPTEXTURECAPS_PERSPECTIVE}
  2926. D3DPTEXTURECAPS_POW2 = $00000002; { Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. }
  2927. {$EXTERNALSYM D3DPTEXTURECAPS_POW2}
  2928. D3DPTEXTURECAPS_ALPHA = $00000004; { Alpha in texture pixels is supported }
  2929. {$EXTERNALSYM D3DPTEXTURECAPS_ALPHA}
  2930. D3DPTEXTURECAPS_SQUAREONLY = $00000020; { Only square textures are supported }
  2931. {$EXTERNALSYM D3DPTEXTURECAPS_SQUAREONLY}
  2932. D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = $00000040; { Texture indices are not scaled by the texture size prior to interpolation }
  2933. {$EXTERNALSYM D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE}
  2934. D3DPTEXTURECAPS_ALPHAPALETTE = $00000080; { Device can draw alpha from texture palettes }
  2935. {$EXTERNALSYM D3DPTEXTURECAPS_ALPHAPALETTE}
  2936. // Device can use non-POW2 textures if:
  2937. // 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
  2938. // 2) D3DRS_WRAP(N) is zero for this texture's coordinates
  2939. // 3) mip mapping is not enabled (use magnification filter only)
  2940. D3DPTEXTURECAPS_NONPOW2CONDITIONAL = $00000100;
  2941. {$EXTERNALSYM D3DPTEXTURECAPS_NONPOW2CONDITIONAL}
  2942. D3DPTEXTURECAPS_PROJECTED = $00000400; { Device can do D3DTTFF_PROJECTED }
  2943. {$EXTERNALSYM D3DPTEXTURECAPS_PROJECTED}
  2944. D3DPTEXTURECAPS_CUBEMAP = $00000800; { Device can do cubemap textures }
  2945. {$EXTERNALSYM D3DPTEXTURECAPS_CUBEMAP}
  2946. D3DPTEXTURECAPS_VOLUMEMAP = $00002000; { Device can do volume textures }
  2947. {$EXTERNALSYM D3DPTEXTURECAPS_VOLUMEMAP}
  2948. D3DPTEXTURECAPS_MIPMAP = $00004000; { Device can do mipmapped textures }
  2949. {$EXTERNALSYM D3DPTEXTURECAPS_MIPMAP}
  2950. D3DPTEXTURECAPS_MIPVOLUMEMAP = $00008000; { Device can do mipmapped volume textures }
  2951. {$EXTERNALSYM D3DPTEXTURECAPS_MIPVOLUMEMAP}
  2952. D3DPTEXTURECAPS_MIPCUBEMAP = $00010000; { Device can do mipmapped cube maps }
  2953. {$EXTERNALSYM D3DPTEXTURECAPS_MIPCUBEMAP}
  2954. D3DPTEXTURECAPS_CUBEMAP_POW2 = $00020000; { Device requires that cubemaps be power-of-2 dimension }
  2955. {$EXTERNALSYM D3DPTEXTURECAPS_CUBEMAP_POW2}
  2956. D3DPTEXTURECAPS_VOLUMEMAP_POW2 = $00040000; { Device requires that volume maps be power-of-2 dimension }
  2957. {$EXTERNALSYM D3DPTEXTURECAPS_VOLUMEMAP_POW2}
  2958. //
  2959. // TextureFilterCaps
  2960. //
  2961. D3DPTFILTERCAPS_MINFPOINT = $00000100; { Min Filter }
  2962. {$EXTERNALSYM D3DPTFILTERCAPS_MINFPOINT}
  2963. D3DPTFILTERCAPS_MINFLINEAR = $00000200;
  2964. {$EXTERNALSYM D3DPTFILTERCAPS_MINFLINEAR}
  2965. D3DPTFILTERCAPS_MINFANISOTROPIC = $00000400;
  2966. {$EXTERNALSYM D3DPTFILTERCAPS_MINFANISOTROPIC}
  2967. D3DPTFILTERCAPS_MIPFPOINT = $00010000; { Mip Filter }
  2968. {$EXTERNALSYM D3DPTFILTERCAPS_MIPFPOINT}
  2969. D3DPTFILTERCAPS_MIPFLINEAR = $00020000;
  2970. {$EXTERNALSYM D3DPTFILTERCAPS_MIPFLINEAR}
  2971. D3DPTFILTERCAPS_MAGFPOINT = $01000000; { Mag Filter }
  2972. {$EXTERNALSYM D3DPTFILTERCAPS_MAGFPOINT}
  2973. D3DPTFILTERCAPS_MAGFLINEAR = $02000000;
  2974. {$EXTERNALSYM D3DPTFILTERCAPS_MAGFLINEAR}
  2975. D3DPTFILTERCAPS_MAGFANISOTROPIC = $04000000;
  2976. {$EXTERNALSYM D3DPTFILTERCAPS_MAGFANISOTROPIC}
  2977. D3DPTFILTERCAPS_MAGFAFLATCUBIC = $08000000;
  2978. {$EXTERNALSYM D3DPTFILTERCAPS_MAGFAFLATCUBIC}
  2979. D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC = $10000000;
  2980. {$EXTERNALSYM D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC}
  2981. //
  2982. // TextureAddressCaps
  2983. //
  2984. D3DPTADDRESSCAPS_WRAP = $00000001;
  2985. {$EXTERNALSYM D3DPTADDRESSCAPS_WRAP}
  2986. D3DPTADDRESSCAPS_MIRROR = $00000002;
  2987. {$EXTERNALSYM D3DPTADDRESSCAPS_MIRROR}
  2988. D3DPTADDRESSCAPS_CLAMP = $00000004;
  2989. {$EXTERNALSYM D3DPTADDRESSCAPS_CLAMP}
  2990. D3DPTADDRESSCAPS_BORDER = $00000008;
  2991. {$EXTERNALSYM D3DPTADDRESSCAPS_BORDER}
  2992. D3DPTADDRESSCAPS_INDEPENDENTUV = $00000010;
  2993. {$EXTERNALSYM D3DPTADDRESSCAPS_INDEPENDENTUV}
  2994. D3DPTADDRESSCAPS_MIRRORONCE = $00000020;
  2995. {$EXTERNALSYM D3DPTADDRESSCAPS_MIRRORONCE}
  2996. //
  2997. // StencilCaps
  2998. //
  2999. D3DSTENCILCAPS_KEEP = $00000001;
  3000. {$EXTERNALSYM D3DSTENCILCAPS_KEEP}
  3001. D3DSTENCILCAPS_ZERO = $00000002;
  3002. {$EXTERNALSYM D3DSTENCILCAPS_ZERO}
  3003. D3DSTENCILCAPS_REPLACE = $00000004;
  3004. {$EXTERNALSYM D3DSTENCILCAPS_REPLACE}
  3005. D3DSTENCILCAPS_INCRSAT = $00000008;
  3006. {$EXTERNALSYM D3DSTENCILCAPS_INCRSAT}
  3007. D3DSTENCILCAPS_DECRSAT = $00000010;
  3008. {$EXTERNALSYM D3DSTENCILCAPS_DECRSAT}
  3009. D3DSTENCILCAPS_INVERT = $00000020;
  3010. {$EXTERNALSYM D3DSTENCILCAPS_INVERT}
  3011. D3DSTENCILCAPS_INCR = $00000040;
  3012. {$EXTERNALSYM D3DSTENCILCAPS_INCR}
  3013. D3DSTENCILCAPS_DECR = $00000080;
  3014. {$EXTERNALSYM D3DSTENCILCAPS_DECR}
  3015. //
