SocketEngineSpec.swift 4.2 KB

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  1. //
  2. // SocketEngineSpec.swift
  3. // Socket.IO-Client-Swift
  4. //
  5. // Created by Erik Little on 10/7/15.
  6. //
  7. // Permission is hereby granted, free of charge, to any person obtaining a copy
  8. // of this software and associated documentation files (the "Software"), to deal
  9. // in the Software without restriction, including without limitation the rights
  10. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  11. // copies of the Software, and to permit persons to whom the Software is
  12. // furnished to do so, subject to the following conditions:
  13. //
  14. // The above copyright notice and this permission notice shall be included in
  15. // all copies or substantial portions of the Software.
  16. //
  17. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  18. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  20. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  21. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  22. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  23. // THE SOFTWARE.
  24. //
  25. import Foundation
  26. @objc public protocol SocketEngineSpec {
  27. weak var client: SocketEngineClient? { get set }
  28. var closed: Bool { get }
  29. var connected: Bool { get }
  30. var connectParams: [String: AnyObject]? { get set }
  31. var doubleEncodeUTF8: Bool { get }
  32. var cookies: [NSHTTPCookie]? { get }
  33. var extraHeaders: [String: String]? { get }
  34. var fastUpgrade: Bool { get }
  35. var forcePolling: Bool { get }
  36. var forceWebsockets: Bool { get }
  37. var parseQueue: dispatch_queue_t! { get }
  38. var polling: Bool { get }
  39. var probing: Bool { get }
  40. var emitQueue: dispatch_queue_t! { get }
  41. var handleQueue: dispatch_queue_t! { get }
  42. var sid: String { get }
  43. var socketPath: String { get }
  44. var urlPolling: NSURL { get }
  45. var urlWebSocket: NSURL { get }
  46. var websocket: Bool { get }
  47. var ws: WebSocket? { get }
  48. init(client: SocketEngineClient, url: NSURL, options: NSDictionary?)
  49. func connect()
  50. func didError(error: String)
  51. func disconnect(reason: String)
  52. func doFastUpgrade()
  53. func flushWaitingForPostToWebSocket()
  54. func parseEngineData(data: NSData)
  55. func parseEngineMessage(message: String, fromPolling: Bool)
  56. func write(msg: String, withType type: SocketEnginePacketType, withData data: [NSData])
  57. }
  58. extension SocketEngineSpec {
  59. var urlPollingWithSid: NSURL {
  60. let com = NSURLComponents(URL: urlPolling, resolvingAgainstBaseURL: false)!
  61. com.percentEncodedQuery = com.percentEncodedQuery! + "&sid=\(sid.urlEncode()!)"
  62. return com.URL!
  63. }
  64. var urlWebSocketWithSid: NSURL {
  65. let com = NSURLComponents(URL: urlWebSocket, resolvingAgainstBaseURL: false)!
  66. com.percentEncodedQuery = com.percentEncodedQuery! + (sid == "" ? "" : "&sid=\(sid.urlEncode()!)")
  67. return com.URL!
  68. }
  69. func createBinaryDataForSend(data: NSData) -> Either<NSData, String> {
  70. if websocket {
  71. var byteArray = [UInt8](count: 1, repeatedValue: 0x4)
  72. let mutData = NSMutableData(bytes: &byteArray, length: 1)
  73. mutData.appendData(data)
  74. return .Left(mutData)
  75. } else {
  76. let str = "b4" + data.base64EncodedStringWithOptions(NSDataBase64EncodingOptions(rawValue: 0))
  77. return .Right(str)
  78. }
  79. }
  80. func doubleEncodeUTF8(string: String) -> String {
  81. if let latin1 = string.dataUsingEncoding(NSUTF8StringEncoding),
  82. utf8 = NSString(data: latin1, encoding: NSISOLatin1StringEncoding) {
  83. return utf8 as String
  84. } else {
  85. return string
  86. }
  87. }
  88. func fixDoubleUTF8(string: String) -> String {
  89. if let utf8 = string.dataUsingEncoding(NSISOLatin1StringEncoding),
  90. latin1 = NSString(data: utf8, encoding: NSUTF8StringEncoding) {
  91. return latin1 as String
  92. } else {
  93. return string
  94. }
  95. }
  96. /// Send an engine message (4)
  97. func send(msg: String, withData datas: [NSData]) {
  98. write(msg, withType: .Message, withData: datas)
  99. }
  100. }