  3016. // TextureOpCaps
  3017. //
  3018. D3DTEXOPCAPS_DISABLE = $00000001;
  3019. {$EXTERNALSYM D3DTEXOPCAPS_DISABLE}
  3020. D3DTEXOPCAPS_SELECTARG1 = $00000002;
  3021. {$EXTERNALSYM D3DTEXOPCAPS_SELECTARG1}
  3022. D3DTEXOPCAPS_SELECTARG2 = $00000004;
  3023. {$EXTERNALSYM D3DTEXOPCAPS_SELECTARG2}
  3024. D3DTEXOPCAPS_MODULATE = $00000008;
  3025. {$EXTERNALSYM D3DTEXOPCAPS_MODULATE}
  3026. D3DTEXOPCAPS_MODULATE2X = $00000010;
  3027. {$EXTERNALSYM D3DTEXOPCAPS_MODULATE2X}
  3028. D3DTEXOPCAPS_MODULATE4X = $00000020;
  3029. {$EXTERNALSYM D3DTEXOPCAPS_MODULATE4X}
  3030. D3DTEXOPCAPS_ADD = $00000040;
  3031. {$EXTERNALSYM D3DTEXOPCAPS_ADD}
  3032. D3DTEXOPCAPS_ADDSIGNED = $00000080;
  3033. {$EXTERNALSYM D3DTEXOPCAPS_ADDSIGNED}
  3034. D3DTEXOPCAPS_ADDSIGNED2X = $00000100;
  3035. {$EXTERNALSYM D3DTEXOPCAPS_ADDSIGNED2X}
  3036. D3DTEXOPCAPS_SUBTRACT = $00000200;
  3037. {$EXTERNALSYM D3DTEXOPCAPS_SUBTRACT}
  3038. D3DTEXOPCAPS_ADDSMOOTH = $00000400;
  3039. {$EXTERNALSYM D3DTEXOPCAPS_ADDSMOOTH}
  3040. D3DTEXOPCAPS_BLENDDIFFUSEALPHA = $00000800;
  3041. {$EXTERNALSYM D3DTEXOPCAPS_BLENDDIFFUSEALPHA}
  3042. D3DTEXOPCAPS_BLENDTEXTUREALPHA = $00001000;
  3043. {$EXTERNALSYM D3DTEXOPCAPS_BLENDTEXTUREALPHA}
  3044. D3DTEXOPCAPS_BLENDFACTORALPHA = $00002000;
  3045. {$EXTERNALSYM D3DTEXOPCAPS_BLENDFACTORALPHA}
  3046. D3DTEXOPCAPS_BLENDTEXTUREALPHAPM = $00004000;
  3047. {$EXTERNALSYM D3DTEXOPCAPS_BLENDTEXTUREALPHAPM}
  3048. D3DTEXOPCAPS_BLENDCURRENTALPHA = $00008000;
  3049. {$EXTERNALSYM D3DTEXOPCAPS_BLENDCURRENTALPHA}
  3050. D3DTEXOPCAPS_PREMODULATE = $00010000;
  3051. {$EXTERNALSYM D3DTEXOPCAPS_PREMODULATE}
  3052. D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = $00020000;
  3053. {$EXTERNALSYM D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR}
  3054. D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = $00040000;
  3055. {$EXTERNALSYM D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA}
  3056. D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = $00080000;
  3057. {$EXTERNALSYM D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR}
  3058. D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = $00100000;
  3059. {$EXTERNALSYM D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA}
  3060. D3DTEXOPCAPS_BUMPENVMAP = $00200000;
  3061. {$EXTERNALSYM D3DTEXOPCAPS_BUMPENVMAP}
  3062. D3DTEXOPCAPS_BUMPENVMAPLUMINANCE = $00400000;
  3063. {$EXTERNALSYM D3DTEXOPCAPS_BUMPENVMAPLUMINANCE}
  3064. D3DTEXOPCAPS_DOTPRODUCT3 = $00800000;
  3065. {$EXTERNALSYM D3DTEXOPCAPS_DOTPRODUCT3}
  3066. D3DTEXOPCAPS_MULTIPLYADD = $01000000;
  3067. {$EXTERNALSYM D3DTEXOPCAPS_MULTIPLYADD}
  3068. D3DTEXOPCAPS_LERP = $02000000;
  3069. {$EXTERNALSYM D3DTEXOPCAPS_LERP}
  3070. //
  3071. // FVFCaps
  3072. //
  3073. D3DFVFCAPS_TEXCOORDCOUNTMASK = $0000ffff; { mask for texture coordinate count field }
  3074. {$EXTERNALSYM D3DFVFCAPS_TEXCOORDCOUNTMASK}
  3075. D3DFVFCAPS_DONOTSTRIPELEMENTS = $00080000; { Device prefers that vertex elements not be stripped }
  3076. {$EXTERNALSYM D3DFVFCAPS_DONOTSTRIPELEMENTS}
  3077. D3DFVFCAPS_PSIZE = $00100000; { Device can receive point size }
  3078. {$EXTERNALSYM D3DFVFCAPS_PSIZE}
  3079. //
  3080. // VertexProcessingCaps
  3081. //
  3082. D3DVTXPCAPS_TEXGEN = $00000001; { device can do texgen }
  3083. {$EXTERNALSYM D3DVTXPCAPS_TEXGEN}
  3084. D3DVTXPCAPS_MATERIALSOURCE7 = $00000002; { device can do DX7-level colormaterialsource ops }
  3085. {$EXTERNALSYM D3DVTXPCAPS_MATERIALSOURCE7}
  3086. D3DVTXPCAPS_DIRECTIONALLIGHTS = $00000008; { device can do directional lights }
  3087. {$EXTERNALSYM D3DVTXPCAPS_DIRECTIONALLIGHTS}
  3088. D3DVTXPCAPS_POSITIONALLIGHTS = $00000010; { device can do positional lights (includes point and spot) }
  3089. {$EXTERNALSYM D3DVTXPCAPS_POSITIONALLIGHTS}
  3090. D3DVTXPCAPS_LOCALVIEWER = $00000020; { device can do local viewer }
  3091. {$EXTERNALSYM D3DVTXPCAPS_LOCALVIEWER}
  3092. D3DVTXPCAPS_TWEENING = $00000040; { device can do vertex tweening }
  3093. {$EXTERNALSYM D3DVTXPCAPS_TWEENING}
  3094. D3DVTXPCAPS_NO_VSDT_UBYTE4 = $00000080; { device does not support D3DVSDT_UBYTE4 }
  3095. {$EXTERNALSYM D3DVTXPCAPS_NO_VSDT_UBYTE4}
  3096. (*==========================================================================;
  3097. *
  3098. * Copyright (C) Microsoft Corporation. All Rights Reserved.
  3099. *
  3100. * File: d3d8.h
  3101. * Content: Direct3D include file
  3102. *
  3103. ****************************************************************************)
  3104. (* This identifier is passed to Direct3DCreate8 in order to ensure that an
  3105. * application was built against the correct header files. This number is
  3106. * incremented whenever a header (or other) change would require applications
  3107. * to be rebuilt. If the version doesn't match, Direct3DCreate8 will fail.
  3108. * (The number itself has no meaning.)*)
  3109. const
  3110. D3D_SDK_VERSION = DWord(220);
  3111. {$EXTERNALSYM D3D_SDK_VERSION}
  3112. type
  3113. HMONITOR = THandle;
  3114. {$EXTERNALSYM HMONITOR}
  3115. (*
  3116. * Direct3D interfaces
  3117. *)
  3118. // forward interfaces declaration
  3119. IDirect3D8 = interface;
  3120. IDirect3DDevice8 = interface;
  3121. IDirect3DResource8 = interface;
  3122. IDirect3DBaseTexture8 = interface;
  3123. IDirect3DTexture8 = interface;
  3124. IDirect3DVolumeTexture8 = interface;
  3125. IDirect3DCubeTexture8 = interface;
  3126. IDirect3DVertexBuffer8 = interface;
  3127. IDirect3DIndexBuffer8 = interface;
  3128. IDirect3DSurface8 = interface;
  3129. IDirect3DVolume8 = interface;
  3130. IDirect3DSwapChain8 = interface;
  3131. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3D8);'}
  3132. {$EXTERNALSYM IDirect3D8}
  3133. IDirect3D8 = interface(IUnknown)
  3134. ['{1DD9E8DA-1C77-4d40-B0CF-98FEFDFF9512}']
  3135. (*** IDirect3D8 methods ***)
  3136. function RegisterSoftwareDevice(pInitializeFunction: Pointer): HResult; stdcall;
  3137. function GetAdapterCount: LongWord; stdcall;
  3138. function GetAdapterIdentifier(Adapter: LongWord; Flags: DWord; out pIdentifier: TD3DAdapterIdentifier8): HResult; stdcall;
  3139. function GetAdapterModeCount (Adapter: LongWord): LongWord; stdcall;
  3140. function EnumAdapterModes(Adapter, Mode: LongWord; out pMode: TD3DDisplayMode): HResult; stdcall;
  3141. function GetAdapterDisplayMode(Adapter: LongWord; out pMode: TD3DDisplayMode): HResult; stdcall;
  3142. function CheckDeviceType(Adapter: LongWord; CheckType: TD3DDevType; DisplayFormat, BackBufferFormat: TD3DFormat; Windowed: BOOL): HResult; stdcall;
  3143. function CheckDeviceFormat(Adapter: LongWord; DeviceType: TD3DDevType; AdapterFormat: TD3DFormat; Usage: DWord; RType: TD3DResourceType; CheckFormat: TD3DFormat): HResult; stdcall;
  3144. function CheckDeviceMultiSampleType(Adapter: LongWord; DeviceType: TD3DDevType; SurfaceFormat: TD3DFormat; Windowed: BOOL; MultiSampleType: TD3DMultiSampleType): HResult; stdcall;
  3145. function CheckDepthStencilMatch(Adapter: LongWord; DeviceType: TD3DDevType; AdapterFormat, RenderTargetFormat, DepthStencilFormat: TD3DFormat): HResult; stdcall;
  3146. function GetDeviceCaps(Adapter: LongWord; DeviceType: TD3DDevType; out pCaps: TD3DCaps8): HResult; stdcall;
  3147. function GetAdapterMonitor(Adapter: LongWord): HMONITOR; stdcall;
  3148. function CreateDevice(Adapter: LongWord; DeviceType: TD3DDevType; hFocusWindow: HWND; BehaviorFlags: DWord; var pPresentationParameters: TD3DPresentParameters; out ppReturnedDeviceInterface: IDirect3DDevice8): HResult; stdcall;
  3149. end;
  3150. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DDevice8);'}
  3151. {$EXTERNALSYM IDirect3DDevice8}
  3152. IDirect3DDevice8 = interface(IUnknown)
  3153. ['{7385E5DF-8FE8-41D5-86B6-D7B48547B6CF}']
  3154. (*** IDirect3DDevice8 methods ***)
  3155. function TestCooperativeLevel: HResult; stdcall;
  3156. function GetAvailableTextureMem: LongWord; stdcall;
  3157. function ResourceManagerDiscardBytes(Bytes: DWord): HResult; stdcall;
  3158. function GetDirect3D(out ppD3D8: IDirect3D8): HResult; stdcall;
  3159. function GetDeviceCaps(out pCaps: TD3DCaps8): HResult; stdcall;
  3160. function GetDisplayMode(out pMode: TD3DDisplayMode): HResult; stdcall;
  3161. function GetCreationParameters(out pParameters: TD3DDeviceCreationParameters): HResult; stdcall;
  3162. function SetCursorProperties(XHotSpot, YHotSpot: LongWord; pCursorBitmap: IDirect3DSurface8): HResult; stdcall;
  3163. procedure SetCursorPosition(XScreenSpace, YScreenSpace: Integer; Flags: DWord); stdcall;
  3164. function ShowCursor(bShow: BOOL): BOOL; stdcall;
  3165. function CreateAdditionalSwapChain(const pPresentationParameters: TD3DPresentParameters; out pSwapChain: IDirect3DSwapChain8): HResult; stdcall;
  3166. function Reset(const pPresentationParameters: TD3DPresentParameters): HResult; stdcall;
  3167. function Present(pSourceRect, pDestRect: PRect; hDestWindowOverride: HWND; pDirtyRegion: PRgnData): HResult; stdcall;
  3168. function GetBackBuffer(BackBuffer: LongWord; _Type: TD3DBackBufferType; out ppBackBuffer: IDirect3DSurface8): HResult; stdcall;
  3169. function GetRasterStatus(out pRasterStatus: TD3DRasterStatus): HResult; stdcall;
  3170. procedure SetGammaRamp(Flags: DWord; const pRamp: TD3DGammaRamp); stdcall;
  3171. procedure GetGammaRamp(out pRamp: TD3DGammaRamp); stdcall;
  3172. function CreateTexture(Width, Height, Levels: LongWord; Usage: DWord; Format: TD3DFormat; Pool: TD3DPool; out ppTexture: IDirect3DTexture8): HResult; stdcall;
  3173. function CreateVolumeTexture(Width, Height, Depth, Levels: LongWord; Usage: DWord; Format: TD3DFormat; Pool: TD3DPool; out ppVolumeTexture: IDirect3DVolumeTexture8): HResult; stdcall;
  3174. function CreateCubeTexture(EdgeLength, Levels: LongWord; Usage: DWord; Format: TD3DFormat; Pool: TD3DPool; out ppCubeTexture: IDirect3DCubeTexture8): HResult; stdcall;
  3175. function CreateVertexBuffer(Length: LongWord; Usage, FVF: DWord; Pool: TD3DPool; out ppVertexBuffer: IDirect3DVertexBuffer8): HResult; stdcall;
  3176. function CreateIndexBuffer(Length: LongWord; Usage: DWord; Format: TD3DFormat; Pool: TD3DPool; out ppIndexBuffer: IDirect3DIndexBuffer8): HResult; stdcall;
  3177. function CreateRenderTarget(Width, Height: LongWord; Format: TD3DFormat; MultiSample: TD3DMultiSampleType; Lockable: BOOL; out ppSurface: IDirect3DSurface8): HResult; stdcall;
  3178. function CreateDepthStencilSurface(Width, Height: LongWord; Format: TD3DFormat; MultiSample: TD3DMultiSampleType; out ppSurface: IDirect3DSurface8): HResult; stdcall;
  3179. function CreateImageSurface(Width, Height: LongWord; Format: TD3DFormat; out ppSurface: IDirect3DSurface8): HResult; stdcall;
  3180. function CopyRects(pSourceSurface: IDirect3DSurface8; pSourceRectsArray: PRect; cRects: LongWord; pDestinationSurface: IDirect3DSurface8; pDestPointsArray: PPoint): HResult; stdcall;
  3181. function UpdateTexture(pSourceTexture, pDestinationTexture: IDirect3DBaseTexture8): HResult; stdcall;
  3182. function GetFrontBuffer(pDestSurface: IDirect3DSurface8): HResult; stdcall;
  3183. function SetRenderTarget(pRenderTarget, pNewZStencil: IDirect3DSurface8): HResult; stdcall;
  3184. function GetRenderTarget(out ppRenderTarget: IDirect3DSurface8): HResult; stdcall;
  3185. function GetDepthStencilSurface(out ppZStencilSurface: IDirect3DSurface8): HResult; stdcall;
  3186. function BeginScene: HResult; stdcall;
  3187. function EndScene: HResult; stdcall;
  3188. function Clear(Count: DWord; pRects: PD3DRect; Flags: DWord; Color: TD3DColor; Z: Single; Stencil: DWord): HResult; stdcall;
  3189. function SetTransform(State: TD3DTransformStateType; const pMatrix: TD3DMatrix): HResult; stdcall;
  3190. function GetTransform(State: TD3DTransformStateType; out pMatrix: TD3DMatrix): HResult; stdcall;
  3191. function MultiplyTransform(State: TD3DTransformStateType; const pMatrix: TD3DMatrix): HResult; stdcall;
  3192. function SetViewport(const pViewport: TD3DViewport8): HResult; stdcall;
  3193. function GetViewport(out pViewport: TD3DViewport8): HResult; stdcall;
  3194. function SetMaterial(const pMaterial: TD3DMaterial8): HResult; stdcall;
  3195. function GetMaterial(out pMaterial: TD3DMaterial8): HResult; stdcall;
  3196. function SetLight(Index: DWord; const pLight: TD3DLight8): HResult; stdcall;
  3197. function GetLight(Index: DWord; out pLight: TD3DLight8): HResult; stdcall;
  3198. function LightEnable(Index: DWord; Enable: BOOL): HResult; stdcall;
  3199. function GetLightEnable(Index: DWord; out pEnable: BOOL): HResult; stdcall;
  3200. function SetClipPlane(Index: DWord; pPlane: PSingle): HResult; stdcall;
  3201. function GetClipPlane(Index: DWord; pPlane: PSingle): HResult; stdcall;
  3202. function SetRenderState(State: TD3DRenderStateType; Value: DWord): HResult; stdcall;
  3203. function GetRenderState(State: TD3DRenderStateType; out pValue: DWord): HResult; stdcall;
  3204. function BeginStateBlock: HResult; stdcall;
  3205. function EndStateBlock(out pToken: DWord): HResult; stdcall;
  3206. function ApplyStateBlock(Token: DWord): HResult; stdcall;
  3207. function CaptureStateBlock(Token: DWord): HResult; stdcall;
  3208. function DeleteStateBlock(Token: DWord): HResult; stdcall;
  3209. function CreateStateBlock(_Type: TD3DStateBlockType; out Token: DWord): HResult; stdcall;
  3210. function SetClipStatus(const pClipStatus: TD3DClipStatus8): HResult; stdcall;
  3211. function GetClipStatus(out pClipStatus: TD3DClipStatus8): HResult; stdcall;
  3212. function GetTexture(Stage: DWord; out ppTexture: IDirect3DBaseTexture8): HResult; stdcall;
  3213. function SetTexture(Stage: DWord; pTexture: IDirect3DBaseTexture8): HResult; stdcall;
  3214. function GetTextureStageState(Stage: DWord; _Type: TD3DTextureStageStateType; out pValue: DWord): HResult; stdcall;
  3215. function SetTextureStageState(Stage: DWord; _Type: TD3DTextureStageStateType; Value: DWord): HResult; stdcall;
  3216. function ValidateDevice(out pNumPasses: DWord): HResult; stdcall;
  3217. function GetInfo(DevInfoID: DWord; out pDevInfoStruct; DevInfoStructSize: DWord): HResult; stdcall;
  3218. function SetPaletteEntries(PaletteNumber: LongWord; pEntries: pPaletteEntry): HResult; stdcall;
  3219. function GetPaletteEntries(PaletteNumber: LongWord; pEntries: pPaletteEntry): HResult; stdcall;
  3220. function SetCurrentTexturePalette(PaletteNumber: LongWord): HResult; stdcall;
  3221. function GetCurrentTexturePalette(out PaletteNumber: LongWord): HResult; stdcall;
  3222. function DrawPrimitive(PrimitiveType: TD3DPrimitiveType; StartVertex, PrimitiveCount: LongWord): HResult; stdcall;
  3223. function DrawIndexedPrimitive(_Type: TD3DPrimitiveType; minIndex, NumVertices, startIndex, primCount: LongWord): HResult; stdcall;
  3224. function DrawPrimitiveUP(PrimitiveType: TD3DPrimitiveType; PrimitiveCount: LongWord; const pVertexStreamZeroData; VertexStreamZeroStride: LongWord): HResult; stdcall;
  3225. function DrawIndexedPrimitiveUP(PrimitiveType: TD3DPrimitiveType; MinVertexIndex, NumVertexIndices, PrimitiveCount: LongWord; const pIndexData; IndexDataFormat: TD3DFormat; const pVertexStreamZeroData; VertexStreamZeroStride: LongWord): HResult; stdcall;
  3226. function ProcessVertices(SrcStartIndex, DestIndex, VertexCount: LongWord; pDestBuffer: IDirect3DVertexBuffer8; Flags: DWord): HResult; stdcall;
  3227. function CreateVertexShader(pDeclaration, pFunction: PDWord; out pHandle: DWord; Usage: DWord): HResult; stdcall;
  3228. function SetVertexShader(Handle: DWord): HResult; stdcall;
  3229. function GetVertexShader(out pHandle: DWord): HResult; stdcall;
  3230. function DeleteVertexShader(Handle: DWord): HResult; stdcall;
  3231. function SetVertexShaderConstant(_Register: DWord; const pConstantData; ConstantCount: DWord): HResult; stdcall;
  3232. function GetVertexShaderConstant(_Register: DWord; out pConstantData; ConstantCount: DWord): HResult; stdcall;
  3233. function GetVertexShaderDeclaration(Handle: DWord; pData: Pointer; out pSizeOfData: DWord): HResult; stdcall;
  3234. function GetVertexShaderFunction(Handle: DWord; pData: Pointer; out pSizeOfData: DWord): HResult; stdcall;
  3235. function SetStreamSource(StreamNumber: LongWord; pStreamData: IDirect3DVertexBuffer8; Stride: LongWord): HResult; stdcall;
  3236. function GetStreamSource(StreamNumber: LongWord; out ppStreamData: IDirect3DVertexBuffer8; out pStride: LongWord): HResult; stdcall;
  3237. function SetIndices(pIndexData: IDirect3DIndexBuffer8; BaseVertexIndex: LongWord): HResult; stdcall;
  3238. function GetIndices(out ppIndexData: IDirect3DIndexBuffer8; out pBaseVertexIndex: LongWord): HResult; stdcall;
  3239. function CreatePixelShader(pFunction: PDWord; out pHandle: DWord): HResult; stdcall;
  3240. function SetPixelShader(Handle: DWord): HResult; stdcall;
  3241. function GetPixelShader(out Handle: DWord): HResult; stdcall;
  3242. function DeletePixelShader(Handle: DWord): HResult; stdcall;
  3243. function SetPixelShaderConstant(_Register: DWord; const pConstantData; ConstantCount: DWord): HResult; stdcall;
  3244. function GetPixelShaderConstant(_Register: DWord; out pConstantData; ConstantCount: DWord): HResult; stdcall;
  3245. function GetPixelShaderFunction(Handle: DWord; pData: Pointer; var pSizeOfData: DWord): HResult; stdcall;
  3246. function DrawRectPatch(Handle: LongWord; pNumSegs: PSingle; pTriPatchInfo: PD3DRectPatchInfo): HResult; stdcall;
  3247. function DrawTriPatch(Handle: LongWord; pNumSegs: PSingle; pTriPatchInfo: PD3DTriPatchInfo): HResult; stdcall;
  3248. function DeletePatch(Handle: LongWord): HResult; stdcall;
  3249. end;
  3250. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DSwapChain8);'}
  3251. {$EXTERNALSYM IDirect3DSwapChain8}
  3252. IDirect3DSwapChain8 = interface(IUnknown)
  3253. ['{928C088B-76B9-4C6B-A536-A590853876CD}']
  3254. (*** IDirect3DSwapChain8 methods ***)
  3255. function Present(pSourceRect, pDestRect: PRect; hDestWindowOverride: HWND; pDirtyRegion: PRgnData): HResult; stdcall;
  3256. function GetBackBuffer(BackBuffer: LongWord; _Type: TD3DBackBufferType; out ppBackBuffer: IDirect3DSurface8): HResult; stdcall;
  3257. end;
  3258. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DResource8);'}
  3259. {$EXTERNALSYM IDirect3DResource8}
  3260. IDirect3DResource8 = interface(IUnknown)
  3261. ['{1B36BB7B-09B7-410a-B445-7D1430D7B33F}']
  3262. (*** IDirect3DResource8 methods ***)
  3263. function GetDevice(out ppDevice: IDirect3DDevice8): HResult; stdcall;
  3264. function SetPrivateData(const refguid: TGUID; const pData; SizeOfData, Flags: DWord): HResult; stdcall;
  3265. function GetPrivateData(const refguid: TGUID; pData: Pointer; out pSizeOfData: DWord): HResult; stdcall;
  3266. function FreePrivateData(const refguid: TGUID): HResult; stdcall;
  3267. function SetPriority(PriorityNew: DWord): DWord; stdcall;
  3268. function GetPriority: DWord; stdcall;
  3269. procedure PreLoad; stdcall;
  3270. function GetType: TD3DResourceType; stdcall;
  3271. end;
  3272. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DBaseTexture8);'}
  3273. {$EXTERNALSYM IDirect3DBaseTexture8}
  3274. IDirect3DBaseTexture8 = interface(IDirect3DResource8)
  3275. ['{B4211CFA-51B9-4a9f-AB78-DB99B2BB678E}']
  3276. (*** IDirect3DBaseTexture8 methods ***)
  3277. function SetLOD(LODNew: DWord): DWord; stdcall;
  3278. function GetLOD: DWord; stdcall;
  3279. function GetLevelCount: DWord; stdcall;
  3280. end;
  3281. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DTexture8);'}
  3282. {$EXTERNALSYM IDirect3DTexture8}
  3283. IDirect3DTexture8 = interface(IDirect3DBaseTexture8)
  3284. ['{E4CDD575-2866-4f01-B12E-7EECE1EC9358}']
  3285. (*** IDirect3DTexture8 methods ***)
  3286. function GetLevelDesc(Level: LongWord; out pDesc: TD3DSurfaceDesc): HResult; stdcall;
  3287. function GetSurfaceLevel(Level: LongWord; out ppSurfaceLevel: IDirect3DSurface8): HResult; stdcall;
  3288. function LockRect(Level: LongWord; out pLockedRect: TD3DLockedRect; pRect: PRect; Flags: DWord): HResult; stdcall;
  3289. function UnlockRect(Level: LongWord): HResult; stdcall;
  3290. function AddDirtyRect(pDirtyRect: PRect): HResult; stdcall;
  3291. end;
  3292. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DVolumeTexture8);'}
  3293. {$EXTERNALSYM IDirect3DVolumeTexture8}
  3294. IDirect3DVolumeTexture8 = interface(IDirect3DBaseTexture8)
  3295. ['{E4CDD575-2866-4f01-B12E-7EECE1EC9358}']
  3296. (*** IDirect3DVolumeTexture8 methods ***)
  3297. function GetLevelDesc(Level: LongWord; out pDesc: TD3DVolumeDesc): HResult; stdcall;
  3298. function GetVolumeLevel(Level: LongWord; out ppVolumeLevel: IDirect3DVolume8): HResult; stdcall;
  3299. function LockBox(Level: LongWord; out pLockedVolume: TD3DLockedBox; pBox: PD3DBox; Flags: DWord): HResult; stdcall;
  3300. function UnlockBox(Level: LongWord): HResult; stdcall;
  3301. function AddDirtyBox(pDirtyBox: PD3DBox): HResult; stdcall;
  3302. end;
  3303. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DCubeTexture8);'}
  3304. {$EXTERNALSYM IDirect3DCubeTexture8}
  3305. IDirect3DCubeTexture8 = interface(IDirect3DBaseTexture8)
  3306. ['{3EE5B968-2ACA-4c34-8BB5-7E0C3D19B750}']
  3307. (*** IDirect3DCubeTexture8 methods ***)
  3308. function GetLevelDesc(Level: LongWord; out pDesc: TD3DSurfaceDesc): HResult; stdcall;
  3309. function GetCubeMapSurface(FaceType: TD3DCubeMapFaces; Level: LongWord; out ppCubeMapSurface: IDirect3DSurface8): HResult; stdcall;
  3310. function LockRect(FaceType: TD3DCubeMapFaces; Level: LongWord; out pLockedRect: TD3DLockedRect; pRect: PRect; Flags: DWord): HResult; stdcall;
  3311. function UnlockRect(FaceType: TD3DCubeMapFaces; Level: LongWord): HResult; stdcall;
  3312. function AddDirtyRect(FaceType: TD3DCubeMapFaces; pDirtyRect: PRect): HResult; stdcall;
  3313. end;
  3314. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DVertexBuffer8);'}
  3315. {$EXTERNALSYM IDirect3DVertexBuffer8}
  3316. IDirect3DVertexBuffer8 = interface(IDirect3DResource8)
  3317. ['{8AEEEAC7-05F9-44d4-B591-000B0DF1CB95}']
  3318. (*** IDirect3DVertexBuffer8 methods ***)
  3319. function Lock(OffsetToLock, SizeToLock: LongWord; out ppbData: PByte; Flags: DWord): HResult; stdcall;
  3320. function Unlock: HResult; stdcall;
  3321. function GetDesc(out pDesc: TD3DVertexBufferDesc): HResult; stdcall;
  3322. end;
  3323. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DIndexBuffer8);'}
  3324. {$EXTERNALSYM IDirect3DIndexBuffer8}
  3325. IDirect3DIndexBuffer8 = interface(IDirect3DResource8)
  3326. ['{0E689C9A-053D-44a0-9D92-DB0E3D750F86}']
  3327. (*** IDirect3DIndexBuffer8 methods ***)
  3328. function Lock(OffsetToLock, SizeToLock: DWord; out ppbData: PByte; Flags: DWord): HResult; stdcall;
  3329. function Unlock: HResult; stdcall;
  3330. function GetDesc(out pDesc: TD3DIndexBufferDesc): HResult; stdcall;
  3331. end;
  3332. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DSurface8);'}
  3333. {$EXTERNALSYM IDirect3DSurface8}
  3334. IDirect3DSurface8 = interface(IUnknown)
  3335. ['{B96EEBCA-B326-4ea5-882F-2FF5BAE021DD}']
  3336. (*** IDirect3DSurface8 methods ***)
  3337. function GetDevice(out ppDevice: IDirect3DDevice8): HResult; stdcall;
  3338. function SetPrivateData(const refguid: TGUID; const pData; SizeOfData, Flags: DWord): HResult; stdcall;
  3339. function GetPrivateData(const refguid: TGUID; pData: Pointer; out pSizeOfData: DWord): HResult; stdcall;
  3340. function FreePrivateData(const refguid: TGUID): HResult; stdcall;
  3341. function GetContainer(const riid: TGUID; out ppContainer: Pointer): HResult; stdcall;
  3342. function GetDesc(out pDesc: TD3DSurfaceDesc): HResult; stdcall;
  3343. function LockRect(out pLockedRect: TD3DLockedRect; pRect: PRect; Flags: DWord): HResult; stdcall;
  3344. function UnlockRect: HResult; stdcall;
  3345. end;
  3346. {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DVolume8);'}
  3347. {$EXTERNALSYM IDirect3DVolume8}
  3348. IDirect3DVolume8 = interface(IUnknown)
  3349. ['{BD7349F5-14F1-42e4-9C79-972380DB40C0}']
  3350. (*** IDirect3DVolume8 methods ***)
  3351. function GetDevice(out ppDevice: IDirect3DDevice8): HResult; stdcall;
  3352. function SetPrivateData(const refguid: TGUID; const pData; SizeOfData, Flags: DWord): HResult; stdcall;
  3353. function GetPrivateData(const refguid: TGUID; pData: Pointer; out pSizeOfData: DWord): HResult; stdcall;
  3354. function FreePrivateData(const refguid: TGUID): HResult; stdcall;
  3355. function GetContainer(const riid: TGUID; var ppContainer: Pointer): HResult; stdcall;
  3356. function GetDesc(out pDesc: TD3DVolumeDesc): HResult; stdcall;
  3357. function LockBox(out pLockedVolume: TD3DLockedBox; pBox: PD3DBox; Flags: DWord): HResult; stdcall;
  3358. function UnlockBox: HResult; stdcall;
  3359. end;
  3360. (*
  3361. * Interface IID's
  3362. *)
  3363. type
  3364. IID_IDirect3D8 = IDirect3D8;
  3365. {$EXTERNALSYM IID_IDirect3D8}
  3366. IID_IDirect3DDevice8 = IDirect3DDevice8;
  3367. {$EXTERNALSYM IID_IDirect3DDevice8}
  3368. IID_IDirect3DResource8 = IDirect3DResource8;
  3369. {$EXTERNALSYM IID_IDirect3DResource8}
  3370. IID_IDirect3DBaseTexture8 = IDirect3DBaseTexture8;
  3371. {$EXTERNALSYM IID_IDirect3DBaseTexture8}
  3372. IID_IDirect3DTexture8 = IDirect3DTexture8;
  3373. {$EXTERNALSYM IID_IDirect3DTexture8}
  3374. IID_IDirect3DCubeTexture8 = IDirect3DCubeTexture8;
  3375. {$EXTERNALSYM IID_IDirect3DCubeTexture8}
  3376. IID_IDirect3DVolumeTexture8 = IDirect3DVolumeTexture8;
  3377. {$EXTERNALSYM IID_IDirect3DVolumeTexture8}
  3378. IID_IDirect3DVertexBuffer8 = IDirect3DVertexBuffer8;
  3379. {$EXTERNALSYM IID_IDirect3DVertexBuffer8}
  3380. IID_IDirect3DIndexBuffer8 = IDirect3DIndexBuffer8;
  3381. {$EXTERNALSYM IID_IDirect3DIndexBuffer8}
  3382. IID_IDirect3DSurface8 = IDirect3DSurface8;
  3383. {$EXTERNALSYM IID_IDirect3DSurface8}
  3384. IID_IDirect3DVolume8 = IDirect3DVolume8;
  3385. {$EXTERNALSYM IID_IDirect3DVolume8}
  3386. IID_IDirect3DSwapChain8 = IDirect3DSwapChain8;
  3387. {$EXTERNALSYM IID_IDirect3DSwapChain8}
  3388. const
  3389. {****************************************************************************
  3390. * Flags for SetPrivateData method on all D3D8 interfaces
  3391. *
  3392. * The passed pointer is an IUnknown ptr. The SizeOfData argument to SetPrivateData
  3393. * must be set to sizeof(IUnknown*). Direct3D will call AddRef through this
  3394. * pointer and Release when the private data is destroyed. The data will be
  3395. * destroyed when another SetPrivateData with the same GUID is set, when
  3396. * FreePrivateData is called, or when the D3D8 object is freed.
  3397. ****************************************************************************}
  3398. D3DSPD_IUNKNOWN = $00000001;
  3399. {$EXTERNALSYM D3DSPD_IUNKNOWN}
  3400. (****************************************************************************
  3401. *
  3402. * Parameter for IDirect3D8 Enum and GetCaps8 functions to get the info for
  3403. * the current mode only.
  3404. *
  3405. ****************************************************************************)
  3406. D3DCURRENT_DISPLAY_MODE = $00EFFFFF;
  3407. {$EXTERNALSYM D3DCURRENT_DISPLAY_MODE}
  3408. (****************************************************************************
  3409. *
  3410. * Flags for IDirect3D8::CreateDevice's BehaviorFlags
  3411. *
  3412. ****************************************************************************)
  3413. D3DCREATE_FPU_PRESERVE = $00000002;
  3414. {$EXTERNALSYM D3DCREATE_FPU_PRESERVE}
  3415. D3DCREATE_MULTITHREADED = $00000004;
  3416. {$EXTERNALSYM D3DCREATE_MULTITHREADED}
  3417. D3DCREATE_PUREDEVICE = $00000010;
  3418. {$EXTERNALSYM D3DCREATE_PUREDEVICE}
  3419. D3DCREATE_SOFTWARE_VERTEXPROCESSING = $00000020;
  3420. {$EXTERNALSYM D3DCREATE_SOFTWARE_VERTEXPROCESSING}
  3421. D3DCREATE_HARDWARE_VERTEXPROCESSING = $00000040;
  3422. {$EXTERNALSYM D3DCREATE_HARDWARE_VERTEXPROCESSING}
  3423. D3DCREATE_MIXED_VERTEXPROCESSING = $00000080;
  3424. {$EXTERNALSYM D3DCREATE_MIXED_VERTEXPROCESSING}
  3425. D3DCREATE_DISABLE_DRIVER_MANAGEMENT = $00000100;
  3426. {$EXTERNALSYM D3DCREATE_DISABLE_DRIVER_MANAGEMENT}
  3427. (****************************************************************************
  3428. *
  3429. * Parameter for IDirect3D8::CreateDevice's iAdapter
  3430. *
  3431. ****************************************************************************)
  3432. D3DADAPTER_DEFAULT = 0;
  3433. {$EXTERNALSYM D3DADAPTER_DEFAULT}
  3434. (****************************************************************************
  3435. *
  3436. * Flags for IDirect3D8::EnumAdapters
  3437. *
  3438. ****************************************************************************)
  3439. D3DENUM_NO_WHQL_LEVEL = $00000002;
  3440. {$EXTERNALSYM D3DENUM_NO_WHQL_LEVEL}
  3441. (****************************************************************************
  3442. *
  3443. * Maximum number of back-buffers supported in DX8
  3444. *
  3445. ****************************************************************************)
  3446. D3DPRESENT_BACK_BUFFERS_MAX = 3;
  3447. {$EXTERNALSYM D3DPRESENT_BACK_BUFFERS_MAX}
  3448. (****************************************************************************
  3449. *
  3450. * Flags for IDirect3DDevice8::SetGammaRamp
  3451. *
  3452. ****************************************************************************)
  3453. D3DSGR_NO_CALIBRATION = $00000000;
  3454. {$EXTERNALSYM D3DSGR_NO_CALIBRATION}
  3455. D3DSGR_CALIBRATE = $00000001;
  3456. {$EXTERNALSYM D3DSGR_CALIBRATE}
  3457. (****************************************************************************
  3458. *
  3459. * Flags for IDirect3DDevice8::SetCursorPosition
  3460. *
  3461. ****************************************************************************)
  3462. D3DCURSOR_IMMEDIATE_UPDATE = $00000001;
  3463. {$EXTERNALSYM D3DCURSOR_IMMEDIATE_UPDATE}
  3464. (****************************************************************************
  3465. *
  3466. * Flags for DrawPrimitive/DrawIndexedPrimitive
  3467. * Also valid for Begin/BeginIndexed
  3468. * Also valid for VertexBuffer::CreateVertexBuffer
  3469. ****************************************************************************)
  3470. (*
  3471. * DirectDraw error codes
  3472. *)
  3473. _FACD3D = $876;
  3474. {$EXTERNALSYM _FACD3D}
  3475. //#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
  3476. function MAKE_D3DHRESULT(Code: DWord): DWord;
  3477. {$EXTERNALSYM MAKE_D3DHRESULT}
  3478. const
  3479. MAKE_D3DHRESULT_R = (1 shl 31) or (_FACD3D shl 16);
  3480. (*
  3481. * Direct3D Errors
  3482. *)
  3483. D3D_OK = S_OK;
  3484. {$EXTERNALSYM D3D_OK}
  3485. D3DERR_WRONGTEXTUREFORMAT = HResult(MAKE_D3DHRESULT_R or 2072);
  3486. {$EXTERNALSYM D3DERR_WRONGTEXTUREFORMAT}
  3487. D3DERR_UNSUPPORTEDCOLOROPERATION = HResult(MAKE_D3DHRESULT_R or 2073);
  3488. {$EXTERNALSYM D3DERR_UNSUPPORTEDCOLOROPERATION}
  3489. D3DERR_UNSUPPORTEDCOLORARG = HResult(MAKE_D3DHRESULT_R or 2074);
  3490. {$EXTERNALSYM D3DERR_UNSUPPORTEDCOLORARG}
  3491. D3DERR_UNSUPPORTEDALPHAOPERATION = HResult(MAKE_D3DHRESULT_R or 2075);
  3492. {$EXTERNALSYM D3DERR_UNSUPPORTEDALPHAOPERATION}
  3493. D3DERR_UNSUPPORTEDALPHAARG = HResult(MAKE_D3DHRESULT_R or 2076);
  3494. {$EXTERNALSYM D3DERR_UNSUPPORTEDALPHAARG}
  3495. D3DERR_TOOMANYOPERATIONS = HResult(MAKE_D3DHRESULT_R or 2077);
  3496. {$EXTERNALSYM D3DERR_TOOMANYOPERATIONS}
  3497. D3DERR_CONFLICTINGTEXTUREFILTER = HResult(MAKE_D3DHRESULT_R or 2078);
  3498. {$EXTERNALSYM D3DERR_CONFLICTINGTEXTUREFILTER}
  3499. D3DERR_UNSUPPORTEDFACTORVALUE = HResult(MAKE_D3DHRESULT_R or 2079);
  3500. {$EXTERNALSYM D3DERR_UNSUPPORTEDFACTORVALUE}
  3501. D3DERR_CONFLICTINGRENDERSTATE = HResult(MAKE_D3DHRESULT_R or 2081);
  3502. {$EXTERNALSYM D3DERR_CONFLICTINGRENDERSTATE}
  3503. D3DERR_UNSUPPORTEDTEXTUREFILTER = HResult(MAKE_D3DHRESULT_R or 2082);
  3504. {$EXTERNALSYM D3DERR_UNSUPPORTEDTEXTUREFILTER}
  3505. D3DERR_CONFLICTINGTEXTUREPALETTE = HResult(MAKE_D3DHRESULT_R or 2086);
  3506. {$EXTERNALSYM D3DERR_CONFLICTINGTEXTUREPALETTE}
  3507. D3DERR_DRIVERINTERNALERROR = HResult(MAKE_D3DHRESULT_R or 2087);
  3508. {$EXTERNALSYM D3DERR_DRIVERINTERNALERROR}
  3509. D3DERR_NOTFOUND = HResult(MAKE_D3DHRESULT_R or 2150);
  3510. {$EXTERNALSYM D3DERR_NOTFOUND}
  3511. D3DERR_MOREDATA = HResult(MAKE_D3DHRESULT_R or 2151);
  3512. {$EXTERNALSYM D3DERR_MOREDATA}
  3513. D3DERR_DEVICELOST = HResult(MAKE_D3DHRESULT_R or 2152);
  3514. {$EXTERNALSYM D3DERR_DEVICELOST}
  3515. D3DERR_DEVICENOTRESET = HResult(MAKE_D3DHRESULT_R or 2153);
  3516. {$EXTERNALSYM D3DERR_DEVICENOTRESET}
  3517. D3DERR_NOTAVAILABLE = HResult(MAKE_D3DHRESULT_R or 2154);
  3518. {$EXTERNALSYM D3DERR_NOTAVAILABLE}
  3519. D3DERR_OUTOFVIDEOMEMORY = HResult(MAKE_D3DHRESULT_R or 380);
  3520. {$EXTERNALSYM D3DERR_OUTOFVIDEOMEMORY}
  3521. D3DERR_INVALIDDEVICE = HResult(MAKE_D3DHRESULT_R or 2155);
  3522. {$EXTERNALSYM D3DERR_INVALIDDEVICE}
  3523. D3DERR_INVALIDCALL = HResult(MAKE_D3DHRESULT_R or 2156);
  3524. {$EXTERNALSYM D3DERR_INVALIDCALL}
  3525. D3DERR_DRIVERINVALIDCALL = HResult(MAKE_D3DHRESULT_R or 2157);
  3526. {$EXTERNALSYM D3DERR_DRIVERINVALIDCALL}
  3527. (*
  3528. * DLL Function for creating a Direct3D8 object. This object supports
  3529. * enumeration and allows the creation of Direct3DDevice8 objects.
  3530. * Pass the value of the constant D3D_SDK_VERSION to this function, so
  3531. * that the run-time can validate that your application was compiled
  3532. * against the right headers.
  3533. *)
  3534. function Direct3D8Loaded: Boolean;
  3535. function LoadDirect3D8: Boolean;
  3536. function UnLoadDirect3D8: Boolean;
  3537. // Due to the way Object Pascal handles functions resulting in 'native' interface
  3538. // pointer we should declare result not as interface but as usial pointer
  3539. {$IFDEF DIRECT3D8_DYNAMIC_LINK}
  3540. type
  3541. TDirect3DCreate8 = function (SDKVersion: LongWord): Pointer; stdcall;
  3542. var
  3543. _Direct3DCreate8: TDirect3DCreate8 = nil;
  3544. {$ELSE}
  3545. function _Direct3DCreate8(SDKVersion: LongWord): Pointer; stdcall;
  3546. {$ENDIF}
  3547. function Direct3DCreate8(SDKVersion: LongWord): IDirect3D8; stdcall;
  3548. {$EXTERNALSYM Direct3DCreate8}
  3549. //********************************************************************
  3550. // Introduced types for compatibility with DirectXGraphics.pas translation
  3551. // by Ampaze (Tim Baumgarten) from http://www.crazyentertainment.net
  3552. type
  3553. PD3DAdapter_Identifier8 = PD3DAdapterIdentifier8;
  3554. PD3DDevice_Creation_Parameters = PD3DDeviceCreationParameters;
  3555. PD3DIndexBuffer_Desc = PD3DIndexBufferDesc;
  3556. PD3DLocked_Box = PD3DLockedBox;
  3557. PD3DLocked_Rect = PD3DLockedRect;
  3558. PD3DPresent_Parameters = PD3DPresentParameters;
  3559. PD3DRaster_Status = PD3DRasterStatus;
  3560. PD3DRectPatch_Info = PD3DRectPatchInfo;
  3561. PD3DSurface_Desc = PD3DSurfaceDesc;
  3562. PD3DTriPatch_Info = PD3DTriPatchInfo;
  3563. PD3DVertexBuffer_Desc = PD3DVertexBufferDesc;
  3564. PD3DVolume_Desc = PD3DVolumeDesc;
  3565. TD3DAdapter_Identifier8 = TD3DAdapterIdentifier8;
  3566. TD3DBackBuffer_Type = TD3DBackBufferType;
  3567. TD3DCubeMap_Faces = TD3DCubeMapFaces;
  3568. TD3DDevice_Creation_Parameters = TD3DDeviceCreationParameters;
  3569. TD3DIndexBuffer_Desc = TD3DIndexBufferDesc;
  3570. TD3DLocked_Box = TD3DLockedBox;
  3571. TD3DLocked_Rect = TD3DLockedRect;
  3572. TD3DMultiSample_Type = TD3DMultiSampleType;
  3573. TD3DPresent_Parameters = TD3DPresentParameters;
  3574. TD3DRaster_Status = TD3DRasterStatus;
  3575. TD3DRectPatch_Info = TD3DRectPatchInfo;
  3576. TD3DShader_Instruction_Opcode_Type = TD3DShaderInstructionOpcodeType;
  3577. TD3DShader_Param_DSTMod_Type = TD3DShaderParamDSTModType;
  3578. TD3DShader_Param_Register_Type = TD3DShaderParamRegisterType;
  3579. TD3DShader_Param_SRCMod_Type = TD3DShaderParamSRCModType;
  3580. TD3DSurface_Desc = TD3DSurfaceDesc;
  3581. TD3DTriPatch_Info = TD3DTriPatchInfo;
  3582. TD3DVertexBuffer_Desc = TD3DVertexBufferDesc;
  3583. TD3DVolume_Desc = TD3DVolumeDesc;
  3584. TD3DVSD_TokenType = TD3DVSDTokenType;
  3585. TD3DVS_AddressMode_Type = TD3DVSAddressModeType;
  3586. TD3DVS_RastOut_Offsets = TD3DVSRastOutOffsets;
  3587. TD3DDevInfo_ResourceManager = TD3DDevInfoResourceManager;
  3588. TD3DDevInfo_D3DVertexStats = TD3DDevInfoD3DVertexStats;
  3589. PD3DDevInfo_ResourceManager = PD3DDevInfoResourceManager;
  3590. PD3DDevInfo_D3DVertexStats = PD3DDevInfoD3DVertexStats;
  3591. implementation
  3592. (*==========================================================================;
  3593. * File: d3d8types.h
  3594. * Content: Direct3D capabilities include file
  3595. ***************************************************************************)
  3596. // #define D3DCOLOR_ARGB(a,r,g,b) \
  3597. // ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
  3598. function D3DCOLOR_ARGB(a,r,g,b: DWord): TD3DColor;
  3599. begin
  3600. Result := (a shl 24) or (r shl 16) or (g shl 8) or b;
  3601. end;
  3602. // #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
  3603. function D3DCOLOR_RGBA(r,g,b,a: DWord): TD3DColor;
  3604. begin
  3605. Result := (a shl 24) or (r shl 16) or (g shl 8) or b;
  3606. end;
  3607. // #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
  3608. function D3DCOLOR_XRGB(r,g,b: DWord): TD3DColor;
  3609. begin
  3610. Result := DWORD($FF shl 24) or (r shl 16) or (g shl 8) or b;
  3611. end;
  3612. // #define D3DCOLOR_COLORVALUE(r,g,b,a) \
  3613. // D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
  3614. function D3DCOLOR_COLORVALUE(r,g,b,a: Single): TD3DColor;
  3615. begin
  3616. Result :=
  3617. (round(a * 255) shl 24) or
  3618. (round(r * 255) shl 16) or
  3619. (round(g * 255) shl 8) or
  3620. (round(b * 255));
  3621. end;
  3622. // #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
  3623. function D3DTS_WORLDMATRIX(index: Byte): TD3DTransformStateType;
  3624. begin
  3625. Result:= TD3DTransformStateType(index + 256);
  3626. end;
  3627. // D3DVSD_MAKETOKENTYPE(tokenType) ((tokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
  3628. function D3DVSD_MAKETOKENTYPE(tokenType: TD3DVSDTokenType): DWord;
  3629. begin
  3630. Result:= ((DWord(tokenType) shl D3DVSD_TOKENTYPESHIFT) and D3DVSD_TOKENTYPEMASK);
  3631. end;
  3632. //#define D3DVSD_STREAM( _StreamNumber ) \
  3633. // (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (_StreamNumber))
  3634. function D3DVSD_STREAM(_StreamNumber: DWord): DWord;
  3635. begin
  3636. Result:= D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) or _StreamNumber;
  3637. end;
  3638. //#define D3DVSD_REG( _VertexRegister, _Type ) \
  3639. // (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | \
  3640. // ((_Type) << D3DVSD_DATATYPESHIFT) | (_VertexRegister))
  3641. function D3DVSD_REG( _VertexRegister, _Type: DWord): DWord;
  3642. begin
  3643. Result:= D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) or ((_Type shl D3DVSD_DATATYPESHIFT) or _VertexRegister);
  3644. end;
  3645. //#define D3DVSD_SKIP( _DWORDCount ) \
  3646. // (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | \
  3647. // ((_DWORDCount) << D3DVSD_SKIPCOUNTSHIFT))
  3648. function D3DVSD_SKIP(_DWORDCount: DWord): DWord;
  3649. begin
  3650. Result:= D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) or $10000000 or (_DWORDCount shl D3DVSD_SKIPCOUNTSHIFT);
  3651. end;
  3652. //#define D3DVSD_CONST( _ConstantAddress, _Count ) \
  3653. // (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | \
  3654. // ((_Count) << D3DVSD_CONSTCOUNTSHIFT) | (_ConstantAddress))
  3655. function D3DVSD_CONST(_ConstantAddress, _Count: DWord): DWord;
  3656. begin
  3657. Result:= D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) or (_Count shl D3DVSD_CONSTCOUNTSHIFT) or _ConstantAddress;
  3658. end;
  3659. //#define D3DVSD_TESSNORMAL( _VertexRegisterIn, _VertexRegisterOut ) \
  3660. // (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | \
  3661. // ((_VertexRegisterIn) << D3DVSD_VERTEXREGINSHIFT) | \
  3662. // ((0x02) << D3DVSD_DATATYPESHIFT) | (_VertexRegisterOut))
  3663. function D3DVSD_TESSNORMAL(_VertexRegisterIn, _VertexRegisterOut: DWord): DWord;
  3664. begin
  3665. Result:= D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) or
  3666. (_VertexRegisterIn shl D3DVSD_VERTEXREGINSHIFT) or
  3667. ($02 shl D3DVSD_DATATYPESHIFT) or _VertexRegisterOut;
  3668. end;
  3669. //#define D3DVSD_TESSUV( _VertexRegister ) \
  3670. // (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | \
  3671. // ((0x01) << D3DVSD_DATATYPESHIFT) | (_VertexRegister))
  3672. function D3DVSD_TESSUV(_VertexRegister: DWord): DWord;
  3673. begin
  3674. Result:= D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) or $10000000 or
  3675. ($01 shl D3DVSD_DATATYPESHIFT) or _VertexRegister;
  3676. end;
  3677. //#define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor))
  3678. function D3DPS_VERSION(_Major, _Minor : Cardinal) : Cardinal;
  3679. begin
  3680. Result:= $FFFF0000 or (_Major shl 8 ) or _Minor;
  3681. end;
  3682. //#define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor))
  3683. function D3DVS_VERSION(_Major, _Minor : Cardinal) : Cardinal;
  3684. begin
  3685. Result:= $FFFE0000 or (_Major shl 8 ) or _Minor;
  3686. end;
  3687. //#define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF)
  3688. function D3DSHADER_VERSION_MAJOR(_Version : Cardinal) : Cardinal;
  3689. begin
  3690. Result:= (_Version shr 8 ) and $FF;
  3691. end;
  3692. //#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF)
  3693. function D3DSHADER_VERSION_MINOR(_Version : Cardinal) : Cardinal;
  3694. begin
  3695. Result:= (_Version shr 0) and $FF;
  3696. end;
  3697. //#define D3DSHADER_COMMENT(_DWordSize) \
  3698. // ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT)
  3699. function D3DSHADER_COMMENT(_DWordSize: DWord) : DWord;
  3700. begin
  3701. Result:= ((_DWordSize shl D3DSI_COMMENTSIZE_SHIFT) and D3DSI_COMMENTSIZE_MASK) or D3DSIO_COMMENT;
  3702. end;
  3703. //#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
  3704. function D3DFVF_TEXCOORDSIZE3(CoordIndex: DWord): DWord;
  3705. begin
  3706. Result:= D3DFVF_TEXTUREFORMAT3 shl (CoordIndex * 2 + 16)
  3707. end;
  3708. //#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
  3709. function D3DFVF_TEXCOORDSIZE2(CoordIndex: DWord): DWord;
  3710. begin
  3711. Result:= D3DFVF_TEXTUREFORMAT2;
  3712. end;
  3713. //#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
  3714. function D3DFVF_TEXCOORDSIZE4(CoordIndex: DWord): DWord;
  3715. begin
  3716. Result:= D3DFVF_TEXTUREFORMAT4 shl (CoordIndex * 2 + 16)
  3717. end;
  3718. //#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
  3719. function D3DFVF_TEXCOORDSIZE1(CoordIndex: DWord): DWord;
  3720. begin
  3721. Result:= D3DFVF_TEXTUREFORMAT1 shl (CoordIndex * 2 + 16)
  3722. end;
  3723. //#ifndef MAKEFOURCC
  3724. // #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
  3725. // ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
  3726. // ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
  3727. //#endif /* defined(MAKEFOURCC) */
  3728. function MAKEFOURCC(ch0, ch1, ch2, ch3: Char): DWord;
  3729. begin
  3730. Result:= Byte(ch0) or (Byte(ch1) shl 8) or (Byte(ch2) shl 16) or (Byte(ch3) shl 24 );
  3731. end;
  3732. (*==========================================================================;
  3733. * File: d3d8.h
  3734. * Content: Direct3D include file
  3735. ****************************************************************************)
  3736. //#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
  3737. function MAKE_D3DHRESULT(Code: DWord): DWord;
  3738. begin
  3739. Result:= DWord((1 shl 31) or (_FACD3D shl 16)) or Code;
  3740. end;
  3741. const
  3742. Direct3D8dll = 'd3d8.dll';
  3743. {$IFDEF DIRECT3D8_DYNAMIC_LINK}
  3744. var
  3745. Direct3D8Lib: THandle = 0;
  3746. function Direct3D8Loaded: Boolean;
  3747. begin
  3748. Result:= Direct3D8Lib <> 0;
  3749. end;
  3750. function UnLoadDirect3D8: Boolean;
  3751. begin
  3752. Result:= True;
  3753. if Direct3D8Loaded then
  3754. begin
  3755. Result:= FreeLibrary(Direct3D8Lib);
  3756. _Direct3DCreate8:= nil;
  3757. Direct3D8Lib:= 0;
  3758. end;
  3759. end;
  3760. function LoadDirect3D8: Boolean;
  3761. const
  3762. ProcName = 'Direct3DCreate8';
  3763. begin
  3764. Result:= Direct3D8Loaded;
  3765. if (not Result) then
  3766. begin
  3767. Direct3D8Lib:= LoadLibrary(Direct3D8dll);
  3768. if Direct3D8Loaded then
  3769. begin
  3770. _Direct3DCreate8:= GetProcAddress(Direct3D8Lib, ProcName);
  3771. Result:= Assigned(_Direct3DCreate8);
  3772. if not Result then UnLoadDirect3D8;
  3773. end;
  3774. end;
  3775. end;
  3776. {$ELSE}
  3777. function Direct3D8Loaded: Boolean;
  3778. begin // Stub function for static linking
  3779. Result:= True;
  3780. end;
  3781. function UnLoadDirect3D8: Boolean;
  3782. begin // Stub function for static linking
  3783. Result:= True; // should emulate "normal" behaviour
  3784. end;
  3785. function LoadDirect3D8: Boolean;
  3786. begin // Stub function for static linking
  3787. Result:= True;
  3788. end;
  3789. function _Direct3DCreate8(SDKVersion: LongWord): Pointer; external Direct3D8dll name 'Direct3DCreate8';
  3790. {$ENDIF}
  3791. function Direct3DCreate8(SDKVersion: LongWord): IDirect3D8;
  3792. begin
  3793. {$IFDEF DIRECT3D8_DYNAMIC_LINK}
  3794. {$IFDEF DIRECT3D8_DYNAMIC_LINK_EXPLICIT}
  3795. LoadDirect3D8;
  3796. {$ENDIF}
  3797. {$ENDIF}
  3798. Result:= IDirect3D8(_Direct3DCreate8(SDKVersion));
  3799. if Assigned(Result) then Result._Release; // Delphi autoincrement reference count
  3800. end;
  3801. {$IFDEF DIRECT3D8_DYNAMIC_LINK}
  3802. initialization
  3803. {$IFNDEF DIRECT3D8_DYNAMIC_LINK_EXPLICIT}
  3804. LoadDirect3D8;
  3805. {$ENDIF}
  3806. finalization
  3807. UnLoadDirect3D8;
  3808. {$ENDIF}
  3809. end.